eSports
VALORANT Game Changers EMEA Updates: Stage 3 Finals Venue and New Mixed Tournament Revealed!
2024 has been a great year for VALORANT Game Changers EMEA so far, with Stage 1 concluding in March, and Stage 2 in June – both of which saw G2 Gozen defeat Team Falcons Vega 3-0 in the Grand Finals! Our goal is for the best Game Changers players to find success in other parts of the VCT ecosystem, and we are starting to see some great progress, with G2 Gozen having recently competed in the Challengers DACH promotion/relegation tournament.
Stage 3 is set to begin in September, and will decide whether G2 Gozen claims all three Stages this year, or if another Game Changers EMEA team can dethrone them.
Ahead of the start of Stage 3, we wanted to share a couple of special announcements with you all.
VALORANT Game Changers EMEA: Stage 3 – Grand Finals Location, Format & Where to Watch
We’re super excited to announce that for the first time ever, we’re taking Game Changers EMEA on the road!
On Sunday, October 6, we’re hosting the Stage 3 Grand Finals at the ESA Arena in İstanbul, Türkiye. The ESA Arena will offer visiting fans an excellent viewing experience and an unmatched atmosphere, as we witness all of the action unfold and confirm all of our EMEA representatives for the VALORANT Champions Tour 2024: Game Changers Championship.
As a reminder, the top four teams from the two groups will qualify for the Playoffs, which consists of a double elimination bracket and will all be played online, aside from the Grand Final itself. The Upper Bracket contains three rounds of play to reach the Grand Final, while the Lower Bracket consists of four.
The Upper Bracket Final is a best-of-three (BO3), while the Lower Bracket Final is best-of-five (BO5). The Grand Final will also be BO5.

For those joining us from home, the first two days (September 23 and 24) of Stage 3 Playoffs will be available on twitch.tv/dive_gg. All games from September 25, including the Grand Finals (October 6) will be available to watch on twitch.tv/VALORANT_EMEA
Full ticket information will be shared at a later date – be sure to follow our socials to stay up to date.
VALORANT Game Changers EMEA: VCT OFF//SEASON Spotlight Series – Overview, Grand Finals Location & Format
Alongside this announcement, we are happy to introduce a new tournament – the VCT OFF//SEASON Spotlight Series – a mixed gender tournament that will take place online from Thursday, October 10 to Wednesday, October 16, before concluding at Paris Games Week on Thursday, October 24!
As one of the largest gaming events in Europe, Paris Games Week has been a major event for gaming fans since 2010. The Grand Final will take place on the largest stage, The Main Stage, with capacity for 2000 spectators.
This will be an invitational event, with 14 VCT and Challengers teams who have been actively investing in Game Changers asked to join the competition. Teams will be required to have at least two Game Changers players on their mixed teams, with the choice left to teams on whether to be majority men or women. Teams will also compete for a €30,000 prize pool!
Playoffs will feature a double elimination bracket. Seeding will be decided by previous results, with the top two receiving a first-round bye, whilst the remaining twelve teams compete. From here, teams will continue to compete through the Upper and Lower Bracket, with the Upper Bracket consisting of four rounds of play and the Lower Bracket consisting of six.

“We are extremely excited to bring VALORANT Game Changers on the road for the first time and to introduce a mixed gender tournament to the 2024 VALORANT Esports calendar at Paris Games Week”, said Daniel Ringland, Head of VALORANT Esports EMEA. “Our ambition with Game Changers is to create new opportunities for women in our ecosystem, and we hope these events will help us accelerate towards a future where all players are competing side by side at the highest level.”
Further information on invited teams will be shared closer to the start of the event – follow our socials for future updates!
The post VALORANT Game Changers EMEA Updates: Stage 3 Finals Venue and New Mixed Tournament Revealed! appeared first on European Gaming Industry News.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
-
Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
-
Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
-
Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
-
Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
-
Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
-
Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Anushka Bhatnagar
From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming
Editor’s Take
Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.
The Full Story
Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.
From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.
The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.
Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.
-
The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.
-
The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.
Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.
-
“VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.
-
Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.
Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:
“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”
Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.
The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.
CS2
GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2
Editor’s Take
Why this matters: While many operators treat sports and esports as separate silos, GG.BET spent 2025 actively dismantling that wall. Their strategy isn’t just about slapping logos on jerseys; it’s about content crossovers. Events like the “Match of LeGGends”—where pro footballers played Counter-Strike against NAVI—demonstrate a sophisticated understanding that the modern bettor is often a hybrid fan. This cross-pollination strategy is likely the future of betting marketing.
The Full Story
GG.BET, the international betting brand, has released a comprehensive video recap of its 2025 activity, showcasing a year defined by major traditional sports sponsorships and innovative projects that blurred the lines between the pitch and the server.
The recap, which details the operator’s expansion in both the sports and esports verticals, highlights a strategy built on immersive content rather than passive branding.
Traditional Sports: Boxing and Football In the world of traditional sports, GG.BET secured high-visibility partnerships. The brand served as the official partner for the heavyweight clash between Usyk and Dubois II, executing a global media campaign at Wembley Stadium.
In Ukraine, a key licensed market for the brand, GG.BET solidified its football presence by signing a three-year contract with the legendary FC Dynamo Kyiv, alongside sponsorships of FC Polissya and FC Zorya.
-
The “Dynamo 3.0” Campaign: To celebrate Dynamo Kyiv’s 30th championship, GG.BET hosted a “star-studded” press event featuring a short film on the team’s history, custom jerseys, and fan-centric activations, moving beyond standard sponsorship duties.
Esports Innovation: Mapping the Industry GG.BET continued to lead in its native esports territory. A standout project was the launch of the Interactive Esports Map in collaboration with Esports Charts. This tool provides users with retrospective data on global esports trends, including regional top disciplines and prize fund statistics.
The brand also focused on industry education, organizing the “Ukraine in Esports: Myth vs Fact” panel at the SBC Summit Ukraine and curating a unique “Esports Museum” to display legendary trophies and history.
Blurring the Lines: The “Match of LeGGends” Perhaps the most distinct initiative of 2025 was the “Match of LeGGends: Server Derby.” This crossover show match saw the current NAVI Counter-Strike 2 roster face off against footballers from Dynamo Kyiv inside the game server.
-
The Format: GG.BET designed unique game modes and special rules for the event, which was streamed with commentary from major figures in sports and entertainment. The project successfully introduced traditional sports fans to esports mechanics and vice versa.
Industry Recognition The efficacy of this hybrid communication strategy was acknowledged by the wider industry, with GG.BET securing the Operator of the Year in CEE title at the EGR Global Europe Awards 2025.
The post GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2 appeared first on Gaming and Gambling Industry Newsroom.
-
Five Elements Slot1 day agoPG Soft Concludes 2025 with High-Volatility Launch: Mythical Guardians
-
Button Blind1 day agoStretch Network Boosts Player Engagement with Year-End Platform Enhancements
-
B2B gaming software1 day agoGamblers Connect and BetOxygen Announce Strategic B2B Partnership
-
Latest News1 day ago‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch
-
Hold and1 day agoPragmatic Play Rings in 2026 with Joker’s Jewels Hold & Spin™
-
Bespoke Gaming Studio21 hours agoCreedRoomz and Casumo Forge Strategic Partnership to Elevate Live Casino Experience
-
iGaming News 20261 day agoSpinomenal Rings in 2026 with Japanese-Inspired “Kami Reign Ultra Mode”
-
Latest News1 day agoFrom ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025



