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REVEALED: These are the Online Games that Cause the Most Arguments 🎮💔
- 1 in 50 couples row over gaming every day
- Call of Duty is the online game most likely to cause a rift between couples
- 1/4 Women have (unsuccessfully) tried to ban gaming in the house, compared to 1/5 Men
- 25% of men have thought about breaking up with their partner because of online gaming-related arguments, compared to 17% of women
With Valentines day almost a week away, new data from CardsChat.com reveals which online games cause the most arguments in a relationship. CardsChat surveyed 1,000 UK adults whose partner plays online games, to find out how gaming affects relationships. CardsChat also spoke to three relationship experts to explain the findings.
1 in 50 couples row over games every day
Out of the 1,000 surveyed, 1 in 50 couples said they argued over gaming every day! 1 in 25 of the respondents said they squabbled a little less, ‘just’ 250 to 300 times per year, while 3 in 25 ‘fessed up to having gaming-related rows 150 to 200 times a year.
| Arguments per year | No. of couples |
| 50-100 | 1 in 4 |
| 150-200 | 3 in 25 |
| 250-300 | 1 in 25 |
| Every day! | 1 in 50 |
According to the survey data, Call of Duty is the online game most likely to cause a rift between couples with 38% of couples admitting to have argued about time spent on the game.
Fifa is a close second, with 34% of couples confessing to argue over the football game.
According to Iain Macintosh’s book, ‘Football Manager Stole My Life’, the titular game was cited as a factor in a whopping 35 divorce cases back in 2012. However, despite these stats, we found that the addictive micromanagement game came fourth with 15%.
| Game | Argument about time spent on the game |
| Call of Duty | 38% |
| Fifa | 34% |
| Fortnite | 21% |
| Football Manager | 15% |
What the expert says:
So what’s behind these rows? Chris Pleines, a dating expert from Datingscout says forgetting important dates and a lack of quality time can contribute: “Being preoccupied with gaming will most likely let you forget what day it is, especially if you pull an all-nighter. Instead of preparing something special for your partner, you are busy levelling up on your game.”
Let’s hope that these gamers don’t forget about Valentine’s Day!
Who Is Trying — and Failing — To Ban Gaming?
1/4 Women Vs 1/5 Men
We dug deep into our research to find out who is trying to ban gaming in these households. The girls just edge it slightly, with one quarter of female respondents admitting to unsuccessfully trying to ban gaming in their house. While around one fifth of men said they had also tried unsuccessfully to put a stop to gaming in the home.
What the expert says:
We spoke to Susan Trombetti, leading matchmaker, relationship expert, and CEO of Exclusive Matchmaking, to delve even deeper into the impact of gaming on relationships. She told us: “Gaming is a way to be connected without really connecting with people thus sometimes increasing your social isolation. This can cause issues for relationships.”
Her advice? “Some things you can try are limiting time spent on the game instead of banning them altogether. Opposed to making your household a gaming free household, if your partner enjoys it, consider limiting the time gaming, similar to how you may set boundaries like no phones while eating dinner together. Small compromises may work for you and your partner.”
Gaming Causing Break-Ups
25% Men Vs 17% Women
Have thought about breaking up with their partner over gaming
Our data reveals that 25% of men have thought about breaking up with their partner because of online gaming-related arguments. Compared to 17% of women surveyed admitting they’ve considered calling time on a relationship for the same reason.
What the expert says:
Dainis Graveris, a certified sex educator and relationship expert at SexualAlpha suggests that: “When people play online games, they become a part of something that involves responsibilities, loyalties, and interactions. These interactions, however, don’t spill through with their relationships offline.
And why does this seem to bother more men than women? Dainis says:” it boils down to the male gamer’s motivations for playing online games that’s why you can find that most of them get into serious fights with their partners and have thought about breaking up with them.
For instance, some male gamers feel that playing online games helps alleviate stress, serves as an outlet for negative energy, and/or helps them regain a sense of control. When their female partners don’t understand their motivations, they take offense and get into serious arguments”.
Peace of the action
Considering how many relationships are on the ropes due to online gaming, we started thinking about how couples can avoid the agro.
The simple solution? Get gaming included in your vows
‘Do you [insert name] promise to play only an hour of gaming a day?’
