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REVEALED: These are the Online Games that Cause the Most Arguments 🎮💔
- 1 in 50 couples row over gaming every day
- Call of Duty is the online game most likely to cause a rift between couples
- 1/4 Women have (unsuccessfully) tried to ban gaming in the house, compared to 1/5 Men
- 25% of men have thought about breaking up with their partner because of online gaming-related arguments, compared to 17% of women
With Valentines day almost a week away, new data from CardsChat.com reveals which online games cause the most arguments in a relationship. CardsChat surveyed 1,000 UK adults whose partner plays online games, to find out how gaming affects relationships. CardsChat also spoke to three relationship experts to explain the findings.
1 in 50 couples row over games every day
Out of the 1,000 surveyed, 1 in 50 couples said they argued over gaming every day! 1 in 25 of the respondents said they squabbled a little less, ‘just’ 250 to 300 times per year, while 3 in 25 ‘fessed up to having gaming-related rows 150 to 200 times a year.
| Arguments per year | No. of couples |
| 50-100 | 1 in 4 |
| 150-200 | 3 in 25 |
| 250-300 | 1 in 25 |
| Every day! | 1 in 50 |
According to the survey data, Call of Duty is the online game most likely to cause a rift between couples with 38% of couples admitting to have argued about time spent on the game.
Fifa is a close second, with 34% of couples confessing to argue over the football game.
According to Iain Macintosh’s book, ‘Football Manager Stole My Life’, the titular game was cited as a factor in a whopping 35 divorce cases back in 2012. However, despite these stats, we found that the addictive micromanagement game came fourth with 15%.
| Game | Argument about time spent on the game |
| Call of Duty | 38% |
| Fifa | 34% |
| Fortnite | 21% |
| Football Manager | 15% |
What the expert says:
So what’s behind these rows? Chris Pleines, a dating expert from Datingscout says forgetting important dates and a lack of quality time can contribute: “Being preoccupied with gaming will most likely let you forget what day it is, especially if you pull an all-nighter. Instead of preparing something special for your partner, you are busy levelling up on your game.”
Let’s hope that these gamers don’t forget about Valentine’s Day!
Who Is Trying — and Failing — To Ban Gaming?
1/4 Women Vs 1/5 Men
We dug deep into our research to find out who is trying to ban gaming in these households. The girls just edge it slightly, with one quarter of female respondents admitting to unsuccessfully trying to ban gaming in their house. While around one fifth of men said they had also tried unsuccessfully to put a stop to gaming in the home.
What the expert says:
We spoke to Susan Trombetti, leading matchmaker, relationship expert, and CEO of Exclusive Matchmaking, to delve even deeper into the impact of gaming on relationships. She told us: “Gaming is a way to be connected without really connecting with people thus sometimes increasing your social isolation. This can cause issues for relationships.”
Her advice? “Some things you can try are limiting time spent on the game instead of banning them altogether. Opposed to making your household a gaming free household, if your partner enjoys it, consider limiting the time gaming, similar to how you may set boundaries like no phones while eating dinner together. Small compromises may work for you and your partner.”
Gaming Causing Break-Ups
25% Men Vs 17% Women
Have thought about breaking up with their partner over gaming
Our data reveals that 25% of men have thought about breaking up with their partner because of online gaming-related arguments. Compared to 17% of women surveyed admitting they’ve considered calling time on a relationship for the same reason.
What the expert says:
Dainis Graveris, a certified sex educator and relationship expert at SexualAlpha suggests that: “When people play online games, they become a part of something that involves responsibilities, loyalties, and interactions. These interactions, however, don’t spill through with their relationships offline.
And why does this seem to bother more men than women? Dainis says:” it boils down to the male gamer’s motivations for playing online games that’s why you can find that most of them get into serious fights with their partners and have thought about breaking up with them.
For instance, some male gamers feel that playing online games helps alleviate stress, serves as an outlet for negative energy, and/or helps them regain a sense of control. When their female partners don’t understand their motivations, they take offense and get into serious arguments”.
Peace of the action
Considering how many relationships are on the ropes due to online gaming, we started thinking about how couples can avoid the agro.
The simple solution? Get gaming included in your vows
‘Do you [insert name] promise to play only an hour of gaming a day?’
‘I promise never to ban gaming in the house’
‘I vow to always put you first, even when I’m playing Fortnite’
‘I promise never to keep score, even when I’m beating you at FIFA’
‘I vow to never let the PS5 come between us’
‘I [insert name], take thee, [insert name]….forsaking all others…’til COD do us part’
‘What’s mine is yours and what’s yours is mine…except the Xbox’
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Casino Hi Five
EGT installs PH 50 V AWP cabinets at Hi Five Casino in the Netherlands
The Berg en Dal venue adds single-screen AWP units supplied with EGT’s Bonus Prize Collection multigame.
