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Espo Announces Pre-Registration for its Esports

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Espo has designed a revolutionary platform for the esports sector that rewards collaboration between esports fans, teams and sponsors

Espo, the platform where esports fans can stake* world-class teams and players, has announced pre-registration at www.espo.io.  Espo has created an answer to limitations and problems faced by fans, teams and players in the esports community.  By developing a digital staking platform, Espo is addressing the burning desire of fans to get closer to the action and the aspiration for teams to expand and generate revenue from their fanbase.

Officially launching in September 2020, the Espo platform will also offer new ways for companies and brands to sponsor esports teams and players through staking.  This will allow sponsors the opportunity, unlike any other, to benefit not only from the customary advantages of sponsoring esports teams and players, but also the ability to engage with esports fans and promote products and services via the Espo platform.

Despite year-on-year growth in global spectator figures, esports fans are experiencing limited interaction with famous teams and players.  Fan engagement predominantly occurs via social media and video streaming platforms, which is often highly saturated amongst the mass of other fans accessing these platforms and attempting to interact with players simultaneously.  The Espo platform changes that with an entirely new way to bring fans closer to their idols, feel invested in the action through staking, share in future prize money winnings and gain access to exclusive Perks offered by Espo.

Henry James, Founder and CEO of Espo said: “Popular platforms in the esports sector like Twitch and YouTube are focused on enabling content creation and distribution but are not going to extra lengths to enhance the experience of esports fans and their engagement with teams and players.

“Our solution will enable fans to play a fundamental role in supporting their favorite teams and players in a collaborative and meaningful way that is intended to have lasting and rewarding benefits for all parties.  To make this possible, we have already received letters of intent from leading esports teams and organizations that have expressed interest to work with Espo and feature on the platform.  We’re still working through on finalizing these initial agreements and we look forward to sharing announcements with the community in the coming weeks.”

In addition to supporting the collaboration between established world-class teams, fans and sponsors, Espo recognizes the need to support rising teams and players that also find it extremely challenging to be spotted and maximize their potential.  The Espo platform will help radicalize the ability of these rising stars by levelling the playing field and availing more options for new esports talent to be discovered and compete at the highest level.

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

“GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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