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Tackling latency in next-gen gaming
Mathieu Duperré, CEO at Edgegap
Anyone that’s played a video game online has almost certainly experienced some kind of lag and connectivity issues. Despite huge infrastructure advances in the last few decades, latency remains a constant thorn in the side of gamers and detracts from the real-time experience that’s expected today.
Delivering a consistent experience to gamers playing on different devices with varying connection speeds – many of which are separated by thousands of miles – is a complex challenge. Massively popular online games like Roblox and Fortnite are just two of the many games which have benefited from years of investment into infrastructure in order to support millions of concurrent players. As the below chart from SuperJoost shows, multiplayer and online gaming is becoming the preferred way to play games amongst the most active gaming demographic, with all the technical challenges that this creates.
Games which can be played seamlessly across mobile, PC and console (so-called cross-play games) are also pushing the limits of what current internet infrastructure can deliver. Add in a new generation of streaming cloud gaming services like Stadia, Blacknut Games and Amazon’s Luna – plus Microsoft’s Game Pass and Sony’s revamped PlayStation Plus service, and you can see how the promise of console-quality performance over a broadband connection risks overloading networks that were never designed for this level of gaming.
So how can game companies, telcos and ISPs deliver on the performance promises being made to gamers? That’s where edge computing comes in.
Lag, latency and the Edge
When talking about latency it’s important to make it clear exactly what we mean. Latency refers to the amount of time it takes for game data to travel from one point to another. From the gamer’s perspective, it’s the delay between their command and seeing it happen in-game. How much latency a gamer experiences is dependent on the physical distance the data must cross through the multiple networks, routers and cables before it reaches its destination.
To use an extreme example, NASA’s Voyager 1 has made it about 14.5 billion miles from our planet so far, and it takes about 19 hours for its radio waves to reach us. Here on Earth, your latency is (hopefully) measured in milliseconds rather than hours; and gamers need around 30ms for the most optimal performance. Anywhere above 100ms can lead to noticeable lag and a frustrating experience.
This is where Edge computing comes in. As the name implies, Edge computing brings computation and data storage closer to the sources of data, placing it on the edge of the network where the performance gain is the greatest. As you’d expect, reducing unnecessary travel drastically speeds up the process providing an almost lag-free experience.
More players equals more chance for latency to be a problem
In the early days of gaming, local, couch play was part and parcel of the gaming experience. Today, a game where hundreds or even thousands of players are in the same session is nothing out of the ordinary, and there are Battle Royale games now, a whole genre of games where a hundred or more players are whittled down to a single winner.
The sheer scale of some online games dwarfs many of the most popular streaming services. Whilst Netflix remains the most successful streaming video site with 222 million subscribers, kids game Roblox has 230 million active accounts and Fortnite has over 350 million registered players. So if we assume these games reflect a growing trend, the demand on server networks is only going to increase, and gaming companies will have to look for more innovative solutions to continue meeting demand.
Cross-Platform
The ability for gamers on different devices and platforms to play and compete together is becoming an increasingly common feature of AAA multiplayer games like Apex Legends, Fornite and Call of Duty. EA Sports recently confirmed that FIFA 23 will be joining other heavy hitters in exploring cross-platform play. Considering the large amount of games on the market, and the various game modes for each game, studios are looking at crossplay to increase the amount of players who can play together. One of the main driver is to lower matchmaking time and prevent players from having to wait hours before opponents are ready to play with them.
From a latency perspective, different infrastructure across platforms means lag and downtime are far more likely. When it comes to cross-play, studios can’t use P2P (peer-to-peer) since console vendors don’t support direct communication (i.e. an Xbox can’t communicate directly with a playstation). On top of that, P2P may be limited by player’s home network (restrictive natting for example). That’s why studios typically use relays in a handful of centralised locations. Relays are seen as cheaper than authoritative server. They although have large flaws like making it harder for studios to prevent cheating, which is becoming more and more important with Web3 & NFT. This causes higherlatency since traffic needs to travel longer distances between players. For example, when Apex Legends went cross-platform, players were inundated with frame rate drops, lags and glitches.
