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CT Gaming presents a compelling line up of new product releases at ICE 2020

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CT Gaming, the new brand name of Casino Technology, presents a diverse and compelling new products releases at its futuristic double storey stand N5-140 during ICE Totally Gaming in London. Guests and visitors have the opportunity to experience a variety of new offerings, all adaptable for different markets.

“As we strive to evolve with the aim of meeting our customers’ expectations, we decided to embrace new name and vision which enables us to expand, accomplishing local and global growth objectives. Our new brand name CT Gaming represents our constant drive to improve”, Mrs. Rossi McKee Vice President at CT Gaming explained.

In line with the new vision, CT Gaming is unveiling an array of diverse product offerings, spanning the land-based and the online segment. “Building upon the EZ MODULO collection of slot machines with new models, we are delivering even more entertainment. The centerpiece is the elegant EZ MODULO Titan that is a symphony of shapes, colours, and sounds developed to grab the attention”, explained Elena Shaterova, Global Sales Director at CT Gaming.

Refined in every touch with modular design for easy conversion, the EZ MODULO series of slot machines demonstrates the company’s cutting edge technology proposals, combined with an innovative concept. The EZ MODULO™ slot machines are presented with the company`s latest game packages.

The depth of CT Gaming`s creative game features and mechanics is on display with the new multigames offerings. A legend returns only to make an even stronger state on the gaming industry stage. With new attractive graphics, high-tech attractive games with a variety of styles as the favorite fruit games, hot sevens and bars, symbol-trigger, wheel-spin, mystery-trigger, and many more included, Mega Jack 2020 is the new player`s favorite.

The new exciting multigame from the famous and preferred by clients SPEED KING series – SPEED KING 2 is comprised of games, created to be a player-favorite – from the already familiar ones to the new titles, all with original math models, developed after extensive market research of players` preferences. Due to the universal concept and applicability to specific preferences of customers and operators, the latest GAMOPOLIS SPEEDWAY™ 76 multigame aims to enhance players’ experience and to contribute to the gaming halls’ diversity of product offerings.

The newest TOWER 105 multigame offers a combination of vast game options that makes the multigame a great choice for operators, looking for high performance. The game pack offers different types of bonus schemes as free games with extremely frequent restart, Expanded Wilds, attractive winning combinations, providing extra wins, in addition to the standard winning lines, etc.

“Our main goal is the creation of first-class entertainment with all our products and offerings”, explained Elena Shaterova. The same stands true in the iGaming segment where the company operates through its online brand CT Gaming Interactive.

CT Gaming Interactive began the year with new HTML5 game releases, standing out with excellent mathematical design and visual presentation. „More releases will be presented at ICE London, stand N5-140“, Mr. Lachezar Petrov, Head of CT Gaming Interactive explained.

“With our new name and strategic plan for growth, CT Gaming is unfolding further its potential. We are working to deliver our vision, proceeding with a steady plan for continuous growth in 2020 and beyond”, concluded Mrs. Rossi McKee Vice President at CT Gaming.

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Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Casino Guru CRC returns $5.3m to players in Q1 2026

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Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.

Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.

By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.

Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.

Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.

The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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RubyPlay launches Firerose studio for operator-specific casino games

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RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.

The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.

RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.

Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.

Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”

Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.

“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”

The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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