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Survey: Supporters of Centre Party, Finns Party and National Coalition Party are against the Government’s decision concerning Veikkaus Ltd
The Finnish Government’s decision to make budget appropriations in order to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling divides the Finnish people into two, almost equal-sized opposing camps, as indicated by the survey commissioned from Bilendi Oy.
Finns are split almost exactly in half over whether or not the Finnish Government reached the right solution in deciding to make budget appropriations to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling in 2020.
In March this year, Veikkaus Ltd, the government-owned betting agency that holds a monopoly in Finland, shut down its gambling machines in grocery stores, convenience stores, restaurants and petrol stations due to the coronavirus crisis. Additionally, sports betting has faced an exceptional situation, as many popular sports have temporarily ceased.
41% of Finns are in favour of the Government’s decision to fully compensate the beneficiaries for the decline in revenue, while 38% of them are against it. The rest cannot say how they feel about it.
These are some of the findings of a survey conducted by the market research company Bilendi Oy as part of its M3 Panel, a nationwide consumer panel, between 10 and 13 July 2020, on commission by Kasino Curt, the gambling information website (https://kasinocurt.com/). The margin of error in the survey is ±3.1 percentage points. A total of 1,000 Finnish adults responded to the survey, and the sample was weighted by age, gender and place of residence to represent the Finnish population on a national scale.
Out of all parties’ supporters, the decision by the Government headed by Prime Minister Sanna Marin arouses the most opposition among Finns Party voters, of whom just 31 percent relate favourably to it. Out of the Cabinet parties’ supporters, Centre Party voters are against the Government’s decision; merely 37 percent of them are in favour of it. Likewise, supporters of the National Coalition Party and the minor parties are against the Government’s decision.
“On the whole, the difference between the support and opposition is so small that it falls within the margin of error. However, different age groups relate very differently to the matter. The 18-24-year-olds feel most negatively about the decision, whereas among the 45-54-year-olds, as many as 47 percent consider the decision a good one,” says Janne Juntunen, Senior Client Service Manager for Bilendi Oy.
Gambling machines in grocery stores: a sign of the post-COVID-19 era?
In June, Veikkaus publicly announced it will restart the gambling machines on 15 July. Veikkaus also announced it will do so with attention to the health risks caused by COVID-19, which seems to have convinced the Finnish people.
According to Kasino Curt’s survey, 46% of Finns approve of Veikkaus’s decision to turn the gambling machines back on while 30% of them disapprove of it. The rest cannot say how they feel about it.
“The coronavirus epidemic was not mentioned in conjunction with the survey for impartiality reasons, but the respondents may have thought that the restart of Veikkaus’s gambling machines is a sign of the post-COVID-19 era,” Juntunen mentions.
Last year, Kasino Curt commissioned two similar surveys from Bilendi. The findings of these surveys indicated that more Finns support than oppose the idea of abolishing Finland’s gambling monopoly and adopting a gambling licence system and that Finns are suspicious of the Finnish MPs’ motives in gambling matters.
The results of all the three surveys are still available online at https://kasinocurt.com.
Listed below are the statements of the most recent survey and those responses that indicated agreement or disagreement with them (that is to say, the responses “Cannot say” are not included in the listing):
- In March this year, Veikkaus Ltd shut down its gambling machines in grocery stores, convenience stores, restaurants and petrol stations. On 15 July, Veikkaus will turn the gambling machines back on. In my opinion, the decision to restart the gambling machines is the right one. Agree 46%, disagree 30%.
- The Finnish Government has decided to make budget appropriations in order to fully compensate Veikkaus Ltd.’s beneficiaries for the decline in Veikkaus’s revenue from gambling in 2020. In my opinion, this is right. (The beneficiaries are represented by a number of organisations.) Agree 41%, disagree 38%.
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David Fall Business Development Manager at St8
Gaming Corps and St8 Extend Partnership Reach to the UK and Ontario
Gaming Corps, a publicly traded game development firm located in Sweden, has broadened its collaboration with St8, enlarging the contract to include the markets of the UK and Ontario. The extension enhances a productive partnership between the two firms and bolsters Gaming Corps’ ongoing commitment to expanding distribution via reliable aggregation partners.
