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IGSA 2020 Report: “Conversations” YouTube Series, New Online Gaming & Regulatory Standards, GSA Japan Grows

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The International Gaming Standards Association (IGSA) is working alongside the Gaming Industry to adjust to our new normal. IGSA worked quickly early in the year to turn our 2020 strategy into one that would continue to support the industry during these challenging times.

For education, IGSA continues to produce the YouTube Webinar Series, “IGSA Conversations.” The program features nine educational webinars for a total of 24 videos. Members and non-members can enjoy the completed 13 videos and three live webinars on IGSA’s YouTube Channel. In addition, IGSA released a new product sheet, Covid-19 Operational Safety Enhancements, to protect regulators and reduce liability for operators. IGSA also released a new white paper, Secure Wireless connectivity for EGM and Systems, and authored a new Regulatory Handbook on IGSA Standards.

In technical work, IGSA is set to release two new standards. The long-anticipated Regulatory Reporting Interface standard (RRI) 1.0. RRI is a set of standardized reporting requirements that meet the core needs of the regulatory community while being flexible enough to allow extensions for jurisdiction-specific needs. The online gaming standard Third-Party Game Interface (TPI) 1.5, is the version of the standards now being used in the field which reflects input from the reduction to practice of TPI v1.0.

In partnership with GSA Europe and IAGR, IGSA first led the CEN Technical Committee 456 to a successful completion of the draft CEN Online Gambling Reporting standard – currently being translated into three languages. IGSA also contributed articles on regulatory issues to the IAGR newsletter for the regulatory community.

Finally, IGSA joins GSA Japan in welcoming its first Silver member, Mongterang International Inc.

There is an IGSA level of membership to fit every budget. For more information, visit IGSA at IGSA.org. For educational information on standards and technologies, visit IGSA’s YouTube Channel and subscribe for updates.

IGSA Platinum members include: Aristocrat Technologies Inc.; International Game Technology (IGT); Microgaming Software Systems, LTD.; NOVOMATIC AG; Playtech; Scientific Games International (SGMS).

Other members include: Adlink Technology Inc.; Ainsworth Game Technology Inc.; Amatic Industries GmbH; APEX pro gaming; Aruze Gaming America, Inc.; Atlantic Lottery Corporation; Axes.ai; BMM Testlabs; Canadian Bank Note Company, Limited; Canadian Gaming Association; ComTrade Gaming; Crane Payment Innovations (CPI); European Casino Association; Fortunet; Foxwoods Resort Casino; Gaming Laboratories International, LLC. (GLI); Gaming Consultants International; Gaming Technologies Association; Gauselman GmbH; Grand Vision Gaming; Incredible Technologies; Intralot S.A; Inspired Gaming Group Ltd.; Interblock USA; JCM Global; Konami Gaming Inc.; Macao Polytechnic Institute; Macau Gaming Equipment Manufacturers Association; Maxgaming; Mobile Gaming Monitoring On GmbH; Mongterang International Inc.; Multi-State Lottery Association; Nidec Sankyo Corporation; Oregon Lottery; PVS Australia Pty, Ltd.; QuickCount; Quixant; Radical Blue Gaming; Random Consulting; Sega Sammy Creation, Inc.; Seminole Tribe of Florida; Seoul National University of Science & Technology; Synergy Blue; U1 Gaming; Universal de Desarrollos Electronicos, S.A.; UNLV International Gaming Institute; Utopia Gaming Systems, Pty. Ltd.; VEIKKAUS; Western Canada Lottery Corporation.

 

SOURCE: IGSA

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Stake releases hot air balloon football match stunt at 10,000ft

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Stake published a new campaign video on June 23 showing a small-sided football match played on a pitch suspended from a hot air balloon at 10,000ft.

The video features six extreme sports content creators—Nathan Roque, Alessio Papia, Nicolo Contrada, Yasmin Xavier, Sara Vidal, and Carol Chafauzer—playing on a 12m x 20m synthetic grass platform. Stake said the 3,000kg pitch was carried by balloon during a 60-minute flight, with participants later jumping from the platform using parachutes.

The activation sits within Stake’s “It’s All At Stake” brand platform, which the company launched ahead of this summer’s global football tournament. According to Stake, the campaign is being promoted across YouTube, Instagram and X.

