Industry News
CT Gaming presents a compelling line up of new product releases at ICE 2020
CT Gaming, the new brand name of Casino Technology, presents a diverse and compelling new products releases at its futuristic double storey stand N5-140 during ICE Totally Gaming in London. Guests and visitors have the opportunity to experience a variety of new offerings, all adaptable for different markets.
“As we strive to evolve with the aim of meeting our customers’ expectations, we decided to embrace new name and vision which enables us to expand, accomplishing local and global growth objectives. Our new brand name CT Gaming represents our constant drive to improve”, Mrs. Rossi McKee Vice President at CT Gaming explained.
In line with the new vision, CT Gaming is unveiling an array of diverse product offerings, spanning the land-based and the online segment. “Building upon the EZ MODULO collection of slot machines with new models, we are delivering even more entertainment. The centerpiece is the elegant EZ MODULO Titan that is a symphony of shapes, colours, and sounds developed to grab the attention”, explained Elena Shaterova, Global Sales Director at CT Gaming.
Refined in every touch with modular design for easy conversion, the EZ MODULO series of slot machines demonstrates the company’s cutting edge technology proposals, combined with an innovative concept. The EZ MODULO™ slot machines are presented with the company`s latest game packages.
The depth of CT Gaming`s creative game features and mechanics is on display with the new multigames offerings. A legend returns only to make an even stronger state on the gaming industry stage. With new attractive graphics, high-tech attractive games with a variety of styles as the favorite fruit games, hot sevens and bars, symbol-trigger, wheel-spin, mystery-trigger, and many more included, Mega Jack 2020 is the new player`s favorite.
The new exciting multigame from the famous and preferred by clients SPEED KING series – SPEED KING 2 is comprised of games, created to be a player-favorite – from the already familiar ones to the new titles, all with original math models, developed after extensive market research of players` preferences. Due to the universal concept and applicability to specific preferences of customers and operators, the latest GAMOPOLIS SPEEDWAY™ 76 multigame aims to enhance players’ experience and to contribute to the gaming halls’ diversity of product offerings.
The newest TOWER 105 multigame offers a combination of vast game options that makes the multigame a great choice for operators, looking for high performance. The game pack offers different types of bonus schemes as free games with extremely frequent restart, Expanded Wilds, attractive winning combinations, providing extra wins, in addition to the standard winning lines, etc.
“Our main goal is the creation of first-class entertainment with all our products and offerings”, explained Elena Shaterova. The same stands true in the iGaming segment where the company operates through its online brand CT Gaming Interactive.
CT Gaming Interactive began the year with new HTML5 game releases, standing out with excellent mathematical design and visual presentation. „More releases will be presented at ICE London, stand N5-140“, Mr. Lachezar Petrov, Head of CT Gaming Interactive explained.
“With our new name and strategic plan for growth, CT Gaming is unfolding further its potential. We are working to deliver our vision, proceeding with a steady plan for continuous growth in 2020 and beyond”, concluded Mrs. Rossi McKee Vice President at CT Gaming.
casino suppliers
Eeze promotes Aarti Carl, Kurt Vella and Shaun Cini in leadership reshuffle
Eeze has promoted three executives into senior leadership roles as the casino supplier scales its operations and reorganises key functions.
Aarti Carl has been appointed Chief People Officer to lead a newly repositioned People Function. Eeze said the function was previously HR and has been redefined to reflect a focus on culture, employee experience and organisational development.
Kurt Vella has been named Chief Legal Officer, responsible for overseeing Eeze’s global legal and compliance strategy.
Shaun Cini has been promoted to Vice President of Finance. Eeze said Cini will continue supporting strategic decision-making.
Lai Fatt Chiang, Chief Executive Officer at Eeze, said: “These appointments reflect both the strength of our internal talent and our commitment to building a leadership team that can support our continued growth.
“Aarti, Kurt, and Shaun have each made a significant impact on the business, and I am confident they will continue to play a key role in shaping our future.”
The post Eeze promotes Aarti Carl, Kurt Vella and Shaun Cini in leadership reshuffle appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Industry News
QTech Games names Iryna Alabuhina Head of Commercial for Europe
Former Hub88 senior account manager joins as QTech targets expanded European operator partnerships.
QTech Games has appointed Iryna Alabuhina as Head of Commercial – Europe, tasking her with expanding the company’s commercial footprint across the region.
Alabuhina joins from Hub88, where she served as Senior Account Manager working with operators across multiple international markets. Before that, she held business development and platform-management roles at SOFTSWISS, and later joined Evolution, where she focused on managing CIS clients and platforms.
QTech Games CEO Philip Doftvik said: “We’re delighted to have secured Iryna’s broad expertise and sharp sales skills for this dedicated commercial-lead role at QTech, as we continue to strengthen and scale up our influence across Europe. Aside from her fantastic experience, Iryna is a great cultural fit with QTech and a person with the right mindset that will help us grow even faster.
“We’re thrilled with Iryna’s fast start as a team player and leader, especially as QTech crosses the threshold of our next growth cycle, consolidating our incumbent position as the dominant aggregator for emerging markets.”
Alabuhina said: “I’m excited to join QTech Games as Head of Commercial for Europe, focusing on strengthening existing partnerships and driving new business growth. QTech is an aggregator renowned for its team morale and collaborative ethos, not to mention some defining points of delineation in the aggregation space – whether that’s its raft of tech-led product developments, rapid-fire integrations, simple invoicing structure, or offset pricing. I was also struck by QTech’s unique commercial model, rich portfolio and enterprising mindset.
“I’m now looking forward to broadening our horizons and partner-base still further, as I head up a talented commercial team for Europe, assembling the best online games and taking them to market across some territories of great potential.”
QTech Games is the top game aggregator for developing markets and a vital industry leader in game exploration. Its remarkable selection of continually updated content is highlighted by 200+ suppliers, more than 5,000 casino games, and over 1,000 live tables – and still growing! Consequently, this is integrated with a continuously growing international presence, exclusive gaming tools and services, and cutting-edge AI technology to enhance its partners’ offerings and improve their customer experience.
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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