With the revised agreement, St8 will disseminate a wide array of Gaming Corps’ offerings across various sectors through its integrated API. This encompasses various slot titles in addition to the company’s growing collection of Crash, Mine, Table, and Plinko games.
Included in the highlighted titles is Bass Rewards, a Smash4Cash
powered game that demonstrates one of Gaming Corps’ most favored mechanics. The launch also features the infernal, machine-driven Gates of Hell Fire and the legendary Anubis vs Horus: Twin Titans, where divine wilds and grand elements merge, both showcasing the studio’s ability to blend striking themes with engaging gameplay design.
St8 is a casino games aggregator that has won awards, assisting operators in simplifying integrations and enhancing growth. Its unified API links operators to numerous game providers across various verticals, simplifying processes and accelerating time to market. Holding licences in crucial regulated areas, St8 enables its partners to grow globally with smooth, fully compliant solutions.
Graham Greensmith, Chief Commercial Officer at Gaming Corps, said: “Extending our agreement with St8 to cover the UK and Ontario is a meaningful step in reinforcing our position in two of the most established gaming markets in the world. By deepening this relationship, we can bring more of our latest and most distinctive content to a wider audience through a partner that understands the operational and compliance demands of highly regulated environments.”
David Fall, Business Development Manager at St8, added: “Our partnership with Gaming Corps has already delivered strong results. Their mix of creative slot themes and innovative game formats fits perfectly with our goal of offering diverse, high-quality content through a single, streamlined integration.”
The post Gaming Corps and St8 Extend Partnership Reach to the UK and Ontario appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Finland
Data-Driven Analysis of Finnish Gamblers’ Preferences and Behavior
Grasping Finnish players’ preferences regarding gameplay, including their methods and locations, is essential for both policy-makers and operators considering market entry. The comprehensive surveys by the Finnish Institute for Health and Welfare (conducted every four years) reveal the trends that the new licensing system will face. In this document, we showcase important results from the 2023 Gambling Population Study and additional data, with charts and tables for better understanding.
General Decrease in Participation: The involvement in gambling activities has been declining in Finland. As mentioned, the percentage of adults (15–74) who participated in gambling over the last year decreased from 78% in 2019 to 70% in 2023.
Although fewer individuals are currently gambling, those who still engage may be focusing their efforts (the overall spending hasn’t decreased proportionately with participation, suggesting that the intensity among the remaining gamblers remains consistent). Moreover, the risk profile has not advanced as anticipated – the decrease in casual gamblers has not yet resulted in a proportional decline in problem gamblers.
Lotteries undoubtedly prevail – more than half of the population participates in Lotto or similar draw games each year. This is a reliable foundation: lottery participation is high but occurs infrequently (many join in sporadically when the jackpot is large). Scratch cards attract a wide range of demographics due to their straightforwardness. Conversely, approximately one out of every six Finns engages with the slot machines found in stores, indicating that these typically attract a dedicated group of players who gamble frequently (resulting in significant losses) instead of appealing to a broad audience.
Combined, sports and horse betting attract approximately 15% of individuals. This may be less than what some anticipate due to the enthusiasm Finns have for sports, but it indicates that the Veikkaus sports betting options (which were somewhat restricted in competitiveness and variety of odds) did not attract a large segment of the population. This is precisely where new operators could grow the market by providing greater diversity (in-play betting, additional leagues, improved odds), potentially boosting that participation after 2027.
Poker and other niche games are limited; Finland experienced a poker surge in the 2000s (featuring international figures like Patrik Antonius), but poker has since become a marginal pursuit.
Finnish Gambler Preferences and Behavior (Data-Driven Insights)
Understanding what Finnish players like to play – and how, and where – is crucial for both policy and operators planning entry. The Finnish Institute for Health and Welfare’s extensive surveys (conducted every 4 years) shed light on the patterns that the new licensing regime will confront. Here, we present key findings from the 2023 Gambling Population Study and other data, accompanied by charts and tables for clarity.
Overall Participation Decline: Gambling participation has been trending downward in Finland. As noted, the share of adults (15–74) who gambled in the past year dropped from 78% in 2019 to 70% in 2023.
While fewer people gamble now, those who do might be concentrating their activity (the total spending hasn’t dropped commensurately with participation, indicating intensity among remaining players stayed similar). Additionally, the risk profile has not improved as hoped – the reduction in casual gamblers hasn’t yet translated to fewer problem gamblers proportionally.