EGT has expanded its footprint in the Dutch AWP market with a new installation at Hi Five Casino in Berg en Dal. The venue has added PH 50 V AWP cabinets supplied with the Bonus Prize Collection multigame.
According to EGT, this is its first installation of single-screen AWP cabinets in the Netherlands. Yuliana Ilieva, Director of EGT Netherlands, said: “This is the first time we have installed single-screen AWP cabinets in the country. The operator, as well as the players, are impressed by the aesthetics and overall design of the cabinets, perfectly blending eye-catching outlook and maximum comfort. The combination with titles such as Mighty Sparta and Amazons’ Battle is a guarantee of a captivating gaming experience, and the results shown so far are eloquent proof. I am confident that we will see more installations of these products very soon.”
The PH 50 V AWP cabinet is powered by EGT’s Exciter IV platform and features a 50-inch vertical monitor, ergonomic functions, and enhanced video and audio capabilities, the company said. Bonus Prize Collection includes 10 games and features including Cash Heat, Epic Cash, Prize Multipliers, and Wild bonuses.
Micha van Bochem from Casino Hi Five said the machines have been live for a month. “EGT’s new cabinet for the Dutch market has been a big hit so far. The machines have been running for a month now and are being enthusiastically received by players. They look beautiful and innovative, with a large screen—and hopefully, in the future, with games that feature expanding reels —that would be absolutely fantastic on such an elegant cabinet. So far, it’s been nothing but positive, and we’re looking forward to the future.”
The post EGT installs PH 50 V AWP cabinets at Hi Five Casino in the Netherlands appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Betting and Gaming Council
BGC Responds to Gambling Commission’s Announcement on FRAs
The Betting and Gaming Council (BGC) has responded to the UK Gambling Commission’s decision to introduce Financial Risk Assessments (FRAs) in stages.
Grainne Hurst, Chief Executive of the Betting and Gaming Council, said:
“We are deeply disappointed and frustrated that the Gambling Commission has decided to press ahead with Financial Risk Assessments despite the significant concerns raised over the last 18 months by the BGC, operators, racing, parliamentarians and customers.
“The fact that the Gambling Commission has delayed implementation, raised thresholds and abandoned its original timetable is a clear recognition that the concerns raised by the BGC and others were well founded. Unfortunately, the central issues around reliability, consumer impact and the practical operation of these checks remain unresolved.
“The Commission has failed to address the fundamental issues identified during its own pilot. It has not demonstrated that the data underpinning these checks is accurate, reliable or consistent enough to support regulatory decisions affecting customers.
“The pilot exposed inconsistencies in the information returned by credit reference agencies, with the same customer potentially receiving different outcomes depending on the provider. Customers risk being wrongly identified as financially vulnerable based on a system that remains unproven. That is not a sound basis for regulatory intervention.
“The Commission has yet to publish a full evaluation of the pilot, so neither the industry nor the public has seen the evidence needed to justify introducing these checks.
“These checks cannot be described as genuinely frictionless if they produce unreliable outcomes, lead to unnecessary account restrictions or ultimately result in customers being asked to provide documents or open banking information.
“While the Commission has announced implementation groups, it has given no indication that they will resolve the outstanding questions around reliability, consumer impact and how the system will operate in practice.
“We support evidence-led, proportionate regulation that protects vulnerable people while allowing the 22.5 million adults in Britain who bet each month to do so safely. But until the Commission can demonstrate these checks are accurate, consistent and genuinely frictionless, our fundamental concerns remain, including the risk of driving customers towards the growing illegal gambling market.”
The post BGC Responds to Gambling Commission’s Announcement on FRAs appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
The Malta Gaming Authority Publishes its 2025 Annual Report and Financial Statements
The Malta Gaming Authority (MGA) has published its Annual Report and audited Financial Statements for the financial year ending 31 December 2025. The report outlines the performance of Malta’s land-based and online gaming sectors during the year, while detailing the Authority’s key regulatory activities and developments. It also provides a forward-looking perspective on the gaming industry, examining emerging trends, regulatory shifts and market dynamics expected to shape the sector in the years ahead.
Key Highlights from 2025
Authorisation Activities
• Between January and December 2025, MGA received 38 applications for new gaming licences and issued 19 licences. In addition, the Authority received a further 10 gaming licence renewal applications from operators to renew their gaming licence which was bound to expire during the twelve-month period of 2025 and issued eight licence renewals.
