Canada
NBA 2K LEAGUE’S FIRST-EVER “WINTER CLA$H” TIPS OFF FRIDAY
– Online Tournament Featuring NBA 2K League and NBA G League Ignite Players, Social Media Influencers and Fan-Organized Teams will be Livestreamed on Twitch and YouTube –
– Fan Bracket Registration Begins This Week at NBA2KLeague.com –
NEW YORK – The NBA 2K League announced today the league’s first-ever “NBA 2K League Winter Cla$h,” a three-part online tournament beginning Friday, Dec. 4 featuring NBA G League Ignite players, social media influencers and fan-organized teams, competing alongside and against NBA 2K League players for a share of a $35,000 prize pool. The NBA 2K League Winter Cla$h will be livestreamed on the NBA 2K League’s Twitch and YouTube channels. Registration for the fan bracket begins this week at NBA2KLeague.com*.
“Coming off our most-watched season to date, we’re excited to continue our positive momentum by engaging with NBA G League Ignite players, fans and influencers through offseason events like the NBA 2K League Winter Cla$h,” said NBA 2K League Managing Director Brendan Donohue. “This unique event will bring together some of the most recognizable personalities from the NBA 2K League, the 2K community and beyond to showcase their skills in a variety of game modes on NBA 2K21.”
In the three tournament stages, teams comprised of influencers, NBA G League Ignite players and NBA 2K League players will accumulate points for two designated captain duos consisting of Artreyo “Dimez” Boyd (Mavs Gaming), Dayvon “G O O F Y 7 5 7” Curry (Blazer5 Gaming) and two influencers to be announced in the coming days. On Wednesday, Dec. 2, “BFW Live Presented by Bud Light” on the NBA 2K League’s Twitch channel will feature a special NBA 2K League Winter Cla$h episode, where each captain duo will draft three NBA 2K League players and three additional influencers or NBA G League Ignite players who will earn points for the duo for the duration of the tournament. At the conclusion of the tournament, the influencer captain belonging to the captain duo whose drafted players have earned the most points will receive $7,000, with the runner-up influencer captain receiving $5,000.
The first stage tips off Friday, Dec. 4 with a 5-on-5 NBA 2K21 Pro-Am match. Teams will include a captain duo, influencers and NBA G League Ignite players.
The second stage will begin on Monday, Dec. 7 – Tuesday, Dec. 8 and will feature eight fan-organized teams in each of two distinct console brackets, competing against each other in 2-on-2 competition on NBA 2K21’s MyPark game mode. The winning and runner-up teams from each fan bracket will advance to eight-team main brackets played on their respective consoles on Friday, Dec. 11, where they’ll compete against teams made up of NBA G League Ignite players, NBA 2K League players and influencers.
The third and final stage will take place Friday, Dec. 18 and will be a 5-on-5 NBA 2K21 Pro-Am match. Each team will feature a captain duo and three NBA 2K League players.
All games in each stage of the NBA 2K League Winter Cla$h will be played in a best-of-three format.
Below please find a current list of NBA 2K League Winter Cla$h participants. A full list of participants and the complete game schedule will be announced in the coming days.