Lotteries clearly dominate – over half the population plays Lotto or related draw games annually. This is a stable cornerstone: lottery play has high participation but low frequency (many play occasionally when jackpot is big). Scratch cards also enjoy broad appeal across demographics for their simplicity. In contrast, only about one in six Finns plays the slot machines that are in shops, reflecting that these tend to have a devoted user base that plays often (and incurring a large share of losses) rather than mass appeal.
Sports betting and horse betting combined reach around 15% of people. This might be lower than some might expect given Finns’ sports fervor, but it suggests the Veikkaus sports betting offerings (which were somewhat limited in odds competitiveness and variety) did not entice a huge portion of the public. This is exactly where new operators might expand the market by offering more variety (in-play betting, more leagues, better odds), possibly increasing that participation post-2027.
Poker and other niche games are small; Finland had a poker boom in the 2000s (with international successes like Patrik Antonius), but poker is now a minor activity.
Online vs Offline Play: A very important trend is the migration to online:
- In 2007, only 11% of Finns had gambled online. By 2015, it was 29%. By 2019, 36%. And in 2023, 44% gambled online.
- Meanwhile, land-based play (e.g. physical slot machines, retail lotto) dropped. The COVID-19 pandemic accelerated this shift: Veikkaus saw increased online registrations when casinos and slot halls were closed.
- Veikkaus’s own split: roughly 45% of its revenue in 2022 came from the digital channel. We can expect that to exceed 50% by 2027, meaning the majority of Finnish gambling spend will be online.
The implication is that the new licensing mainly addresses where the growth and action already is – online. Land-based venues (except those physical slots) are marginal aside from the flagship casinos.
Offshore Gambling Patterns: Approximately 7% of the population gambled on non-monopoly platforms (i.e., Paf or foreign sites) in 2023. This overall percentage hasn’t grown recently, but the composition might have: Paf’s share increased slightly, meaning perhaps foreign dot.com sites stayed around 4–5% of people. It’s useful to know who these offshore gamblers are. THL’s survey reveals:
- They skew heavily male – 12% of men vs only a few percent of women used offshore sites.
- They are younger – 15% of 18–29 year-olds gambled offshore, compared to virtually 0% of over-65s. There was even an uptick in the 45–59 age group since 2019 (from a low base), but the core remains young males.
- They favor fast online games and sports: likely online slots, live casino, sports betting on international leagues, eSports, etc.
Understanding this, new licensees will target particularly these demographics – offering the products and experiences that drew them offshore, but now under Finnish regulation.
Channelization Baseline: The channelization rate is typically described as the proportion of overall gambling income allocated to regulated (legal) options. Before the reform, Finland’s online channelization was estimated to be approximately 80–85%, with Veikkaus and Paf covering that portion and 15–20% directed towards foreign websites. For land-based, it was almost 100% (as illegal physical gambling is minimal). The total gambling channelization could have been around 90%. The government intends to push online channelization nearer to about 95%. Accomplishing this involves transitioning a significant portion of the 250k offshore users to local platforms and ideally stopping new players from operating without regulation.
Money Movements and Spending Trends: Finnish gamblers, on average, did not raise their expenditure from 2019 to 2023, despite the decline in players. THL data indicates that average expenditure among gamblers remained unchanged; this suggests that the overall market GGR was either steady or slightly decreased. Veikkaus’s yearly GGR fell from approximately €1.7bn in 2019 to around €1.1bn in 2022 (partially because of COVID and machine removals), and a portion of that decline might have shifted to offshore or simply indicate reduced gambling overall. The updated licensing could reclaim some of the lost expenditure (by introducing new offerings such as live betting that attract inactive bettors) or it might undermine Veikkaus’s current income if few new participants join.
A notable statistic: In 2023, 2.2% of bettors represented 50% of the total gambling spending in Finland. This emphasizes the imbalance – a small percentage of high-stakes players account for most of the losses (and probably, most problem gamblers belong to that group). This is typical in gambling markets but highlights why Finland is cautious: if rivalry drives firms to pursue high rollers aggressively, it may worsen conditions for that at-risk 2.2%. Conversely, through centralized self-exclusion and imposed restrictions, the system seeks to reduce the risks for those individuals.