‘I promise never to ban gaming in the house’
‘I vow to always put you first, even when I’m playing Fortnite’
‘I promise never to keep score, even when I’m beating you at FIFA’
‘I vow to never let the PS5 come between us’
‘I [insert name], take thee, [insert name]….forsaking all others…’til COD do us part’
‘What’s mine is yours and what’s yours is mine…except the Xbox’
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AML
UK vs Germany AML Supervisory Architecture: A Structural Mapping for Group Operators
Licensed online gambling groups operating in both the United Kingdom and Germany are subject to two distinct anti-money laundering (AML) supervisory architectures. The distinction is reflected in the allocation of statutory responsibility, the structure of reporting obligations, and the implementation of monitoring mechanisms under law.
This article presents a structural mapping of these frameworks based exclusively on statutory texts and official supervisory publications. No interpretive grading or comparative assessment is included.
Allocation of Supervisory Responsibility
In Great Britain, the Gambling Act 2005 designates the UK Gambling Commission (UKGC) as the regulator of licensed gambling activities. Casino operators are classified as “relevant persons” under the Money Laundering, Terrorist Financing and Transfer of Funds (Information on the Payer) Regulations 2017 (as amended). Accordingly, they are subject to AML obligations prescribed by law, including firm-wide risk assessment (Regulation 18), customer due diligence, enhanced due diligence where required, ongoing monitoring, and suspicious activity reporting pursuant to the Proceeds of Crime Act 2002.
Under the UK regulatory structure, AML monitoring and internal controls are implemented at operator level and supervised by the UKGC pursuant to its mandate, including licence conditions, compliance assessments, and published enforcement outcomes.
In Germany, the Glücksspielstaatsvertrag 2021 (GlüStV 2021) establishes the Gemeinsame Glücksspielbehörde der Länder (GGL) as the competent supervisory authority for licensed online gambling. In parallel, the Geldwäschegesetz (GwG) classifies operators of games of chance as obligated entities (Verpflichtete) and subjects them to AML requirements defined by statute, including institutional risk analysis, due diligence measures, ongoing monitoring, and suspicious transaction reporting to the Financial Intelligence Unit (FIU Germany).
Beyond the AML obligations under the GwG, GlüStV 2021 establishes centralized monitoring systems, including LUGAS (Länderübergreifendes Glücksspielaufsichtssystem) and OASIS (national self-exclusion system). Licensed operators are required to integrate with these systems in accordance with legal provisions.
The allocation of supervisory responsibility in each jurisdiction determines how AML controls are implemented and which authority reviews compliance.
Reporting Architecture
In the United Kingdom, suspicious activity reports (SARs) are submitted to the National Crime Agency (NCA) under the Proceeds of Crime Act 2002 and associated regulations. The reporting obligation arises where an operator knows or suspects, or has reasonable grounds for knowing or suspecting, that a person is engaged in money laundering, as defined by law.
Under German law, obligated entities must submit suspicious transaction reports to the Financial Intelligence Unit pursuant to the Geldwäschegesetz. The reporting obligation is triggered in accordance with the GwG.
For operators active in both jurisdictions, this results in reporting relationships with distinct competent authorities operating under separate legal mandates.
Group-Level Compliance Governance
For corporate groups holding licences in both jurisdictions, the allocation of AML responsibility differs in structure.
Within the UK system, AML supervision of licensed gambling operators is integrated into the mandate of the UK Gambling Commission, while suspicious activity reporting is directed to the National Crime Agency.
Within the German system, AML obligations arise under the Geldwäschegesetz, while gambling supervision is exercised by the GGL pursuant to GlüStV 2021, alongside the operation of centralized monitoring systems established by law.
Accordingly, compliance governance at group level must align with jurisdiction-specific legal structures. Internal control systems, documentation standards, reporting procedures, and monitoring integrations must reflect the supervisory architecture applicable to each licensed entity.
These structural distinctions do not alter the requirement to comply fully with the law in each jurisdiction. However, they determine how compliance responsibilities are distributed and supervised within a multi-license corporate structure.
Concluding Observation
A structural comparison of the United Kingdom and Germany confirms that AML supervision within the licensed online gambling sector is implemented through nationally defined legal and supervisory frameworks.
For multi-jurisdictional operators, effective compliance governance requires alignment with each jurisdiction’s defined legal structure rather than reliance on procedural uniformity across entities.
This mapping is derived exclusively from statutory texts and official supervisory publications. Detailed jurisdictional records are maintained within the GamingMarkets Regulatory Matrix.
Oren Dalal is the Founder & Publisher of GamingMarkets.com, an independent regulatory intelligence platform mapping statutory and supervisory frameworks across licensed online gambling jurisdictions. His work is grounded in primary-source legislative analysis, focusing on AML supervisory architecture and compliance governance in multi-jurisdictional groups.
