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ESPORTS AWARDS CREATIVE & COLLEGIATE FINALISTS ANNOUNCED
The Esports Awards, the most prestigious night in the esports calendar, is excited to present the finalists for this year’s creative & collegiate categories which include the likes of FaZe Clan, Team Vitality, and LittleJem with voting now live. This year’s Esports Awards will be hosted at Resorts World Theatre in Las Vegas on December 13th.
The finalists were announced by Parker “Interro” Mackay, Yinsu Collins, & Thom “Fdot” Badinger as part of Esports Awards’ fourth Spotlight Show of the year. The show also featured a quiz where a VALORANT expert Yinsu and Rainbow 6 expert Interro went head-to-head to see who knows more about esports.
The Spotlight Show also played host to an interview with Jake Lucky, esports personality, interviewer, presenter, and reporter, who discussed Full Squad Gaming’s nomination for Content Group of the Year, an organisation he recently joined. Lucky is an esports apparel enthusiast and co-founded Esports Closet – an organisation focused on promoting and displaying the best apparel and merchandise from the esports industry.
The full list of creative and collegiate award finalists are:
Esports Apparel of the Year
- FaZe Clan
- Team Liquid
- 100 Thieves
- FlyQuest
- G2 Esports
- Cloud9
- Fnatic
- OpTic Gaming
- TSM
- Team Vitality
Esports Cosplay of the Year
- LittleJem
- Inastes_tears
- Anaelic
- Kinpatsu Cosplay
- Skydaddi
- Har_Fie
- Peyton Cosplay
- Romu
- Anna Veber
- Larissa Rochefort
Esports Creative of the Year
- Caroline Parker-Stark
- Roma Bib
- Tiago ‘Liquid Enigma’ Paixao
- Euller Araujo
- Gregory ‘SesoHQ’ Ortiz
- Ella Pravetz
- Jay Braga
- Christian Skimmeland
Esports Creative Piece of the Year
- FATALE: Coming for the Crown | 2022 Verizon VCT Game Changers
- The Bellhop | Gucci Gaming Academy
- 2022 Here we are – WATCH US FOLLOW US
- Become the Nightmare | VCT22 Masters Reykjavík Cinematic
- Together We Rise | Liquid VALORANT Montage
- The Topfather | G2 MSI Hype Video
- TOMORROW WE FIGHT | 2022 LCS Summer Promo ft. Voyboy, Doublelift, Sneaky, Shiphtur
- IEM Katowice 2022 – Immortals
- Blast Premier Spring 2022 Posters
Esports Creative Team of the Year
- Sentinels
- LOUD
- AOE Creative
- Paper Crowns
- North Studio
- G2 Esports
- OpTic Gaming
- Team Liquid
- MAD Lions
- 100 Thieves
- Team Vitality
Esports Collegiate Program of the Year
- Boise State University
- Maryville University
- University of Hawai’i
- University of Warwick
- St. Thomas University
- Illinois State University
- Northwood University
- Grand Canyon University
- University of North Carolina at Charlotte
- Southern University
Esports Collegiate Ambassador of the Year
- Kevin Hoang
- Justin Banusing
- Jack Fenton
- Adam Antor
- Sergio ‘Physix’ Brack
- Daniel Clerke
- Yugina Yun
- Nyle Sky Kauweloa, PhD
- Christine Fan
- Ryan Johnson
“It is such an honour to bring together so many talented individuals, organisations, and brands from across the globe and provide a platform for them to get the recognition and celebration that they deserve. I am so happy to see the massive amounts of growth in the creative categories this year and look forward to welcoming everyone to a night of excitement and celebration in Las Vegas in December.” Michael Ashford, CEO, Esports Awards
The Esports Awards 2022 campaign key dates:
- September 29: Lifetime Achievement in Esports Class of 2022 reveal
- October 27: Finalists for Pro & On-air categories
- TBC: The Go Home Show
- December 13: Esports Awards 2022
The 2022 Esports Awards is brought to you in partnership with Verizon, Plarium, Truman Factory, Secretlab, Sizzle Creative and Tyson Foods.
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casino games
Booming Games marks two years in South Africa, targets top supplier spot
Booming Games says it is marking two years in South Africa and is setting a target to be “recognised as the market’s leading games provider in the next 1-2 years,” according to a company statement dated 14 July 2026.