Regional Variations: Participation in gambling was previously more common in rural regions and among Finnish speakers of Swedish (historically linked to trotting bets in countryside communities and the use of Paf within the Swedish Åland community). The reform is nationwide in scope, but there’s one oddity: Åland’s Paf is exclusive to Åland and oversees all gambling activities there. Åland residents (approximately 30,000 individuals) will probably continue using Paf as normal – they are not the primary focus of new licenses, which will be aimed at the mainland. Mainland Finnish players utilizing Paf can continue their gameplay on Paf (should Paf secure a license) or explore different platforms.
Attitudinal Shifts: From 2019 to 2023, the Finnish public’s views towards gambling became more critical in certain areas. In 2023, most people (61%) believed that there are “too many chances to gamble” in Finland, reflecting the historical presence of slot machines. Additionally, 90% expressed that gambling ought not to be promoted. These perspectives likely compelled Veikkaus to reduce visible betting and prompted the government to guarantee that the new competitive market doesn’t lead to an abundance of new gambling venues everywhere. Interestingly, under the new legislation, Finland preserved physical slot machines within the monopoly specifically to facilitate ongoing reduction and regulation of those without new firms installing machines.
However, a small majority (58%) also concurred that individuals should have the right to gamble at any time they choose – reflecting support for personal liberty as well. Approximately 20% believe that gambling provides overall advantages to society (probably referring to the funds for beneficial purposes).
From those somewhat conflicting views, one can infer Finns are okay with gambling existing but want it contained and tempered. The challenge for new operators will be to gain acceptance by demonstrating they are operating responsibly and contributing positively (through tax and perhaps sponsorship of sports or charities, albeit carefully). They must avoid high-profile missteps (like ads that clearly target youth or a spike in problem gambling cases tied to their brand) that would turn public sentiment further against gambling expansion.
In Appendix C, we include additional tables from THL’s 2023 study, such as the breakdown of gambling participation by age and gender, and the long-term trend of online vs offline play. These provide deeper insight (for example, the sharp decline in under-18 gambling after strict ID checks, or the increase in exclusive online play vs mixed online/offline play).
To summarize the key gambler preferences relevant to 2027:
- Finns love lotteries – that stays with Veikkaus (no change).
- Finns enjoy convenience and anonymity of quick games (scratch cards, slots) – but those will be highly regulated and not heavily expanded in availability despite more online slots.
- The growth opportunity and competition battleground will be in online sports betting and casino, particularly for men under 50. Currently their needs were partially unmet; soon they will have many legal options.
- There is a substantial group of heavy gamblers who use multiple products and contributed most revenue – how they shift their play (stay with Veikkaus out of habit, or try new platforms for better offers) will significantly impact market shares and channelization.
- Responsible Gambling tools will be ubiquitous, so Finnish players will experience more intervention and friction (e.g., setting limits, seeing regular reminders) on any licensed site than they might have on offshore sites. The hope is they accept this as the new normal and do not find it a reason to return to unregulated operators that might still offer unbridled play.
This data-centric understanding will inform the scenarios and industry strategies discussed later in the primer.
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The post Data-Driven Analysis of Finnish Gamblers’ Preferences and Behavior appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Dynabit Gaming
Uptowin + Dynabit Gaming: Powering Social Play with Hold-and-Win Mechanics
We’re thrilled to reveal our new collaboration with UPTOWIN, one of the quickest expanding social platforms.
Vitalii Zarubin, CPO at UPTOWIN platform: “Founded in 2024, Dynabit Gaming has quickly built a strong presence in online social casino content. Its growing catalogue includes slot games with popular Hold & Win bonus mechanics, which enhance win potential and player engagement to deliver high-quality entertainment to our players.”
Vika Prudnyk, Chief Commercial Officer at Dynabit Gaming: “Social & sweeps market holds major significance for us, making it a pleasure to partner with such a respected market leader. Through direct integration with the UPTOWIN platform, Dynabit’s portfolio will now be available to UPTOWIN’s social operator network.”
We are excited about creating a robust and fruitful collaboration.
The post Uptowin + Dynabit Gaming: Powering Social Play with Hold-and-Win Mechanics appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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