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Survey: Supporters of Centre Party, Finns Party and National Coalition Party are against the Government’s decision concerning Veikkaus Ltd
The Finnish Government’s decision to make budget appropriations in order to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling divides the Finnish people into two, almost equal-sized opposing camps, as indicated by the survey commissioned from Bilendi Oy.
Finns are split almost exactly in half over whether or not the Finnish Government reached the right solution in deciding to make budget appropriations to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling in 2020.
In March this year, Veikkaus Ltd, the government-owned betting agency that holds a monopoly in Finland, shut down its gambling machines in grocery stores, convenience stores, restaurants and petrol stations due to the coronavirus crisis. Additionally, sports betting has faced an exceptional situation, as many popular sports have temporarily ceased.
41% of Finns are in favour of the Government’s decision to fully compensate the beneficiaries for the decline in revenue, while 38% of them are against it. The rest cannot say how they feel about it.
These are some of the findings of a survey conducted by the market research company Bilendi Oy as part of its M3 Panel, a nationwide consumer panel, between 10 and 13 July 2020, on commission by Kasino Curt, the gambling information website (https://kasinocurt.com/). The margin of error in the survey is ±3.1 percentage points. A total of 1,000 Finnish adults responded to the survey, and the sample was weighted by age, gender and place of residence to represent the Finnish population on a national scale.
Out of all parties’ supporters, the decision by the Government headed by Prime Minister Sanna Marin arouses the most opposition among Finns Party voters, of whom just 31 percent relate favourably to it. Out of the Cabinet parties’ supporters, Centre Party voters are against the Government’s decision; merely 37 percent of them are in favour of it. Likewise, supporters of the National Coalition Party and the minor parties are against the Government’s decision.
“On the whole, the difference between the support and opposition is so small that it falls within the margin of error. However, different age groups relate very differently to the matter. The 18-24-year-olds feel most negatively about the decision, whereas among the 45-54-year-olds, as many as 47 percent consider the decision a good one,” says Janne Juntunen, Senior Client Service Manager for Bilendi Oy.
Gambling machines in grocery stores: a sign of the post-COVID-19 era?
In June, Veikkaus publicly announced it will restart the gambling machines on 15 July. Veikkaus also announced it will do so with attention to the health risks caused by COVID-19, which seems to have convinced the Finnish people.
According to Kasino Curt’s survey, 46% of Finns approve of Veikkaus’s decision to turn the gambling machines back on while 30% of them disapprove of it. The rest cannot say how they feel about it.
“The coronavirus epidemic was not mentioned in conjunction with the survey for impartiality reasons, but the respondents may have thought that the restart of Veikkaus’s gambling machines is a sign of the post-COVID-19 era,” Juntunen mentions.
Last year, Kasino Curt commissioned two similar surveys from Bilendi. The findings of these surveys indicated that more Finns support than oppose the idea of abolishing Finland’s gambling monopoly and adopting a gambling licence system and that Finns are suspicious of the Finnish MPs’ motives in gambling matters.
The results of all the three surveys are still available online at https://kasinocurt.com.
Listed below are the statements of the most recent survey and those responses that indicated agreement or disagreement with them (that is to say, the responses “Cannot say” are not included in the listing):
- In March this year, Veikkaus Ltd shut down its gambling machines in grocery stores, convenience stores, restaurants and petrol stations. On 15 July, Veikkaus will turn the gambling machines back on. In my opinion, the decision to restart the gambling machines is the right one. Agree 46%, disagree 30%.
- The Finnish Government has decided to make budget appropriations in order to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling in 2020. In my opinion, this is right. (The beneficiaries are represented by a number of organisations.) Agree 41%, disagree 38%.
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gross gaming revenue
Groupe Partouche Publishes its Consolidated Turnover for the First Quarter of Fiscal Year 2026
Groupe Partouche has published its consolidated turnover for the 1st quarter of fiscal year 2026 (November 2025 to January 2026).
The Gross Gaming Revenue (GGR) totalled €189.0M at 2026 1st quarter compared to €182.9M a year earlier, up by +3.4%.
In France, the 1st quarter 2026 GGR increased by +2.2 % to €166.4M compared to €162.8M a year earlier, driven by all forms of gaming: +0.5 % for slot machines, +3.1 % for non-electronic table games and +11.8 % for electronic forms of gaming.
Abroad, the GGR is up +12.3 % compared to the 2025 1st quarter, at €22.6M, compared to €20.1M in N-1. The GGR of Swiss online games continues to grow reaching €8.1M (+23.6% over one year).
At a constant scope of consolidation, excluding the acquisition of Casino Partouche Cannes 50 Croisette that took place on 28th February 2025 together with the opening of Casino Cotonou (Benin) on 28th January 2025, GGR increased by 1.1 % at €185.0M (compared to €182.9M in 1st quarter 2025).
In total, after levies, Net Gaming Revenue (NGR) increases by +3.2 % to €105.5M in 1st quarter of 2026 (compared to €102.2M in Q1 2025).
