Connect with us

eSports

BEYOND EPIC organizers to give out Battle Pass levels to the fans

Published

on

Reading Time: 3 minutes

 

The organizers of BEYOND EPIC series announce a raffle for the virtual seats campaign visitors. Up to 20 fans of the teams-participants will be able to support their favorite players by joining the live broadcast in Zoom. Every day, two fans chosen by the organizers will receive 100 Battle Pass levels each.

Before each match, up to 20 fans will be able to access the “waiting room”. The participants will have to use their SteamID as their names and spend at least 60 minutes in the “virtual seat” with your webcam on.

During the matches, the fans’ video feeds will be included in RuHub Studio’s live broadcast. By doing this, the organizers hope to both make the viewer’s experience more diverse and to give the fans a platform to support their favorite teams on a whole new level.

View the detailed rules here.

About BEYOND EPIC series:

A tournament organizer Epic Esports Events and RuHub studio reveal BEYOND EPIC series scheduled for June 2020 in collaboration with Beyond the Summit, a North American esports production studio. The event will feature two divisions: Europe/CIS and China, with a combined prize pool of $250 000. The joint tournament combines the experience of the three leading esports studios to achieve the best sportmanshow among the world’s leading regions.

BEYOND EPIC participants:

Europe/CIS

    • Virtus.pro

    • OG

    • Ninjas in Pyjamas

    • Team Liquid

    • Nigma

    • Team Secret

    • Alliance

    • FlyToMoon

    • Team Unique

    • B8

    • ViKin.gg

    • Team Empire

  • China

    • PSG.LGD

    • Vici Gaming

    • Royal Never Give Up

    • CDEC Gaming

    • Invictus Gaming

    • Team Aster

    • Sparking Arrow Gaming

 

The event’s group stage in Europe and CIS is scheduled for 15th through 24th June, in China – 21st through 25th June. Europe/CIS playoffs are scheduled for 25th through 28th June with a prize pool of $200 000. The Chinese division will battle for the championship title and $50 000 on 26-28th June.

Beyond the Summit is a popular esports series organizer, media content creator, and esports streaming studio situated in Los Angeles, California. BTS is an internationally acclaimed esports studio that organizes more than 12 annual series which gather millions of viewers all over the world. Beyond The Summit is known for the premium quality of its content as well as preserving the earliest spirit of esports.

Epic Esports Events has garnered international fame following the conception of its flagship series, the EPICENTER, in 2016. Featuring the strongest esports athletes from all regions of the world, the EPICENTER gathers millions of viewers worldwide, its venues always packed to the brim during the grand finals. The organizers have claimed multiple prestigious awards such as EUBEA, Eventex, MarSpo, BISPO, BEMA, and Sport Leaders Awards.

Furthermore, Epic Esports Events is the organizer of the Epic League, a regular esports league based in CIS and Europe. Over the years, EEE has partnered with a plethora of brands to deliver the best international series experience: Parimatch League, MegaFon Winter Clash, Adrenaline Cyber League, KFC Battle, and others. Epic Esports Events is a member of ESforce holding.

RuHub is a key esports media content producer and the largest Russian-based esports studio in the world. The studio boasts best casters in the region, in-depth analytics, and high-quality broadcasts of all esports world spotlight, including Valve’s esports centerpiece The International.

RuHub studio has covered the most popular and viewed events such as Dota 2 and Fortnite World Championships, CS:GO, Rainbow Six series, and even show matches with Russia’s hockey national team stars.

Esports related streams of RuHub made the studio claim the title of the most popular Twitch channel in the world in May 2019. Furthermore, RuHub’s streams made it to the top-10 of the most-watched broadcast of the first half of 2019. RuHub Studio Dota 2 channel became the most popular Russian-based channel on Twitch in 2019. Another channel of RuHub Studio, this time in Counter-Strike: Global Offensive, claimed the second spot. RuHub is a member of ESforce esports holding.

Powered by WPeMatico

Continue Reading
Advertisement

1xBet

HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

Published

on

hltv-awards-returns-to-belgrade-on-january-9,-2027,-adding-lifetime-achievement-honor

HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Asia

S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

Published

on

s8ul’s-league-of-legends-roster-qualifies-to-represent-india-at-asian-games-2026

S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

eSports

Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm

Published

on

sportradar-flags-ai,-payments-and-integrity-as-world-cup-2026-pressure-points-in-latam

Sportradar is positioning the 2026 World Cup (June 11 to July 19, 2026), hosted across the United States, Canada, and Mexico, as a major acquisition moment for Latin American sportsbooks—while warning that the expanded tournament format will raise operational and risk demands. In a “World Cup Report 2026,” the company highlights a 48-team field, 104 matches and a “favorable time zone” for Latin American audiences as factors likely to drive spikes in deposits and in-play betting activity.

The report cites the tournament organizer’s projection of approximately 6 billion engagements across traditional TV, streaming, digital platforms, and public screenings, with streaming and mobile consumption expected to represent over 30% of total audience. Sportradar also points to broader consumer intent data it references: around 60% of consumers plan to bet online or via mobile apps during the tournament, including nearly 19% who plan to bet for the first time.

Operationally, Sportradar argues the expanded match schedule increases exposure: “More matches mean more in-play betting windows, greater liability exposure, and higher volatility.” It also frames payments and product depth as differentiators, citing Brazil’s PIX instant payment system as an example of local rails shaping user expectations and internal efficiency, and pointing to growth in Parlays and Bet Builders among its operator partners.

On market context, the report highlights Brazil entering “its first full event cycle under a licensing framework,” stating the regulated market generated R$37 billion (approximately US$ 7.3 billion) in gross gaming revenue in 2025. It adds that Brazil is projected to account for approximately 10% of global betting handle during the tournament.

Sportradar’s recommended strategy centers on three pillars—enhanced betting experience, deeper fan engagement, and “an ecosystem of uncompromising integrity”—with artificial intelligence positioned as the cross-cutting enabler. The company says its Universal Fraud Detection System (UFDS AI) analyzes “over 30 billion odds movements” annually from more than 600 operators, and claims modern manipulation trends are concentrated in live betting, stating approximately 89% of cases target in-play markets. It also says that in 2025, “AI drove a 56% increase in detections.”

The post Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania