eSports
ESPORTS AWARDS CREATIVE & COLLEGIATE FINALISTS ANNOUNCED
The Esports Awards, the most prestigious night in the esports calendar, is excited to present the finalists for this year’s creative & collegiate categories which include the likes of FaZe Clan, Team Vitality, and LittleJem with voting now live. This year’s Esports Awards will be hosted at Resorts World Theatre in Las Vegas on December 13th.
The finalists were announced by Parker “Interro” Mackay, Yinsu Collins, & Thom “Fdot” Badinger as part of Esports Awards’ fourth Spotlight Show of the year. The show also featured a quiz where a VALORANT expert Yinsu and Rainbow 6 expert Interro went head-to-head to see who knows more about esports.
The Spotlight Show also played host to an interview with Jake Lucky, esports personality, interviewer, presenter, and reporter, who discussed Full Squad Gaming’s nomination for Content Group of the Year, an organisation he recently joined. Lucky is an esports apparel enthusiast and co-founded Esports Closet – an organisation focused on promoting and displaying the best apparel and merchandise from the esports industry.
The full list of creative and collegiate award finalists are:
Esports Apparel of the Year
- FaZe Clan
- Team Liquid
- 100 Thieves
- FlyQuest
- G2 Esports
- Cloud9
- Fnatic
- OpTic Gaming
- TSM
- Team Vitality
Esports Cosplay of the Year
- LittleJem
- Inastes_tears
- Anaelic
- Kinpatsu Cosplay
- Skydaddi
- Har_Fie
- Peyton Cosplay
- Romu
- Anna Veber
- Larissa Rochefort
Esports Creative of the Year
- Caroline Parker-Stark
- Roma Bib
- Tiago ‘Liquid Enigma’ Paixao
- Euller Araujo
- Gregory ‘SesoHQ’ Ortiz
- Ella Pravetz
- Jay Braga
- Christian Skimmeland
Esports Creative Piece of the Year
- FATALE: Coming for the Crown | 2022 Verizon VCT Game Changers
- The Bellhop | Gucci Gaming Academy
- 2022 Here we are – WATCH US FOLLOW US
- Become the Nightmare | VCT22 Masters Reykjavík Cinematic
- Together We Rise | Liquid VALORANT Montage
- The Topfather | G2 MSI Hype Video
- TOMORROW WE FIGHT | 2022 LCS Summer Promo ft. Voyboy, Doublelift, Sneaky, Shiphtur
- IEM Katowice 2022 – Immortals
- Blast Premier Spring 2022 Posters
Esports Creative Team of the Year
- Sentinels
- LOUD
- AOE Creative
- Paper Crowns
- North Studio
- G2 Esports
- OpTic Gaming
- Team Liquid
- MAD Lions
- 100 Thieves
- Team Vitality
Esports Collegiate Program of the Year
- Boise State University
- Maryville University
- University of Hawai’i
- University of Warwick
- St. Thomas University
- Illinois State University
- Northwood University
- Grand Canyon University
- University of North Carolina at Charlotte
- Southern University
Esports Collegiate Ambassador of the Year
- Kevin Hoang
- Justin Banusing
- Jack Fenton
- Adam Antor
- Sergio ‘Physix’ Brack
- Daniel Clerke
- Yugina Yun
- Nyle Sky Kauweloa, PhD
- Christine Fan
- Ryan Johnson
“It is such an honour to bring together so many talented individuals, organisations, and brands from across the globe and provide a platform for them to get the recognition and celebration that they deserve. I am so happy to see the massive amounts of growth in the creative categories this year and look forward to welcoming everyone to a night of excitement and celebration in Las Vegas in December.” Michael Ashford, CEO, Esports Awards
The Esports Awards 2022 campaign key dates:
- September 29: Lifetime Achievement in Esports Class of 2022 reveal
- October 27: Finalists for Pro & On-air categories
- TBC: The Go Home Show
- December 13: Esports Awards 2022
The 2022 Esports Awards is brought to you in partnership with Verizon, Plarium, Truman Factory, Secretlab, Sizzle Creative and Tyson Foods.
