Latest News
REVEALED: These are the Online Games that Cause the Most Arguments đźđ
Â
- 1 in 50 couples row over gaming every day
- Call of Duty is the online game most likely to cause a rift between couples
- 1/4 Women have (unsuccessfully) tried to ban gaming in the house, compared to 1/5 Men
- 25% of men have thought about breaking up with their partner because of online gaming-related arguments, compared to 17% of women
With Valentines day almost a week away, new data from CardsChat.com reveals which online games cause the most arguments in a relationship. CardsChat surveyed 1,000 UK adults whose partner plays online games, to find out how gaming affects relationships. CardsChat also spoke to three relationship experts to explain the findings.
1 in 50 couples row over games every dayÂ
Out of the 1,000 surveyed, 1 in 50 couples said they argued over gaming every day! 1 in 25 of the respondents said they squabbled a little less, âjustâ 250 to 300 times per year, while 3 in 25 âfessed up to having gaming-related rows 150 to 200 times a year.
| Arguments per year | No. of couples |
| 50-100 | 1 in 4 |
| 150-200 | 3 in 25 |
| 250-300 | 1 in 25 |
| Every day! | 1 in 50 |
According to the survey data, Call of Duty is the online game most likely to cause a rift between couples with 38% of couples admitting to have argued about time spent on the game.
Fifa is a close second, with 34% of couples confessing to argue over the football game.
According to Iain Macintoshâs book, âFootball Manager Stole My Lifeâ, the titular game was cited as a factor in a whopping 35 divorce cases back in 2012. However, despite these stats, we found that the addictive micromanagement game came fourth with 15%.
| Game | Argument about time spent on the game |
| Call of Duty | 38% |
| Fifa | 34% |
| Fortnite | 21% |
| Football Manager | 15% |
What the expert says:
So whatâs behind these rows? Chris Pleines, a dating expert from Datingscout says forgetting important dates and a lack of quality time can contribute: âBeing preoccupied with gaming will most likely let you forget what day it is, especially if you pull an all-nighter. Instead of preparing something special for your partner, you are busy levelling up on your game.â
Letâs hope that these gamers donât forget about Valentineâs Day!
Who Is Trying â and Failing â To Ban Gaming?
1/4 Women Vs 1/5 Men
We dug deep into our research to find out who is trying to ban gaming in these households. The girls just edge it slightly, with one quarter of female respondents admitting to unsuccessfully trying to ban gaming in their house. While around one fifth of men said they had also tried unsuccessfully to put a stop to gaming in the home.
What the expert says:
We spoke to Susan Trombetti, leading matchmaker, relationship expert, and CEO of Exclusive Matchmaking, to delve even deeper into the impact of gaming on relationships. She told us: âGaming is a way to be connected without really connecting with people thus sometimes increasing your social isolation. This can cause issues for relationships.â
Her advice? âSome things you can try are limiting time spent on the game instead of banning them altogether. Opposed to making your household a gaming free household, if your partner enjoys it, consider limiting the time gaming, similar to how you may set boundaries like no phones while eating dinner together. Small compromises may work for you and your partner.â
Gaming Causing Break-Ups
25% Men Vs 17% Women
Have thought about breaking up with their partner over gaming
Our data reveals that 25% of men have thought about breaking up with their partner because of online gaming-related arguments. Compared to 17% of women surveyed admitting theyâve considered calling time on a relationship for the same reason.
What the expert says:
Dainis Graveris, a certified sex educator and relationship expert at SexualAlpha suggests that: âWhen people play online games, they become a part of something that involves responsibilities, loyalties, and interactions. These interactions, however, donât spill through with their relationships offline.
And why does this seem to bother more men than women? Dainis says:â it boils down to the male gamerâs motivations for playing online games thatâs why you can find that most of them get into serious fights with their partners and have thought about breaking up with them.
For instance, some male gamers feel that playing online games helps alleviate stress, serves as an outlet for negative energy, and/or helps them regain a sense of control. When their female partners donât understand their motivations, they take offense and get into serious argumentsâ.
Peace of the action
Considering how many relationships are on the ropes due to online gaming, we started thinking about how couples can avoid the agro.
The simple solution? Get gaming included in your vows
âDo you [insert name] promise to play only an hour of gaming a day?â
âI promise never to ban gaming in the houseâ
âI vow to always put you first, even when Iâm playing Fortniteâ
âI promise never to keep score, even when Iâm beating you at FIFAâ
âI vow to never let the PS5 come between usâ
âI [insert name], take thee, [insert name]âŠ.forsaking all othersâŠâtil COD do us partâ
âWhatâs mine is yours and whatâs yours is mineâŠexcept the Xboxâ
Powered by WPeMatico
Contributors Program
Gamblers Connect adds Xessable CEO Vladimir Mihailovski as 2026 contributor
He becomes the sixth contributor announced this year and will cover software engineering, AI and product development in iGaming.
Gamblers Connect has added Vladimir Mihailovski, CEO and Founder of Xessable, to its Contributors Program as its sixth contributor of 2026.
The B2B iGaming media platform said it plans to appoint 12 contributors this year, announcing one each month. Mihailovski will contribute content focused on software engineering, AI and product development within iGaming.
Mihailovski is an engineer-turned-founder with more than 15 yearsâ experience in software architecture and has led Xessable since it launched in 2017. Xessable operates between Utrecht and Skopje and provides dedicated engineering teams that integrate with operatorsâ and suppliersâ product organisations.
