Industry News
INTRALOT’s Annual General Meeting 2020
Business Innovation through Digital Technology, Advanced Service Delivery Model, Partnerships for B2C Licenses, Growth in key jurisdictions, and Optimization of Capital Structure are the core pillars of the Company’s new Strategy
INTRALOT’s Annual General Meeting took place on Friday May 29th, 2020 at the Company’s Innovation Center in Athens presenting the corporate figures, the developments, and the successes for the period from January 1 to December 31, 2019, while introducing the Group’s Strategy going forward and the Company’s achievements accomplished in 2020 along with the significant opportunities that lie ahead.
INTRALOT GROUP Chairman Sokratis Kokkalis said “The Company is looking to strengthen its position through new products, new business opportunities in key markets and assess all available strategic options to optimize its capital structure and maximize stakeholders’ value”.
During the meeting, INTRALOT’s Group CEO Dr. Chris Dimitriadis, has presented the FY 2019 financial results and the Company’s business update focusing on opportunities to capitalize on the recent investments in building innovative products and advanced services to achieve economies of scale and strengthen its financial position. He introduced the Group’s new Strategy that will drive the Company’s future leveraging five pillars: Introduce business innovation with digital technology as an enabler in the industries that we serve, Improve quality of service and achieve economies of scale, Achieve growth through B2G/B2B sales in targeted geographies, Establish partnerships towards increasing licensed operations (B2C), and Optimize our Capital Structure. In addition, INTRALOT’s new customer-centric organizational structure and the transformative power of its technology will play a key role in business innovation and value creation, powering the Company to capture growth opportunities. He has also presented recent achievements within 2020 as well as significant opportunities for the future.
“INTRALOT is a Company with a great history and a promising future. Our leading position is rooted in our focus on our customers and how our technology and services can help them innovate”, said Dr. Chris Dimitriadis, Group CEO.“ In 2020, we have started implementing our new strategy by delivering our new sports betting solution INTRALOT ORION in Montana and the District of Columbia in the USA; by introducing the eSports in Peru, while securing two new agreements to deploy eSports; by developing a new innovative digital solution, LOTOS Xi, for Internet Lottery; by signing new agreements to deploy LOTOS Xi in four customers and by securing a new contract to implement Keno”.
Dr. Chris Dimitriadis expressed his gratitude to all INTRALOT Group employees, the foundation of our successful organization and culture, for their dedication and commitment during the COVID-19 pandemic disruption, in best serving our Customers worldwide and ensuring business continuity.
About INTRALOT:
INTRALOT, a public listed company established in 1992, is a leading gaming solutions supplier and operator active in 44 regulated jurisdictions around the globe. With €0.7 billion turnover and a global workforce of approximately 3,800 employees (2,200 of which in subsidiaries and 1,600 in associates) in 2019, INTRALOT is an innovation – driven corporation focusing its product development on the customer experience. The company is uniquely positioned to offer to lottery and gaming organizations across geographies market-tested solutions and retail operational expertise. The company has designed a new ecosystem of holistic omni-channel solutions across verticals (Lottery, Betting, Interactive, VLT) for Lotteries digital transformation. INTRALOT has been awarded the prestigious WLA Responsible Gaming Framework Certification by the World Lottery Association (WLA) and the WLA certificate for the Security Control standard.
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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