Latest News
BEYOND EPIC organizers to give out Battle Pass levels to the fans
The organizers of BEYOND EPIC series announce a raffle for the virtual seats campaign visitors. Up to 20 fans of the teams-participants will be able to support their favorite players by joining the live broadcast in Zoom. Every day, two fans chosen by the organizers will receive 100 Battle Pass levels each.
Before each match, up to 20 fans will be able to access the “waiting room”. The participants will have to use their SteamID as their names and spend at least 60 minutes in the “virtual seat” with your webcam on.
During the matches, the fans’ video feeds will be included in RuHub Studio’s live broadcast. By doing this, the organizers hope to both make the viewer’s experience more diverse and to give the fans a platform to support their favorite teams on a whole new level.
View the detailed rules here.
About BEYOND EPIC series:
A tournament organizer Epic Esports Events and RuHub studio reveal BEYOND EPIC series scheduled for June 2020 in collaboration with Beyond the Summit, a North American esports production studio. The event will feature two divisions: Europe/CIS and China, with a combined prize pool of $250 000. The joint tournament combines the experience of the three leading esports studios to achieve the best sportmanshow among the world’s leading regions.
BEYOND EPIC participants:
Europe/CIS
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Virtus.pro
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OG
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Ninjas in Pyjamas
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Team Liquid
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Nigma
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Team Secret
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Alliance
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FlyToMoon
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Team Unique
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B8
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ViKin.gg
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Team Empire
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China
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PSG.LGD
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Vici Gaming
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Royal Never Give Up
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CDEC Gaming
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Invictus Gaming
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Team Aster
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Sparking Arrow Gaming
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The event’s group stage in Europe and CIS is scheduled for 15th through 24th June, in China – 21st through 25th June. Europe/CIS playoffs are scheduled for 25th through 28th June with a prize pool of $200 000. The Chinese division will battle for the championship title and $50 000 on 26-28th June.
Beyond the Summit is a popular esports series organizer, media content creator, and esports streaming studio situated in Los Angeles, California. BTS is an internationally acclaimed esports studio that organizes more than 12 annual series which gather millions of viewers all over the world. Beyond The Summit is known for the premium quality of its content as well as preserving the earliest spirit of esports.
Epic Esports Events has garnered international fame following the conception of its flagship series, the EPICENTER, in 2016. Featuring the strongest esports athletes from all regions of the world, the EPICENTER gathers millions of viewers worldwide, its venues always packed to the brim during the grand finals. The organizers have claimed multiple prestigious awards such as EUBEA, Eventex, MarSpo, BISPO, BEMA, and Sport Leaders Awards.
Furthermore, Epic Esports Events is the organizer of the Epic League, a regular esports league based in CIS and Europe. Over the years, EEE has partnered with a plethora of brands to deliver the best international series experience: Parimatch League, MegaFon Winter Clash, Adrenaline Cyber League, KFC Battle, and others. Epic Esports Events is a member of ESforce holding.
RuHub is a key esports media content producer and the largest Russian-based esports studio in the world. The studio boasts best casters in the region, in-depth analytics, and high-quality broadcasts of all esports world spotlight, including Valve’s esports centerpiece The International.
RuHub studio has covered the most popular and viewed events such as Dota 2 and Fortnite World Championships, CS:GO, Rainbow Six series, and even show matches with Russia’s hockey national team stars.
Esports related streams of RuHub made the studio claim the title of the most popular Twitch channel in the world in May 2019. Furthermore, RuHub’s streams made it to the top-10 of the most-watched broadcast of the first half of 2019. RuHub Studio Dota 2 channel became the most popular Russian-based channel on Twitch in 2019. Another channel of RuHub Studio, this time in Counter-Strike: Global Offensive, claimed the second spot. RuHub is a member of ESforce esports holding.
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Financial
NIGC Announces $46.2 Billion in FY 2025 Gross Gaming Revenues
The National Indian Gaming Commission announced gross gaming revenues of $46.2 billion for fiscal year 2025. This figure reflects a $2.3 billion increase over FY 2024, representing overall growth of 5.3% across the Indian gaming industry.
