Central Europe
SAZKA Group H1 and Q2 2020 Results and Update on Current Trading
SAZKA Group a.s. (“SAZKA Group” or the “Company”, and together with its subsidiaries and associates the “Group”) announces its financial results for the six months to 30 June 2020 and provides an update on current trading.
H1 2020 Financial highlights
- Consolidated gross gaming revenues decreased by 28% to €652 million (H1 2019: €909 million), primarily as a result of the impact of COVID-19 on land-based sales.
- Consolidated Operating EBITDA[1] decreased by 42% to €167 million (H1 2019: €287 million).
- Consolidated Adjusted EBITDA, which excludes certain one-off items, decreased by 41% to €168 million (H1 2019: €286 million).
- Consolidated profit after tax from continuing operations decreased by 90% to €42 million (H1 2019: €145 million).
Pro-rata LTM H1 2020 highlights[2]
- Pro-rata LTM Adjusted EBITDA was €379 million.
- Pro-rata net debt / Adjusted EBITDA was 3.2x and Pro-rata priority net debt / Adjusted EBITDA was 0.5x at 30 June 2020.
Key strategic initiatives
- In June, we acquired the 17.19% stake in CASAG previously held by Novomatic. As a result, SAZKA Group’s shareholding is now 55.48% and CASAG has been fully consolidated as a subsidiary from 26 June.
- In July, the Supervisory Board of CASAG approved a plan to optimise the cost structure of the casino business in Austria.
- In July, OPAP acquired an additional 51% stake in Stoiximan Group’s Greek and Cypriot business, as a result of which it now holds a 69% stake.
Trading update
- Most restrictions to which our businesses were subject as a result of COVID-19 were lifted by June and the businesses which were impacted by COVID-19 have recovered well.
- Land-based sales of most products in most geographies are approaching, or in some cases exceeding, sales during the same period last year.
- Online sales, which increased significantly in the Czech Republic, Austria and Greece during the period most directly impacted by COVID-19, have continued to perform strongly.
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Central Europe
Buying Games as Downloads is More Popular Than Ever in Germany
The share of PC and console games purchased as downloads in Germany climbed to 60% for the first time in 2023, meaning that download purchases have remained at the same high level they reached during the first year of the coronavirus pandemic in 2020. Back then, the share of downloads jumped from 45 to 58%. These figures were published by game – The German Games Industry Association, in cooperation with market research company CPS GfK. A closer look at the individual gaming platforms, though, shows there are huge differences between them. Download purchases are most popular among PC players; these days, they buy nearly all of their games – 98% – as downloads. Last year, that figure was already 97%. Consoles are a different story, though. Most console players prefer to buy games on physical media. The majority of console games – 60% – are still purchased as physical media, even though that figure has dropped by 3% points compared to last year.
The way in which video game players purchase games is also a question of age. The younger generation of players in Germany overwhelmingly opt for downloads. And this trend is particularly strong among players between the ages of 20 and 29: they buy more than 7 out of 10 PC or console games (71%) in this format. But these days, growing numbers of older players are starting to prefer downloads, as well. Among 50- to 59-year-olds, approximately 6 out of 10 games (59%) are purchased as downloads; last year, this group bought about 53% of their games on physical media. Physical copies are most popular among the over-60s. In 2023, they bought more than half their games (53%) on physical media. However, this figure also represented a decline of 12% points in sales of physical media among this group.
“We’re seeing a clear trend: downloads are becoming an established way of buying games, and their share of the games market is continually increasing, even though that growth has slowed a bit since the pandemic. For many people, downloads are a quick and convenient way to buy games. Last year, a number of big blockbuster games, like ‘Baldur’s Gate 3’ and ‘Alan Wake II’, were initially released as digital exclusives. Plenty of successful indie games have been download-only for ages, as well. All these factors have given the popularity of downloads a massive boost. But how games are purchased still varies according to the age of the player and the type of platform. Video game players primarily buy their console games on physical media, to get the limited editions and fan merchandise that come with them, or to ensure that they always have a copy of the game in their collection,” Felix Falk, Managing Director of game, said.
The post Buying Games as Downloads is More Popular Than Ever in Germany appeared first on European Gaming Industry News.
Central Europe
Slower workforce growth and fewer new companies: the upward trend in the German games industry is weakening
The post Slower workforce growth and fewer new companies: the upward trend in the German games industry is weakening appeared first on European Gaming Industry News.
Central Europe
OKTO.CASH expands in Germany with bet-at-home go-live
OKTO announced the launch of its advanced cash-to-digital payment solution, OKTO.CASH with bet-at-home, a renowned and established operator in the German iGaming market. This collaboration marks a significant milestone for OKTO, expanding its footprint in Germany and further solidifying its reputation as an innovator in cash-to-digital solutions for iGaming enthusiasts.
OKTO.CASH offers bet-at-home users a hassle-free way to consume iGaming services with cash in real-time. Leveraging OKTO‘s always growing network of over 14,000 points of sale across Germany, including well-known brands such as Aral, Deutsche Post, Esso, Kiosk, Lotto, Shell, and many others, users can effortlessly convert physical cash into digital currency. This streamlined process provides a secure, fast, and easy-to-use top-up method that caters to the preferences of the market.
Richard Greslehner, Head of Product at bet-at-home Internet Ltd commented: “This partnership underscores our dedication to delivering cutting-edge and convenient payment solutions for our customers. With OKTO.CASH, users can now seamlessly deposit their physical cash into their online bet-at-home accounts at their favourite everyday stores.”
“We are thrilled to partner with bet-at-Home for the launch of OKTO.CASH in Germany,” said Mikhail Ovsepyan, Head of Germany at OKTO. “This collaboration underlines our dedication to expanding our presence in the German market and delivering cutting-edge payment solutions that meet the needs of iGaming enthusiasts. We look forward to revolutionizing the gaming payment experience and providing unparalleled convenience and security to users.”
OKTO‘s expansion in the German region follows the approval of both OKTO.WALLET and OKTO.CASH by the German Gaming License Authority (GGL) last year. Embedded into the merchant’s app or website, OKTO.CASH provides users with the fastest and most direct method to upload cash online, eliminating the need for third-party apps. Users can select OKTO.CASH as their payment method, choose the deposit amount, and select the nearest location from over 14,000 points to top up their accounts safely and in real-time.
The post OKTO.CASH expands in Germany with bet-at-home go-live appeared first on European Gaming Industry News.
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