eSports
F1 Esports Pro Series Presented by Aramco Returns for Biggest Season Yet
TIMING DETAILS, WHERE TO WATCH INFO, AND DRIVER QUOTES FOR F1 ESPORTS PRO SERIES PRESENTED BY ARAMCO
Whilst the F1 2020 season is well underway, attention turns to the virtual world as the F1 Esports Pro Series presented by Aramco returns for the fourth year, in what is set to be the biggest and best season yet, as teams battle it out for a huge $750,000 prize pot, in12 races across four events. For full information about the Pro Series visit: https://www.f1esports.com/
The first round of races kicks off on Wednesday afternoon with a double-header at the Bahrain International Circuit, and the brand-new Hanoi Street Circuit in Vietnam as F1 visits Vietnam for the very first time. Thursday’s action will see drivers go wheel to wheel on the Shanghai International Circuit, as they look to finish the opening round of the season with a flourish.
The live shows will be streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast on television by international partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands), whilst Qualifying show content will be streamed exclusively on Twitch and Huya (China). Please see the table below for the full breakdown of the platform splits so you don’t miss a moment of the action:
| Day | Session | Time (BST) | Coverage |
| Wednesday 14 October | Qualifying Show 1 (featuring Quali. 1 highlights and Quali. 2 live) |
15:30 – 16:45 | Twitch / Huya |
| Evening Show 1 (featuring Quali. 1 and Quali. 2 highlights, Race 1 re-run and Race 2 live) |
19:30 – 21:00 | TV & Online | |
| Thursday 15 October | Qualifying Show 2 (featuring Qualifying 3 live) |
15:30 – 16:45 | Twitch / Huya |
| Evening Show 2 (featuring Quali/Race 1 and Quali/Race 2 highlights, Quali. 3 highlights and Race 3 live) |
19:30 – 21:00 | TV & Online |
Ahead of the Pro Series, we caught up with three of the competition’s stars to get their thoughts about the upcoming season. Please feel free to use these comments in editorial around the build-up to first event.
David Tonizza, FDA Hublot Esports Team
“One of my biggest rivals this year is Jarno [Opmeer] because last year he was really fast and from the test races we had this season we have seen that he is extremely fast and alongside his teammate Daniel, the strongest line-up in my opinion is Alfa Romeo. So one driver and one team I’d say Jarno and Alfa Romeo.”
“I like the new handling and the new ERS mode. Last year we were handling the ERS corner by corner so it was really tough but this year with overtake mode you can just focus on your driving and go faster. The game itself is easier and so gaps will be reduced so we will see an insane level of competition this year.”
Brendon Leigh, Mercedes AMG Petronas Esports Team
“F1 esports has grown massively since 2017 in the Gfinity Arena for the semi-finals and even in Abu Dhabi for the Final. Numbers are bigger, but also the production from Gfinity themselves, the sporting side from Formula 1 and also the hosting from Codemasters have improved massively. Going forward I can only see it getting bigger and bigger and bigger and being a prominent esports series for the near future.”
“I’m massively confident about being able to replicate results from previous seasons. But the past is the past and the future is now. I’m looking forward to being the best version of me that the public has ever seen.”
James Baldwin, McLaren Shadow
“McLaren Shadow have given me a great opportunity and trusted me to represent them in the series. I feel that me and my teammates have done a really good job in prep for the first round, I feel that we’re surprisingly quick. I would say that we’re not the favourites if you asked everyone on social media which is good as we’re under the radar. I think we will turn a few heads which is really exciting.”
“The team to beat has got to be Alfa Romeo. Statistically they’ve got the best team because Dani Bereznay, Jarno Opmeer finished third and fourth last year. Having those two in the same team sounds like a strong combination.”
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EMEA ESPORTS
MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS
TLDR:
- Movember is partnering with the League of Legends EMEA Championship (LEC), VALORANT Champions Tour (VCT) EMEA, and Game Changers EMEA Championship as the Official Mental Health Partner, supporting players, team staff and the wider community for the 2026 and 2027 seasons.
Date: January 20, 2026 [London]
What you need to know:
- Riot Games and Movember announce a multi-year partnership focused on embedding mental health and wellbeing into the EMEA esports ecosystem.
- The partnership will integrate mental health and wellbeing frameworks, support systems, and initiatives across the leagues.
- Movember will provide tools and resources to better manage competitive pressure, build healthier habits, and be encouraged to discuss mental health openly.
- Planned initiatives for the upcoming year include mental health training for players and staff, and player-only roundtables on stress and coping strategies, with a view to use this to cascade content and guidance to the wider esports community.
- Movember will share messaging on the broadcasts and on-site during events that highlight the importance of mental health and help reduce the stigma around honest discussions and seeking help when needed.
- Together, Movember and Riot Games aim to make the gaming environment a healthier environment for all.
Quote from Daniel Ringland, Head of VALORANT Esports, EMEA:
“Supporting the wellbeing of the VCT EMEA community, our players, and team staff is something we are committed to strengthening, so we’re thrilled to welcome Movember as a partner. While supporting open conversations and ensuring our players know trusted resources are available is a priority, this partnership also helps raise awareness around mental health and wellbeing across the wider VCT EMEA community. Movember’s expertise will help normalize these discussions beyond the competitive stage, and provide the tools so everyone connected to our ecosystem feels supported by professionals committed to making a positive impact.”
