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Tackling latency in next-gen gaming

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Mathieu Duperré, CEO at Edgegap

Anyone that’s played a video game online has almost certainly experienced some kind of lag and connectivity issues. Despite huge infrastructure advances in the last few decades, latency remains a constant thorn in the side of gamers and detracts from the real-time experience that’s expected today.

Delivering a consistent experience to gamers playing on different devices with varying connection speeds – many of which are separated by thousands of miles – is a complex challenge. Massively popular online games like Roblox and Fortnite are just two of the many games which have benefited from years of investment into infrastructure in order to support millions of concurrent players. As the below chart from SuperJoost shows, multiplayer and online gaming is becoming the preferred way to play games amongst the most active gaming demographic, with all the technical challenges that this creates.

Games which can be played seamlessly across mobile, PC and console (so-called cross-play games) are also pushing the limits of what current internet infrastructure can deliver. Add in a new generation of streaming cloud gaming services like Stadia, Blacknut Games and Amazon’s Luna – plus Microsoft’s Game Pass and Sony’s revamped PlayStation Plus service, and you can see how the promise of console-quality performance over a broadband connection risks overloading networks that were never designed for this level of gaming.

So how can game companies, telcos and ISPs deliver on the performance promises being made to gamers? That’s where edge computing comes in.

 

Lag, latency and the Edge

When talking about latency it’s important to make it clear exactly what we mean. Latency refers to the amount of time it takes for game data to travel from one point to another. From the gamer’s perspective, it’s the delay between their command and seeing it happen in-game. How much latency a gamer experiences is dependent on the physical distance the data must cross through the multiple networks, routers and cables before it reaches its destination.

To use an extreme example, NASA’s Voyager 1 has made it about 14.5 billion miles from our planet so far, and it takes about 19 hours for its radio waves to reach us. Here on Earth, your latency is (hopefully) measured in milliseconds rather than hours; and gamers need around 30ms for the most optimal performance. Anywhere above 100ms can lead to noticeable lag and a frustrating experience.

This is where Edge computing comes in. As the name implies, Edge computing brings computation and data storage closer to the sources of data, placing it on the edge of the network where the performance gain is the greatest. As you’d expect, reducing unnecessary travel drastically speeds up the process providing an almost lag-free experience.

 

More players equals more chance for latency to be a problem

In the early days of gaming, local, couch play was part and parcel of the gaming experience. Today, a game where hundreds or even thousands of players are in the same session is nothing out of the ordinary, and there are Battle Royale games now, a whole genre of games where a hundred or more players are whittled down to a single winner.

The sheer scale of some online games dwarfs many of the most popular streaming services. Whilst Netflix remains the most successful streaming video site with 222 million subscribers, kids game Roblox has 230 million active accounts and Fortnite has over 350 million registered players. So if we assume these games reflect a growing trend, the demand on server networks is only going to increase, and gaming companies will have to look for more innovative solutions to continue meeting demand.

 

Cross-Platform

The ability for gamers on different devices and platforms to play and compete together is becoming an increasingly common feature of AAA multiplayer games like Apex Legends, Fornite and Call of Duty. EA Sports recently confirmed that FIFA 23 will be joining other heavy hitters in exploring cross-platform play. Considering the large amount of games on the market, and the various game modes for each game, studios are looking at crossplay to increase the amount of players who can play together. One of the main driver is to lower matchmaking time and prevent players from having to wait hours before opponents are ready to play with them.

From a latency perspective, different infrastructure across platforms means lag and downtime are far more likely. When it comes to cross-play, studios can’t use P2P (peer-to-peer) since console vendors don’t support direct communication (i.e. an Xbox can’t communicate directly with a playstation). On top of that, P2P may be limited by player’s home network (restrictive natting for example). That’s why studios typically use relays in a handful of centralised locations. Relays are seen as cheaper than authoritative server. They although have large flaws like making it harder for studios to prevent cheating, which is becoming more and more important with Web3 & NFT. This causes  higherlatency since traffic needs to travel longer distances between players. For example, when Apex Legends went cross-platform, players were inundated with frame rate drops, lags and glitches.