Edge computing allows studios to deploy cross-play games as close as possible to their players, significantly reducing latency. Which can negate some of the delay issues around differing platforms.
VR and the Metaverse
Despite hitting shelves in 2016, VR is only now slowly making its way into mainstream gaming. Advances in technology have gradually improved the user experience, while also bringing the price of hardware down and closer to the mass market – not to mention the metaverse bringing renewed attention to the tech. But latency issues still present a serious hurdle to wider adoption unless it’s addressed.
Latency impacts the player experience far more in VR than in traditional gaming as it completely disrupts the intended immersive experience. A 2020 research paper found latency of over 30-35ms in VR, had a significant impact on players’ enjoyment and immersion, which was far lower than acceptable margins on a controller. But when it comes to the metaverse, achieving this might not be enough. Latency between headset and player has to be sub 5ms to prevent motion sickness.
In a recent blog, Meta’s VP, Dan Rabinovitsj, explained that cloud-based video games require a latency of around 75–150ms, while some AAA video games with high graphical demand require sub 35ms. Comparatively, Rabinovitsj suggests metaverse applications would need to reduce latency to low double or even single digits.
For better or worse, we’ve seen glimpses of what the metaverse has to offer already. Decentraland’s metaverse fashion week gave major brands like Dolce & Gabbana an opportunity to showcase virtual versions of their products. But attending journalists reported that the event was fraught with lag and glitches.
Gamers are a fickle bunch, so early adopters will simply move back to other games and platforms if they have poor initial experiences. Google’s Stadia promised to revolutionise gaming, but its fate was sealed at launch as the platform simply couldn’t compete with its competitors’ latency. Today, Google has ‘deprioritised’ the platform in favour of other projects.
If the metaverse goes to plan, it should encompass a lot more than traditional gaming experiences. But if it’s going to live up to players’ lofty expectations, akin to Ready Player One, more thought needs to be given to scalable and optimised infrastructure.
Unlocking next-gen gaming
The pace at which modern gaming is evolving is astounding, making the components discussed here work lag-free and as players expect will be a huge undertaking, and even more so when developers attempt to bring them all together in the metaverse.
The issue of latency may be less headline-grabbing than virtual fashion shows, NFTs and Mark Zuckerberg’s slightly unsettling promotional video, but the ability to seamlessly stitch all of these elements together will be critical in making the metaverse live up to expectations, and therefore, to its success.
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Alex Fonseca
Superbet expands football presence with naming rights deal at Bahia-based club
ANJL
Semana regulatoria en Brasil: bloqueos, integridad deportiva y LatAm en Washington
Lula vincula Novo Desenrola a un bloqueo obligatorio en plataformas de apuestas
La semana regulatoria en Brasil empezó con el anuncio del gobierno brasileño de una profunda reformulación del programa de renegociación de deudas, Novo Desenrola Brasil, introduciendo una medida que afecta directamente la operación de plataformas de apuestas online en el país.
El presidente Luiz Inácio Lula da Silva confirmó que cualquier ciudadano que se adhiera a la iniciativa para saldar deudas será automáticamente bloqueado del acceso a sitios de apuestas durante un año.
La medida entra en vigor el próximo lunes y tiene como objetivo evitar que el alivio financiero generado por descuentos de hasta el 90% y tasas de interés reducidas del 1,99% mensual vuelva al mercado de apuestas.
La decisión estuvo acompañada de un discurso enfático del presidente sobre el impacto de las apuestas en el presupuesto de las familias de bajos ingresos, con ingresos de hasta cinco salarios mínimos.
“No es justo que las mujeres tengan que trabajar aún más para pagar las deudas de apuestas de sus maridos”, afirmó Lula.
El bloqueo se aplicará únicamente a los 84 operadores autorizados por el Ministerio de Hacienda. Las loterías y los sitios ilegales quedan fuera del alcance de la medida.
