eSports
Veloce Racing announce ART Grand Prix as official Extreme E Competition Partner
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Multiple F2 and F3 champions ART GP to provide operational support
Veloce Racing continues its racing team development and expansion
Preparations underway ahead of Extreme E’s first season
Veloce Racing has announced a brand-new collaboration with multiple-discipline motorsport team, ART Grand Prix, as its Competition Partner ahead of the inaugural season of Extreme E, commencing in early 2021.
Veloce Racing continues its recent expansion, following significant investment and subsequent merge with sister company Veloce Esports in August. The London-based organisation grows ever-stronger with announcements flooding in over the past couple of months, including the recent Emirati virtual racing project – YAS HEAT ESPORTS – and now a partnership with the world-renowned ART for its assault on the highly-anticipated Extreme E series.
France-based ART Grand Prix is steeped in motorsport history, recording 19 drivers’ titles across Formula 2/GP2 and Formula 3/GP3, as well as over 200 race wins in the Formula 1 feeder series’. The team’s 2020 schedule comprises competing in the aforementioned categories, complimented by a DTM campaign with Robert Kubica in BMW machinery. Formula 1 World Champions Lewis Hamilton, Nico Rosberg and Sebastian Vettel have all honed their craft under the ART banner at some stage in their careers.
The blend of Veloce’s fresh and innovative philosophy, alongside ART’s operational and logistical expertise, will prove invaluable to the team’s championship challenge, as they venture into the first year of racing in the Extreme E series.
Sébastien Philippe, ART Grand Prix Team Manager said:
“This is a really exciting partnership for ART. We have developed our reputation in the world of single seater/formula racing and we are multiple winners; but this is a fantastic new challenge for us in an incredibly innovative series, with a very driven group of people at Veloce Racing. It is great to be involved in Extreme E and Veloce Racing from the very start, and I’m sure it will be an exciting journey.”
The enthusiasm for the relationship is shared in equal measure at Veloce Racing and voiced by Adrian Newey, who knows a little about what it takes to win.
Adrian Newey, Lead Visionary added:
“This is a very positive partnership, Extreme E is a new series operating in very difficult areas of the world with new cars, technology and a multitude of challenges. To work with an extremely successful and solid ‘pair of hands’ like ART Grand Prix – who have competed and won in so many series’ as well as helped develop some of the world’s best drivers and engineers – gives Veloce Racing a great head start.”
The likes of HWA, TEAM TECHEETAH and X44 highlight the ultra-competitiveness of the Extreme E line-up, but Veloce Racing is more than ready for the challenge, with this latest partnership a part of its strategy for overall success.
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eSports
Four Countries Shortlisted to Host GOTF 2027
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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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