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TalentX Gaming (TXG) Names Amber Howard As Head of Talent Division

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Pioneer in esports and gaming talent management joins TalentX Gaming, a joint venture of ReKTGlobal and TalentX

Former Abrams Artists Agency talent agent Amber Howard has been named Head of Talent at TalentX Gaming (TXG), a talent management company specifically built for gaming and esports athletes and streamers. TXG is the brainchild of esports leader ReKTGlobal, the owner and operator of Team Rogue and Call of Duty League’s London Royal Ravens, and creator management phenom TalentX Entertainment, best known for its “creator-first” mentality and meteoric and unprecedented success with TikTok’s top creators. As leader of TalentX Gaming’s Talent division, Howard will serve as a driving force in attracting and growing a diverse, A-list roster of esports athletes and gaming influencers, creators and streamers, helping to develop talent and take their careers to new heights.
“TXG’s commitment to always put its creators first really struck a chord with me and made it an easy decision to join the company. Gamers have been underrepresented for too long even though the talent and esports industries are booming. We have an amazing opportunity to bring more visibility, monetization and growth to this community of creators,” Howard said. “My recruiting strategy has always been to keep it open and diverse, and to look for and work with creators and brands that break the mold. I envision a deep and balanced roster of creators who represent the diversity of the entire gaming community in gender, accessibility, and culture.”
Howard brings a stellar roster of diverse talent to TXG including Harris Heller of Alpha Gaming, P2istheName, and female powerhouses like Latina gamer Natalie “ZombiUnicorn” Casanova, pro ballerina turned gamer Mari “AtomicMari” Takahashi, and Soleil “Ewok” Wheeler, the inspiring 14-year-old deaf Fortnite pro gamer who Howard signed on as the first female gamer to join FaZe Clan.
Howard is also bringing GAMEMASTER, the ultimate gaming reality competition set to air on Prime Video and Twitch, to TXG. Created by an Emmy, Telly, Global Media and Addy award-winning production team, the show pits 12 amateur gamers, handpicked from thousands of applicants, against each other. The gamers live together in one house to compete for $100,000, a gaming contract and the title of the next gaming super star. The nine-episode Amazon Prime Video Series will stream in the U.S., UK, Austria, Germany and Japan.
At Abrams, Howard led the charge in expanding the agency’s focus on esports and gaming by creating its own dedicated department for talent. Prior to joining Abrams, Howard worked in the esports and gaming department at Warner Brother’s digital gaming arm, Machinima, where she brought the industry into more traditional verticals
of content branding and entertainment by overseeing talent development and engagement, while launching a variety of new gaming opportunities.
Howard is known for developing A-list client rosters and spearheading a slew of talent and brand partnership opportunities for branded content and digital-traditional crossover. Some of her most notable deals include traditional crossover projects like FOX’s Kicking & Screaming and casting for Machinima’s property Transformers: Combiner Wars, and brand deals with Apple, Epic Games, Paramount and HyperX’s Heroes ambassador program.
“We founded TalentX with a ‘Creator First’ philosophy, and as such, we work hard to ensure that each division is helmed by leaders with a long record of success in their respective fields,” said TalentX Co-Founder and CEO of TXG Jason Wilhelm. “We’re excited to have Amber on board to help take our creators – and TalentX Gaming – to
the next level.”
In May, digital-driven entertainment phenom TalentX Entertainment expanded into the gaming world when it partnered with esports leader ReKTGlobal to launch a new joint venture – TalentX Gaming. TXG combines the “creator first” talent development and social media monetization prowess of TalentX – a company that took the influencer management industry by storm by growing a roster of the top one percent of TikTokkers in just six months, including members of the company’s recently created Sway House, which racked up 1 million followers on their group TikTok account in the first month – with ReKTGlobal’s position as a global esports leader that bridges the gap between the multi-billion-dollar esports industry and the worlds of music, entertainment and traditional sports. The ReKTGlobal ownership team includes musical artists Steve Aoki, Imagine Dragons and Nicky Romero, pro athletes Rudy Gobert, Landon Collins and Taylor Fritz, and lead investor Nick Gross. As owner and operator of the championshipwinning esports powerhouse Team Rogue and the London Royal Ravens Call of Duty franchise, ReKTGlobal is a groundbreaker in esports, content creation and marketing.