The post UK vs Germany AML Supervisory Architecture: A Structural Mapping for Group Operators appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Conferences
EGT Digital Highlights Panda Ventura at SBC Summit Rio 2026
EGT Digital will participate in SBC Summit Rio from 3–5 March in Rio de Janeiro at stand A570, where the spotlight will fall on Panda Ventura and the company’s modular iGaming ecosystem.
Panda Ventura – The First Chapter of a Growing Series
Panda Ventura has quickly become one of EGT Digital’s most warmly received titles, combining a charming character, distinctive visual identity, and performance-driven mechanics.
While its instantly recognizable panda creates an immediate emotional connection, the game’s real strength lies in its flow. Easy to understand from the first spin, Panda Ventura builds excitement naturally through well-timed features and rewarding peak moments. The pacing is smooth, intuitive, and carefully balanced – encouraging longer sessions and repeat play.
Building on its encouraging market reception, EGT Digital is expanding the concept into a broader Ventura series. As the first title in this universe, Panda Ventura lays the foundation for a character-led lineup that will continue with the upcoming Tiger Ventura, preserving the same engaging rhythm and recognizable identity.
With its approachable gameplay and strong commercial logic, the title shows significant potential across Brazil and the wider LATAM region.
A Complete Modular Ecosystem
Alongside Panda Ventura, EGT Digital will present a portfolio of over 180 in-house developed slot titles, including the proven jackpot series Bell Link, Clover Chance, and Gods & Kings Link.
All are supported by X-Nave – the company’s modular platform integrating Casino, Sportsbook, CRM, Payment Gateway, Bonus Hub, and a high-performance Aggregator, featuring over 20,000+ games from 200+ global providers.
Enhanced with proprietary AI, X-Nave personalizes player experiences and drives measurable engagement through automated tournaments, Gift Spins, and Buy Bonus competitions.
Land-Based Solutions on Display
Stand A570 will also feature EGT’s land-based solutions tailored for Brazil. Visitors will be able to explore the new Video Lottery Terminals Super Sorte 27/27 ST and Super Sorte 43V, as well as the betting terminals Top Estrela and Bar Estrela. All will run the GOLD VLT multigame with 49 titles designed for the local market.
At SBC Summit Rio, EGT Digital will demonstrate how compelling content and powerful technology combine to deliver stable, high-performance solutions for Brazil and the broader LATAM region – truly Designed to Perform.
The post EGT Digital Highlights Panda Ventura at SBC Summit Rio 2026 appeared first on Americas iGaming & Sports Betting News.
Free Ticket Drops
GGPoker Brings Back WSOP Super Circuit with Record $180M Guarantee
GGPoker, the world’s largest online poker platform, is set to host the highly anticipated 2026 WSOP Super Circuit online tournament series, running from March 1 to March 31.
This year’s edition features an unprecedented $180 million in guaranteed prizes, solidifying GGPoker’s reputation as the premier global poker destination.
Players will compete across 18 WSOP Gold Ring events, offering the chance to win one of poker’s most prestigious trophies and significant cash prizes.
Key Events & Highlights:
- #5: $525 Mystery Millions [Final Stage] – March 9, $525 buy-in, $10M GTD ($1M Top Bounty)
- #13: WSOP Super Circuit MAIN EVENT [Day 2] – March 23, $1,700 buy-in, $15M GTD
- #18: GGMillion$ High Roller [Day 2] – March 30, $10K buy-in, $10M GTD
Exclusive Champion Perks
Winners of all 18 Gold Ring events receive:
- A $5K WSOP Paradise package
- Recognition on the official WSOP Rankings leaderboard
$3 Million in Free Ticket Drops
Participants in any WSOP Super Circuit event can win WSOP Express tickets, $5K Ring Passes, or $10K Bracelet Passes. Tickets will be awarded randomly throughout the series, totaling $3 million in free prizes.
Live Coverage
Final tables for the Main Event (#13) and High Roller (#18) will be streamed live on GGPoker.TV and YouTube, hosted by Jeff Gross, with commentary by Daniel Negreanu for the High Roller.
Player and Ambassador Excitement
Daniel Negreanu said: “The 2026 WSOP Super Circuit at GGPoker is absolutely massive. With $180M in total guarantees, including $15M Main Event and $10M Mystery Millions, it’s the perfect time to compete for record-breaking prizes.”
The post GGPoker Brings Back WSOP Super Circuit with Record $180M Guarantee appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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