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ESPORTS AWARDS CREATIVE & COLLEGIATE FINALISTS ANNOUNCED

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The Esports Awards, the most prestigious night in the esports calendar, is excited to present the finalists for this year’s creative & collegiate categories which include the likes of FaZe Clan, Team Vitality, and LittleJem with voting now live. This year’s Esports Awards will be hosted at Resorts World Theatre in Las Vegas on December 13th.

The finalists were announced by Parker “Interro” Mackay, Yinsu Collins, & Thom “Fdot” Badinger as part of Esports Awards’ fourth Spotlight Show of the year. The show also featured a quiz where a VALORANT expert Yinsu and Rainbow 6 expert Interro went head-to-head to see who knows more about esports.

The Spotlight Show also played host to an interview with Jake Lucky, esports personality, interviewer, presenter, and reporter, who discussed Full Squad Gaming’s nomination for Content Group of the Year, an organisation he recently joined. Lucky is an esports apparel enthusiast and co-founded Esports Closet – an organisation focused on promoting and displaying the best apparel and merchandise from the esports industry.

The full list of creative and collegiate award finalists are:

Esports Apparel of the Year

  • FaZe Clan
  • Team Liquid
  • 100 Thieves
  • FlyQuest
  • G2 Esports
  • Cloud9
  • Fnatic
  • OpTic Gaming
  • TSM
  • Team Vitality

Esports Cosplay of the Year

  • LittleJem
  • Inastes_tears
  • Anaelic
  • Kinpatsu Cosplay
  • Skydaddi
  • Har_Fie
  • Peyton Cosplay
  • Romu
  • Anna Veber
  • Larissa Rochefort

Esports Creative of the Year

  • Caroline Parker-Stark
  • Roma Bib
  • Tiago ‘Liquid Enigma’ Paixao
  • Euller Araujo
  • Gregory ‘SesoHQ’ Ortiz
  • Ella Pravetz
  • Jay Braga
  • Christian Skimmeland

Esports Creative Piece of the Year

  • FATALE: Coming for the Crown | 2022 Verizon VCT Game Changers
  • The Bellhop | Gucci Gaming Academy
  • 2022 Here we are – WATCH US FOLLOW US
  • Become the Nightmare | VCT22 Masters Reykjavík Cinematic
  • Together We Rise | Liquid VALORANT Montage
  • The Topfather | G2 MSI Hype Video
  • TOMORROW WE FIGHT | 2022 LCS Summer Promo ft. Voyboy, Doublelift, Sneaky, Shiphtur
  • IEM Katowice 2022 – Immortals
  • Blast Premier Spring 2022 Posters

Esports Creative Team of the Year

  • Sentinels
  • LOUD
  • AOE Creative
  • Paper Crowns
  • North Studio
  • G2 Esports
  • OpTic Gaming
  • Team Liquid
  • MAD Lions
  • 100 Thieves
  • Team Vitality

Esports Collegiate Program of the Year

  • Boise State University
  • Maryville University
  • University of Hawai’i
  • University of Warwick
  • St. Thomas University
  • Illinois State University
  • Northwood University
  • Grand Canyon University
  • University of North Carolina at Charlotte
  • Southern University

Esports Collegiate Ambassador of the Year

  • Kevin Hoang
  • Justin Banusing
  • Jack Fenton
  • Adam Antor
  • Sergio ‘Physix’ Brack
  • Daniel Clerke
  • Yugina Yun
  • Nyle Sky Kauweloa, PhD
  • Christine Fan
  • Ryan Johnson

“It is such an honour to bring together so many talented individuals, organisations, and brands from across the globe and provide a platform for them to get the recognition and celebration that they deserve. I am so happy to see the massive amounts of growth in the creative categories this year and look forward to welcoming everyone to a night of excitement and celebration in Las Vegas in December.” Michael Ashford, CEO, Esports Awards

The Esports Awards 2022 campaign key dates:

  • September 29: Lifetime Achievement in Esports Class of 2022 reveal
  • October 27: Finalists for Pro & On-air categories
  • TBC: The Go Home Show
  • December 13: Esports Awards 2022

The 2022 Esports Awards is brought to you in partnership with Verizon, Plarium, Truman Factory, Secretlab, Sizzle Creative and Tyson Foods.

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Astana

Astana to host IESF World Esports Championship 2027

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IESF signs host agreement with Kazakhstan’s Ministry of Tourism and Sports and the Qazaq Cybersport Federation in Astana.

Astana has been confirmed as the host city for the IESF World Esports Championship 2027 (WEC27), following a host agreement signing ceremony involving the International Esports Federation (IESF), the Ministry of Tourism and Sports of the Republic of Kazakhstan, and the Qazaq Cybersport Federation.

IESF said the event is expected to draw participation across more than 150 IESF Member Federations through the qualifiers, with national teams competing via IESF-recognized national member structures.

“WEC27 will be more than a championship. It will be a global celebration of nations, athletes, and the future of esports,” said Vlad Marinescu, President of IESF. “For every player, there is no greater honor than competing under their national flag and officially representing their nation on the world stage. That is what makes the World Esports Championship so powerful and so unique. In 2027, Astana will welcome the world and proudly stand as the Esports Capital in the World of Esports, uniting our Member Federations, athletes, fans, and communities. Kazakhstan has shown remarkable vision, ambition, and commitment, and we are confident that WEC27 will deliver an unforgettable championship and a lasting legacy for the global esports family.”

Yerbol Myrzabosynov, Minister of Tourism and Sports of the Republic of Kazakhstan, said: “We are honored that the International Esports Federation has entrusted Kazakhstan with hosting the World Esports Championship 2027. This reflects the confidence in our country’s ability to deliver an event of the highest international standard. Hosting WEC27 reinforces our commitment to advancing esports and creating new opportunities for young people through sport, technology, education, and international cooperation. We look forward to welcoming the World of Esports to Astana and showcasing Kazakhstan as a destination capable of delivering world-class international events.”

Kuanyshbek Yessekeyev, Chairman of the Board of Trustees of the Qazaq Cybersport Federation, added: “We sincerely thank the International Esports Federation for the trust and confidence placed in Kazakhstan to host the World Esports Championship 2027. This is a historic milestone for our esports community and a testament to the progress we have achieved together with our partners. Alongside IESF, the Ministry of Tourism and Sports, and our national stakeholders, we are committed to delivering an outstanding championship for athletes, fans, and the World of Esports. WEC27 will inspire future generations, accelerate the growth of esports in Kazakhstan, and strengthen our country’s position as a leading esports and digital innovation hub.”

IESF said more details, including schedule, qualification pathway, venues, official titles, ticketing, and the event program, will be announced in the coming months via its official channels.

The post Astana to host IESF World Esports Championship 2027 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth

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Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.

BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.

The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.

The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.

In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST reports 40% revenue growth in 2025, opens New York headquarters

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BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.

The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.

The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.

On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.

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