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YoYo Games launches GameMaker Studio 2 version 2.3

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Biggest update since GameMaker Studio 2 combines GML and IDE improvements with powerful new tools to create and manipulate animation

YoYo Games  announced the release of GameMaker Studio 2 version 2.3 – the biggest update of the multi-million downloaded 2D development technology since the release of GameMaker Studio 2.

The highly-anticipated update comes packed with a host of GameMaker Language (GML) and Integrated Development Environment (IDE) improvements, alongside a raft of powerful new features designed to make creating beautiful games as easy and accessible as possible.

“With version 2.3 of GameMaker we’ve not only changed the best practices for doing almost everything in GML, but with new features like Sequences and Animation Curve we’ve introduced incredibly powerful new tools which continue to open-up GameMaker Studio 2 to people who are less experienced with code and who prefer a more visual approach to making games”, said Stuart Poole, General Manager, YoYo Games. “This ability to synchronise audio and animation and invoke instances of it at any point through game logic is going to increasingly add a huge amount of polish to games, by giving content creators a very high level of control over how their designs are implemented within the game.”

One of the most anticipated new features is Sequences – an easy-to-use tool for adding sound and animation to visual assets. Used in conjunction with another new top-level feature, Animation Curves, Sequences enables artists to unleash their creativity to create dynamic animations and cut-scenes, all without needing a coder to change every pixel.

“Developing cutscenes or complex animations may have been difficult before but has been streamlined tremendously with Sequences. With just a couple of keyframes, I’m able to see my animation come to life immediately and make small adjustments to get it just right,” said version 2.3 closed-beta participate Sam Baylus from MashArcade, adding: “Sequences allow me to work quickly, efficiently, and more intuitively than ever before and developers have only begun to scratch the surface of what Sequences is capable of.”

Developer and closed-beta participant Gurpreet Singh Matharoo is also excited by the potential of Sequences: “There is so much I like about v2.3, but Sequences outshines them all. There’s so much you can do with them. Animations and cutscenes are the obvious ones, but even GUI design, audio sequencing, template design (for example, pattern of incoming enemies in a space shooter game), and so much more that is yet to be discovered.”

In addition to the streamlined new project format, the latest update also sees the Resource Tree replaced with the Asset Browser, in a significant IDE upgrade which offers developers a completely redesigned way to create, manage, tag and filter their assets. Developer JuJu Adams, who has been using version 2.3 during closed-beta, was particular impressed by the new Asset Browser: “The biggest workflow improvement is ensuring merge conflicts in source control no longer require Bletchley Park to decrypt. That resources can be anywhere is a game-changer for many reasons, not least because you can communicate a lot of information about the underlying structure of a game just through your Asset Browser tree.”

With no barriers to entry and powerful functionality, the engine enables both experienced and novice video game developers to create the games they imagine. GameMaker Studio 2 version 2.3 combines easy-to-use drag-and-drop tools, tutorials and game assets with the powerful GameMaker Language (GML) and advanced, professional functionality, like the physics engine, particles and advanced shaders.

GameMaker Studio 2 can be purchased for Windows desktop, Mac OS X, Ubuntu, Android, iOS, Amazon Fire, Microsoft UWP, HTML5, Nintendo Switch, PlayStation 4, and Xbox One, starting from $39usd.

 

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Fortnite Championship Series Major 1 Summit heads to Düsseldorf for the first time

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Epic Games and BLAST have today announced that the first Fortnite Championship Series (FNCS) LAN of the year is heading to Düsseldorf, Germany for the very first time.

The Fortnite Major 1 Summit will take place live inside the PSD Bank Dome on May 30 and 31, 2026. In the heart of Western Germany, Fortnite will take over the state-of-the-art PSD Bank Dome Arena, home of the Düsseldorfer EG hockey team, for two days of thrilling Fortnite action.

The top duos from all seven regions will battle live to be crowned Fortnite Major 1 Summit champions, take home a share of the $1,000,000 prize pool, and secure a spot at the Fortnite Global Championship later this year.

