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Alonso and Barrichello team up for Le Mans Virtual assault with Torque Esports’ simulator company Allinsports

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  • The Spanish/Brazilian combination have an incredible 633 Formula 1 race starts and 43 wins between them
  • Sim racing stars Olli Pahkala and Jarl Teien to join F1 stars
  • Torque Esports’ sim manufacturer Allinsports throw support behind Le Mans entry

Formula 1 legends Fernando Alonso and Rubens Barrichello are teaming up for an assault on the 24 Hours of Le Mans Virtual – launching the FA/RB Allinsports team for the virtual version of the fabled French endurance racing event.

The duo are two of only five men with more than 300 Formula 1 race starts to their credit, with Barrichello holding the record at 322 with Alonso not far behind on 311.

Scheduled for June 13/14 – the 24 Hours of Le Mans Virtual will fill the date that was originally scheduled for the 88th running of the legendary French endurance race, which Alonso has previously won twice.

The Alonso/Barrichello team is backed by Torque Esports (TSX-V: GAME) (OTCQB: MLLLF) and its market-leading simulator manufacturer Allinsports, which build and supply Formula 1-level simulators to both racing legends.

Headed by ex-Ferrari, McLaren and Red Bull development and electronics expert Anton Stipinovich, Allinsports not only design and build full-size, full-motion simulators from its base in Maranello, Italy, but also market the eRacer simulator that is used by leading motorsport stars including Alonso, Barrichello, Sebastian Vettel, Kimi Raikkonen, Charles Leclerc, Emerson Fittipaldi, Tony Kanaan, Helio Castroneves, Gil de Ferran, David Brabham, Conor Daly and Nicholas Latifi

The Torque Esports team has a long history at Le Mans with President and CEO Darren Cox creating the Nissan PlayStation GT Academy program which turned gamers into real-world race drivers and spearheaded the successful Le Mans debut for the likes of Jann Mardenborough and Lucas Ordonez.

Joining the Formula 1 stars for the event will be top Nordic sim racing racers Olli Pahkala (Finland) and Jarl Teien (Norway).

“I’ve been very fortunate to have two victories at the 24 Hours of Le Mans in the past two years, but the level of competition for the virtual race could be even tougher,” Alonso said.

“I’m thrilled to team up with Rubens and delighted to add Olli and Jarl to our team. Allinsports played a big role in getting both Rubens and I involved in sim racing, and we’re very excited to be working together with Anton and his team as well as the guys from Torque Esports who are putting this together.”

Allinsports’ Stipinovich previously worked closely with both Barrichello and Alonso during their Ferrari Formula 1 stints. The South African-born electronics expert worked with Barrichello during the dominant Ferrari Schumacher/Barrichello era and worked with the Ferrari Driver Academy during Alonso’s stint.

“Anton and I had a lot of success together back in the day and he has been a huge help in getting me involved in esports racing,” Barrichello said.

“I did Le Mans back in 2017 and loved the experience, and now I’m really looking forward to going back and doing it virtually with this great team. We have a lot of work to do to prepare for the race, but it is going to be a brilliant challenge.”

Both Alonso and Barrichello have showcased their virtual talents in the Torque Esports’ The Race All-Star Series powered by ROKiT Phones in the Legends Trophy division.

Alonso starred last week at Indianapolis, taking two victories, including a win in the reverse grid event. Barrichello has also been to victory lane in the series, taking a victory at NOLA Motorsport Park earlier this year.

The FA/RB Allinsports team has also enlisted the support of former Le Mans LMP2 winning squad Greaves Motorsport to support the virtual Le Mans assault. Jacob Greaves and his team will handle the preparations and in-race strategy for the team.

The Greaves Motorsport squad is no stranger to tackling the 24 Hours of Le Mans with gamers. Torque Esports’ Cox previously worked with the UK-based squad for the GT Academy graduates.

“We have a massive task ahead, but we’re doing everything we can to make sure we give this the best shot we can,” Cox said.

“Even though the weather, safety cars, and everything may be virtual, we’re treating this like the real thing, and Jacob and his team have that race-winning experience that we’re adding to our ‘virtual’ pit wall. We had great real-world success with Jacob and his team with gamers in the past – now we’re taking two real-world motorsport legends into the virtual world. It is a perfect flip from what we’ve done previously.”

The Formula 1 stars’ sim racing teammates have equally as impressive resumes. Pahkala finished third three times in the iRacing World Championship Grand Prix Series in 2014, 2015 & 2016, and second in the Road Pro Series in 2013. He finished fourth in the Formula 1 Esports Pro Series Team Championship in 2018 and was third in the Formula E Visa Vegas eRace in 2017.

Teien is a two-time LFSCart champion and has driven for G2 Esports in the eNASCAR Coca-Cola iRacing Series.

The 24 Hours of Le Mans Virtual will kick off at 15:00 (CEST) on Saturday, June 13, with racers greeting the chequered flag at the same time on Sunday.

 

Source: Torque Esports

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BETBY CONTINUES UPWARD TRAJECTORY WITH SOLID Q3 2025 PERFORMANCE RESULTS

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BETBY, a leading sportsbook supplier, has reported another strong quarter, with its Q3 2025 performance underlining consistent growth and sustained engagement across its global partner network. The results highlight the provider’s continued expansion, innovation, and ability to deliver competitive value to operators worldwide.

