Industry News
Virtual bike races as hard as Tour de France, says expert
- Virtual cycle races take place of cancelled road races
- Big names like Chris Froome have been taking part
- Cycling data expert says virtual races are proving to be just as hard as the real thing
Virtual cycle racing is proving to be just as hard as road races such as the Tour de France, according to professional riders and a leading sports data analyst.
Races on virtual platforms such as Zwift and ROUVY have filled the void left by the cancellation of professional road races over the past few weeks, with big-name riders like Chris Froome and Olympic champion Greg Van Avermaet taking part in events such as the Digital Swiss 5, the Zwift Tour for All and the Team INEOS eRace on Zwift.
Together with a panel of cycling experts from bonusfinder.com, professional cycling coach and data scientist Philipp Diegner – who regularly analyses UCI WorldTour races – has assessed the publicly available performance data from more than 200 efforts made by pro riders in recent virtual races.
Although virtual races are up to six times shorter than road races, Diegner said they have proved to be just as difficult as road races and have caught some professionals off guard. ”The racing is short and particularly intense,” he explained. “It is 45-90 minutes of racing instead of 3-6 hours. The consequence for the riders is that there is no opportunity to save energy like they have in road races, so they have to make prolonged, all-out efforts that push them to their physical limit.
“Professionals are not necessarily used to this and it can be a shock to the system. Virtual racing is as hard as road racing; it is just that endurance is a more decisive factor in road racing, whereas virtual racing is one hour of pure, intense suffering.”
Pro rider Chris Hamilton, who rides for Team Sunweb, agreed with Diegner when he described one virtual race as “the hardest thing I have ever done”.
Diegner selected the following 10 performances as the most impressive he has seen in the professional virtual races to date.
| Rider | Team | Race | Time | Speed (avg km/h) | Power (avg watts) | W/kg (avg) | Ride Info Source |
| Chris Hamilton | Team Sunweb | Digital Swiss 5 Race 5 | 01:00:13 | 37.7 | 393 | 6.05 | Strava |
| Filippo Ganna | Team INEOS | Digital Swiss 5 Race 2 | 00:55:17 | 48.7 | 463 | 5.51 | Strava |
| James Piccoli | Israel Start-Up Nation | Zwift Tour for All Stage 3 | 01:41:56 | 42.7 | 335 | 5.2 | Zwift Companion |
| Louis Meintjes | NTT Pro Cycling | Zwift Tour for All Stage 5 | 01:23:40 | 33.3 | 323 | 5.7 | Zwift Companion |
| Stefan De Bod | NTT Pro Cycling | Zwift Tour for All Stage 5 | 01:23:49 | 33.3 | 357 | 5.4 | Zwift Companion |
| Nicolas Roche | Team Sunweb | Digital Swiss 5 Race 3 | 01:12:11 | 27.9 | 391 | 5.51 | Strava |
| Pello Bilbao | Bahrain – McLaren | Zwift Tour for All Stage 3 | 01:42:39 | 42.4 | 330 | 5.5 | Zwift Companion |
| Rohan Dennis | Team INEOS | Team INEOS eRace on Zwift | 00:58:01 | 29.2 | 373 | 5.18 | Zwift Companion |
| Tobias Ludvigsson | Groupama – FDJ | Digital Swiss 5 Race 4 | 00:48:00 | 46 | 428 | 5.63 | Strava |
| Nicolas Roche | Team Sunweb | Digital Swiss 5 Race 3 | 00:54:17 | 29.4 | 397 | 5.59 | Strava
|
Watts per kilogram is widely recognised as the most accurate barometer of effort in pro cycling. It takes the average power a rider produces over a set period of time and divides it by their weight in kilograms. The hardest road races require the winner to produce about 4/wkg over five hours. In virtual races, the winners have been nudging 6w/kg for between one hour and 1hr 45min.
Diegner said: “Chris Hamilton only finished fourth in race five of the Digital Swiss 5 but riding for one hour at 6.05w/kg is world class. He rode the last 12 minutes at 6.58w/kg, which would win him most WorldTour mountain stages.
“James Piccoli’s win on stage three of the Zwift Tour for All was a similarly amazing effort. He rode for one and a half hours at over 5w/kg and then kicked again and rode the last six minutes 25 seconds at 6.46w/kg. That’s unimaginable for amateur riders on Zwift.”
One lesson that emerged from the analysis was that the riders who are most successful on the road, such as Froome and 2019 Tour de France winner Egan Bernal, were not necessarily as effective in virtual races.
Diegner believes this was because successful road riders did not adjust to the nuances of virtual racing as well as others, but he expects them to start replicating their road success in virtual races with time and experience.
“Take Egan Bernal in the Team INEOS eRace on Zwift,” Diegner added. “He wasn’t competitive. That may be because he did not go all-out and was treating it as a training effort. But ultimately, once a rider with his capability gets used to the intensity, he will start winning like he does on the road.
“It is similar with sprints. Someone like [former three-time world champion] Peter Sagan might not get virtual racing right to begin with, but when he learns when and how to expend his power, he will start winning with the same regularity as on the road. Knowing when to start the sprint and how to reach max power in online races is a skill that has to be developed.”