Quote from Maximilian Peter Schmidt, Director of League of Legends Esports, EMEA
“Partnering with Movember allows us to take our commitment to supporting the wellbeing of our players and teams to the next level. We want our community to feel empowered to speak openly about the challenges they face and know resources are available if needed. Gaming should be a safe and healthy space for everyone, and this partnership will help us ensure that the environment is maintained and strengthened.”
Quote from Dan Cooper, Global Director, Innovations at Movember:
“Movember is committed to bring community first solutions to today’s most urgent mental health challenges. Esports is a focus area for our work in mental health, and by working with Riot Games we aim to have a real impact and drive positive change in esports.”
The post MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Razer Enters into Multiyear Deal with VALORANT Esports EMEA
Razer has entered into a multiyear deal to become the Official Gaming Chair Partner for VCT EMEA and Game Changers EMEA.
For the 2026 and 2027 seasons, Razer’s Iskur V2 gaming chair will be used by all teams on stage and in the coach and co-streaming rooms backstage. Designed with advanced ergonomic features for extended gaming sessions, the Iskur V2 provides support and comfort, during long, high-pressure games, helping players stay focused. In a game like VALORANT, precision, speed and consistency can decide the outcome.
Razer’s flagship gaming chairs are known for their ergonomic design, featuring adaptive lumbar support system that dynamically adjusts to every movement, helping players maintain proper posture through every high-stakes moment during the season.
Razer has consistently developed gear trusted by both professional and aspiring players and now, their equipment has earned the trust of others in the VALORANT scene. Recently, VCT EMEA’s Karmine Corp also announced Razer as their Official Partner including Gaming Chairs for the upcoming year – further proof of Razer’s commitment to elevating the competitive experience.
The post Razer Enters into Multiyear Deal with VALORANT Esports EMEA appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ALGS 2026 Championship
S8UL Esports secures historic top five finish at ALGS 2026 Championship; bags INR 1 crore in prize money
S8UL Esports, a global powerhouse in esports and gaming content, delivered a landmark performance by finishing among the top five teams globally at the Apex Legends Global Series (ALGS) 2026 Championship, held in Sapporo, Japan from January 15 to 18. This result represents the best ever finish by an Indian organization on the Apex Legends global stage, setting a new benchmark for Indian esports at the highest level of international competition.
The ALGS 2026 Championship, the crowning event of the Apex Legends competitive calendar, brought together 40 of the world’s most consistent and high-performing teams from the year-long global circuit. S8UL’s all-Australian roster featuring Rick Wirth (Sharky), Benjamin Spaseski (Jesko), and Tom Canty (Legacy), led by head coach Harrison Rogers (Rogers), delivered a standout campaign and emerged as the only South Asian team to secure a Top 5 finish at the premier international Apex Legends event. The team earned USD 120,000 (approximately INR 1 crore) from the tournament’s USD 2,000,000 (approximately INR 18.14 crore) total prize pool.
Commenting on the achievement, Animesh Agarwal, Co-founder and CEO, S8UL, said, “Over the years, we have built one of India’s strongest gaming creator ecosystems and a solid foundation in content. In the last 18 months, we have deliberately expanded our focus to global esports investments across multiple titles, and performances like this validate that vision. Our ambition is to compete and win at the highest level worldwide. We are investing deeply, assembling world-class international rosters, and representing S8UL on the global stage from India. A top five finish at ALGS is a major milestone, and it marks only the beginning of what we believe will be a very strong future for S8UL in esports.”
S8UL began their campaign in Group B, navigating a demanding round-robin stage where all 40 teams were divided into four groups of 10. The team’s consistent performances saw them finish among the top 20 teams, earning a spot in the Winners Bracket and keeping them firmly in title contention.
From there, S8UL qualified for the Grand Finals, where the remaining 20 teams competed under the high-pressure Match Point Format. Under this system, a team must reach 50 points and then secure a match win to claim the championship, with the remaining teams ranked by total points. Across nine final matches, S8UL accumulated 64 points to finish fifth overall, just one point behind fourth-placed GROW Gaming, underlining how closely contested the championship was.
“The margins at this level are extremely fine, and the team showed tremendous composure throughout the tournament. From the group stage through to the finals, the players displayed adaptability, trust, and resilience. Finishing in the top five globally is a major milestone, and it reinforces our confidence in this roster’s ability to contend for championships in the future,” commented Harrison Rogers, coach of S8UL’s Apex Legends team.
S8UL’s performance at the ALGS 2026 Championship builds on the organisation’s growing presence in international Apex Legends competition. In 2025, S8UL competed at the ALGS Midseason Playoffs as part of the Esports World Cup in Riyadh, where the organisation also became the first Indian team to be selected as a Club Partner for the tournament. With consecutive appearances at Apex Legends’ premier global events, S8UL continues to establish itself as a consistent contender on the world stage and a flagbearer for Indian esports internationally.
The post S8UL Esports secures historic top five finish at ALGS 2026 Championship; bags INR 1 crore in prize money appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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