During the third quarter, BETBY’s sportsbook recorded a 56.07% year-on-year increase in Gross Gaming Revenue (GGR), a 24.92% rise in total bets placed, and a 19.45% increase in active players, aligning with the solid upward trend seen in the company’s H1 results.

Importantly, these results were achieved despite a non-idyllic September, which was marked by uncompetitive margins due to sporting outcomes. This resilience further underscores the company’s ability to maintain growth momentum even in unfavourable market conditions.

This performance further demonstrates the scalability and reliability of BETBY’s sportsbook solution, which continues to attract new partners and drive growth across regulated markets. The supplier’s investment in proprietary trading models, AI-powered tools, and tailored partner support remains central to its strategy.

Betby.Games, BETBY’s proprietary esports feed, also delivered a positive quarter, achieving an 8.43% year-on-year increase in Gross Gaming Revenue (GGR), a 6.18% rise in total bets placed, and an 11.85% growth in active players compared to the same period last year.

Leonid Pertsovskiy, Chief Executive Officer at BETBY, commented: “Q3 once again demonstrates the strength of our products and the trust we’ve built with our partners. We continue to deliver solid results across both sportsbook and esports verticals, driven by innovation, user-centric solutions, and our commitment to excellence. As we approach the end of the year, our focus remains on accelerating growth and reinforcing our position as a Tier-1 provider in the iGaming industry.”

To find out more about BETBY’s cutting-edge sportsbook solution visit booth 4045 during SiGMA Central Europe. Attendees will have the opportunity to engage with BETBY’s team, and discover how the company’s solutions and services can be their winning aspect for their iGaming project.

The post BETBY CONTINUES UPWARD TRAJECTORY WITH SOLID Q3 2025 PERFORMANCE RESULTS appeared first on European Gaming Industry News.

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HAVIT Partners with Three Top International Esports Teams to Expand Global Presence

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HAVIT, a leading global consumer tech brand, officially announced strategic partnerships with three internationally renowned esports teams: Brazil’s Vivo Keyd Stars, Turkiye’s Galatasaray Esports and Beşiktaş Esports. This marks a new stage in HAVIT’s global esports expansion, further strengthening its influence in the global esports ecosystem.

HAVIT has achieved remarkable results in the esports sector across both the Turkish and Latin American markets.

In Turkiye, HAVIT’s gaming headsets consistently rank No.1 on the leading platform Trendyol. To further integrate into the local esports ecosystem, HAVIT partners with Galatasaray Esports and Beşiktaş Esports, celebrated for their prestigious legacy and youthful energy, each with a massive fan base. This collaboration not only reinforces HAVIT’s market leadership but also deepens its connection with the local esports community.

Moreover, HAVIT enters the second year of its partnership with Vivo Keyd Stars, Brazil’s leading esports team, providing high-performance gaming gear to support the team’s play. With HAVIT’s gear and their own relentless drive, VKS won the championship in LTA South 2025 Split 3 and will represent Brazil at the 2025 League of Legends World Championship. This partnership underscores both the team’s strength and HAVIT’s commitment to empowering Brazil’s esports development.

Brand Vision: Build a Global Esports Network

This strategic partnership across Brazil and Turkiye is a key step in HAVIT’s regional market expansion and lays a solid foundation for HAVIT’s future presence in wider esports ecosystems of Europe, the Americas and beyond.

“Partnering with these teams is a crucial implementation of HAVIT’s ‘For Fun. For Games. For Champions’ vision. By merging technology with esports, we aim to inspire gamers worldwide to break boundaries and shape the future of gaming,” Doug Pollard said.

The post HAVIT Partners with Three Top International Esports Teams to Expand Global Presence appeared first on European Gaming Industry News.

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2XKO

DATA.BET the First to Launch 2XKO Offering

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Introducing Riot Games’ newest title to the esports landscape

DATA.BET, the award-winning sports betting solution supplier, has pioneered the betting market by launching 2XKO, a new dynamic competitive format.

2XKO marks a new addition to the global esports scene. With its fast-paced, double-elimination structure, it brings a distinctive rhythm of short yet high-stakes matches — a setup that potentially opens new avenues for betting engagement and audience retention as the format evolves.

At this stage, DATA.BET’s coverage focuses on key pre-match markets, including Winner and To Reach the Final for overall tournament outcomes, as well as Winner within individual matches. During the final stages of the competition, the company also plans to expand its offering with Map Winner markets for each map.

What makes 2XKO unique is the combination of short-form, high-intensity gameplay. This setup maximizes player engagement, mirroring the popularity of competitive fighting games worldwide while translating seamlessly into a betting environment.

DATA.BET debuted its 2XKO betting coverage at the upcoming 2 NICE KO tournament in Nice, France (Oct 10–12, 2025), featuring nearly 300 players across top fighting titles.

Bogdan Holovnov, Head of Esports at DATA.BET, said: “Esports thrives on creativity and innovation, and 2XKO is the perfect example of how new formats can drive excitement for players and bettors alike. At DATA.BET, we’re proud to be the first to bring this to market — giving our partners exclusive access to content that captures the speed, intensity, and global appeal of fighting games. This launch reinforces our commitment to expanding esports betting with fresh, high-impact experiences.”

The post DATA.BET the First to Launch 2XKO Offering appeared first on European Gaming Industry News.

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