A pesar de la narrativa del gobierno que posiciona a las apuestas como un factor de endeudamiento de los hogares, datos recientes de la Secretaría de Premios y Apuestas y de LCA Consultoría Económica ofrecen una visión más analítica.
En 2025, el mercado regulado registró un GGR de R$ 37 mil millones, lo que representa apenas el 0,46% del consumo total de los hogares.
Con un 53,3% de los apostadores gastando hasta R$ 50 al mes, especialistas sostienen que el impacto financiero no justifica el diagnóstico de que el sector sea el principal responsable del 29,7% de los ingresos familiares comprometidos con deudas.
Brasil concluye reunión técnica de tres días sobre integridad deportiva
El gobierno brasileño concluyó en Brasilia el II Encuentro Técnico Nacional para el Combate a la Manipulación de Resultados Deportivos. El evento, de tres días de duración, reunió a los ministerios de Hacienda, Deporte y Justicia, consolidándose como el principal foro interinstitucional de políticas de integridad deportiva.
Uno de los puntos destacados fue el anuncio de un sistema de análisis de apuestas sospechosas desarrollado por la Policía Federal, destinado a organizar datos estratégicos y apoyar investigaciones complejas de fraude.
El gobierno también lanzó la segunda edición del Manual Nacional de Combate a la Manipulación de Resultados Deportivos.
La formalización de la Política Nacional de Prevención y Combate a la Manipulación (Portaria 1/2026) fue presentada como un resultado concreto del grupo de trabajo.
La secretaria Daniele Cardoso afirmó que la medida convierte la integridad en una política pública de Estado.
El encuentro también anunció el primer curso de educación a distancia sobre el tema, ofrecido por la Academia Nacional de Policía.
La presencia del director general de la Policía Federal, Andrei Rodrigues, y de representantes de la United Nations Office on Drugs and Crime subrayó la dimensión internacional del marco de cooperación.

ANJL cuestiona el bloqueo del Desenrola 2 y señala contradicciones
Un deudor con R$ 20.000 en deuda de tarjeta de crédito que apuesta R$ 50 al mes será bloqueado de las plataformas licenciadas bajo Desenrola 2, pero seguirá teniendo acceso a bancos y entidades financieras con tasas de interés aún más altas.
Esta asimetría está en el centro de las críticas de la Associação Nacional de Jogos e Loterias, que representa a los operadores licenciados en Brasil.
La asociación reconoce la intención del gobierno, pero señala lo que califica como contradicciones “extremadamente relevantes”.
Estudios de Pay4Fun y LCA Consultoría indican que el gasto en apuestas no se encuentra entre los principales factores de endeudamiento de los hogares en Brasil. Las causas principales, según la ANJL, son los intereses del crédito rotativo de tarjeta y del descubierto bancario, que no están restringidos por el Desenrola 2.
La preocupación más concreta de la entidad es operativa: los apostadores bloqueados en las 84 plataformas licenciadas tienden a migrar hacia los miles de sitios ilegales que aún operan en el país, fortaleciendo un segmento sin compromiso con la salud financiera o mental de los usuarios.
La ANJL afirma apoyar medidas que combatan la percepción de las apuestas como dinero fácil o inversión, pero sostiene que dichas iniciativas deben ser proporcionales a las causas reales del endeudamiento.
Abogados de LatAm se destacan en el principal evento jurídico del sector
Un panel con especialistas en derecho del juego de cuatro países fue uno de los puntos destacados de la International Masters of Gaming Law Spring Conference, celebrada del 29 de abril al 1 de mayo en el Ritz Carlton Pentagon City, en Arlington, Virginia (región de Washington).

La International Masters of Gaming Law es una asociación por invitación con más de 300 miembros, incluidos abogados en ejercicio, directores jurídicos de las mayores empresas globales de gaming y asesores de reguladores nacionales.
Sus conferencias semestrales son consideradas el principal foro de intercambio intelectual y networking en el derecho global del juego.