Edge computing allows studios to deploy cross-play games as close as possible to their players, significantly reducing latency. Which can negate some of the delay issues around differing platforms.

 

VR and the Metaverse

Despite hitting shelves in 2016, VR is only now slowly making its way into mainstream gaming. Advances in technology have gradually improved the user experience, while also bringing the price of hardware down and closer to the mass market – not to mention the metaverse bringing renewed attention to the tech. But latency issues still present a serious hurdle to wider adoption unless it’s addressed.

Latency impacts the player experience far more in VR than in traditional gaming as it completely disrupts the intended immersive experience. A 2020 research paper found latency of over 30-35ms in VR, had a significant impact on players’ enjoyment and immersion, which was far lower than acceptable margins on a controller.  But when it comes to the metaverse, achieving this might not be enough. Latency between headset and player has to be sub 5ms to prevent motion sickness.

In a recent blog, Meta’s VP, Dan Rabinovitsj, explained that cloud-based video games require a latency of around 75–150ms, while some AAA video games with high graphical demand require sub 35ms. Comparatively, Rabinovitsj suggests metaverse applications would need to reduce latency to low double or even single digits.

For better or worse, we’ve seen glimpses of what the metaverse has to offer already. Decentraland’s metaverse fashion week gave major brands like Dolce & Gabbana an opportunity to showcase virtual versions of their products. But attending journalists reported that the event was fraught with lag and glitches.

Gamers are a fickle bunch, so early adopters will simply move back to other games and platforms if they have poor initial experiences. Google’s Stadia promised to revolutionise gaming, but its fate was sealed at launch as the platform simply couldn’t compete with its competitors’ latency. Today, Google has ‘deprioritised’ the platform in favour of other projects.

If the metaverse goes to plan, it should encompass a lot more than traditional gaming experiences. But if it’s going to live up to players’ lofty expectations, akin to Ready Player One, more thought needs to be given to scalable and optimised infrastructure.

 

Unlocking next-gen gaming

The pace at which modern gaming is evolving is astounding, making the components discussed here work lag-free and as players expect will be a huge undertaking, and even more so when developers attempt to bring them all together in the metaverse.

The issue of latency may be less headline-grabbing than virtual fashion shows, NFTs and Mark Zuckerberg’s slightly unsettling promotional video, but the ability to seamlessly stitch all of these elements together will be critical in making the metaverse live up to expectations, and therefore, to its success.

 

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AFLE and SCCG Management Announce Strategic Partnership to Build Gaming and Fan Engagement Ecosystem Ahead of Inaugural Season

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The American Football League Europe (AFLE) and SCCG Management, a leading advisory firm in the global gaming industry, have announced a strategic partnership ahead of the league’s inaugural season in May 2026. As part of the agreement, SCCG Management Founder and CEO Stephen Crystal has been appointed Senior Vice President Gaming of the AFLE, where he will lead all gaming-related business development and commercial partnership initiatives.

Building a gaming strategy from the ground up

Together, the AFLE and SCCG Management will develop and execute a comprehensive gaming and sports betting strategy for the league. This includes the establishment of official betting partnerships, affiliate programs, and sponsorship-driven revenue opportunities designed to strengthen fan engagement and support the long-term commercial growth of the league and it‘s eight member clubs.

Leading the way in gaming expertise

SCCG Management brings more than 34 years of experience in the global gaming industry, with offices across North America, Latin America, Africa, Asia, Europe and Brazil. The firm works with over 130 client-partners across diverse iGaming verticals and specializes in strategic growth, sports wagering and technology-driven fan experiences.

In his new role, Stephen Crystal will focus on securing and managing relationships across sportsbooks, gaming operators, affiliate networks and betting media partners, while ensuring full alignment with regulatory frameworks across European markets.

