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Pace-O-Matic reports that PA Lottery Sales Show Impressive Growth — Not Negative Impact From Legal Games Of Skill

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The Pennsylvania Lottery continues to see substantial growth among its games despite its unfounded public complaints of negative impacts regarding legal games of skill.

A report released by the state Revenue Department shows that scratch off ticket sales increased in total funding from purchasers and in the percentage of total overall Lottery sales — from 65.7 percent to 70.04 — in the last year. Keno and Xpress Sports also increased in both funds going to the state and in the percentage of overall sales. Lottery officials have wrongly testified at legislative hearings that the sales of these three products are suffering because of legal skill games.

“We congratulate the Pennsylvania Lottery on its impressive boost in sales from last year to this year,” said Tom Marino, Vice President for Pace-O-Matic, the entity that markets Pennsylvania Skill games. “We have been clear that our economic forecast numbers show legal games of skill will not negatively impact the Lottery. We are glad to know that the Lottery’s data is showing that as well.”

In addition, the statistics show that there is an increase in online lottery ticket sales. This would mean people are increasingly purchasing their lottery tickets online and not from stores that sell lottery games, Marino said.

Pennsylvania Skill has been operating legal games of skill across the state for five years, and all the while, the PA Lottery games have increased in popularity.

Marino said like the Lottery, games of skill give back to communities. They do so through charity work. Supporters of legal skill games also are asking state lawmakers to pass legislation so that they are regulated and provide increased tax revenue for the state.

Pennsylvania Skill, through the locations that have the machines, provide tens of thousands of dollars across Pennsylvania to fraternal organizations, volunteer fire departments, veterans groups, schools and community groups. All of the games, and most of the parts of the machines, are made in Pennsylvania.

Through the charity work and gaming manufacturing, funding from legal games of skill provide assistance and jobs all over the commonwealth.

“Legal games of skill are important to Pennsylvania and you will discover just how much by talking to one of the VFWs that has been able to keep its doors open now because they offer legal games of skill,” said Marino. “There is clearly room for both the Lottery and legal games of skill in Pennsylvania.”

Click here to view the Lottery’s Report which illustrates growth in scratch off tickets, Keno and Xpress Sports. The report clearly indicates the loss of lottery revenue has resulted from a drop of sales of Power Ball and Mega Millions. Revenue has been impacted by lack of large jackpots and its effects are being experienced by lotteries across the nation.

SOURCE Pace-O-Matic

Arizona Benefits Fund

Arizona Department of Gaming Reports $44.9 Million in Tribal Gaming Contributions for Q2 FY 2026

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The Arizona Department of Gaming (ADG) has officially announced a total of $44,891,270 in tribal gaming contributions to the Arizona Benefits Fund for the second quarter of Fiscal Year (FY) 2026. This performance marks an approximate 5.6 percent increase compared to the same period in FY 2025, signaling continued strength in the state’s tribal gaming sector.

These contributions are vital to the state’s infrastructure, supporting everything from classroom improvements to emergency medical services.

“The financial support that tribal gaming provides the state of Arizona continues to power local and statewide needs that are vital to healthy and safe communities,” said Jackie Johnson, Director of the ADG. “With nearly $45 million in tribal gaming contributions in the most recent period, the Department is proud to ensure the continuation of important revenue streams that positively impact Arizonans.”

Where the Money Goes: The Arizona Benefits Fund

Under the Arizona Tribal-State Gaming Compact, 88 percent of all tribal gaming contributions are directed into the Arizona Benefits Fund. This revenue is strictly allocated to high-priority state initiatives.

The Q2 FY 2026 distribution breakdown is as follows:

Fund Category Contribution Amount
Instructional Improvement Fund (Education) $22,373,810
Trauma and Emergency Services Fund $11,186,905
ADG Operating Costs $4,040,214
Arizona Wildlife Conservation Fund $3,196,258
State Tourism Fund $3,196,258
Problem Gambling Education & Treatment $897,825
Total to Arizona Benefits Fund $44,891,270

Local Community Impact

Beyond the state-level funds, the remaining 12 percent of tribal contributions are distributed directly by the tribes to specific cities, towns, and counties. these funds are often used for local community services and public safety programs.

Since FY 2004, cumulative contributions from Arizona’s tribes have surpassed $2.5 billion, demonstrating the long-term economic impact of the partnership between the state and its 22 federally recognized tribes.

Regulatory Oversight and Growth

Currently, the ADG regulates 26 Class III casinos across the state in close partnership with tribal authorities. This regulatory framework ensures the integrity of the games while maximizing the benefits delivered to the public.

For those interested in exploring historical data, the ADG maintains a comprehensive archive of cumulative tribal gaming contributions by year.

To learn more about the current landscape of gaming in the state, visit the official Tribal Gaming webpage.

