Canada
NBA 2K LEAGUE’S FIRST-EVER “WINTER CLA$H” TIPS OFF FRIDAY
– Online Tournament Featuring NBA 2K League and NBA G League Ignite Players, Social Media Influencers and Fan-Organized Teams will be Livestreamed on Twitch and YouTube –
– Fan Bracket Registration Begins This Week at NBA2KLeague.com –
NEW YORK – The NBA 2K League announced today the league’s first-ever “NBA 2K League Winter Cla$h,” a three-part online tournament beginning Friday, Dec. 4 featuring NBA G League Ignite players, social media influencers and fan-organized teams, competing alongside and against NBA 2K League players for a share of a $35,000 prize pool. The NBA 2K League Winter Cla$h will be livestreamed on the NBA 2K League’s Twitch and YouTube channels. Registration for the fan bracket begins this week at NBA2KLeague.com*.
“Coming off our most-watched season to date, we’re excited to continue our positive momentum by engaging with NBA G League Ignite players, fans and influencers through offseason events like the NBA 2K League Winter Cla$h,” said NBA 2K League Managing Director Brendan Donohue. “This unique event will bring together some of the most recognizable personalities from the NBA 2K League, the 2K community and beyond to showcase their skills in a variety of game modes on NBA 2K21.”
In the three tournament stages, teams comprised of influencers, NBA G League Ignite players and NBA 2K League players will accumulate points for two designated captain duos consisting of Artreyo “Dimez” Boyd (Mavs Gaming), Dayvon “G O O F Y 7 5 7” Curry (Blazer5 Gaming) and two influencers to be announced in the coming days. On Wednesday, Dec. 2, “BFW Live Presented by Bud Light” on the NBA 2K League’s Twitch channel will feature a special NBA 2K League Winter Cla$h episode, where each captain duo will draft three NBA 2K League players and three additional influencers or NBA G League Ignite players who will earn points for the duo for the duration of the tournament. At the conclusion of the tournament, the influencer captain belonging to the captain duo whose drafted players have earned the most points will receive $7,000, with the runner-up influencer captain receiving $5,000.
The first stage tips off Friday, Dec. 4 with a 5-on-5 NBA 2K21 Pro-Am match. Teams will include a captain duo, influencers and NBA G League Ignite players.
The second stage will begin on Monday, Dec. 7 – Tuesday, Dec. 8 and will feature eight fan-organized teams in each of two distinct console brackets, competing against each other in 2-on-2 competition on NBA 2K21’s MyPark game mode. The winning and runner-up teams from each fan bracket will advance to eight-team main brackets played on their respective consoles on Friday, Dec. 11, where they’ll compete against teams made up of NBA G League Ignite players, NBA 2K League players and influencers.
The third and final stage will take place Friday, Dec. 18 and will be a 5-on-5 NBA 2K21 Pro-Am match. Each team will feature a captain duo and three NBA 2K League players.
All games in each stage of the NBA 2K League Winter Cla$h will be played in a best-of-three format.
Below please find a current list of NBA 2K League Winter Cla$h participants. A full list of participants and the complete game schedule will be announced in the coming days.