A league built for the modern era

The AFLE is a newly formed professional American football league dedicated to building a sustainable, team-driven competition across Europe. With franchises in Germany, Austria, Poland, Switzerland, France, Italy and the United Kingdom, the league is designed for scalability, media integration and international fan engagement from day one. Operating under an investor-backed structure with collaborative input from all league stakeholders, the AFLE was founded on principles of transparency, long-term development and professional governance.

That foundation makes gaming integration a natural next step. As global demand for sports betting content continues to grow, the AFLE is positioned to embed gaming partnerships directly into its commercial strategy from inception, creating new revenue streams while expanding it‘s reach to fans across European markets.

What the partnership means to both sides

Stephen Crystal, Founder and CEO of SCCG Management, said: “This is a rare opportunity to help build a professional sports league with gaming and fan engagement fully integrated into its foundation. AFLE has the structure, vision, and market timing to become a major force in international sports. We’re excited to lead the development of its gaming ecosystem and establish partnerships that drive meaningful, long-term value for the league and its stakeholders.”

Moritz Heisler, COO and Managing Director of the AFLE, added: “Partnering with SCCG Management is a significant step in building the commercial infrastructure of the AFLE from day one. Gaming and sports betting are a natural part of modern fan engagement, and having Stephen Crystal lead this space gives us the right expertise and industry network to do it properly. We are building a league for the long term, and these kinds of strategic partnerships are exactly what will make that possible.”

With the inaugural season just weeks away, this partnership marks an important step in the AFLE’s commercial journey. Together, the AFLE and SCCG Management are laying the groundwork for a gaming ecosystem that is built to grow alongside the league and deliver lasting value for fans, clubs and partners across Europe.

The post AFLE and SCCG Management Announce Strategic Partnership to Build Gaming and Fan Engagement Ecosystem Ahead of Inaugural Season appeared first on Americas iGaming & Sports Betting News.

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Diego Van Meerbeke

InsightPlay.ai Strengthens Commercial Leadership with Appointment of Diego Van Meerbeke

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InsightPlay.ai has appointed Diego Van Meerbeke as Commercial Director as the company accelerates its expansion across Latin America and key regulated markets.

InsightPlay.ai is an AI engagement platform helping companies manage real-time customer interaction at scale, with strong traction in iGaming.

Van Meerbeke joins from Better Collective, where he led commercial efforts across Spanish-speaking LATAM, working closely with operators and driving revenue growth in a highly competitive affiliate ecosystem. He previously held roles at The Walt Disney Company and ESPN, building a strong background in media sales and partnerships.

His appointment comes as InsightPlay moves from early traction to commercial scale following its recent seed round and deployment of AI-driven engagement solutions across multiple markets.

“Diego understands how this industry actually works, from both the media and operator side,” said Javier Troncoso, CEO of InsightPlay.ai. “We’re building the layer that manages real-time interaction between brands and their customers.”

InsightPlay’s platform enables operators to engage users across voice, messaging and digital channels, handling thousands of interactions daily and driving measurable impact in reactivation, onboarding and retention .

While the company’s initial growth has been driven by iGaming, the same infrastructure is already being explored across other industries where real-time customer interaction directly impacts revenue.

“Most of the industry is still focused on acquisition,” said Diego Van Meerbeke. “The real opportunity is what happens after that.”

Van Meerbeke will lead commercial strategy, operator partnerships and enterprise deals as the company expands across LATAM, North America, Europe and Asia.

The post InsightPlay.ai Strengthens Commercial Leadership with Appointment of Diego Van Meerbeke appeared first on Americas iGaming & Sports Betting News.

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N1 SEO Traffic Cup: One Month to Unlock Rewards

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N1 SEO Traffic Cup — the first tournament for SEO teams in the global N1 Traffic Cups series by N1 Partners — is entering its final stage. Halfway through the competition, this is now the key period that will ultimately determine which teams secure positions in the prize levels.