The post Arizona Department of Gaming Reports $44.9 Million in Tribal Gaming Contributions for Q2 FY 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Arizona

Arizona Department of Gaming Reports $44.9 Million in Tribal Gaming Contributions for the Second Quarter of Fiscal Year 2026

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arizona-department-of-gaming-reports-$44.9-million-in-tribal-gaming-contributions-for-the-second-quarter-of-fiscal-year-2026

The Arizona Department of Gaming (ADG) announced today $44,891,270 in tribal gaming contributions to the Arizona Benefits Fund for the second quarter of Fiscal Year (FY) 2026. This represents an approximate 5.6 percent increase when compared to the same quarter of FY 2025.

“The financial support that tribal gaming provides the state of Arizona continues to power local and statewide needs that are vital to healthy and safe communities,” said Jackie Johnson, Director of the ADG. “With nearly $45 million in tribal gaming contributions in the most recent period, the Department is proud to ensure the continuation of important revenue streams that positively impact Arizonans.” 

The Arizona Benefits Fund receives 88 percent of tribal gaming contributions, providing significant dollars to support instructional improvement for schools, trauma and emergency care, tourism, and wildlife conservation throughout the state. If interested in viewing the cumulative tribal gaming contributions by year, please visit our reports webpage: gaming.az.gov/resources/reports.

Tribal gaming contributions to the Arizona Benefits Fund for the second quarter of the State’s FY 2026 are as follows:

Instructional Improvement Fund/Education………………………………………………..$22,373,810

Trauma and Emergency Services Fund………………………………………………………..$11,186,905

Arizona Department of Gaming Operating Costs………………………………………….$4,040,214

Arizona Wildlife Conservation Fund……………………………………………………………$3,196,258

Tourism Fund…………………………………………………………………………………………..$3,196,258

Problem Gambling Education, Treatment and Prevention……………………………..$897,825

Total: Tribal Gaming Contributions to the Arizona Benefits Fund……………………..$44,891,270

Per the Arizona Tribal-State Gaming Compact, the remaining 12 percent is distributed by the tribes to the cities, towns, and counties of their choosing for community services and public safety programs for local governments. Since FY 2004, cumulative contributions have totaled approximately $2.5 billion, benefitting both the state and its cities, towns, and counties.

Currently, there are 26 Class III casinos in Arizona, which ADG regulates in partnership with Arizona tribes. For more information, view our tribal gaming webpage: gaming.az.gov/tribal-gaming-page.

The post Arizona Department of Gaming Reports $44.9 Million in Tribal Gaming Contributions for the Second Quarter of Fiscal Year 2026 appeared first on Americas iGaming & Sports Betting News.

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Activision Blizzard

BLAST Appoints Industry Veteran Steve Rossi as Senior Vice President of Brand Partnerships

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BLAST, a global leader in competitive entertainment, has officially announced the appointment of Steve Rossi as Senior Vice President of Brand Partnerships. Rossi joins the team at a pivotal moment, following a record-breaking 2025 that saw the company expand its footprint into New York City, Malta, and Mumbai.

With over 20 years of experience in strategic partnerships across sports, media, and gaming, Rossi is set to lead BLAST’s next phase of commercial evolution.

A Proven Leader in Global Commercial Strategy

Rossi’s career is defined by his ability to bridge the gap between iconic intellectual properties and Fortune 100 brands. His previous roles include senior leadership positions at:

  • Activision Blizzard: Where he was instrumental in the commercialization and global expansion of Activision Blizzard Esports.

  • National Football League (NFL): Driving integrated sponsorships across the NFL Network and digital platforms.

  • Univision Communications: Designing and activating media partnerships across live and linear platforms.

  • PlayVS: Focusing on the intersection of youth esports and brand engagement.

Based in the newly established New York office, Rossi will oversee BLAST’s global Sponsorship Sales and Partner Management & Activation.

Building on a Record-Breaking 2025

The appointment comes as BLAST continues to scale at an unprecedented rate. In 2025, the company delivered:

  • 15 Arena Events staged across eight different countries.

  • Broadcasts in 30+ Languages reaching fans in over 100 territories.

  • Expanded Portfolio: Continued investment in top-tier titles including Counter-Strike 2, Dota 2, Rainbow Six, PUBG, Rocket League, Fortnite, and Brawl Stars.

“BLAST has built a truly premium proposition at the intersection of entertainment, gaming, sport and culture,” said Steve Rossi. “I’m excited to work with the team to build long-term, high-impact partnerships that deliver real value for brands, publishers and fans alike.”

A Strategic Vision for 2026

Leo Matlock, Chief Business Officer at BLAST, emphasized that Rossi’s leadership will be instrumental as the company evolves its partnership offerings. “Steve brings deep experience across esports, sport, media and entertainment. His ability to scale global commercial partnerships makes him the perfect fit for BLAST at this incredibly exciting time.”

As BLAST enters 2026, the focus remains on delivering fan-first experiences and commercially impactful collaborations that maintain BLAST’s position as a pioneer in the competitive gaming space.

Learn More

To stay updated on BLAST’s upcoming arena events and commercial ventures, visit the official BLAST website.

The post BLAST Appoints Industry Veteran Steve Rossi as Senior Vice President of Brand Partnerships appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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