- AnnoyingTV – Influencer and content creator with over 519K subscribers on YouTube and 8K subscribers on Twitch
- Alexander “Steez” Bernstein (76ers GC) –The former financial advisor helped lead 76ers GC to the 2019 NBA 2K League Finals
- Artreyo “Dimez” Boyd (Mavs Gaming) –The No. 1 overall pick in the inaugural NBA 2K League Draft averaged 15.6 ppg and 3.4 apg at shooting guard during the 2020 season
- DeMar “Deedz” Butler (Heat Check Gaming) – The former U.S. Navy member was selected by Jazz Gaming in the inaugural NBA 2K League Draft
- Dayvon “G O O F Y 7 5 7” Curry (Blazer5 Gaming) – The 2018 NBA 2K League Champion with Knicks Gaming averaged a double-double (11.7 ppg, 12.7 rpg) with Grizz Gaming during the 2020 season
- Cody Demps (NBA G League Ignite) – Appeared in 40 games for the Stockton Kings during the 2019-20 NBA G League season and averaged 14.4 ppg along with 5.4 rpg
- Dominus – Influencer and NBA 2K content creator with 272K subscribers on YouTube
- Brendan “Reizey” Hill (Magic Gaming) – The point guard was named 2019 NBA 2K League Rookie of the Year
- IpodKingCarter – Influencer and NBA 2K content creator with 646K subscribers on YouTube; also streams on Facebook Gaming
- ItsPikaaa – Influencer with 293K followers on TikTok
- Jonathan Kuminga (NBA G League Ignite) – Ranked the No. 4 high-school player in the 2020 ESPN 100 and the top player in New Jersey in the Class of 2020
- William “Strainer” Morales (Cavs Legion GC) – Shooting guard who averaged 21.7 ppg and 4.1 apg during the 2020 season
- Sten “SAV” Valge-Saar (Lakers Gaming) – The Canada native was named a finalist for 2020 NBA 2K League Rookie of the Year Delivered by Panera Bread after averaging 32.9 ppg and 8.7 apg
- Justin “Sherm” Sherman (Hornets Venom GT) – Point guard who averaged 22.6 ppg and 5.3 apg with Mavs Gaming during the 2020 season
- StaxMontana– Influencer and NBA 2K content creator with 36K subscribers on YouTube
- TyTheGuy – Hip hop recording artist, influencer and content creator with 494K YouTube subscribers
The NBA 2K League Winter Cla$h has a total prize pool of $35,000. Below please find the prizing breakdown:
- $16,000 available in the tournament’s second stage in the main brackets ($5,000, $2,000 and $500 awarded to 1st, 2nd and 3rd/4th place, respectively on each console)
- $12,000 available to the influencer captains based on points accumulated throughout the three stages ($7,000 and $5,000 awarded to the winning and runner-up influencer captains, respectively)
- $5,000 awarded to the winning team of the 5v5 Pro-Am influencer game
- $1,000 awarded to the winners of each fan bracket in the tournament’s second stage
For more information, fans can follow the NBA 2K League on Twitter (NBA2KLeague), Instagram (nba2kleague), Facebook (NBA 2K League), Twitch (NBA2KLeague) and YouTube (NBA 2K League) and visit NBA2KLeague.com.
*Fan participation in the NBA 2K League Winter Cla$h subject to Official Rules. Not all fans who sign up will get to participate.
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Canada
IAGR announces Toronto as host city for 2025 conference
Hot on the heels of its most attended conference in history, the International Association of Gaming Regulators (IAGR) is excited to announce that its 2025 conference will take place in Toronto, Canada, from October 20 to 23, 2025.
The event will be held in partnership with the Alcohol and Gaming Commission of Ontario (AGCO) at the Westin Harbour Castle, offering stunning waterfront views and a premier, downtown Toronto location.
‘Fresh off the success of our Rome conference, we’re thrilled to continue the momentum with next year’s event in Toronto,’ said Ben Haden, IAGR President.
‘The IAGR 2025 conference promises to be another unparalleled opportunity for our global community to come together, collaborate and shape the future of gaming regulation. We’re looking forward to working with AGCO to bring it all together.’
AGCO CEO and Registrar Dr. Karin Schnarr, added, ‘We’re excited to welcome IAGR and its members to Toronto. This partnership provides a great opportunity to share Ontario’s innovative regulatory practices and foster meaningful discussions that drive positive change in the industry.’
Stay tuned for registration details early next year.
Bombee Global Entertainment Ltd
ESE Entertainment Completes Acquisition of Gaming Production Company, Bombee Americas
ESE Entertainment Inc., a gaming company that provides a range of services to leading video game developers and publishers, has announced that it has acquired Bombee Global Entertainment Ltd. (Bombee Americas), the North American arm of Bombee Event Production AB, (Bombee), a global production company specialized in live production, special effects, broadcast, and event management for the gaming sector.
Bombee has successfully collaborated with ESE to bring its premier event production services and world class customer service to North America and beyond. The North American arm of Bombee, Bombee Americas, will continue to grow and scale in this new organizational structure under ESE, while maintaining its entire team and global support.
Konrad Wasiela, CEO of ESE, said: “Today marks the next stage of ESE—a 2.0 version of our company. With the acquisition of Bombee Americas, we are not only solidifying our presence in North America but also paving the way for growth and innovation in the gaming industry. This is a major step, positioning us to deliver even greater value to our partners and elevate the gaming experience for our clients globally. We’re thrilled about the opportunities ahead and the exceptional talent joining our team.”