As one of Europe’s largest gaming markets and a frequent host of international esports tournaments, Germany has long played a central role in the global competitive scene. Located in the country’s most populous state and one of its most connected regions, Düsseldorf provides a fitting backdrop for the first FNCS LAN of the competitive season.

Tickets go on general sale March 2 at 4 AM ET / 10 AM CET on Eventim. More ticket information can be found here: Eventim Fortnite Major 1 Summit

The post Fortnite Championship Series Major 1 Summit heads to Düsseldorf for the first time appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Alex Green Vice President Games at ZEAL

Wunderino Adds ZEAL’s Premium Slots as Partnership Kicks Off

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ZEAL Instant Games, part of the ZEAL Group and an online gaming provider, has initiated a new partnership with Wunderino, a prominent online slot brand in Germany. As a part of the collaboration, Wunderino is enhancing its entertainment portfolio with a forthcoming increasing range of ZEAL slots. The initial titles are now active and accessible to players on Wunderino.de.

Increased diversity for gamers – enhanced exposure for premium titles.

The new collaboration brings evident benefits for both firms: Wunderino is boosting its online gaming selection with ZEAL content, further solidifying its status as an innovation-focused provider in the German iGaming sector. Simultaneously, ZEAL Instant Games leverages Wunderino’s robust brand visibility and influence, reaching new audiences.

At launch, well-known titles like “The Bookmaker,” “Treasure Volcano,” and “Vegas Blaze” are included in the first batch of games already offered. The objective is to enhance the portfolio by adding more new games in the upcoming months.

Comments regarding the partnership

“With Wunderino, we are gaining a partner that has stood for entertainment, dynamism, and a strong brand identity for many years,” says Alex Green, Vice President Games at ZEAL. “Integrating our titles into one of the most popular platforms in Germany is another important step in making our portfolio accessible to even more players and driving our strategic expansion.”

Wunderino adds: “ZEAL Instant Games stands for creative content, high quality, and reliable performance – all values that perfectly match our brand,” says Susanne Forsman, Group Chief Gaming Officer at Wunderino. “The new ZEAL slots will help enrich our offerings and provide our users with additional exciting experiences. We are very excited about the joint launch and what lies ahead.”

The post Wunderino Adds ZEAL’s Premium Slots as Partnership Kicks Off appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Hubster AI

Vegangster’s Hubster AI Enables Brands to Launch Without a Single Support Ticket

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Vegangster has introduced Hubster AI, a built-in conversational assistant designed to simplify platform setup and daily operations for operators. The tool allows clients to ask practical questions about platform features and receive instant, structured, step-by-step guidance.

Unlike traditional support models that rely on account manager availability and ticket queues, Hubster AI operates 24/7 and supports all major languages. Operators can configure features, adjust settings, and navigate workflows independently—without waiting for working hours.

Hubster AI provides detailed operational guidance across the entire platform, including:

  • Player Account Management

  • Bonus and promotion setup

  • Game and lobby management

  • CRM workflows

  • CMS and content updates

  • Reporting and analytics

Each response delivers clear instructions and, where relevant, direct access to pre-recorded video walkthroughs demonstrating the exact process.

Several brands have already completed onboarding and platform configuration without submitting setup tickets, relying entirely on Hubster AI for operational guidance.

“My idea is to make complex things simple,” said Tatjana Danevica, Product Operations Specialist at Vegangster. “Operators should not deeply need technical expertise or constant support interaction to launch and manage a brand. Hubster AI turns platform knowledge into an always-available guide, removing friction and allowing teams to move.”

Hubster AI forms part of Vegangster’s broader strategy to eliminate the skill barrier in iGaming by turning complex platform knowledge into instant, practical guidance operators can use in real time.

About Vegangster

Vegangster provides a full-stack iGaming platform engineered for speed, scalability, and operator control. Its turnkey and white-label solutions integrate casino content, payments, CRM, compliance, and engagement tools into a single mobile-first system.

Press Contact
Romans Kozlovskis
[email protected]

The post Vegangster’s Hubster AI Enables Brands to Launch Without a Single Support Ticket appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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