According to Gamblers Connect, Mihailovskiâs articles will cover software development, applying AI within product teams, scaling engineering organisations and the impact of technical decision-making on long-term product development.
Gjorgje Ristikj, Founder of Gamblers Connect, said: âSoftware underpins every part of the iGaming industry, yet engineering perspectives are often underrepresented in industry discussion. Vladimir brings extensive experience in software architecture, AI and engineering leadership, and weâre pleased to welcome him to the Contributors Program. His articles will provide readers with practical insights into software development, AI implementation and organisational growth.â
The post Gamblers Connect adds Xessable CEO Vladimir Mihailovski as 2026 contributor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Compliance
Xpoint rolls out pattern-analysis engine to flag coordinated bonus abuse
Xpoint has launched a proprietary pattern-analysis engine aimed at helping betting and gaming operators detect coordinated fraud, including organized bonus abuse and location spoofing. The company announced the product on 6th July 2026 and said it is currently rolling out with partners in North America.
Xpoint said the engine is designed to catch groups that cycle the same devices, accounts, and locations to farm sign-up bonuses and exploit promotions. Unlike conventional geolocation checks that assess each login in isolation, the new engine analyzes historical location activity to identify patterns that emerge over time.
As an example, Xpoint said the engine can flag groups of users that repeatedly appear together across locations, particularly where some members have previously been linked to location spoofingâsignals the company associates with coordinated bonus-abuse rings. Xpoint added that the analysis runs in the background against historical data and is intended to avoid adding friction to the player journey.
The launch follows a new investment round earlier this year, which Xpoint said was dedicated to accelerating growth and supporting further product enhancement.
Manu Gambhir, CEO of Xpoint, said: âAttempts to defraud operators are becoming ever more coordinated and advanced, so operators need the best possible tools to spot areas of concern early.
âOur pattern-analysis engine examines historical data to uncover unusual patterns an operator needs to be aware of, without in any way adding friction to the player journey. It further underlines our commitment to innovative, adaptable compliance solutions for operators.â
The post Xpoint rolls out pattern-analysis engine to flag coordinated bonus abuse appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Fan Engagement
Midnite extends Southampton FC sponsorship through 2026/27 and rolls out â2UPâ fan prize
Midnite has renewed its partnership with Southampton FC for the 2026/27 season, continuing as the clubâs Official Training Kit partner and back-of-shirt sponsor.
The company said the extension builds on its first season with the club in 2025/26, when it ran supporter activations including âMidnite Expressâ away travel, a commemorative tifo marking the 50-year anniversary of Southamptonâs FA Cup success, and hospitality giveaways via its âTicket Treatsâ campaign.
For 2026/27, Midnite is introducing a season-long fan initiative called â2UPâ. Under the format, if Southampton go two goals up in any home league match, one fan wins the 2UP prize pot. Midnite said the pot increases by ÂŁ1,000 each week a jackpot is not won, and noted Southampton held a two-goal home lead on six occasions last season.
Greg Baker, Chief Revenue Officer of Southampton Football Club said:
âWeâre delighted to continue our partnership with Midnite after a successful first season together.
âTheyâve consistently looked for new and engaging ways to reward our supporters, whether through unique matchday experiences, away travel or fan competitions, and weâre excited to see that continue this season.
âThe launch of 2UP is another fantastic example of that commitment and we look forward to seeing Saints fans enjoying the campaign throughout the 2026/27 season.â
Andrew Mook, Midniteâs Head of Brand Marketing, added:
âWeâre excited to be Southamptonâs Official Training Kit partner for a second year.
âDuring the 2025/26 campaign, Midnite worked closely with the club to create experiences that reward Saints supporters. From helping fans travel in style on the Midnite Express and commissioning the clubâs commemorative FA Cup tifo, to providing hospitality experiences through Ticket Treats, our aim has always been to add something extra for Saints fans.
âWith that said, we are pleased to introduce â2UPâ where one lucky fan will win prize money if Southampton take a two-goal lead in any home league fixture, with ÂŁ1,000 being added to the pot after each game at St Maryâs.
âWith Southampton taking a two-goal lead at home six times last season, weâre looking forward to seeing a number of Saints fans rewarded through â2UPâ during the campaign.â
The post Midnite extends Southampton FC sponsorship through 2026/27 and rolls out â2UPâ fan prize appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Africa7 days agoBooming Games renews Hollywoodbets Durban July activation partnership
-
Africa7 days agoSpringbokCasino ties July free spins to âMinions in the Wildâ campaign
-
Evoplay7 days agoEvoplay launches Safari Coins slot with fixed jackpots and collector mechanic
-
Baltics7 days agoFrom Ronaldinho Roulette to Next-Generation Game Shows: How CreedRoomz is Expanding Live Casino Entertainment
-
game launches7 days agoHabanero launches Happy Hatchlings slot with screen-wide Wild transforms
-
Arizona Department of Gaming6 days agoArizona Department of Gaming Concludes Legislative Session with Approved Agency Continuation and Enhanced Spending Authority for Problem Gambling
-
Amusnet6 days agoConnecting Business and Diplomacy: Amusnet Supports BBLFâs Annual Meeting of the Diplomatic Corps
-
Arizona6 days agoArizona extends Gaming Department for six years; problem gambling budget rises 20%



