eSports
Lockdown esports boom sees Luckbox prepare to go public on TSXV

Booming business during the COVID-19 lockdown has accelerated one company’s plans to go public.
Luckbox – an esports betting platform – has reported a “huge uptick in KPIs” during the first half of 2020.
The company is now preparing to go public on the TSX Venture Exchange after signing a letter of intent with capital pool company Elephant Hill (TSX-V: EH.P).
With much of the world’s population in lockdown due to the Coronavirus outbreak, the esports industry is among the few sectors to thrive.
While almost all traditional sport has been interrupted by the pandemic, esports – pro video game matches – are able to continue online.
This has been welcome news for Luckbox, with total bets up 500% since lockdown started.
Luckbox CEO Quentin Martin said: “All of our key performance indicators have been through the roof in the past three months. We’ve seen a huge uptick in KPIs across the board.
“Clearly, these are challenging times for many people across the world but, for many, esports and gaming is a welcome distraction.
“As well as an increase in customers and betting activity, we’ve seen a huge level of interest from potential investors, who are realizing that esports is resilient to many of the forces that affect traditional sports, not least COVD-19 and a potential recession.”
Esports is regarded as the sport with highest growth potential and the industry as a whole has been one of the few sectors to succeed during lockdown. Amazon-owned streaming service Twitch reported an 80% increase of concurrent viewership since January, while gaming platform Steam reported record concurrent users.
Ahead of the potential public listing, Luckbox is engaging investors during a short funding round led by Gravitas Securities and Beacon Securities.
Luckbox, which is based in the Isle of Man, has been accepting bets from customers in more than 100 territories for just over a year.
The company holds a full gambling licence and offers real-money wagering on popular games such as League of Legends, CS:GO, Dota 2, Overwatch, FIFA and NBA2K.
Martin said: “The potential of esports betting is well documented and these past few months have brought that into sharper focus, accelerating the numbers.
“Many fans of traditional sports have been exposed to the excitement of esports for the first time and, hopefully, they like what they see and will be sticking around.”
Powered by WPeMatico
eSports
BETER Names Adam Conway as General Manager of Esports Business Division

Â
Seasoned esports professional joins fast-betting content provider, bringing over 20 years of trading and product experience to elevate its offering
BETER, an award-winning provider of fast-betting content, data, and live streaming for esports and sports, has appointed former SIS senior executive Adam Conway as its new General Manager of Esports Business Division, significantly strengthening the companyâs position in the market.
Conway is a highly accomplished manager in the betting industry, with more than 20 years of experience in overseeing and launching successful product portfolios.
Adam joins BETER following a ten-year tenure at SIS, where he held various positionsâfrom Head of Trading to Global Head of Esports and Competitive Gaming. Before SIS, he held roles at several companies, including Head of Trading at betting powerhouse Ladbrokes.
As Esports General Manager at BETER, Adam will be responsible for strengthening the providerâs leadership in the fast-betting domain, as well as developing and expanding the number of in-house events for the companyâs flagship ESportsBattle tournaments, which currently feature disciplines such as eFootball, eBasketball, and eHockey.
Conway will spearhead the development of new disciplinesâeCricket and eTennis are set to launch soonâand focus on enhancing relationships with existing clients while establishing new partnerships.
Adam will lead a team of over 200 specialists and 500 professional athletes, delivering more than 500,000 esports events annually across four countries. He will also work closely with key industry bodies, including the Esports Integrity Commission (ESIC) and the International Betting Integrity Association (IBIA).
Gal Ehrlich, CEO at BETER, said: âAdamâs background in esports is unmatched, and we are thrilled to have him on board as we continue to enhance our esports offering, especially our flagship ESportsBattle tournaments.
âWeâre already the go-to provider for fast-betting content, data, and live streaming in esports and sports. With Adam as our Esports General Manager, weâre confident weâll strengthen that leadership and further distance ourselves from the competition.
âWeâre excited to welcome Adam and look forward to the significant value his expertise will bring to our partners worldwide.â
Adam Conway, Esports General Manager at BETER, added: âItâs an honour to join BETER and contribute my extensive experience in trading and product development to such a pioneering company.
âBETER is the undisputed market leader, and Iâm excited to help ensure it remains at the forefrontâdelivering exceptional products to operator partners and bettors alike.â
The post BETER Names Adam Conway as General Manager of Esports Business Division appeared first on European Gaming Industry News.
eSports
StarLadder to Host 2025 CS2 Major in Budapestâs 20,000-Seat MVM Dome

Â
StarLadder today announced that it will host the second Counter-Strike 2 Major of 2025 in Budapest, Hungary, culminating in a four-day Playoff stage inside the MVM Dome â one of the largest and most advanced esports venues in Europe, and one of the biggest CS2 Major venues to date.
The event will run from November 24 to December 14, featuring the worldâs top 32 Counter-Strike 2 teams competing for a $1.25 million prize pool and one of the most prestigious titles in the esports world.
Kicking off on November 24, the early stages of the tournament will take place at Budapestâs MTK Sportpark, a recently upgraded venue with seating for 2,000 spectators. This modern, esports-ready venue offers fans a unique opportunity to get close to the action and experience high-level Counter-Strike in the vibrant atmosphere of an offline setting.
From December 11 to 14, the tournament moves to the MVM Dome for the playoffs. With 20,000 seats and cutting-edge production capabilities, the Dome will deliver a stadium-scale experience â featuring record-breaking LED setups, immersive lighting, and arena-wide special effects crafted to elevate the show for every fan on site. Set against the backdrop of Budapestâs iconic pre-Christmas charm, the Major will offer not just world-class esports, but also a chance for fans to experience one of Europeâs most vibrant cities during its most magical season.
â Hosting another Major is an incredible honor, and weâre determined to make it unforgettable,â said Roman Romantsov, CEO of StarLadder. âBudapest gives us the perfect stage to push the boundaries of what a live CS2 event can look and feel like. From day one to the Grand Finals, weâre building something that fans â both in the arena and watching around the world â will remember. We invite every Counter-Strike fan to be part of this iconic moment with us.â
The post StarLadder to Host 2025 CS2 Major in Budapestâs 20,000-Seat MVM Dome appeared first on European Gaming Industry News.
eSports
Esports World Cup Foundation Launches Global âRoad to EWCâ Program, Unveiling Qualification Pathways for the Esports World Cup 2025

Â
The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global âRoad to EWCâ program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the worldâs biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.
âRoad to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,â said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. âBy connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the worldâs best talent to Riyadh. This is how we grow the sport â by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.â
The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCFâs commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games â Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT â the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.
For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.
In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.
Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.
As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournamentâs unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esportsâ best teams, players and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Launches Global âRoad to EWCâ Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.
-
Canada6 days ago
ToonieBet Launches its Sportsbook on Apple App Store and Google Play Store
-
Aquisitions/Mergers7 days ago
Nazaraâs subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com
-
Coljuegos6 days ago
Colombiaâs Coljuegos Intensifies its Efforts to Block Illegal Gambling Websites
-
Asia6 days ago
Macau Govt Appoints Ng Wai Han as Director of DICJ
-
2025 PaulistĂŁo Feminino7 days ago
7K Named Official Betting Sponsor of PaulistĂŁo Feminino 2025
-
Baltics5 days ago
Number of Estonians Using Gambling Self-exclusion Services Rises by Nearly 36% in Five Years
-
Compliance Updates6 days ago
Peru Reports 40% Drop in Illegal Online Gambling
-
Asia5 days ago
KONAMI GROUP CORPORATION Named âMost Honored Companyâ in the Gaming Sector in Extelâs â2025 Japan Executive Teamâ Survey