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AI
Table Trac Introduces Patent-Pending Artificial Intelligence Technology for Table Games
Table Trac Inc. (TBTC) has received patent-pending status from the U.S. Patent and Trademark Office for its proprietary AI-driven Table Games Manager / Manager Trainer. The system leverages machine learning trained on decades of table games transactional data and pit player data to create distinct player personas designed to challenge both human pit managers and artificial intelligence systems.
The solution is delivered through a realistic gaming floor simulation environment, allowing the generation of a simulated gaming floor to be configured. Each training session utilizes a randomized mix of the player personas, creating a continually changing set of scenarios that never repeat. This approach enables trainees to compete head-to-head against the AI, optimize floor decisions to improve yield, and better understand the factors driving each decision.
While initially developed for table games management and training, the underlying artificial intelligence, simulation, and decision support framework has broader applicability across the CasinoTrac platform. Management is exploring additional use cases for this technology across the Company’s suite of casino management solutions, reinforcing CasinoTrac’s long-term product roadmap and innovation strategy.
The post Table Trac Introduces Patent-Pending Artificial Intelligence Technology for Table Games appeared first on Americas iGaming & Sports Betting News.
GR8 Tech
GR8 Tech Unveils Major Platform Enhancements Ahead of the World Cup
GR8 Tech is implementing a series of platform-wide enhancements designed to help operators maximize performance during the year’s biggest sporting event. With the World Cup expected to drive massive traffic, repeated betting surges, and intense competition for player acquisition, these updates focus on the areas that most directly impact operator results. The improvements aim to help partners convert more traffic, retain more players, and extract greater value throughout the entire tournament journey.
“World Cup traffic by itself does not guarantee better results. What matters is how well operators can turn that attention into acquisition, conversion, retention, and long-term player value,” said Denys Parkhomenko, Chief Product Officer at GR8 Tech. “That is where our focus is right now. We are enhancing the sportsbook experience, expanding engagement and loyalty tools, and advancing our crypto capabilities to help partners make the most of the biggest opportunity of the year.”
Key Areas of Focus
1. Sportsbook
The sportsbook is receiving a comprehensive upgrade, including redesigned navigation for easier event discovery, improved campaign visibility, and enhanced Bet Builder functionality. Additional updates include quick-access, player-specific markets and new Odds Boost features, balancing player appeal with margin control.
2. Engagement and Retention
GR8 Tech is expanding its loyalty and bonus systems with a VIP-focused program, automated bonus mechanics, more flexible bonus selection, and enriched casino and sports-related engagement tools. The update also includes updated tournament settings and the introduction of new game content to enhance player retention.
3. Crypto
The company is strengthening its crypto offering with early-stage player segmentation based on wallet transaction history, more flexible VIP and risk management before first deposit, and smoother wallet-based payments, including ramp payments and direct top-ups via WalletConnect and other wallets.
Across the platform, these updates are designed to help operators capitalize on the World Cup’s peak traffic, delivering measurable improvements at every stage of the player journey. Detailed release notes will follow, highlighting specific product enhancements and the developments shaping GR8 Tech’s World Cup-ready platform.
GR8 Tech – Platform for Champions
GR8 Tech is an award-winning provider of high-performance sportsbook and iGaming solutions that empower operators to lead and win in competitive markets. Its portfolio includes Crypto Turnkey and Hyper Turnkey solutions, ULTIM8 Sportsbook, Infinite Casino Aggregation, and the proprietary affiliate management platform Aff.Tech.
With a geo-specific, operator-first approach, GR8 Tech delivers practical innovations that drive measurable results quickly and efficiently. Trusted by top operators worldwide, the company has over 100 successful deployments and multiple industry recognitions, including Platform Provider of the Year at the SBC Awards 2025.
The post GR8 Tech Unveils Major Platform Enhancements Ahead of the World Cup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Akshay Khanna
Jackpot.com Launches First of its Kind Loyalty Program, “Jackpot Rewards”
Jackpot.com announced the launch of Jackpot Rewards, a new loyalty program designed to reward players for their engagement with the platform. The program is the first loyalty program offered by a lottery courier tailored to the lottery industry. It allows customers to earn points on every order while unlocking special challenges, exclusive promotions, and other perks. Players can redeem their points to order more tickets and get more chances to win.
The program introduces a new layer of excitement and engagement for Jackpot.com customers, encouraging regular play while providing meaningful value through ongoing promotions and milestone achievements.
“Jackpot Rewards is an important step forward in how we reward and engage our players. Our goal has always been to build the most player-friendly lottery platform in the market. With Jackpot Rewards, we’re creating a differentiated experience where every order counts toward something bigger – whether that’s unlocking new promotions, completing challenges, or earning rewards just for playing,” said Akshay Khanna, CEO of Jackpot.com.
The program reflects Jackpot.com’s continued focus on enhancing the player experience through innovation and loyalty-driven features. By combining points accumulation with dynamic challenges and promotions, Jackpot Rewards introduces a gamified system that rewards engagement and builds deeper connections with players.
Jackpot Rewards will initially be available to players in Ohio, Massachusetts, Arkansas, Colorado, and Arizona, with additional markets expected to be added over time.
The post Jackpot.com Launches First of its Kind Loyalty Program, “Jackpot Rewards” appeared first on Americas iGaming & Sports Betting News.
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