Transaction Terms
The Acquisition was completed by way of a share purchase agreement (the SPA) among the Company, Bombee Americas, and the shareholders of Bombee Americas (the Vendors). Pursuant to the SPA, ESE acquired all of the outstanding shares of Bombee Americas in exchange for: (i) $750,000 in cash paid on closing, (ii) $375,000 in cash to be paid six (6) months following closing, subject to customary adjustments based on the working capital of Bombee Americas on closing, (iii) $375,000 in cash to be paid twelve (12) months following closing, and (iv) 30,000,000 common shares of ESE (the Consideration Shares), issued at a deemed issue price of $0.10 per share.
In connection with the Acquisition, the founders of Bombee Americas have signed three-year service agreements and will continue to run the business following the closing, along with the rest of the personnel of Bombee Americas who will remain in place, ensuring a smooth transition of operations. As part of the Acquisition, the Company has acquired the liabilities of Bombee Americas, mainly consisting of customary current obligations incurred in the ordinary course of business for Bombee Americas, which are not expected to have a material impact on the Company’s operations or financial position.
No finder’s fees were paid or payable in conjunction with the Acquisition.
The Acquisition was an arm’s length transaction within the meaning of the policies of the TSX Venture Exchange (the Exchange) and constituted an “Expedited Acquisition” in accordance with Exchange Policy 5.3 – Acquisitions and Dispositions of Non-Cash Assets. The Acquisition remains subject to the final approval of the Exchange.
Canada
Suspected Digital Fraud Coming from Canada Up Nearly 11% Since H1 2023, Reveals New TransUnion Analysis
In the first half (H1) of 2024, Canada saw a significant increase in suspected Digital Fraud attempts, with nearly 5.74% of all attempted digital transactions where the consumer was located in Canada involving suspected Digital Fraud, revealed a new TransUnion® (NYSE: TRU) analysis. This is nearly an 11% year-over-year (YoY) rate increase from H1 2023, and TransUnion also documented an 11% increase in the volume of suspected Digital Fraud from Canada during this period, despite a less than a one percent (0.7%) YoY increase in the volume of transactions.
According to a recent TransUnion survey,1 more than half (54%) of Canadians said they were recently targeted by email, phone call or text message fraud attempts. Phishing was the most common scheme type (45%), followed by smishing (42%) and vishing (39%).
The increasing use of digital transactions, combined with rising suspected Digital Fraud attempts are also impacting businesses as they potentially face revenue losses and increased operational costs due to fraud. According to a TransUnion business survey for the H2 2024 Update to the State of Omnichannel Fraud report, 200 Canadian business leaders said their companies lost approximately 6% of equivalent revenue – representing $78 billion – over the past year due to fraud. The most prominent causes of fraud loss cited by them were:
- Scam/Authorized fraud (31%): Dishonest scheme intended to trick a person into giving up something of value (e.g., account access, money, information)
- Account takeover (19%): Unauthorized individuals taking over someone’s online account (e.g., bank, social media, email) without their permission
- Synthetic identity fraud (18%): Use of a combination of personal information to fabricate a person or entity to commit a dishonest act for financial or personal gain
TransUnion also found that suspected Digital Fraud attempts – where the consumer was transacting in Canada and targeted businesses globally – increased on average by 10.5% YoY in H1 2024 compared to H1 2023 and impacted all industries.
Top Three Industries Globally with Highest Rate of Suspected Digital Fraud Attempts Coming from Canada in H1 2024
- Gambling (online sports betting, poker, etc.) – 9.6%
- Retail – 9.2%
- Government – 7.7%
Top Three Industries Globally with Highest YoY Increase (H1 2024 vs H1 2023) in the Rate of Suspected Digital Fraud Attempts Coming from Canada
- Logistics – 172.9%
- Gambling – 79.3%
- Video gaming – 67.8%
“Protecting customers and their businesses from fraud is essential to enabling safe and tailored consumer experiences. These findings reveal that despite the good-faith efforts that are being undertaken by companies to identify and prevent fraud to date, fraudsters continue to evolve and it’s vital that fraud prevention methods keep up with the changing times,” said Patrick Boudreau, head of identity management and fraud solutions at TransUnion Canada.
“Businesses that aren’t already doing so should ensure that they are taking advantage of fraud prevention technologies such as identity verification, IP intelligence, device reputation and synthetic identity detection as critical components of their fraud prevention programs,” he added.
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