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ALPINE ESPORTS SERIES DRIVER AND TALENT LINEUP REVEALED AHEAD OF FIRST RACE ON APRIL 27TH

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Alpine Esports is pleased to present the driver and broadcast lineup for the Alpine Esports Series powered by Binance which kicks off this April 27th. The Alpine Esports Series, now in its third year, gives sim racers from across the world the opportunity to showcase their talent, driving Alpine A110 GT4 cars across six races on three separate circuits.

The Alpine Esports Series Qualifiers took place over two weeks and saw 2,288 drivers sign up to showcase their speed and agility in Assetto Corsa Competizione. Dennis Schöniger came out on top with a 1:50.940 lap time winning $1,500 in Alpine Fan Tokens for the fastest qualified lap around the Hungaroring with the A110 GT4. 2021 champion Jaroslav ‘Jardier’ Honzik and last year’s winner James Baldwin will be returning to the Alpine Esports Series grid, alongside Kamil Pawlowski, the former Ferrari Esports champion.

The quickest 35 drivers are:

  1. Dennis Schöniger
  2. Vojtech Fiala
  3. Tinko van der Velde
  4. Dominik Blajer
  5. Kamil Pawlowski
  6. Mateusz Tyszkiewicz
  7. Erik Del Fante
  8. Lucas Müller
  9. Johan Bergera
  10. Lukas Mateja
  11. Geert Fischer
  12. James Baldwin
  13. Mathias Kuhn
  14. Maciej Malinowski
  15. Mattia Zampedri
  16. Luke Whitehead
  17. Fabien Jeanblanc
  18. Marko Pejic
  19. Mariusz Tworzydlo
  20. Isaac Gillissen
  21. Michael Romagnoli
  22. Florian Hasse
  23. David Kalocsai
  24. Michele Nerbi
  25. Jaroslav Honzik
  26. Marc Tol
  27. George Boothby
  28. Nikodem Sobczyk
  29. Victor Nicolae
  30. Luca Schubert
  31. Arthur Patat
  32. Max Wojtyna
  33. Charlie Crossland
  34. Michal Nowakowski
  35. Mathys Leitao

The broadcast lineup for the series has also been unveiled with widely renowned F1 and iRacing sim racing commentator Jack Cunnane leading the broadcast team for all three rounds, with support from two-time VCO Simmy Awards winner Lewis McGlade for round one and Alpine Esports Ambassador Thom ‘THOMB’ Brouwer for rounds two and three, with all three rounds each consisting of an Endurance and a Sprint race.

Played on Assetto Corsa Competizione, the Endurance race, held on Circuit Paul RIcard, will begin at 8:30pm CEST on April 27, with the Sprint race following immediately after. All races will be broadcast on Binance Live as well as the Alpine YouTube and Twitch channels.

The broadcast schedule for the Alpine Esports Series is as follows:

  • Broadcast 1 – 2 hours – Paul Ricard (Race 1 & 2): 27th of April – 8:30pm CEST
  • Broadcast 2 – 2 hours – Silverstone (Race 3 & 4): 11th of May – 8:30pm CEST
  • Broadcast 3 – 2 hours – Valencia Ricardo Tormo Circuit (Race 5 & 6): 25th of May – 8:30pm CEST

In partnership with leading cryptocurrency platform Binance, Alpine Esports is offering $100,000 in Alpine Fan Tokens split between the prize pool and viewer giveaways. Alpine is currently ranked as the 4th highest performing fan token worldwide alongside mainstream football organisations- FC Barcelona, Manchester City and Paris Saint-Germain (Coinmarketcap).

The prize pool distribution for the final top ten racers is as follows:

  • 1st (Champion of the Alpine Esports Series): $25,000 worth of Alpine Fan Tokens, $3,000 worth of $QANX tokens, and an Alpine A110 GT4 driving and coaching experience
  • 2nd Place: $15,000 Alpine Fan Tokens and a Trak Racer Alpine Racing TRX Sim Rig
  • 3rd Place: $8,000 Alpine Fan Tokens and an ADEPT gaming chair
  • 4th Place: $4,000 Alpine Fan Tokens and a Tobii Eye Tracker 5
  • 5th Place: $2,250 Alpine Fan Tokens and an Alpine Esports Merch Bundle
  • 6th Place: $1,250 Alpine Fan Tokens and an Alpine Esports Jersey
  • 7th Place: $700 Alpine Fan Tokens
  • 8th Place: $500 Alpine Fan Tokens
  • 9th Place: $200 Alpine Fan Tokens
  • 10th Place: $100 Alpine Fan Tokens

$1,500 worth of Alpine Fan Tokens will also be awarded for the fastest lap in the championship, alongside top of the range performance enhancing hardware courtesy of Alpine Esports partners.

Each one of Alpine Esports’ official partners will have their bespoke liveries in the Championship, including Binance, whose livery was chosen from the community voters.

In addition to the prizes available to drivers, $40,000 fan token bundles and free NFTs will be available to win for viewers at home.

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Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Anushka Bhatnagar

From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming

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Editor’s Take

Why this matters: India has long been a mobile-first gaming market (thanks to PUBG Mobile/BGMI). But 2025 proved that PC esports is not dead; in fact, it’s thriving culturally. Riot’s ability to integrate VALORANT into mainstream Indian youth culture—from “topper” billboards on exam result day to hip-hop festivals—is a masterclass in localized marketing. The success of S8UL Esports in League of Legends also signals that South Asia is finally ready to compete in global Tier 1 events.

