eSports
Battlegrounds Mobile India launch party gets record-breaking views, shows its potential to become the best ‘India Ka Game’

With the much-anticipated and successful Esports title launch of Battlegrounds Mobile India (BGMI) in the Indian market, the launch party of the exclusive Indian game surprised all with the total number of views going past the 25-million mark throughout the entirety of the launch party across all platforms. Country’s eighteen prominent gamers, content creators and known personalities in the world of Esports came up with their exclusive squad and became the part of this virtual launch party which was held on July 8-9, 2021.
While accumulating the numbers, 97,19,493 and 79,14,400 views came on the first and second day respectively across Hindi and English language on BGMI’s official YouTube channel, the engagement throughout the launch party proved the potential of the game as well as it lived up to the hype created in the whole Esports and gaming community.
Some of the country’s prominent content creators were featured in the BGMI launch party tournament, led by 18 squad captains—Dynamo, Kronten, Mortal, Ghatak, Shreeman Legend, Maxtern, Gaming Guru, Classified YT, Antaryami, Alpha Clasher, K18, Snax, Sangwan, Godnixon, Ronak, Jonathan, Bandookbaaz and Clash Universe. This ultimate stand-off showcased in-game skills of India’s finest gamers and Hindi casters Animesh ‘Thug’ Agarwal and Ocean Sharma with their host Varun Thakur and English casters Icybaby12, Experiment, FYXS with their host Super Jonny was very enthralled to see their favourite streamers back in the action after a gap of several months. The launch party tournament was live-streamed on the Battlegrounds Mobile India’s Facebook and YouTube channels in Hindi as well as English.
The tournament, which boasted a whopping prize pool of INR 6,00,000, saw Team Snax emerging as the winners and securing prize money of INR 3,30,000 while Team Kronten and Team Ronak took home INR 1,50,000 and INR 1,00,000 with their second and third-place finish respectively.
Abhishek Aggarwal, Co-Founder and CEO at Trinity Gaming, who manages most of these talents, said, “This launch was a huge step in the space of Esports as it gave the players a new arcade to explore and compete. We are very proud to be associated with Krafton as their Official Talent Partner and initiated the first-ever Battlegrounds Mobile India launch party in the country and the event received more than 25 million views combining official YouTube, Facebook platforms of BGMI and the streaming channel of the content creators who were invited on this launch party. We have witnessed some of the best content creators and gamers battling it out and displaying their skill set with their exclusive squads.”
“The event was quite good as it starts up the spark of competition in a chill way to begin with, honestly this is one of the best starts to a game that wraps up around the emotions and understandings of influencers and the audience” said Ocean Sharma after the conclusion of the launch party.
With the fierce level of competition in the tournament and the amount of fans supporting the launch party, it’s safe to say that the game indeed has a very bright future in India and has the potential to become the country’s favourite game.
It was a crazy run for our team in the first-ever BGMI launch party, we are very thrilled to come out as the winner of the inaugural tournament where we outclassed a lot of top teams from across India. It will be a memorable tournament for us as we succeed to get four chicken dinners in the game. All thanks to Krafton and the whole production team which concluded this first-ever launch party successfully. We are looking forward to the upcoming tournaments of BGMI and our squad is fully prepared for it. Last but not the least, many thanks to viewers to give us an overwhelming response throughout this launch party” said Snax after winning the first prize with his squad.
“The BGMI launch party was a grand success with the Esports community joining the wave of the virtual gaming industry. The main attraction of the launch event was the BGMI tournament and the excitement was over the top I must say. We surely didn’t want to lose this opportunity and my squad took up the challenge, securing the second rank with impressive prize money to celebrate. We are eagerly waiting for the esports roadmap of BGMI where teams across all India can showcase their talent, skills and strategies. A brand new era of gaming has just begun,” said Kronten after coming second in the tournament.
Battlegrounds Mobile India has been receiving an overwhelming response, within a week after its release; the game has surpassed 34 million registered users. The game also recorded the highest of 16 million daily active users and 2.4 million peak concurrent users and this seems to be just the beginning of the rise of popularity of the much-awaited game.
eSports
Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform

