Canada
Cutting-Edge Display Technology Makes eSports an Arena-Worthy Event

Contribution by Aaron Addison, the in-house gaming expert for LG Business Solutions USA, a leading provider of advanced display technologies to the eSports industry.
Over the last decade eSports has blossomed from a cottage industry into a global phenomenon that attracts tens of millions of viewers and has encouraged major corporate sponsorships of events, competitors and teams. So far, most of the infrastructure used to host eSports tournaments and recreational events has relied on ad-hoc, temporary installations at existing arenas, concert venues and convention halls.
Displays Offer Up-Close Action
The exploding popularity of eSports competitions and competitors is evidenced by Twitch accounts that rival the largest social media stars in terms of engagement and viewing time. The massive viewership and potential for advertising and sales programs, not to mention local investments and cultural pride, are now attracting the attention of colleges and cities in the same way that traditional sports arenas and entertainment venues do.
Nearly all massive public events today, from concerts to sports to dance clubs, employ digital screens to help large crowds get closer to the action and create excitement. For eSports, large digital screens are actually required for in-person viewing, since guests sit far from competitors and therefore cannot see what is happening on their monitors as they play. Utilizing the latest display technologies including DVLED (direct-view light-emitting diode), LCD video walls and the inclusion of many smaller displays throughout a facility, event organizers, developers and building designers are beginning to focus on how to maximize engagement and entertainment value at live eSports events.
Developers See Big Business in eSports
It’s clear that large displays and systems underscore the importance of the electrical and technological infrastructure needed to create eSports arenas. Many developers are interested in arenas that can offer VR game experiences that combine professional-level events with consumer-level play and invite all guests to act as both player and fan.
Meanwhile, competitors are even more reliant on bleeding-edge display technology, requiring gaming monitors with small latency, fast refresh speeds and accurate color and contrast capabilities to compete at the highest level. Essentially, an event or space that does not use the absolute top-of-the-line visual experience for players and patrons will have difficulty providing a professional level of competition or player experience.
Physical Attendance Beats At-Home Viewing
Twitch streamers and competition leagues such as the Ultimate Gaming Championship continue to increase the popularity of eSports viewing. Even if at-home fans are watching through VR systems, they cannot get the same experience as attending a safe and secure live event with hundreds or thousands of eager, like-minded fans. Existing stadiums have so far provided satisfactory infrastructure and accommodations, such as a Fortnite championship held at Arthur Ashe Stadium in New York City, the world’s largest tennis stadium.
As competition leagues and their viewerships grow, more purpose-built arenas may become desirable for cities and municipalities to attract events and economic activity. As these spaces can be designed to act as large, full-time interactive ‘arcades’, they may prove to be even more profitable and popular than traditional stadia which still only offer spectating alone, not participation.
The trend of eSports and video gaming popularity in general have followed an upward trajectory since their introduction in the 1970s and show no sign of slowing. Through thoughtful integration of cutting-edge digital displays on both a macro- and micro-scale, the future of large public eSports leagues and competitions may soon rival the fervor and economics of traditional sporting events and stadia.
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AGCO
INCENTIVE GAMES SECURES ONTARIO GAMING LICENSE

Incentive Games, a leading B2B games provider, is proud to announce that it has been awarded an Ontario Gaming License by the Alcohol and Gaming Commission of Ontario (AGCO), effective today. This achievement enables the company to offer its portfolio of real-money games to licensed operators and players across the province.
The license underscores the Incentive Games’ commitment to meeting the highest standards of compliance, security, and operational excellence. The rigorous application process demands robust security protocols and comprehensive responsible gaming measures and affirms the company’s readiness to enter one of Canada’s most dynamic iGaming markets.
The North American market is a strategic focus for Incentive Games, and this milestone follows closely on the heels of the company receiving its Provisional Michigan gaming licence from the Michigan Gaming Control Board earlier this month.
Incentive Games will distribute its real-money gaming content in Ontario through Incentive Studios, the company’s dedicated Real-Money Gaming division, ensuring a focused and tailored approach to the market.
“Ontario represents a huge opportunity for us, and securing this license is a proud moment for the whole team,” said John Gordon, Chief Executive Officer at Incentive Games. “It reinforces our dedication to meeting the highest standards while delivering compelling real-money content. We’re looking forward to building strong relationships in the region and continuing our momentum across regulated markets worldwide.”
The post INCENTIVE GAMES SECURES ONTARIO GAMING LICENSE appeared first on Gaming and Gambling Industry in the Americas.
AGLC
AGLC Announces New Board Chair

Alberta Gaming, Liquor and Cannabis (AGLC) has announced the appointment of Larry Spagnolo as the new Board Chair, effective August 15, 2025. This announcement follows the official Order in Council issued by the Alberta Government and marks a new chapter in AGLC’s ongoing commitment to support communities, encourage responsible choices and position Alberta as the best place to do business.
Larry brings a wealth of experience in technology and business leadership to the AGLC Board and will play an integral role in guiding AGLC’s strategic direction. He is currently serving as VP and GM of Emerson’s SaaS SCADA business and has held senior roles at Zedi and Telus, driving innovation, growth, and global success.
A strong advocate for education and community, Larry serves as Vice Chair of Athabasca University’s Board of Governors and has held board roles with NAIT and Polytechnics Canada. He was awarded the King Charles III Coronation Medal for his community contributions.
AGLC and the Board of Directors extend their heartfelt thanks to Len Rhodes for his leadership and dedication as Board Chair since August 2019. He decided not to seek a third term and will continue to serve in this role until August 14, 2025. Len led AGLC through some significant milestones, including reducing red tape by 51%, growth of the emerging cannabis industry and ensuring AGLC delivered a balanced approach to business development, social responsibility, and regulatory oversight.
The post AGLC Announces New Board Chair appeared first on Gaming and Gambling Industry in the Americas.
Bonus Guardian
Pinnacle Ontario live with CasinoEngine in North America debut

EveryMatrix has expanded its partnership with tier-1 operator Pinnacle powering its new casino in Ontario, Canada, using CasinoEngine platform technology – the first time its platform solution has gone live in North America.
The latest agreement builds on the two companies’ previous collaboration that saw EveryMatrix’s CasinoEngine productivity platform power the well-known brand’s global casino offering.
The new launch takes the relationship to North America, marking EveryMatrix’s debut CasinoEngine platform integration in that market.
BonusEngine, EveryMatrix’s cross-vertical bonusing tool will be integrated in the second phase of launch. This will equip Pinnacle Ontario with a host of bonus types as well as AI-powered bonus abuse solution Bonus Guardian.
BonusEngine is the first of multiple engagement tools from EveryMatrix’s EngageSuite that Pinnacle plans to integrate.
With this comprehensive toolkit at its disposal, and the opportunity to add even more casino products in the future, Pinnacle Ontario can tailor campaigns, segment audiences, and reward players more effectively, creating a world-class digital entertainment experience for its customers.
EveryMatrix has more than 300 global customers and holds North American licences in Ontario, New Jersey, Michigan, West Virginia, Connecticut and Pennsylvania.
Stian Enger Petersen, CEO, Casino, EveryMatrix, said: “This launch marks a key milestone for EveryMatrix as we bring our market-leading CasinoEngine platform to Canada for the first time.
“We’re delighted to expand our partnership with Pinnacle and support their ambitions in Ontario with a powerful combination of platform, content, and engagement tools that are proven to drive success.”
The post Pinnacle Ontario live with CasinoEngine in North America debut appeared first on Gaming and Gambling Industry in the Americas.
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