Latest News
Gambling News Roundup: New Regulations, Big Wins, and More
Millions of people enjoy gambling, whether it is a spot on a horse race or the football results. But many of them are at risk of addiction and must be better protected. That’s why the government has announced plans to update gambling rules for the digital age. These include extra powers for the Gambling Commission, curbs on bonus offers, and affordability checks for online slots.
Legalization of sports betting
The legalization of sports betting in the United States has brought a host of new opportunities for gamblers. People can now place bets on a wide variety of games, and some have even made huge profits from their wagers. This has boosted the economy and helped casinos make money. It is expected to continue growing over the next few years.
Several states have legalized sports betting, and many others are attempting to do so. Previously, most people had to travel to Nevada to place bets on their favorite teams and players. But now, sports betting is available in most states and can be enjoyed by anyone with an internet connection.
In addition to boosting the economy, legalized sports gambling is also helping state governments collect revenue. Over the past two years, sports betting taxes have generated over $3 billion in revenues for local and state governments and over $570 million for federal authorities. Some states are putting all of the money they receive from sports betting into general funds, while others are using it to fund programs such as education and law enforcement.
As the demand for legal sports betting continues to grow, many lawmakers are working on legislation to regulate the industry. Some proposals call for a percentage of the revenue to go towards anti-corruption measures in professional sports leagues, while other states are creating categories of licenses with different fees and requirements. In Illinois, for example, the new laws allow sports books to pay a “master sports wagering license” fee of $10 million to be licensed, and they must use official league data to set odds.
Other states, such as Montana and Nebraska, have ballot initiatives to legalize sports betting. In Nebraska, Proposition 27 will ask voters to amend the state constitution and allow regulated sports wagering. The measure has received support from the governor but will require 2/3 of the legislature’s approval to be placed on the ballot.
In Florida, the legislature approved sports wagering via a tribal-state compact with the Seminole Tribe in May 2021. Once the federal Department of Interior approves the compact, retail and mobile sports betting could launch in late 2021.
Legalization of medical marijuana
In the United States, medical marijuana is legal on a state level in 29 states and Washington, DC. However, you can learn more about the same from Focus Gaming News. The Trump administration has signaled a tougher stance on drug enforcement, but limited Department of Justice resources and large marijuana tax revenues in some states may discourage federal interference. Physicians are able to prescribe cannabis to treat nausea and vomiting from cancer chemotherapy and wasting (severe weight loss) associated with AIDS, as well as spasticity from multiple sclerosis. The FDA has also approved synthetic marijuana-derived compounds such as Dronabinol and Cesamet, as well as the oromucosal spray Sativex for multiple sclerosis and cancer pain.
Legalization of online gambling
The legalization of online gambling in the United States is a complex issue. While the activity is largely legal in most areas, it is still subject to state and federal laws that restrict or regulate different aspects of the industry. For example, states have passed laws that allow sports betting while limiting the types of online gambling platforms that can accept wagers. Some states have even banned online gambling entirely. The most recent development in the US has been an attempt to circumvent these state-by-state patchworks by legalizing online gaming at the federal level.
Initially, the movement to legalize online gambling in the US was focused on sports betting. The 2018 Supreme Court decision overturned PASPA, allowing individual states to legalize sports betting in their jurisdictions. In the wake of this ruling, several states enacted legislation to legalize online betting on various sporting events. The most popular sports to bet on are football, basketball, and baseball. However, there are other popular games that can be wagered on as well, including horse racing and video games.
Online casinos and poker rooms are also becoming more accessible in the US. Nevada, New Jersey, and Delaware were among the first states to introduce legal online casino games and poker sites. Since then, Pennsylvania, West Virginia, and Michigan have joined the party, and other states are considering legalization as well.
While some people may enjoy online gambling without any problem, others can be harmed by its consequences. These problems range from financial loss to addiction and even death. In the worst cases, gambling harm and addiction can lead to suicide. As a result, the industry has become more vigilant in its efforts to protect vulnerable players.
In 2022, California will vote on two competing proposals for the legalization of online sports betting. One is backed by FanDuel and DraftKings while the other is supported by California tribes. Both initiatives face an uphill battle. The state has a large Mormon population and many residents oppose the initiative due to religious beliefs. The other major holdout in the US is Hawaii, which has a similar climate and a lack of interest in expanding its gambling regulations.
Legalization of Video Poker
Amid the excitement over the Supreme Court’s decision to legalize sports betting, many states are considering new regulations that could further expand gambling. One example is a bill that would make it easier for gambling firms to monitor the habits of their customers and take steps to intervene when they exhibit problem behaviors. This bill would also allow casinos to sell betting apps and offer a range of responsible gambling products.
The state of South Carolina has a complicated relationship with gambling. Its laws ban most forms of gambling, but video poker is in a gray area because it is not specifically mentioned in the law. It was only able to survive in the state by hiding in a 1986 legislative favor. A tiny amendment in the back of a giant budget bill erased two words in a state statute, allowing video poker players to win jackpots. The state has never formally banned video poker, but it has used suits and lobbying to stymie efforts to pass a ban.
Some states have a better relationship with gambling than others, but even the best-behaved states sometimes struggle to enforce their laws. For instance, the state of Kentucky took a hard line against online poker in recent years and attempted to seize 140 gambling domains. The effort was ultimately thwarted by the court, but the state still maintains a harsh anti-online poker policy. The Kentucky Supreme Court might eventually review the case, but it is unlikely that the state will legalize online poker anytime soon.
Another state with a good relationship with gambling is West Virginia, which has launched regulated sports betting sites. In 2023, the state is expected to roll out a broader set of iGaming offerings, including online slots and table games. It is likely that the Mohegan and Mashantucket Pequot tribes will launch these sites in the state, though they may face some challenges.
The state of California has 78 land-based casinos and 60 poker clubs. It has also dozens of horse tracks, OTBs, casino cruises, and bingo halls. But it has never passed a legalized version of online poker, partly because of the industry’s unpopular image. A bill that would legalize a statewide poker network was defeated in February, but lawmakers are looking at other ways to boost gaming revenues. They are considering expanding land-based casino machines, allowing players to use their mobile devices, and adding a gambling ombudsman to help resolve disputes between punters and companies.
asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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