Thunderpick, the leading esports betting platform, in partnership with Oddin.gg, a provider of end-to-end esports betting solutions, today announced the exclusive launch of BetPeek, a first-of-its-kind interactive esports viewing experience available only on Thunderpick.io.
While most esports streams today limit fans to static broadcast feeds and pre-selected camera angles, BetPeek flips the script. For the first time, viewers can control how they watch the action—transforming every match into a personalized, immersive event.
BetPeek’s key features include:
- Follow Any Player – Switch instantly to the POV of any competitor on the server.
- Dynamic Camera Control – Place the camera anywhere on the map for a unique vantage point.
- X-Ray Vision – Unlock strategic insights by seeing what players can’t.
- Play, Pause & Rewind – Revisit every clutch play with DVR-style controls.
- Integrated Betting Tools – Access deeper context and analysis to inform smarter wagers.
“Traditional esports streams have barely evolved; they’re often one-size-fits-all broadcasts that leave fans wishing for more control,” said Kelly Sanders, Head of Strategy at Thunderpick. “BetPeek completely changes that. By putting fans in the driver’s seat, we’re delivering an esports experience that’s not just more engaging, but truly revolutionary for bettors and spectators alike.”
Why It Matters
Until now, esports fans had little choice beyond passively watching standard tournament streams or fragmented co-streams. BetPeek represents the next era: an interactive, on-demand, and bet-integrated platform unlike anything else in the industry. For bettors, this means unprecedented visibility into momentum shifts, rotations, and player form. For fans, it’s a chance to experience the match exactly how they want.
Exclusive to Thunderpick
BetPeek is available only on Thunderpick.io, reinforcing Thunderpick’s position as the most innovative esports betting destination worldwide. In partnership with Oddin.gg, a global leader in esports betting solutions, Thunderpick continues to push the boundaries of what’s possible in live, fan-first esports engagement.
The post Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform appeared first on Gaming and Gambling Industry in the Americas.
eSports
Esports Charts to deliver comprehensive viewership data to GeoGuessr

Esports Charts, the leading esports viewership analytics provider, is partnering with GeoGuessr, the world’s favourite geography‑guessing game, to deliver detailed analytics for its esports tournaments. The collaboration will give organizers clear insights into audience engagement and viewership patterns across events.
As part of the partnership, Esports Charts provides tournament dashboard data for the GeoGuessr competitions. Organizers can track engagement trends, compare performance across regions, and make data-driven decisions for future events.
“Esports Charts is thrilled to support GeoGuessr’s esports events. Our team even enjoys the game together during team activities, so it’s fun to combine that passion with our analytics expertise. By providing clear insights into viewership and engagement, we hope to help the organizers nurture and grow GeoGuessr’s competitive scene globally.” – Sergii Rudenko, CSO at Esports Charts
The recent GeoGuessr World Championship 2025 set new viewership records, reflecting the game’s growing presence in esports. In recent years, GeoGuessr has expanded its competitive offerings with larger prize pools, longer seasons, and more events.
“This year’s World Championship has been an incredible journey across four countries. We extend our gratitude to the passionate GeoGuessr community, talented players, and all of our partners who made this possible. Our partnership with Esports Charts plays a key role in helping us gain valuable audience insights, allowing us to continuously grow and elevate the GeoGuessr esports scene. – Mikael Falgard, Head of GeoGuessr Esports
The collaboration marks another step in the development of GeoGuessr’s esports scene and strengthens Esports Charts’ role as a leading provider of competitive gaming analytics.
The post Esports Charts to deliver comprehensive viewership data to GeoGuessr appeared first on European Gaming Industry News.
eSports
Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games

The Global Esports Federation at its 16th Board Meeting approved the draft program for the Los Angeles 2026 Global Esports Games, to be held in December 2026. This follows the earlier announcement of Los Angeles as host city at a major ceremony hosted by Los Angeles Times Media Group Executive Chairman & CEO Dr. Patrick Soon-Shiong, Los Angeles Mayor Karen Bass, and El Segundo Mayor Chris Pimentel—now marking a significant milestone on the road to GEF’s flagship event in the United States.
The GEF Board also unanimously elected Paul J. Foster as President of the Global Esports Federation. Paul, who is GEF Chief Executive Officer, was appointed President ad interim following the resignation of founding President Chris Chan in July, and now assumes the role of President & CEO through December 2027.
In addition, the GEF Board approved the establishment of frameworks to develop the esports ecosystem in the United States, anchored in Los Angeles. This initiative will strengthen the GEF’s connections with stakeholders worldwide and reinforce its mission to elevate esports for all.
The outcomes of GEF 16th Board Meeting reaffirm the GEF’s role as a convening platform, uniting athletes, publishers, Member Federations, and partners to power the future of esports globally.
The post Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games appeared first on Gaming and Gambling Industry in the Americas.
-
eSports7 days ago
Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games
-
eSports4 days ago
Esports Charts to deliver comprehensive viewership data to GeoGuessr
-
Latest News7 days ago
High Roller Technologies and Flows partner to launch player engagement experiences, with technical integration complete in record time
-
Brazil7 days ago
EstrelaBet to offer Opta-powered stats markets and premium live football streaming in extensive partnership with Stats Perform
-
Eastern Europe7 days ago
SYNOT Games Partners with WIN2
-
Aquisitions/Mergers6 days ago
NOVOMATIC successfully completes sale of ADMIRAL Austria to Tipico and focuses on international growth markets
-
Central Europe6 days ago
SYNOT Games Delivers Bespoke Games Exclusively for SazkaHry.sk in the Slovak Market
-
BCLC6 days ago
Save the Date: BCLC’s New Horizons in Safer Gambling Conference Returns November 2026