Jarrod Febbraio, Director at Stake, said: “This summer sees one of the biggest cultural moments on the planet and simply showing up is no longer enough. Our ambition is to create campaigns that genuinely capture people’s attention, spark conversation and give fans something they haven’t seen before.

“At Stake, we are always looking for ways to push creative boundaries and challenge expectations around sports marketing. Whether it’s our It’s All At Stake campaign or staging a football match thousands of feet in the air, the objective is the same – creating entertainment that resonates with audiences and delivers memorable experiences around the moments they care most about.”

Stake also said the “It’s All At Stake” campaign has generated more than 200 million views across earned and social channels in the first week of the tournament.

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Infingame says tournaments and missions drive retention on sweepstakes platforms

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Infingame has published operational observations on what it says is driving player engagement on sweepstakes platforms, arguing that traditional online casino retention tactics don’t consistently translate to the sweepstakes model.

According to the aggregator, the strongest-performing sweepstakes products are built around progression-driven engagement, social-style competition, lightweight onboarding, and highly dynamic promotional systems. “Sweepstakes players behave very differently from traditional casino audiences,” said Jana Filagina, Head of Commercial at Infingame. “The expectation is much closer to entertainment platforms and gaming ecosystems than classic gambling products. Retention is driven by interaction quality, progression, and continuous engagement rather than purely transactional behavior.”

Infingame identified tournament ecosystems as a leading mechanic for repeat participation and session continuity, saying competitive formats outperform static reward campaigns by adding progression loops and achievement motivation. The company said operators using segmented tournament mechanics recorded higher repeat participation rates than those relying mainly on bonus-driven campaigns, and flagged “multiplier races, win races, and progression-based leaderboard systems” as particularly effective for mobile-first audiences due to short-session play patterns.

“Players want activity, not passive rewards,” Filagina said. “The strongest-performing sweepstakes platforms are creating environments where players continuously interact with missions, rankings, tournaments, and achievement systems rather than simply claiming bonuses.”

Infingame also highlighted mission-based challenge systems as a fast-growing retention lever, saying they encourage broader content exploration and higher daily return activity than standard promotional structures. Separately, the company pointed to infrastructure scalability as an operational priority, arguing that mobile-heavy, interaction-focused audiences make responsiveness and gameplay continuity central to engagement performance as operators scale across North America.

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SolutionsHub marks 10 years and plans more overseas offices

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Isle of Man-based regulatory and licensing consultancy says it has opened in Ireland and will announce further locations.

SolutionsHub has marked its 10-year anniversary, highlighting international expansion plans from its Isle of Man base. Founder Lee Hills set up the regulatory and licensing consultancy on 23 June 2016, the day of the Brexit referendum.

The company said it has grown from a one-person operation into what it describes as “the largest regulatory and licensing consultancy on the Isle of Man,” supported by a team that includes former regulators, government officials and compliance specialists. SolutionsHub said it now supports “hundreds of businesses and organisations” across gaming, fintech and other regulated sectors, and has received “more than 55 industry awards, including three EGR awards.”

SolutionsHub said its international footprint has increased, with an office established in Ireland and further overseas offices set to be announced as part of its next stage of development. The company also said it is broadening its work into adjacent regulated industries as regulation and operational complexity evolve globally.

Hills said: “I did not begin with a detailed ten-year plan. I knew the type of business I wanted to create and the standards I wanted it to represent, but what SolutionsHub has become has been built by the people who joined the business and contributed their own knowledge, experience and commitment.

“We have never pursued growth simply for the sake of becoming bigger. We have focused on being consistent, investing in people with genuine regulatory and operational experience and making sure that growth does not come at the expense of the quality of our work.

“That has been a collective effort throughout the past ten years. Every person who has worked with us, supported the business or trusted us to advise them has played a part in reaching this point.

“The opportunity now is to take the same approach into new markets, strengthen our international presence and continue building the expertise our clients will need as regulation becomes increasingly complex.”

SolutionsHub COO Nick Wright added: “When I joined SolutionsHub, it was still a very young business, but the ambition and the standards behind it were already clear,” Wright said.

“What has followed has been a genuine team effort. We have brought together people with significant regulatory, operational and industry experience, and each of them has contributed to the business SolutionsHub is today.

“The company is larger, the team has grown and we now work across more markets, but the underlying principles have remained the same. We want to do the work properly, give clients practical support and build relationships that last.

“Reaching ten years gives us an opportunity to recognise everything the team has achieved together, while also looking ahead to what we can build next.”

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