The Malta-based supplier entered the market in July 2024 and says it has since grown from a single partner relationship to working with “a host of tier one operators across Africa.” The company also claims its local team has doubled in size, with further hiring planned in the coming months, and noted shortlistings at the SiGMA Africa Awards and iGA Summit Awards earlier this year.
In South Africa, Booming Games said it has more than 145 titles “tested, approved and live” in Mpumalanga, Western Cape and Eastern Cape. The company also pointed to a partnership announced last month with World Sports Betting (WSB), under which a selection of its titles will be integrated into WSB’s platform.
Solomon Godwin, Head of Africa at Booming Games, said: “Close partnerships with operators is central to our ability to innovate and deliver at speed. These collaborations allow us to establish a comprehensive feedback loop that informs future games. Put simply, we listen to our punters through our partners.”
Looking ahead, Booming Games said it plans to expand into “every remaining province” and increase investment in local presence and operator partnerships, including targeting new aggregator platforms entering the market. The supplier also said it will expand its release pipeline with localised titles and is developing new games across crash and instant categories, alongside updates to existing games.
Max Niehusen, Founder of Booming Games, said: “South Africa already drives the largest proportion of our revenues in Africa, and as we celebrate two successful years here, we are well placed to build out our offering even further over the years ahead.”
The post Booming Games marks two years in South Africa, targets top supplier spot appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
iGaming Marketing
Tonybet awards €7,000 silver prize in World Cup Card Collection campaign
Tonybet has awarded a €7,000 prize to a player in Kilcock, Ireland, after the customer found the campaign’s silver card in the operator’s World Cup Card Collection promotion. The update was announced Tuesday 14th July 2026.
The World Cup Card Collection includes 51 cards: 48 digital cards representing each participating World Cup nation, plus three unique cards—gold, silver and bronze—tied to prize payouts. Tonybet said the bronze card was available during the group stage and was previously found by a customer in Canada.
According to the operator, the silver card was available during the knockout rounds through the quarter-finals. The gold card is now in play for the semi-finals, third-place play-off and final.
Tonybet Head of Product Kiryl Liudvikevich said: “Our Tonybet World Cup Card Collection Bronze prize went during the group stage; now Silver has gone too!
“A massive congratulations to our lucky winner in Kilcock, County Kildare. Silver was always the knockout-round card, available once the World Cup reached the stage where a single result ends a team’s tournament. It has found its winner just as the field thins to the last handful of nations.
“Now we’re down to the final four, that’s where the competition really hots up, leaving just the golden card still hidden somewhere for our lucky winner to find. Best of luck to all of our players as this amazing World Cup reaches its conclusion this week.”
Tonybet said its World Cup Card Collection runs until 31 July. With the bronze and silver cards already claimed, the remaining campaign prize depends on when the gold card is found before the promotion ends.
The post Tonybet awards €7,000 silver prize in World Cup Card Collection campaign appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
b2b partnerships
Tequity signs Koom Games to its RGS platform
Tequity has agreed a Remote Gaming Server (RGS) deal with slot studio Koom Games, with the partnership announced on 14 July 2026. Koom Games will use Tequity’s licensed modular RGS to develop and roll out new titles for distribution to operators worldwide.
Under the agreement, Koom Games will use Tequity’s infrastructure to handle game delivery while keeping control of its creative and development roadmap. The studio said its approach is to build content closer to mobile and social gaming than traditional casino titles.
Tequity said it currently supports 31 RGS clients and manages more than 130 integrations across regulated markets. The company positioned the Koom Games deal as part of a wider run of commercial agreements with providers and operators.
Tanja Bergman, VP of Partnerships at Tequity, said: “Koom Games is a studio that is looming to enter the global market by making a big splash. The team’s dedication to creating content that is genuinely fresh is highly impressive. We are thrilled to offer the stable, high-performance environment needed to transform this creative vision into a market-leading reality.”
Marko Zulj, CEO & co-founder at Koom Games, said: “Whenever operators and aggregators ask us what category our games fit into, we actually struggle to give a traditional answer. Instead, we tell them, ‘you’ll need to try them, because you haven’t played this before’.
“Our games come with completely new mechanics, fresh math, and features built for social engagement. To scale such a vision and remain agile, we needed more than a reliable RGS — we were looking for a robust iGaming platform that lets us confidently develop in any direction, and we found exactly that in Tequity.”
The post Tequity signs Koom Games to its RGS platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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