eSports
Virtus.pro Dota 2 rosters storm Europe and CIS top-3 leaderboards

During the quarantine, Virtus.pro’s lineups in Dota 2 claimed top-3 in Europe and CIS in winnings, win ratio and trophies.
As the global pandemic geographically limited participation in all events, Europe and CIS have temporarily joined into a single region. Starting from March 1, 2020, Virtus.pro’s first lineup played in 9 series including charity events. After its inception on the 1st of April, VP.Prodigy played in 5.
During the lockdown, Virtus.pro’s first Dota 2 roster claimed $210 000 in winnings, taking the 2nd spot out of all CIS and European teams. The victory in ESL One Los Angeles 2020 — Online contributed the most to that figure — $60 000. As for VP.Prodigy, starting from April 2020, the cumulative winnings pool reached $149 000, securing the team the third place on the leaderboard. For VP.Prodigy, the biggest payout was the first place in Epic Prime League — $65 000.
Virtus.pro and VP.Prodigy are also among the leaders in claimed trophies. The main roster celebrated victories in ESL One LA and the recent triumph in Parimatch League Season 3. VP.Prodigy enjoyed victories in Gaming World, StayHome Challenge, and Epic Prime League Season 1.
When it comes to win rates, both Virtus.pro rosters are also leading. The main roster played 145 maps with 62% win rate, second — 93 maps with 69% win rate. Only Team Secret are ahead in this metric.
There is also one more obscure and interesting parameter that points to the main roster’s style of play — win rate in games lasting less than 20 minutes.
From 1st March onward, Virtus.pro played 7 such games, winning all of them. Some matches lasted less than 15 minutes. This figure tells us about the team’s aggressive style of play.
Sergey Glamazda, Virtus.pro General Manager: “The lockdown proved to be an interesting timeframe for the organization: we experienced changes inside one roster and simultaneously acquired another lineup where the players barely even met each other live.
Looking at the raw numbers, Virtus.pro’s overall results in Dota 2 seem to be more than enough. However, knowing the inside chemistry of the team, I can safely say that guys expected more and practiced for other results. There were brief moments of victories, but second and third places weren’t enough.
We have the uncertainty of LANs and DPC in general ahead of us, so we’ll have to do our best with what we have now. I’m thankful to all the fans for supporting our teams. Your support brings us energy and certainty, and your constructive criticism gives another point of view on the things we do.”
Powered by WPeMatico
eSports
Esports World Cup 2025 Press Conference Kicks Off in Riyadh

Â
The Esports World Cup Foundation (EWCF) has launched the opening press conference for the 2025 Esports World Cup (EWC) in Riyadh, Saudi Arabia, officially marking the start of the worldâs largest esports and gaming festival. Running until August 24, the event features more than 2000 elite players, 25 tournaments across 24 leading titles and a record-breaking prize pool of over $70 million, cementing its status as the biggest and most significant esports event ever.
EWC 2025 brings together the worldâs top 200 Clubs to compete in a first-of-its-kind cross-title format. At the heart of the competition is the Club Championship, where teams accumulate points across multiple games to become the EWC Club Champion, claim a $7 million grand prize and hoist the coveted EWC Club Championship trophy. The $70+ million prize pool also includes $38+ million for individual Game Championships, $5 million in global qualifier rewards and $450,000 in MVP bonuses.
Speaking at the opening press conference, HRH Prince Faisal bin Bandar bin Sultan, Chairman, Saudi Esports Federation, said: âGuided by the ambitious vision and leadership of His Royal Highness Prince Mohammed bin Salman bin Abdulaziz AlSaud, Crown Prince and Prime Minister of Saudi Arabia, the Kingdom is cementing its position as a global leader in gaming and esports. The Esports World Cup is a clear reflection of that progress. We are immensely proud to welcome back the world in Riyadh for the Esports World Cup. This event stands as a global milestone for esports by showcasing the scale, ambition, and future of competitive gaming. It is a moment that will shape the direction of the industry for years to come.â
He continued: âHosting this event reflects our deep commitment to building a world-class, sustainable esports ecosystem. It demonstrates the Kingdomâs belief in the power of gaming to connect, inspire, and create meaningful opportunities for future generations. It also supports our broader ambition to diversify the economy and position the Kingdom as a global hub for sports, gaming, and entertainment in line with Vision 2030 and the National Gaming and Esports Strategy. Esports is no longer niche. It is a global sport, a cultural movement, and the Esports World Cup is its most powerful and unifying stage. We are honoured to lead this transformation and shape the future of the industry from here in Saudi Arabia.â
âEWC 2025 is about bringing the gaming world together â iconic games, elite players, and millions of fans around a shared celebration. Through new ways of global broadcasts, original shows, and documentary storytelling, weâre opening doors, creating opportunities, and sharing esports in new and exciting ways. With record-breaking competition, this summer is specialânot just for gamers, but for everyone who joins us,â said Ralf Reichert, CEO of the Esports World Cup Foundation.
Faisal bin Homran, Chief Product Officer at Esports World Cup Foundation, added: âThe Esports World Cup is redefining whatâs possible in esports. It brings together the worldâs top teams to compete in the most iconic and advanced arenas, delivering a level of excitement that is unmatched across the industry. Through EWC, the world has witnessed inspiring stories of triumph, heartbreak and glory, for players, teams and communities across the world.â
He continued: âThe event is also a powerful platform for leading publishers, brands and creators to connect with global audiences and shape the future of esports. As we look ahead to EWC 2025, we invite the world to be part of what comes next. Together, we are setting new standards, creating new opportunities and driving the industry forward.â
The post Esports World Cup 2025 Press Conference Kicks Off in Riyadh appeared first on European Gaming Industry News.
Compliance Updates
ESIC Issues Lifetime Ban to StarCraft II Player Xue âFireflyâ Tao Following Match-Fixing Investigation