- AnnoyingTV – Influencer and content creator with over 519K subscribers on YouTube and 8K subscribers on Twitch
- Alexander “Steez” Bernstein (76ers GC) –The former financial advisor helped lead 76ers GC to the 2019 NBA 2K League Finals
- Artreyo “Dimez” Boyd (Mavs Gaming) –The No. 1 overall pick in the inaugural NBA 2K League Draft averaged 15.6 ppg and 3.4 apg at shooting guard during the 2020 season
- DeMar “Deedz” Butler (Heat Check Gaming) – The former U.S. Navy member was selected by Jazz Gaming in the inaugural NBA 2K League Draft
- Dayvon “G O O F Y 7 5 7” Curry (Blazer5 Gaming) – The 2018 NBA 2K League Champion with Knicks Gaming averaged a double-double (11.7 ppg, 12.7 rpg) with Grizz Gaming during the 2020 season
- Cody Demps (NBA G League Ignite) – Appeared in 40 games for the Stockton Kings during the 2019-20 NBA G League season and averaged 14.4 ppg along with 5.4 rpg
- Dominus – Influencer and NBA 2K content creator with 272K subscribers on YouTube
- Brendan “Reizey” Hill (Magic Gaming) – The point guard was named 2019 NBA 2K League Rookie of the Year
- IpodKingCarter – Influencer and NBA 2K content creator with 646K subscribers on YouTube; also streams on Facebook Gaming
- ItsPikaaa – Influencer with 293K followers on TikTok
- Jonathan Kuminga (NBA G League Ignite) – Ranked the No. 4 high-school player in the 2020 ESPN 100 and the top player in New Jersey in the Class of 2020
- William “Strainer” Morales (Cavs Legion GC) – Shooting guard who averaged 21.7 ppg and 4.1 apg during the 2020 season
- Sten “SAV” Valge-Saar (Lakers Gaming) – The Canada native was named a finalist for 2020 NBA 2K League Rookie of the Year Delivered by Panera Bread after averaging 32.9 ppg and 8.7 apg
- Justin “Sherm” Sherman (Hornets Venom GT) – Point guard who averaged 22.6 ppg and 5.3 apg with Mavs Gaming during the 2020 season
- StaxMontana– Influencer and NBA 2K content creator with 36K subscribers on YouTube
- TyTheGuy – Hip hop recording artist, influencer and content creator with 494K YouTube subscribers
The NBA 2K League Winter Cla$h has a total prize pool of $35,000. Below please find the prizing breakdown:
- $16,000 available in the tournament’s second stage in the main brackets ($5,000, $2,000 and $500 awarded to 1st, 2nd and 3rd/4th place, respectively on each console)
- $12,000 available to the influencer captains based on points accumulated throughout the three stages ($7,000 and $5,000 awarded to the winning and runner-up influencer captains, respectively)
- $5,000 awarded to the winning team of the 5v5 Pro-Am influencer game
- $1,000 awarded to the winners of each fan bracket in the tournament’s second stage
For more information, fans can follow the NBA 2K League on Twitter (NBA2KLeague), Instagram (nba2kleague), Facebook (NBA 2K League), Twitch (NBA2KLeague) and YouTube (NBA 2K League) and visit NBA2KLeague.com.
*Fan participation in the NBA 2K League Winter Cla$h subject to Official Rules. Not all fans who sign up will get to participate.
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Canada
High 5 Games Expands Across Alberta’s Open iGaming Market Following AGLC Supplier Approval
High 5 Games, the creator of premium casino content for the land based, online and social gaming markets announced it has secured supplier approval from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), extending its games beyond Play Alberta to all licensed operators in the province’s newly opened commercial iGaming market.
High 5 Games has entertained Alberta players since 2024 through Play Alberta, the province’s government operated gaming platform, where titles such as DaVinci DeluxeWays, Billionaire’s Bank, Green Machine and more have become established player favourites. With Alberta’s commercial market now open, that same proven portfolio is available to all licensed operators entering the province.
Alberta’s commercial iGaming market will be opening on July 13, 2026, making it the second Canadian province after Ontario to welcome private sector operators. Overseen by AGLC and the Alberta iGaming Corporation (AiGC), the market launched with nearly 50 registered operator brands, one of the most anticipated regulated market openings in North America this year.
The approval extends High 5 Games’ regulated North American footprint, which includes New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, Quebec, British Columbia. Alberta players will gain access to High 5’s catalogue of player favourite titles, including DaVinci DeluxeWays, Billionaire’s Bank, Green Machine and other titles through launch partnerships with operators.
“Alberta players already know and love our games through Play Alberta, that is a head start no newcomer to this market can claim. With the open market live, every operator in the province can now offer their players the award winning High 5 titles they have been playing for years, from day one.” says Tony Singer, CEO at High 5 Games.
High 5 Games’ content is certified across New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, British Columbia and the studio has developed more than 300 games over three decades of game making.
