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Survey: Supporters of Centre Party, Finns Party and National Coalition Party are against the Government’s decision concerning Veikkaus Ltd
The Finnish Government’s decision to make budget appropriations in order to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling divides the Finnish people into two, almost equal-sized opposing camps, as indicated by the survey commissioned from Bilendi Oy.
Finns are split almost exactly in half over whether or not the Finnish Government reached the right solution in deciding to make budget appropriations to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling in 2020.
In March this year, Veikkaus Ltd, the government-owned betting agency that holds a monopoly in Finland, shut down its gambling machines in grocery stores, convenience stores, restaurants and petrol stations due to the coronavirus crisis. Additionally, sports betting has faced an exceptional situation, as many popular sports have temporarily ceased.
41% of Finns are in favour of the Government’s decision to fully compensate the beneficiaries for the decline in revenue, while 38% of them are against it. The rest cannot say how they feel about it.
These are some of the findings of a survey conducted by the market research company Bilendi Oy as part of its M3 Panel, a nationwide consumer panel, between 10 and 13 July 2020, on commission by Kasino Curt, the gambling information website (https://kasinocurt.com/). The margin of error in the survey is ±3.1 percentage points. A total of 1,000 Finnish adults responded to the survey, and the sample was weighted by age, gender and place of residence to represent the Finnish population on a national scale.
Out of all parties’ supporters, the decision by the Government headed by Prime Minister Sanna Marin arouses the most opposition among Finns Party voters, of whom just 31 percent relate favourably to it. Out of the Cabinet parties’ supporters, Centre Party voters are against the Government’s decision; merely 37 percent of them are in favour of it. Likewise, supporters of the National Coalition Party and the minor parties are against the Government’s decision.
“On the whole, the difference between the support and opposition is so small that it falls within the margin of error. However, different age groups relate very differently to the matter. The 18-24-year-olds feel most negatively about the decision, whereas among the 45-54-year-olds, as many as 47 percent consider the decision a good one,” says Janne Juntunen, Senior Client Service Manager for Bilendi Oy.
Gambling machines in grocery stores: a sign of the post-COVID-19 era?
In June, Veikkaus publicly announced it will restart the gambling machines on 15 July. Veikkaus also announced it will do so with attention to the health risks caused by COVID-19, which seems to have convinced the Finnish people.
According to Kasino Curt’s survey, 46% of Finns approve of Veikkaus’s decision to turn the gambling machines back on while 30% of them disapprove of it. The rest cannot say how they feel about it.
“The coronavirus epidemic was not mentioned in conjunction with the survey for impartiality reasons, but the respondents may have thought that the restart of Veikkaus’s gambling machines is a sign of the post-COVID-19 era,” Juntunen mentions.
Last year, Kasino Curt commissioned two similar surveys from Bilendi. The findings of these surveys indicated that more Finns support than oppose the idea of abolishing Finland’s gambling monopoly and adopting a gambling licence system and that Finns are suspicious of the Finnish MPs’ motives in gambling matters.
The results of all the three surveys are still available online at https://kasinocurt.com.
Listed below are the statements of the most recent survey and those responses that indicated agreement or disagreement with them (that is to say, the responses “Cannot say” are not included in the listing):
- In March this year, Veikkaus Ltd shut down its gambling machines in grocery stores, convenience stores, restaurants and petrol stations. On 15 July, Veikkaus will turn the gambling machines back on. In my opinion, the decision to restart the gambling machines is the right one. Agree 46%, disagree 30%.
- The Finnish Government has decided to make budget appropriations in order to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling in 2020. In my opinion, this is right. (The beneficiaries are represented by a number of organisations.) Agree 41%, disagree 38%.
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euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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