eSports
5 ways to bet on fast esports tournaments
COVID-19 has impacted many industries, including sports.
A lack of traditional sports betting events, the closing and postponing of sports matches have forced operators to seek a solution that will help them keep the lights on.
Long story short: the esports industry was there to help.
In 2020, worldwide revenues generated in the esports market amounted to $950 million. It is expected that by 2023 esports will generate almost $1.6 billion. Consequently, this growth turned the attention of the majority of sportsbooks to esports. Global betting operators have started to increase the number of esports events on their websites.
For instance, the number of ESportsBattle matches streamed by one of the leading betting operators has increased x 3 from December 2020 to May 2021.
Previously being the choice of the smaller proportion of sportsbooks’ audience, today esports is the front runner of the betting industry and bears fruits. Bettors got more opportunities to bet on their favorite esports events and teams, and earn more. It is noteworthy to mention that the audience of traditional esports such as CS:GO also rises.
This is evidenced by the number of ESportsBattle | CS:GO audience. It increased x7 from January to June 2021.
So, what are the 5 most popular ways to make money on fast esports 24/7 tournaments?
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Conduct your own research
Grantland Rice said, “It’s not whether you win or lose, it’s how you play the game.” Teams or individual players that you’ve chosen to bet on determine whether you win or lose. So, it’s true: before placing bets, you need to conduct your own research to discover the strengths and weaknesses of teams and players. Thus you’ll get an idea of how a game will go. Picking only the best player or team to bet on is always a wrong strategy. But having a birds-eye view of esports and betting in a non-bias way based on what you know about players and teams can help increase your chance of winning money.
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Know industry trends
Esports is a fast-paced industry. New teams constantly appear in the world rankings, other teams split up, fresh blood players enter the market, etc. If you want to win, you need to be aware of the industry status quo and changes. Don’t get blindsided by new players joining tournaments and unsettling your strategy. You also don’t need to bet on a team because you know its strengths, only to find out later that they’ve replaced half of their squad. When it comes to winning money on esports betting, knowledge is power.
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Bet on fast content
Just think about it: rules of games and duration of the matches in classic sports have not changed for years, and not every bettor is interested in watching 90 minutes of football. Let’s say a person has only 15 minutes and wants to place a bet on the whole match, and it includes watching the game, checking the result, and getting a quick calculation of a bet.
Some platforms and organizers hold quick matches and provide fast content for betting, for instance, ESportsBattle. Fast commercial 24/7 tournaments of ESportsBattle are popular with bettors in more than 150 countries. The organizers of ESB tournaments hold up to 10 events simultaneously and more than 15K matches/month with an average match duration of 12 minutes. The fact is, efootball is one of the most popular tournaments globally. The number of ESportsBattle efootball tournament views has significantly increased in 2020: from 4M in June to 22M in December.
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Choose your game
With traditional sports, everything is clear: mostly, sports bettors are people who just love sports. But with esports everything is a little bit different, esports bettors are young people who grew up in the era of CS:GO, Dota 2, Valorant, etc. Consequently, this newborn audience of gamers and fans has generated a demand for such content among betting operators. Thus, sportsbooks must distinguish between traditional sports, console sports, and esports. These are three distinct areas with entirely different target audiences.
Today the popularity of the CS:GO discipline is snowballing. The monthly number of CS:GO matches on the ESportsBattle platform has increased from 549 in 2020 to 2,214 in 2021.
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Bet on the outcome of the game, or just choose your favorite event
Each esports discipline has its characteristics that betting companies take into account. It means that bettors have lots of options in esports betting: they can bet on match results, win/draw/lose outcome of team/player, etc. It is possible to bet on the results of an entire tournament or in ‘live’ (when the match is already underway).
Due to the numerous events that ESportsBattle offers, you bet on multiple matches of various disciplines simultaneously and get fast results.
That is, the variety of esports events available for bettors is second to none.
We named only five ways that help bettors to make money on fast esports tournaments. The truth is, there are many more techniques and methods.
Just choose wisely.
ESportsBattle — esports tournaments of the most sought-after and profitable disciplines that fill free sportsbook’s airtime with high-quality, engaging, and fast content 24/7, educational project, and own media with events’ overviews popular with players, fans, bettors. We offer 15,000 events per month in the following disciplines: efootball, ebasketball, eice hockey, CS:GO.