The post High 5 Games Expands Across Alberta’s Open iGaming Market Following AGLC Supplier Approval appeared first on Americas iGaming & Sports Betting News.
AGLC
High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch
The supplier can now distribute its online casino titles beyond Play Alberta to all licensed operators in the province.
High 5 Games has secured supplier approval from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), allowing the studio to supply its online casino content to all licensed operators in Alberta’s newly opened commercial iGaming market.
The company has been live in the province since 2024 via Play Alberta, the government-operated platform, where it said titles including DaVinci DeluxeWays, Billionaire’s Bank and Green Machine have become player favourites. With the commercial market now open, High 5 Games said the same portfolio can be offered across operators entering Alberta.
Alberta’s commercial iGaming market is set to open on July 13, 2026, becoming Canada’s second province after Ontario to allow private-sector operators. The market is overseen by AGLC and the Alberta iGaming Corporation (AiGC) and launched with nearly 50 registered operator brands, according to the company.
“Alberta players already know and love our games through Play Alberta, that is a head start no newcomer to this market can claim. With the open market live, every operator in the province can now offer their players the award winning High 5 titles they have been playing for years, from day one.” says Tony Singer, CEO at High 5 Games.
High 5 Games said the AGLC approval expands its regulated North American footprint, which it listed as including New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, Quebec and British Columbia. The company said it has developed more than 300 games over three decades.
The post High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BCLC
Canada’s Safer Gambling Gap: Why Market Success Doesn’t Always Equal Player Safety
Canada’s online gambling market is the third-largest in the world. It generated approximately CAD 13.15 billion in 2025, growing faster than virtually any other country. By the metrics the industry tends to reach for, it is a success story.
Unfortunately, where many of the metrics that matter for player protection are concerned, the story is different. Unlike several other countries, Canada has no national self-exclusion register and no national licensing framework.
While Ontario is regulated, and there is a lot of excitement around Alberta opening its regulated market this summer, the overwhelming majority of online gambling in the country still happens on unlicensed platforms.
An Ontario or Alberta player who self-excludes still can gamble through offshore sites or outside the province. Canada has no single stop button.
Key Findings
- Canada has no national self-exclusion register, no national licensing framework, and the last national survey predates the legalisation of single-event sports betting.
- Offshore leakage outside Ontario ranges from 49% to 93% by province. The offshore market grew at 40% year-on-year in 2025.
- Ontario has a 91.1% channelisation rate, but 20.2% of players also play on unregulated sites.
- Player awareness of RG tools in Ontario stands at 65.4%, according to iGO’s own Leger survey baseline. No province publishes data on actual tool uptake rates.
- A CMAJ study found gambling helpline contacts in Ontario rose 198% after market privatisation, concentrated almost entirely in men aged 15 to 44.
A Fragmented System
Canada’s gambling framework is a product of its constitution. Sections 91 and 92 of the Constitution Act distribute authority to the provinces, and Section 207 of the Criminal Code permits them to conduct and manage lottery schemes within their own borders. A 1985 federal-provincial agreement completed the transfer, leaving Ottawa without a gambling regulator and the country without national standards of any kind.
The result is ten parallel regimes, all operating at different standards. Ontario operates an open market, and Alberta is building a similar structure. Every other province runs a government monopoly: BCLC’s PlayNow, Loto-Quebec’s Espace-jeux, and the Atlantic Lottery Corporation.
The issue is that there is no connection between these. A responsible gambling tool in one province has no power in another. A self-exclusion registered in Ontario does not block a player from gambling elsewhere.
Changes do not appear to be on the horizon, with no federal legislation on those issues currently before Parliament.

The Offshore Risks
The Blask 2025 USA and Canada iGaming Landscape Report highlights the scale of this problem. Saskatchewan carries an estimated 93% offshore leakage rate. Alberta and Manitoba sit at 88%. Quebec, where Loto-Quebec has operated since 2010, holds only around 17% of a market estimated at CAD 2.3 billion.