The gross gaming revenue figure is derived from independently audited financial statements submitted by 545 gaming establishments operated by 246 tribes across 29 states. Seven of the NIGC’s eight regions showed an increase over FY 2024.
“The continued success of Indian gaming further underscores its importance as a means to support self-sufficiency and strong tribal governments,” said Vice Chair William (Billy) Kirkland.
“The agency is proud to work alongside tribal leaders to uphold a regulatory framework that protects these achievements and ensures the benefits endure for future generations.”
“I would like to wish the Indian gaming community a job well done on another strong year. These GGR results reflect the continued commitment of tribal regulators and operators to responsible growth and community benefit,” said NIGC Associate Commissioner Sharon Avery.
NIGC uses gross gaming revenue as a key industry measure, defined as the amount wagered minus winnings returned to players. The agency collects this information annually to assess trends and help guide regulatory policy in support of the Indian Gaming Regulatory Act.
The post NIGC Announces $46.2 Billion in FY 2025 Gross Gaming Revenues appeared first on Americas iGaming & Sports Betting News.
Endorphina
Endorphina releases Zalatar online slot with Hold and Win jackpots
Endorphina has launched Zalatar, a new myths-and-legends themed online slot, expanding its recent run of fantasy-leaning releases.
The supplier said Zalatar is a 5-reel, 3-row game with 25 fixed paylines, 96.03% RTP and high volatility.
Feature-wise, Endorphina said the title includes a Mystery Pick ‘Em feature, three Hold And Win Bonus Games, and Scatter and Wild mechanics. During Hold And Win, the company said “colorful orbs” can award Collector and Multiplier functions, plus Min, Mid, Max, and Ultra Jackpots.
The game also includes Endorphina’s Risk Game, where the company said players can double wins up to 10 times by beating the dealer’s card.
Endorphina said Zalatar is available across mobile, tablet and desktop. The Prague-based supplier also reiterated that its portfolio includes “210+” slots and partnerships with “6,000+” operators worldwide.
The post Endorphina releases Zalatar online slot with Hold and Win jackpots appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
creator-economy
DuelBits says its Justin Gaethje UFC campaign drove 122m verified views
DuelBits says its JUSTIN2026 campaign with UFC fighter Justin Gaethje generated more than 122 million verified clip views and contributed to “one of DuelBits’ strongest UFC betting events in recent memory.” The operator said the campaign exceeded its KPI target of 100 million impressions and was distributed through a network of more than 140 creators.
The campaign was framed by DuelBits as a challenge to the industry’s common approach to athlete and influencer partnerships, arguing that many operators wait until an athlete’s commercial value peaks.
Jasper Hoekert, Chief Marketing Officer at DuelBits, said: “Too many operators approach ambassador partnerships as sponsorship deals. They wait until someone has already become one of the biggest names in sport before trying to work with them. At that point, everyone is competing for the same audience, the same inventory and the same headlines.”
Hoekert added: “The real opportunity is identifying athletes who perfectly align with your audience before they’re the obvious choice. If you genuinely believe in someone, you can build something together rather than simply renting their reputation once they’ve already made it.”
DuelBits said the JUSTIN2026 activation was built around a “premium hero film” supported by six short-form edits, behind-the-scenes videos and photography, with creator-led distribution across social media and MMA communities. The operator also said the flagship content was integrated into Gaethje’s “Art of Violence” YouTube series to extend the campaign beyond a single event window.
The company positioned distribution strategy as a key lever alongside content production. Hoekert said: “A brilliant piece of creative means very little if nobody sees it. We’ve reached a point where distribution deserves just as much strategic attention as the content itself. Working with creators, community pages, and trusted media partners allows campaigns to travel much further than relying on your own social channels alone.”
DuelBits also argued that modern KOL and ambassador campaigns should be assessed beyond top-line reach. “Views are an important benchmark because they show you’ve earned attention, but attention isn’t the finish line,” Hoekert said. “What matters is whether that attention drives action. In our case, we saw strong promotional code engagement alongside one of our best-performing UFC betting nights. That’s when you know the creative has delivered genuine business value rather than just impressive headline numbers.”
The post DuelBits says its Justin Gaethje UFC campaign drove 122m verified views appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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