The Full Story

Riot Games has released a retrospective on 2025, describing it as the year gaming in South Asia “didn’t feel tucked away anymore,” but rather became an unmistakable part of mainstream culture.

From filled cafés during watch parties to billboards featuring “inside jokes” from voice comms, the publisher’s year was defined by a massive surge in engagement across India, Bangladesh, Sri Lanka, Nepal, Maldives, and Bhutan.

The Competitive Surge: LoL and VALORANT The year began with the launch of Legends Ascend South Asia, a structured pathway for League of Legends talent that the region had been demanding. Ninety-five teams competed, culminating in S8UL Esports lifting the trophy and qualifying for the LCP Wild Card Playoffs—placing South Asian talent directly into the global conversation.

Simultaneously, PC esports found its footing in India through VALORANT Challengers South Asia.

  • The Numbers: The circuit recorded over 103 million live and non-live views throughout the season.

  • The Finals: The LAN event peaked at 50,000 concurrent viewers, proving that the appetite for PC tactical shooters remains fierce in a mobile-dominated region.

Cultural Crossovers: V5 and Rolling Loud Midway through the year, VALORANT celebrated its fifth anniversary (V5) with a campaign deeply rooted in Indian student culture.

  • “VAL Toppers”: On JEE results day (a major academic milestone in India), Riot reimagined the traditional “exam topper” billboards to celebrate Radiant-ranked players, sparking a viral conversation.

  • Rolling Loud India: In November, gaming met hip-hop. Riot integrated VALORANT into one of the world’s largest hip-hop festivals, with karaoke pods and gaming zones operating alongside performances by Wiz Khalifa and Central Cee.

Management Commentary Anushka Bhatnagar, Publishing Lead for Riot Games India & South Asia, reflected on the shift:

“2025 felt like a year when India’s gaming and esports landscape stepped into the centre of cultural conversation. VALORANT turning five reminded us how deeply the community here has shaped the game. From grassroots watch parties to moments like Rolling Loud, the ecosystem grew with a confidence that felt distinctly homegrown.”

Grassroots Momentum Beyond the flash of festivals, the year was sustained by community energy. College events introduced first-time players to the ecosystem, while local watch parties turned malls into pop-up arenas, ensuring that the growth of South Asian gaming was built “together” rather than just broadcast from above.

The post From Rolling Loud to Riot Games: How 2025 Became the Year of Indian Gaming appeared first on Gaming and Gambling Industry Newsroom.

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CS2

GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2

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Editor’s Take

Why this matters: While many operators treat sports and esports as separate silos, GG.BET spent 2025 actively dismantling that wall. Their strategy isn’t just about slapping logos on jerseys; it’s about content crossovers. Events like the “Match of LeGGends”—where pro footballers played Counter-Strike against NAVI—demonstrate a sophisticated understanding that the modern bettor is often a hybrid fan. This cross-pollination strategy is likely the future of betting marketing.

The Full Story

GG.BET, the international betting brand, has released a comprehensive video recap of its 2025 activity, showcasing a year defined by major traditional sports sponsorships and innovative projects that blurred the lines between the pitch and the server.

The recap, which details the operator’s expansion in both the sports and esports verticals, highlights a strategy built on immersive content rather than passive branding.

Traditional Sports: Boxing and Football In the world of traditional sports, GG.BET secured high-visibility partnerships. The brand served as the official partner for the heavyweight clash between Usyk and Dubois II, executing a global media campaign at Wembley Stadium.

In Ukraine, a key licensed market for the brand, GG.BET solidified its football presence by signing a three-year contract with the legendary FC Dynamo Kyiv, alongside sponsorships of FC Polissya and FC Zorya.

  • The “Dynamo 3.0” Campaign: To celebrate Dynamo Kyiv’s 30th championship, GG.BET hosted a “star-studded” press event featuring a short film on the team’s history, custom jerseys, and fan-centric activations, moving beyond standard sponsorship duties.

Esports Innovation: Mapping the Industry GG.BET continued to lead in its native esports territory. A standout project was the launch of the Interactive Esports Map in collaboration with Esports Charts. This tool provides users with retrospective data on global esports trends, including regional top disciplines and prize fund statistics.

The brand also focused on industry education, organizing the “Ukraine in Esports: Myth vs Fact” panel at the SBC Summit Ukraine and curating a unique “Esports Museum” to display legendary trophies and history.

Blurring the Lines: The “Match of LeGGends” Perhaps the most distinct initiative of 2025 was the “Match of LeGGends: Server Derby.” This crossover show match saw the current NAVI Counter-Strike 2 roster face off against footballers from Dynamo Kyiv inside the game server.

  • The Format: GG.BET designed unique game modes and special rules for the event, which was streamed with commentary from major figures in sports and entertainment. The project successfully introduced traditional sports fans to esports mechanics and vice versa.

Industry Recognition The efficacy of this hybrid communication strategy was acknowledged by the wider industry, with GG.BET securing the Operator of the Year in CEE title at the EGR Global Europe Awards 2025.

The post GG.RECAP 2025: How GG.BET Bridged the Gap Between Football and CS2 appeared first on Gaming and Gambling Industry Newsroom.

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