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Berlin Gaming Industry
Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications
FACTORY-C, the Berlin-based communications powerhouse specializing in gaming and esports, has announced the appointment of Tom Achsel as Event Communications Manager. Achsel will join the “Home of Indies” team alongside project initiator Christiane Gehrke, focusing on the platform’s global expansion and upcoming presence at Gamescom 2026.
With over a decade of experience in the tech and gaming sectors, Achsel brings a massive professional network and deep operational expertise to the agency.
A Veteran of the Berlin Gaming Scene
Tom Achsel is a well-known figure in the German development community. His career highlights include:
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Games Academy: Served as Head of Marketing & Events at one of Europe’s oldest game development institutions.
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Games Ground Berlin: Co-founded and led communications for the Berlin Gaming Festival, curating impactful B2B programs and speaker lineups.
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IGDA Berlin: Serves as Vice-Chairman, strengthening ties between local developers and the global gaming ecosystem.
Christiane Gehrke, Senior Event Communication & Sales Manager at Factory-C
“Tom knows the indie scene from multiple perspectives and has a sharp understanding of the needs of indie developers,” said Christiane Gehrke, Senior Event Communication & Sales Manager at FACTORY-C. “He brings everything needed to support the continued development of Home of Indies.”
Scaling the “Home of Indies” Platform
Since its debut in 2022, Home of Indies has grown into a central pillar of the Gamescom Indie Area. The platform provides a shared booth for independent developers, lowering the barrier to entry for international studios.
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2025 Growth: The booth expanded to 440 square meters, featuring over 50 games from a dozen countries.
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New Features: The project recently added a dedicated Spotlight Stage, streaming booths, and professional networking areas via MeetToMatch.
As Event Communications Manager, Achsel will lead the outreach strategy for Gamescom 2026, ensuring that the creative diversity of the global indie scene receives maximum visibility among press, influencers, and players.
The post Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BlueBottle
BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production
BlueBottle, the Munich-based esports technology innovator, has officially launched League Broadcast, its professional-grade production software, via a new Software-as-a-Service (SaaS) subscription model.
Announced on January 7, 2026, this B2C release moves the platform from selective partner deployments and its long-standing beta phase into a publicly accessible tool for leagues, tournament organizers, and individual content creators worldwide.
Professional Broadcast Tools for All Tiers
League Broadcast is designed to automate and elevate the visual storytelling of competitive gaming, specifically targeting the League of Legends ecosystem. The software bypasses traditional API limitations by using low-level game data collection to provide real-time, high-fidelity visualizations.
At launch, BlueBottle has introduced a tiered pricing structure to suit different operational scales:
| Tier | Status | Key Features | Target Audience |
| Free | Available | Core overlays, essential team/player data, basic game stats. | Grassroots creators & amateur streamers. |
| Basic | Available | Commercial usage rights, customizable pre-game elements, professional draft tools. | Semi-pro leagues & small event organizers. |
| Pro | Coming Soon | Advanced analytics, event-driven automation, premium production tools. | Professional leagues & high-scale live operations. |
Supported by Creative Europe Media
The transition to a scalable SaaS model was significantly bolstered by funding from Creative Europe Media, the European Union’s flagship program for the audiovisual and creative sectors. This backing allowed BlueBottle to invest in:
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Enhanced Stability: Hardening the software for 24/7 live environments.
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Improved Infrastructure: Faster development cycles and dedicated customer support.
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Accessibility: Lowering the barrier for European creators to produce “broadcast-quality” content that competes with high-budget international productions.
“This launch represents more than a new pricing model — it’s the moment League Broadcast becomes accessible to the wider esports community,” said Lars Eble, CTO at BlueBottle. “We were able to invest in long-term product quality… ensuring that our B2C customers receive the same level of reliability previously reserved for large partners.”
Strengthening the European Esports Ecosystem
By providing affordable, automated tools for real-time data visualization—such as dynamic gold graphs, inhibitor timers, and 3D in-world branding—BlueBottle is positioning itself as a core infrastructure provider for the digital media age. The platform allows smaller organizations to monetize their formats more effectively through professional-looking sponsor placements and deeper viewer engagement.
The post BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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