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appointments
OS Studios names Ishaan Arya country manager to lead India expansion
OS Studios has appointed Ishaan Arya as Country Manager for India, tasking him with leading the agency’s expansion across newly established hubs in Bengaluru, New Delhi, and Mumbai. The appointment was announced on 25 June, 2026 in Bengaluru.
OS Studios, a Project Worldwide agency, said it recently entered the Indian market and will deploy its ‘Fan Z’ approach for brands looking to engage with gaming, esports and live events audiences in South Asia. The company said the expansion will leverage the infrastructure and production capabilities of sister agency George P. Johnson (GPJ) India.
“The future of gaming will be shaped by the communities that care about it most, and few markets embody that more than India,” said John Higgins, CEO of OS Studios. “To build something meaningful, you have to be part of the culture, not looking in from the outside. Ishaan understands that better than anyone. He’s exactly the kind of leader we want building the future of OS Studios in India.”
In the role, Arya will oversee operations, drive strategic brand partnerships, and scale local capabilities, according to the company. “Brands are investing heavily in Indian gaming, but true fan experience is too often an afterthought,” said Rasheed Sait, Chief Growth Officer for India and South Asia at Project Worldwide. “Alongside GPJ India’s experiential footprint, OS Studios will set a new standard for fan engagement in the region.”
Arya previously co-founded The Esports Club and most recently served as Vice President of Partnerships at Nodwin Gaming, where he led Comic Con India. “A massive gap remains between brand intent and authentic community engagement in India,” said Arya. “I’m thrilled to leverage Project Worldwide and GPJ India’s operational strength to build culture-defining experiences for brands and fans alike.”
The post OS Studios names Ishaan Arya country manager to lead India expansion appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish
S8UL Esports has qualified for the Esports World Cup (EWC) 2026 in Free Fire, adding a sixth title to its confirmed lineup for the event. The organisation said its Free Fire MAX roster secured the berth after finishing second at the Free Fire MAX India Cup (FFMIC) 2026 Spring.
S8UL’s recently acquired roster—Naitik Sharma (Troll), Prince Saini (Prinxz), Jay Verma (Bunny), Harshit Nain (Jack07), and Abhishek Gupta (Stiven)—earned one of three invitations allocated to Indian representatives at EWC 2026. Free Fire at EWC 2026 is scheduled for July 15 to 18 in Paris, France, featuring 24 teams and a USD 1 million prize pool (approximately INR 9.4 crore), according to the company.
FFMIC 2026 Spring ran a multi-stage format from City Qualifiers and In-Game Qualifiers through to Group Stage, Knockout Stage, Point Rush and Champion Rush. S8UL said the roster posted 186 points in Knockout Stage Week 1 to place sixth, then carried momentum into the final phase. In Champion Rush, the team entered with three Headstart Points from Point Rush and finished second overall after scoring 131 points and two Booyahs across eight matches. The result also delivered INR 17 lakh in prize money, S8UL said.
Prince Saini aka Prinxz, captain of S8UL’s Free Fire Max roster said, “What makes this team special is the chemistry we’ve developed over time. We have a shared understanding of how we want to approach the game, and that allows us to stay composed and adapt quickly in different situations. Qualifying for the Esports World Cup is an important milestone for us, and doing so as part of S8UL makes the opportunity even more exciting. We are looking forward to representing the organization on the global stage and showing what this roster can achieve against some of the best teams in the world.”
S8UL Co-founder and CEO Animesh Agarwal aka 8Bit Thug linked the qualification to the wider Indian mobile esports ecosystem, saying, “Free Fire MAX has been one of the driving forces behind the growth of mobile esports in India, helping create a highly competitive ecosystem and a pipeline of talented players. When those players get the opportunity to compete at an event like the Esports World Cup, it is not just a milestone for the team but also a reflection of how far the Indian scene has come. Facing the world’s best teams provides invaluable experience and helps raise the overall standard of competition back home. At S8UL, we remain committed to identifying and supporting Indian talent, and we are proud to see our Free Fire MAX roster earn the chance to represent both the organization and the country on one of esports’ biggest stages,”. The organisation added it is also confirmed for EWC 2026 in Apex Legends, Chess, Fortnite, Honor of Kings and Trackmania, and remains in contention in EA SPORTS FC, Fatal Fury, Street Fighter 6 and Tekken 8. EWC 2026 runs July 6 to August 23 with a stated total prize pool of USD 75 million (~INR 714 crore).
The post S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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