The 1st quarter 2026 turnover reached a satisfactory increase of + 3.5 % over the year, reaching €130.8M compared to €126.4M a year earlier. This includes casinos turnover for €122.1M (+3.8 %), hotels for €6.4M (-1.4 %) and other activities for €2.3M (+1.7 %).
Furthermore, the city of Berck-sur-Mer has taken possession of the casino building, in the context of ongoing asset-protection litigation.
At the Annual General Meeting to approve the financial accounts for 2025 fiscal year, to be held on Wednesday 25th March at 10:00 a.m., shareholders will be able to vote on the distribution of a dividend of 12,033,793 € (i.e. €1.25 per share). Said dividend will be paid no later than 31st July 2026.
The post Groupe Partouche Publishes its Consolidated Turnover for the First Quarter of Fiscal Year 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
CULT.
Pragmatic Play Earns a Spot in Cult’s Inner Circle
Pragmatic Play, a top content provider for the iGaming sector, has launched CULT., allowing players to discover winnings of up to 10,000x via potent multiplier wilds.
Loyal adherents congregate around their wise leader on the 5×4 grid, where aligning five symbols on a payline can yield base game victories of up to 20x, and multiplier wilds reaching 100x can enhance winnings.
Obtaining 3-5 all-seeing eye scatter symbols activates the bonus game, granting an initial 10-20 free spins. In this feature, multiplier wilds that help create winning combinations are accumulated into a total multiplier, enhancing all following wins that involve a multiplier wild.
In certain markets, unique wagers allow players to personalize their gaming experience, with a 5x Ante Bet enhancing the chances of triggering free spins and a 10x Super Spin ensuring a multiplier wild on each spin.
Two bonus purchases offer instant access to either Free Spins or Super Free Spins, with the latter enhancing the probability of landing a multiplier wild on each spin.
CULT. indicates a fresh thematic shift for Pragmatic Play’s premium collection, succeeding the recent launch of the mining-themed slot Rolling in Treasures and the arcade game Spire+.
Sharon McHugh, Director of Public Relations at Pragmatic Play, said: “There is a growing appetite for more unconventional themes in iGaming. CULT. leans into that trend with a bold theme and exciting gameplay, delivering special bets, multiplier wilds, and 10,000x win potential for the initiated.”
The post Pragmatic Play Earns a Spot in Cult’s Inner Circle appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BETBY
BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball
Tier 1 sportsbook supplier BETBY has expanded its proprietary esports feed, Betby.Games, with the launch of three industry-first e-sim titles: eHockey, eMMA and eTeqball. The new releases further strengthen BETBY’s high-frequency betting content portfolio, introducing new sports verticals while continuing to deliver fast-paced, always-on content designed to maximise engagement for operators and players worldwide.
Each of the new titles debuts as a first-of-its-kind esports simulation in the betting industry, reinforcing BETBY’s reputation as a pioneer in developing original betting content.
eHockey launches with four tournaments representing the NHL’s divisions: Atlantic, Metropolitan, Central, and Pacific. Each match follows a format of three periods lasting three minutes each, delivering uninterrupted action with no stoppages. Designed to replicate the intensity of real hockey, the title offers 15+ betting markets and is expected to generate over 11,000 matches per month, ensuring a constant flow of high-frequency betting opportunities. Arriving just ahead of the Stanley Cup playoffs next month, the new title allows hockey fans to stay immersed in the sport 24/7, extending engagement beyond real-world fixtures.
eMMA introduces a fast-paced combat sports experience featuring two tournaments: UFC Legends and UFC Women Legends, where some of the sport’s most iconic fighters face off in simulated matchups. By bringing together well-known names from MMA history, the title creates an instantly familiar environment for fans and bettors alike. The format focuses on quick fights, with each matchup consisting of a single round lasting around one to two minutes on average. Events begin every five minutes, ensuring continuous action throughout the day. Betting markets focus on the fight winner, creating a simple yet highly engaging wagering experience. Combined, the two tournaments are expected to deliver around 15,000 events per month.
Completing the trio is eTeqball, which introduces a brand-new sport to the Betby.Games portfolio. Combining elements of football and table tennis, the rapidly growing discipline brings a unique dynamic to esports simulations. The title launches with the TQX Cup Hungary – Double Mixed tournament, generating around 1800 matches per month. Each match consists of two games played up to 12 points, with over 20 betting markets available.
Kirill Nekrasov, Head of Innovation & R&D at BETBY, said: “Creating original content has always been at the core of the Betby.Games vision. With Hockey, MMA, and Teqball, we’re introducing three industry-first titles that further diversify our portfolio and bring new experiences to esports betting. Each of these games offers fast gameplay, clear betting mechanics, and a constant stream of events, helping operators keep players engaged 24/7.”
The post BETBY Expands E-Sim Portfolio with Three Industry-First Titles: eHockey, eMMA and eTeqball appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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