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G2’s Otis Lawrence wins 2026 F1 Sim Racing World Championship

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Welsh driver beats Ismael Fahssi by two points after a 12-round season running March 27 to May 28 with a $750,000 prize pool.

G2-backed Alpine Sim Racing driver Otis Lawrence has been crowned 2026 F1 Sim Racing World Champion after the season concluded on May 28.

The 2026 F1 Sim Racing World Championship ran from March 27 to May 28 and featured a $750,000 prize pool. Drivers representing Formula 1 teams competed across four events, starting with a live opener at DreamHack Birmingham.

The title was decided at the final event. Lawrence secured multiple race victories across 12 rounds and finished top of the standings.

Lawrence won the championship by two points ahead of Scuderia Ferrari HP Esports driver Ismael Fahssi. Reigning champion Jarno Opmeer of Oracle Red Bull Sim Racing placed third overall.

The post G2’s Otis Lawrence wins 2026 F1 Sim Racing World Championship appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esports Foundation books Paris Expo Porte de Versailles for Esports World Cup 2026

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The Esports Foundation (EF) has confirmed Paris Expo Porte de Versailles as the venue for Esports World Cup 2026, scheduled to run in Paris, France, from July 06 through August 23.

EF said tickets for all 25 competitions will go on sale from Friday, May 29, 2026, via esportsworldcup.com/tickets. The organiser said the venue will host competition arenas, broadcast operations, and fan activations across the seven-week programme.

According to EF, more than 2,000 players from over 200 Clubs and more than 100 countries will compete for a $75 million prize pool as part of the event’s cross-game Club Championship. The tournament lineup spans major competitive genres, including first-person shooters, strategy, sports, MOBAs, battle royales, fighting games, racing games, and Chess.

EF also outlined ticketing tiers, including Regular Tournament Passes, Premium Tournament Passes (with fast-track entry and a limited-edition goodie bag), Daily Regular Tournament Passes, and tiered Final Day seating zones (Gold, Silver, and Bronze) for select championship matches across VALORANT, League of Legends, Rocket League, and Counter-Strike 2.

The published schedule lists Week 1 events including VALORANT (July 9–12), ALGS Year 6 Split 1 Playoffs (Apex Legends) (July 7–11), Dota 2 (July 7–12), and FATAL FURY: City of the Wolves (July 8–11), with Counter-Strike 2 closing out Week 7 from August 19–23 alongside Fortnite Reload Elite Series Championship, Trackmania, and CROSSFIRE.

The post Esports Foundation books Paris Expo Porte de Versailles for Esports World Cup 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esports Foundation sets Esports World Cup 2026 venue at Paris Expo Porte de Versailles

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Tickets go on sale May 29 for the seven-week Paris event running July 6 to August 23, with a $75 million prize pool across 25 competitions.

The Esports Foundation (EF) has confirmed Paris Expo Porte de Versailles as the venue for the Esports World Cup 2026, scheduled for July 06 through August 23 in Paris, France.

Ticket sales open Friday, May 29, 2026 via esportsworldcup.com/tickets. EF said the event will run for seven weeks and span 25 competitions, with more than 2,000 players from over 200 Clubs and more than 100 countries competing for a $75 million prize pool.

EF said Paris Expo Porte de Versailles will host competition arenas, broadcast operations, fan activations, and festival experiences. The organiser also pointed to the venue’s track record as the home of Paris Games Week since 2010 and as a site used during the Paris 2024 Olympic and Paralympic Games.

Ticketing includes Regular Tournament Passes and Premium Tournament Passes, alongside Daily Regular Tournament Passes. For select championship matches across VALORANT, League of Legends, Rocket League, and Counter-Strike 2, EF said “Final Day Seating Zones” will be split into Gold, Silver, and Bronze tiers.

The published schedule lists Week 1 events including VALORANT (July 9–12), ALGS Year 6 Split 1 Playoffs for Apex Legends (July 7–11), Dota 2 (July 7–12), and FATAL FURY: City of the Wolves (July 8–11), concluding in Week 7 with Counter-Strike 2 (August 19–23), Fortnite Reload Elite Series Championship (August 19–22), Trackmania (August 19–22), and CROSSFIRE (August 18–22).

The post Esports Foundation sets Esports World Cup 2026 venue at Paris Expo Porte de Versailles appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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