Latest News
IGSA 2020 Report: “Conversations” YouTube Series, New Online Gaming & Regulatory Standards, GSA Japan Grows
The International Gaming Standards Association (IGSA) is working alongside the Gaming Industry to adjust to our new normal. IGSA worked quickly early in the year to turn our 2020 strategy into one that would continue to support the industry during these challenging times.
For education, IGSA continues to produce the YouTube Webinar Series, “IGSA Conversations.” The program features nine educational webinars for a total of 24 videos. Members and non-members can enjoy the completed 13 videos and three live webinars on IGSA’s YouTube Channel. In addition, IGSA released a new product sheet, Covid-19 Operational Safety Enhancements, to protect regulators and reduce liability for operators. IGSA also released a new white paper, Secure Wireless connectivity for EGM and Systems, and authored a new Regulatory Handbook on IGSA Standards.
In technical work, IGSA is set to release two new standards. The long-anticipated Regulatory Reporting Interface standard (RRI) 1.0. RRI is a set of standardized reporting requirements that meet the core needs of the regulatory community while being flexible enough to allow extensions for jurisdiction-specific needs. The online gaming standard Third-Party Game Interface (TPI) 1.5, is the version of the standards now being used in the field which reflects input from the reduction to practice of TPI v1.0.
In partnership with GSA Europe and IAGR, IGSA first led the CEN Technical Committee 456 to a successful completion of the draft CEN Online Gambling Reporting standard – currently being translated into three languages. IGSA also contributed articles on regulatory issues to the IAGR newsletter for the regulatory community.
Finally, IGSA joins GSA Japan in welcoming its first Silver member, Mongterang International Inc.
There is an IGSA level of membership to fit every budget. For more information, visit IGSA at IGSA.org. For educational information on standards and technologies, visit IGSA’s YouTube Channel and subscribe for updates.
IGSA Platinum members include: Aristocrat Technologies Inc.; International Game Technology (IGT); Microgaming Software Systems, LTD.; NOVOMATIC AG; Playtech; Scientific Games International (SGMS).
Other members include: Adlink Technology Inc.; Ainsworth Game Technology Inc.; Amatic Industries GmbH; APEX pro gaming; Aruze Gaming America, Inc.; Atlantic Lottery Corporation; Axes.ai; BMM Testlabs; Canadian Bank Note Company, Limited; Canadian Gaming Association; ComTrade Gaming; Crane Payment Innovations (CPI); European Casino Association; Fortunet; Foxwoods Resort Casino; Gaming Laboratories International, LLC. (GLI); Gaming Consultants International; Gaming Technologies Association; Gauselman GmbH; Grand Vision Gaming; Incredible Technologies; Intralot S.A; Inspired Gaming Group Ltd.; Interblock USA; JCM Global; Konami Gaming Inc.; Macao Polytechnic Institute; Macau Gaming Equipment Manufacturers Association; Maxgaming; Mobile Gaming Monitoring On GmbH; Mongterang International Inc.; Multi-State Lottery Association; Nidec Sankyo Corporation; Oregon Lottery; PVS Australia Pty, Ltd.; QuickCount; Quixant; Radical Blue Gaming; Random Consulting; Sega Sammy Creation, Inc.; Seminole Tribe of Florida; Seoul National University of Science & Technology; Synergy Blue; U1 Gaming; Universal de Desarrollos Electronicos, S.A.; UNLV International Gaming Institute; Utopia Gaming Systems, Pty. Ltd.; VEIKKAUS; Western Canada Lottery Corporation.
SOURCE: IGSA
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asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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