At the same time, it’s still not too late to enter the race and compete for rewards. The tournament is not only about FTD volume — the number of active brands also plays a crucial role. Thanks to the built-in multipliers, teams can significantly accelerate their N1 Cup Score and quickly strengthen their position on the leaderboard.

Results depend entirely on each team’s performance: prize levels are not limited by the number of participants, and any team that reaches the required number of points secures its place. This means you’re not competing for fixed spots but focusing on scaling your own result and hitting the next level.

Progress of the race

More than 250 teams continue to actively drive FTDs to N1 Partners brands, striving to earn points and moving up through the levels.

Working across multiple products gives teams a clear scaling advantage, especially in the final stage. At the same time, the level-based structure allows both large and smaller teams to compete and earn rewards based on their performance — with 5 teams already reaching prize tiers and continuing to push for higher levels, where rewards become even more valuable. Current interim results are published weekly in a private channel available exclusively to tournament participants.

As Alexa Bond, Head of Affiliates at N1 Partners, notes:

“We’re seeing strong engagement from partners — more teams are reaching out, exploring new brands from our portfolio, and actively looking for ways to strengthen their results. If you’re working with SEO traffic, now is the right time to connect with your affiliate manager, discuss your strategy, and explore how to scale and get the most out of the tournament.”

Prize tiers and rewards

The prize pool of N1 SEO Traffic Cup is one of the most extensive and flexible on the market. Teams are distributed across tiers based on their score and can choose either a specific reward or its cash equivalent.

Level 1 (7,000+ points) – €25,000 per team

  • VIP experience at the Formula 1 Monaco Grand Prix
  • Trip to a FIFA World Cup 2026 match in the USA
  • 7 nights in the Maldives with business class flights
  • Rolex Cosmograph Daytona
  • BMW S 1000 XR motorbike
  • Hublot Unico Titanium

Level 2 (3,500–6,999 points) – €15,000 per team

  • One week of golf at Monte Rei with a private villa stay
  • Private island getaway in the Seychelles (Four Seasons Desroches Island)
  • Ducati Monster motorbike
  • Bottega Veneta travel kit

Level 3 (1,500–3,499 points) – €7,000 per team

  • Zero-gravity flight (90 minutes)
  • Custom Luxury ski or snowboard gear set of your choice
  • Balenciaga Snowboard
  • Cartier Juste un Clou bracelet
  • Kronos Massage Chair

Level 4 (500–1,499 points) – €5,000 per team

  • Apple Vision Pro
  • MacBook Pro M4
  • Cartier LOVE ring
  • Pioneer OPUS-QUAD DJ system
  • Sonos Arc Ultra home audio system
  • Dior beauty set

Extra rewards for participants

Even without reaching the prize tiers, teams still have a chance to win. Bringing just 20 FTD per brand is enough to qualify as a participant and enter additional prize draws. These include PlayStation 5 Pro, iPhone 17 Pro Max, and exclusive N1 Partners merch.

Brand Index: a mechanic built for scaling results

One of the key features of N1 SEO Traffic Cup is the “Brand Index” mechanic. It rewards not only FTD volume, but also traffic diversification. The more brands a partner works with, the higher the multiplier applied to their results.

The core metric — N1 Cup Score — is calculated as: FTD × brand multiplier

The multiplier depends on the number of active brands:

  • 1 brand — x1
  • 2–3 brands — x2
  • 4+ brands — x5

Join the N1 SEO Traffic Cup

Period: March 1 – April 30, 2026
Results announcement: by May 10
Entry: from 20 FTD per brand

N1 Partners means:

  • 14+ casino and sportsbook brands with up to 70% Reg2Dep
  • 10+ Tier-1 GEOs
  • CPA up to €700 and RevShare up to 45% + NNCO for top partners
    Be number one with N1.

The post N1 SEO Traffic Cup: One Month to Unlock Rewards appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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