Â
The Esports Integrity Commission (ESIC) announced the outcome of its investigation into serious integrity breaches involving professional StarCraft II competitors Xue âFireflyâ Tao and Jinhui âJimâ Cao. Mr. Xue has been banned from ESIC Member events and competitions for life, while Mr. Jinhui has been provisionally suspended pending further sanction.
Following a detailed inquiry spanning April to July 2024, ESIC uncovered evidence of a coordinated match-fixing and profit-sharing scheme. The investigation found that Mr. Xue deliberately manipulated match outcomes to benefit illicit betting activity orchestrated by Mr. Jinhui, with whom he had a long-standing association.
Key findings include:
⢠Pre-match wagers placed by Mr. Jinhui predicting Fireflyâs losses â often by precise scorelines.
⢠Consistent match losses by Firefly aligning with those wagers across seven tournaments.
⢠Large Alipay transfers from Jim to Firefly immediately following these matches.
⢠A WeChat exchange on 21 August 2024 directly referencing prior payments and an effort to conceal evidence.
ESIC has concluded that Xue âFireflyâ Tao committed 21 breaches of the ESIC Integrity Programme, spanning both the Anti-Corruption Code and Code of Conduct. As a result, he has been handed a lifetime ban from all ESIC member events and competitions in any capacity.
Mr. Jinhui has been provisionally suspended and served with a Notice of Charge. He has until 14 July 2025 to respond before ESIC issues a formal sanction.
The post ESIC Issues Lifetime Ban to StarCraft II Player Xue âFireflyâ Tao Following Match-Fixing Investigation appeared first on European Gaming Industry News.
eSports
BETER Wins Esports Betting Supplier Award at the EGR B2B Awards 2025

Â
BETER, the in-demand provider of fast-betting content, data, and odds for esports and sports, has been awarded Esports Betting Supplier at the prestigious EGR B2B Awards 2025.
It is the first time BETER has received this award, marking a significant milestone in the companyâs journey and reflecting the growing demand for its fast-paced esports products.
The EGR B2B Awards celebrate the companies powering the global iGaming industry, recognizing excellence and rewarding those leading in innovation, reliability, and client service.
BETERâs esports offering features the fan-favorite ESportsBattle tournaments, providing non-stop betting action across popular disciplines such as eFootball, eBasketball, and eHockey, with eTennis set to become available to all partners soon. It means bettors can wager on approximately 500,000 matches annually, with up to 50 markets per event, while operators benefit from an average margin of 7.5%.
In addition, BETER provides a comprehensive Esports Odds Feed, delivering market-leading odds for over 40,000 pre-match and live events per year. These odds are calculated using official data and compiled by a team of expert traders.
With a team of over 130 esports traders, BETER ensures that players across all partner operators can place bets on the providerâs events with more than 90% uptime.
All ESportsBattle`s matches come with 24/7 live streaming, real-time data and odds, and are closely monitored by BETERâs in-house Integrity team to ensure strict adherence to fair play standards. As a result, only 0.01% of matches have been flagged as suspicious in the past 12 months.
Gal Ehrlich, CEO of BETER, said: âWe are incredibly proud of the entire BETER team for the hard work that led to this achievement.
âTheir tireless efforts to deliver best-in-class esports products for the next generation of bettors have paid offânot just in winning this award, but in delivering a top-tier product and experience to our partners and their players, consistently exceeding expectations.
âThis award rounds off an incredible six months for BETER, and we head into the second half of the year with strong momentum behind us.â
Adam Conway, General Manager of Esports Business Division at BETER, added: âOur esports betting products are unmatchedâled, of course, by our ESportsBattle tournaments.
âThese tournaments truly set the standard for what a fast-betting esports experience should be, and weâre thrilled to see that recognized by the EGR B2B Awards judges.
âOur Esports Odds Feed is equally impressive and has become an essential tool for operators looking to offer the best accurate odds in the industry.
âIâd like to thank the entire BETER team for their dedication and to EGR for this recognition. We couldnât be happier to add our first EGR B2B Award to the trophy shelf.â
The post BETER Wins Esports Betting Supplier Award at the EGR B2B Awards 2025 appeared first on European Gaming Industry News.
-
Central Europe5 days ago
Change of Chairmanship in the GGL Board of Directors as of 1 July 2025
-
Canada4 days ago
Hard Rock Hotel & Casino Ottawa Opens with Legendary Guitar Smash and Star-Studded Celebration
-
AGCO4 days ago
MIXI Receives AGCO Approval for PointsBet Acquisition
-
Eastern Europe5 days ago
Totogaming Joins Cernica Pantelimon RunFest: Not Just Present, But Fully Participating
-
Australia5 days ago
L&GNSW Launches Compliance Campaign
-
Africa4 days ago
NOVOMATIC Africa Launches Local Assembly for Panther LPMs, Driving Innovation and Growth
-
BetConnections4 days ago
TaDa Further Strengthens its Presence in Brazil with LatAm Leader Betconnections
-
Ahmed Baker Chief Commercial Officer at Incentive Games4 days ago
INCENTIVE GAMES SECURES MICHIGAN GAMING LICENSE