• As part of the oversight of low-risk gaming activities, MGA issued 2043 permits for non-profit tombola, 22 permits for non-profit lottery and 118 certificates for commercial communication games.
• As part of MGA’s application assessment process, the Authority carried out 1266 due diligence screening checks on authorised persons, persons holding qualifying interest, directors, key persons, and any third-parties providing funding or otherwise exercising control over an authorised person from both the land-based and online gaming sectors.
• Applications of a more complex nature were escalated to the Fit and Proper Committee. It assessed findings relating to 20 entities and 38 individuals. In seven cases, the Committee determined that the criteria to be considered as fit and proper were not satisfied.
• The Supervisory Council considered gaming licence applications referred to it for review, including applications for new licences and licence renewals. These figures reflect the Council’s decisions on applications during the reporting period and therefore may differ from the number of licences ultimately issued during the same period. During 2025, 17 new gaming licence applications were approved, while two applications were rejected following the completion of the “Minded Letter” process, on the grounds that the information or submission made to the Authority was found to be false, misleading, inaccurate, or materially incomplete. In addition, 10 gaming licence renewal applications were reviewed and approved.
Supervisory Activities
• In 2025, MGA concluded 15 full-scope compliance audits, which were complemented by 109 thematic reviews across compliance, player protection, and sport betting integrity.
• As part of MGA’s efforts to safeguard players and promote responsible gambling, the Authority resolved a total of 3718 requests for assistance, including cases carried forward from 2024.
• Between January and December 2025, MGA received 1757 player funds reports and carried out 14 data extractions to support the safeguarding of player funds.
• As MGA continued to strengthen its efforts to identify unauthorised URLs linked to unregulated gaming activity, the Authority reviewed a total of 109 URLs, and 42 were found to contain fraudulent references to the Authority or its licensees. These were subsequently added to the publicly available list on MGA’s website.
• The Commercial Communications Committee made six decisions regarding possible breaches of the Gaming Commercial Communications Regulations.
• During 2025, 21 AML/CFT compliance examinations were initiated by the Financial Intelligence Analysis Unit (FIAU) or by MGA on its behalf, while 21 such compliance examinations were concluded.
• A total of 30 closure letters were issued to licensees to either formally conclude examinations carried out by the MGA or the FIAU, or to formally conclude the remediation process where findings were not deemed serious or systemic. Additionally, MGA have also issued two potential breaches letters as a formal notification to licensees of potential non-compliance with AML/CFT obligations, where further clarification, explanation, or remediation was required before these could be treated as confirmed breaches.
• The FIAU imposed a remediation measure and/or administrative penalty amounting to just under €26,500.
• MGA also conducted 29 interviews on prospective MLROs to ensure that candidates meet the required standards of knowledge and awareness of the Maltese AML/CFT legal framework.
• During the reporting period, MGA carried out a total of 7903 inspections on Gaming Premises (including Casinos and Commercial Bingo Halls), Controlled Gaming Premises, National Lottery Outlets (including National Lottery Outlets – Controlled Gaming Premises), and Non-Profit Tombola.
Enforcement Actions
• Between January and December 2025, MGA issued a total of 35 cease and desist letters, 22 warnings and 30 administrative penalties amounting to €162,520. The Authority also suspended one licence and cancelled two.
• During 2025, one appeal was lodged, which remains pending, while eight appeals lodged in previous years were withdrawn.
National and International Cooperation
• Between January and December 2025, MGA received 280 suspicious betting reports from licensees. As part of its continued efforts to fight against match-fixing and malicious betting, MGA shared 192 alerts on suspicious betting with licensees, following enhanced risk-based filtering, and participated in 66 investigations across the globe.
• The MGA also collaborated with enforcement agencies, sports governing bodies, integrity units, and other regulatory authorities on 56 requests for information and participated in 85 instances of data exchanges.
• The MGA received 66 requests for international collaboration from other regulators, and it sent 12 requests. These requests received were primarily related to generic requests for cooperation or requests for background checks as part of authorisations process.
• The MGA issued 58 official replies to provide feedback on the regulatory good standing of its licensed operators to other regulatory and industry stakeholders requesting this information.
• During the reporting period, MGA collaborated with local regulating authorities and governing bodies on 200 requests for information.
“The challenge facing regulators today is not to regulate more, but to regulate better,” CEO Charles Mizzi said.
“Throughout 2025, we refined the way we regulate – strengthening our risk-based approach to oversight, improving engagement, streamlining processes, and making better use of data and technology to focus our efforts where they matter most. That is how we strengthen confidence in the Maltese licence, safeguard players, and support the long-term sustainability of Malta’s gaming sector.”
The post The Malta Gaming Authority Publishes its 2025 Annual Report and Financial Statements appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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