eSports
Greentube brings back internationally popular Ski Challenge as an all-new esports title
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Greentube, the NOVOMATIC Digital Gaming and Entertainment division, is teaming up with big-name partners, Swiss-Ski, the Austrian Ski Federation and the German Ski Federation, to bring back its internationally popular Ski Challenge game this Autumn. The game will provide a true esports experience, complete with new and improved features.
The winter sports app captures all the excitement and motion of real-life on-piste action, with players competing in races for the best times on popular, real-world inspired ski racing tracks across various online events, tournaments and challenges.
The new esports game, which will include suit and gear customisation and other exciting brand-new features, also grants players exclusive access to popular tracks from the skiing world including brand new ones that haven’t been part of the game before.
The all-new return of the Ski Challenge franchise, which will take place in Autumn 2022, is set to be a hit with the large, active and global community of fans. Contrary to the original title, it is planned to operate the game all-year long and not only during the skiing season. Additionally, new features and tracks will be added after the launch to keep players entertained. The original Ski Challenge game was Greentube’s first-ever gaming title when it hit the market in 1998.
Michael Bauer, Greentube’s CFO/CGO, said: “Ski Challenge established itself as a legendary title when it was available to play on desktop. We are more than happy to not only announce the return of this popular game, but it’s very exciting to be able to bring it back as a true esports mobile app, to players old and new. Especially that we can do so with key partners in winter sports. The updated version is packed with special features that the community is certain to love and we have some very ambitious plans for the franchise in the future.”
Diego Züger, Director Marketing & Deputy CEO, Swiss–Ski, said: “We have seen just how popular Ski Challenge has proven to be with players in the past and it’s fantastic to be able to introduce the game to a new audience. Greentube has done a great job capturing the excitement of the sport and it has been a privilege being a part of the game’s development.”
Christian Scherer, Secretary General at Austrian Ski Federation, said: “It is a tricky task to create a game that is as fast-paced and thrilling as downhill skiing, but that is exactly what Greentube have managed to do. We are sure players all over the world will react positively to this new title that allows them to experience the fascination of sport so realistic and enables us to reach new target groups.”
Stefan Schwarzbach, CEO at German Ski Federation, said: “Having been a part of the development of Ski Challenge, it is very gratifying to see a final product that is as polished and compelling as this is. We are happy to have partnered with the Federations from Austria and Switzerland to help deliver a game that we believe will prove to be a success worldwide.”
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eSports
Four Countries Shortlisted to Host GOTF 2027
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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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