Even British Columbia, with years of PlayNow operations behind it, retains approximately 49-51% of its online market, according to Blask’s reports. Offshore platforms grew at 40% year-on-year in 2025, nearly double the 23% growth of domestic licensed operators.
Ontario’s Success and Limits
Ontario deserves genuine credit for its current position, and it is often hailed as an example of a strong regulatory market.
The regulated market generated CAD 82.7 billion in wagers and CAD 2.9 billion in gross gaming revenue in FY2024/25. Channelisation, measured by the share of online gamblers using regulated platforms, reached 83.7% in early 2025 and 91.1% on the most recent IPSOS survey.
However, the Ontario story is often viewed as the national story, and this is not the case. Even within the province, 20.2% of players using regulated platforms also gamble on unregulated sites.
BetGuard, launched in May 2026, finally delivered the centralised self-exclusion system that the market should have had from day one, allowing a player to exclude from all regulated platforms at once.
The early take-up numbers show more than 500 people registered for BetGuard in its first two weeks. That is not a negligible start, and iGaming Ontario has stated it will measure the platform’s success by renewal rates, term lengths selected, and connections to addiction support services.
However, Ontario’s market has 1.235 million active player accounts. The gap between the scale of the regulated market and the early uptake of the tool is wide.
The deeper problem is that BetGuard is province-bound. A player who is excluded in Ontario is not blocked elsewhere.
Many other countries have solved this problem. GAMSTOP in the UK covers all licensed remote operators under a single registration. Spelpaus in Sweden does the same across online and land-based channels. BetStop in Australia covers approximately 150 licensed wagering providers with a five-minute sign-up.
Canada has no equivalent, and there is currently no route to making one.

What the Evidence Says
The academic case for nationally coordinated self-exclusion is strong. A comparative review of self-exclusion programmes across multiple jurisdictions found that the reach and enforcement of any scheme vary directly with how completely it covers the market.
A review of BCLC’s voluntary self-exclusion programme found that 97% of participants who gambled while excluded did so at venues not covered by their agreement. The exclusion worked where it applied, but not beyond that.
The tool-uptake literature is equally sobering. Studies analysing voluntary deposit-limit setting across large player populations find uptake rates in the low single digits over three-month periods. Ontario does not publish equivalent figures, but iGO’s own Leger survey in 2024 found that only 65.4% of regulated players were aware of available RG tools.
The gap between knowing a tool exists and using it is consistently wide, and no regulator publishes data on actual tool engagement rates. That absence is itself a significant accountability problem.
Where public health data does exist, it is alarming. British Columbia’s 2025/26 prevalence study found that 35% of past-year online gamblers showed moderate or high-risk behaviour.
The most striking recent evidence comes from a January 2026 CMAJ study analysing contacts with Ontario’s ConnexOntario helpline over thirteen years.
The study found that gambling-related contacts increased from a monthly rate of 13.4 per million before online gambling launched, to 17.0 after PlayOLG’s introduction, to 26.2 following the market opening in April 2022.
The increases occurred almost exclusively in adolescent boys and men aged 15 to 44, with the 15-to-24 age group estimated to have seen contacts rise by 337.8%.
A regulated market that generates record-breaking wagers and a near-200% increase in gambling-related helpline contacts simultaneously is simply demonstrating that market growth and player protection are not the same thing.

The Future
Alberta’s launch will introduce centralised self-exclusion from day one, requiring all registered operators to integrate with AGLC’s self-exclusion programme as a condition of registration.
This is a huge step in the right direction, but, like BetGuard, it will still be province-bound.
The case for a shared register is strong. Licensed operators are also competing with offshore threats. A functioning national self-exclusion infrastructure, combined with the channelisation benefits that a well-regulated market delivers, serves their commercial interests as directly as it serves players’ welfare.
If Canada is going to solve its responsible gambling issues, it needs to admit that the fragmented framework has shortcomings in customer care and stop using Ontario’s success as a stand-in for the country as a whole.
The post Canada’s Safer Gambling Gap: Why Market Success Doesn’t Always Equal Player Safety appeared first on Americas iGaming & Sports Betting News.
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