Neil Montgomery, del estudio Montgomery, uno de los nombres más reconocidos en derecho de iGaming en la región, compartió el panel con Tomás Enrique García Botta, Luis Portela de Carvalho, Jaime Rivera-Emmanuelli y Juan Camilo Carrasco, representando a Argentina, Portugal, Puerto Rico y Colombia.
Montgomery calificó la recepción como positiva.
“Muy satisfecho de ver que el panel en el que participé fue aclamado por el público”, afirmó tras la sesión de cierre. “Fue una excelente conferencia. Gracias a los organizadores por otra experiencia impecable. Nos vemos en París.”
El protagonismo de un bloque latinoamericano en el IMGL refleja el creciente peso regulatorio de la región en el debate global. Brasil, Colombia y Argentina concentran algunos de los procesos de licenciamiento más activos del mundo en los últimos 24 meses, y sus especialistas legales comienzan a ocupar espacio en foros históricamente dominados por voces europeas y norteamericanas.
La próxima conferencia del IMGL se celebrará en París.

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Ivo Dimitrov
SCCG Management Appoints Ivo Dimitrov as Vice President of Strategy and Operations
SCCG Management, a leading global advisory firm specializing in the gaming industry, is pleased to announce the appointment of Ivo Dimitrov as Vice President of Strategy and Operations, effective immediately.
Ivo brings over 18 years of professional experience spanning sports betting, product management, trading, operations, and commercial strategy. He joins SCCG from Pragmatic Play Sports, where he served as Senior Sportsbook Operations Manager and established a new cross-functional role at the center of the company’s B2B sportsbook business. In that capacity, he built and led operational readiness processes, managed a portfolio of third-party vendor relationships, and drove measurable commercial impact through cost optimization, reporting improvements, and stronger alignment between product, trading, and finance.
Prior to Pragmatic Play, Ivo held product and operations leadership roles at Sportradar, where he spent over six years as a Product Owner and Product Manager across the company’s Managed Platform Services division. He led product launches across multiple jurisdictions and channels, managed the company’s omnichannel sportsbook solution, and drove retail innovation across international markets. Earlier, he served as Managing Director and Head of Online at a leading sports betting operator in South-East Europe, where he delivered a threefold increase in online business through digital marketing, customer acquisition strategy, and international expansion across the region.
Ivo’s earlier career includes roles in strategic consulting at Affinia Volo in New York and equity research at GLG Partners, a leading Mayfair-based hedge fund in London, giving him a grounding in commercial strategy and capital markets that he brings to his work in gaming today.
In his new role at SCCG, Ivo will focus on strategic advisory, go-to-market execution, and partnership development for SCCG’s client-partners across established and emerging regulated markets. A core part of his mandate will be driving the implementation of Operational AI across SCCG’s advisory practice, helping client-partners leverage intelligent automation, predictive analytics, and AI-driven tools to improve decision-making, streamline operations, and unlock new revenue opportunities across their sports betting and iGaming businesses.
Operating from SCCG’s European base, Ivo will strengthen the firm’s global presence while supporting its growing portfolio of sports betting and iGaming ventures.
“Ivo is exactly the kind of leader we need as SCCG continues to expand its global reach,” said Stephen Crystal, Founder and CEO of SCCG Management. “He combines deep sportsbook expertise with sharp commercial instincts and real operational credibility. He has built products, managed vendors, launched in new markets, and driven commercial results at every stage of his career. That end-to-end experience is rare and valuable. I am thrilled to welcome him to the team at a moment when SCCG is moving faster than ever.”
“SCCG’s ability to connect the right people, products, and opportunities across the global gaming ecosystem is unmatched, and the breadth of what the team is building right now is exactly the environment I want to contribute to,” said Ivo Dimitrov. “I am excited to bring my operational and strategic experience to the team and to help SCCG’s client-partners navigate the next wave of growth in sports betting, iGaming, and beyond.”
Ivo holds a BSc (Hons) in Economics and Management from Aston University, UK, and has completed the Software Product Management specialization from the University of Alberta.
The post SCCG Management Appoints Ivo Dimitrov as Vice President of Strategy and Operations appeared first on Americas iGaming & Sports Betting News.
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