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Worldwide Industry for Online Gambling to 2024 – Surging Internet Users Present Opportunities

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The “Global Online Gambling Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)” report has been added to ResearchAndMarkets.com’s offering.

The global online gambling market is expected to reach US$90.36 billion in 2024, growing at a CAGR 11.50% during the period spanning 2020-2024. The growth in the market was supported by factors like rising internet users, increasing use of smartphones, rising economic growth, surging demand for sports and rising adoption of blockchain technology.

The online gambling market is expected to experience certain trends like increasing demand for smartwatch devices, rising adoption of virtual reality and increasing digitalization. The market is also expected to face certain challenges such as a surge in frauds, addiction to online gambling and physical & psychological effects of online gambling.

The global online gambling market by type can be segmented as follows: sports betting, casinos, poker and bingo. In 2019, the highest share of the market was held by sports betting, followed by casinos, poker and bingo. The global online gambling market by device can be segmented as follows: mobile, desktop and tab. In 2019, the dominant share of the market was held by mobile, followed by desktop and tab. The market by regulation can be segmented as follows: unregulated, regulated and regulating. In 2019, the highest share of the market was held by unregulated, followed by regulated.

In 2019, the dominant share of the market was held by Europe, followed by Asia Pacific, North America and the Middle East. Growth in the Europe market was supported by the rising use of smartphones and increasing digitalization.

Scope of the report:

  • The report provides a comprehensive analysis of the global online gambling market with the potential impact of COVID-19.
  • The major regional markets i.e. Europe, Asia Pacific, North America & Middle East have been analyzed along with country analysis of the UK, Spain, Italy and the US.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The competitive landscape of the market, along with the company profiles of leading players (William Hill, GVC Holdings, Flutter Entertainment, Kindred Group, 888 Holdings and Betsson) are also presented in detail.

Key Topics Covered:

1. Market Overview

2. Impact of COVID-19
2.1 Impact on Global Economy
2.2 Shutdown of Land-Based Casinos
2.3 Global Prevalence of COVID-19
2.4 Impact on Online Traffic

3. Market Analysis
3.1 Global Online Gambling Market by Value
3.2 Global Online Gambling Market Forecast by Value
3.3 Global Online Gambling Market by Type
3.3.1 Global Online Sports Betting Market by Value
3.3.2 Global Online Sports Betting Market Forecast by Value
3.3.3 Global Online Sports Betting Market by Type
3.3.4 Global Online Casino Market by Value
3.3.5 Global Online Casino Market Forecast by Value
3.3.6 Global Online Poker Market by Value
3.3.7 Global Online Poker Market Forecast by Value
3.3.8 Global Online Bingo Market by Value
3.3.9 Global Online Bingo Market Forecast by Value
3.4 Global Online Gambling Market by Device
3.4.1 Global Mobile Online Gambling Market Forecast by Value
3.4.2 Global Desktop Online Gambling Market Forecast by Value
3.4.3 Global Tab Online Gambling Market Forecast by Value
3.5 Global Online Gambling Market by Regulation
3.6 Global Online Gambling Market by Region

4. Regional Market
4.1 Europe
4.1.1 Europe Online Gambling Market by Value
4.1.2 Europe Online Gambling Market Forecast by Value
4.1.3 Europe Online Gambling Market by Type
4.1.4 Europe Online Gambling Market by Device
4.1.5 UK Online Gambling Market by Value
4.1.6 UK Online Gambling Market Forecast by Value
4.1.7 Spain Online Gambling Market by Value
4.1.8 Spain Online Gambling Market Forecast by Value
4.1.9 Italy Online Gambling Market by Value
4.1.10 Italy Online Gambling Market Forecast by Value
4.2 Asia Pacific
4.2.1 Asia Pacific Online Gambling Market by Value
4.2.2 Asia Pacific Online Gambling Market Forecast by Value
4.3 North America
4.3.1 North America Online Gambling Market by Value
4.3.2 North America Online Gambling Market Forecast by Value
4.3.3 The US Online Gambling Market by Value
4.3.4 The US Online Gambling Market Forecast by Value
4.3.5 The US Online Gambling Market by Type
4.3.6 The US Online Gambling Market Value by Type
4.3.7 The US Online Gambling Market Value Forecast by Type
4.4 Middle East
4.4.1 Middle East Online Gambling Market by Value
4.4.2 Middle East Online Gambling Market Forecast by Value
4.5 ROW
4.5.1 ROW Online Gambling Market by Value
4.5.2 ROW Online Gambling Market Forecast by Value

5. Market Dynamics
5.1 Growth Drivers
5.1.1 Surging Internet Users
5.1.2 Upsurge in Smartphone Users
5.1.3 Rising GDP Per Capita
5.1.4 Increasing Demand for Sports
5.1.5 Growing Adoption of Blockchain Technology
5.1.6 Declining Preferences for Land-Based Casinos
5.2 Key Trends & Developments
5.2.1 Surging Demand for Smartwatch Devices
5.2.2 Virtual Reality (VR)
5.2.3 Digitalization
5.2.4 Artificial Intelligence & Machine Learning
5.3 Challenges
5.3.1 Upsurge in Frauds
5.3.2 Online Gambling Addiction
5.3.3 Physical & Psychological Effects

6. Competitive Landscape
6.1 Global Market
6.1.1 Revenue Comparison- Key Players
6.1.2 Market Capitalization Comparison- Key Players
6.1.3 Global Online Gambling Market Share – Key Players
6.2 UK Market
6.2.1 UK Online Gambling Market Share – Key Players
6.2.2 UK Online Casino Gaming Market Share – Key Players
6.2.3 Australia Online Gambling Market Share – Key Players
6.3 Europe Market
6.3.1 Italy Online Gambling Market Share – Key Players
6.3.2 Spain Online Gambling Market Share – Key Players

7. Company Profiles
7.1 William Hill
7.1.1 Business Overview
7.1.2 Financial Overview
7.1.3 Business Strategies
7.2 GVC Holdings
7.2.1 Business Overview
7.2.2 Financial Overview
7.2.3 Business Strategies
7.3 Flutter Entertainment
7.3.1 Business Overview
7.3.2 Financial Overview
7.3.3 Business Strategies
7.4 Kindred Group
7.4.1 Business Overview
7.4.2 Financial Overview
7.4.3 Business Strategies
7.5 888 Holdings
7.5.1 Business Overview
7.5.2 Financial Overview
7.5.3 Business Strategies
7.6 Betsson AB
7.6.1 Business Overview
7.6.2 Financial Overview
7.6.3 Business Strategies

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Nagoshi Studio Unveils GANG OF DRAGON, a New Action-Adventure Game from Director Toshihiro Nagoshi

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Tokyo, Japan. December 12th, 2025-Led by Toshihiro Nagoshi, Nagoshi Studio unveiled the first teaser trailer for its upcoming title GANG OF DRAGON at The Game Awards 2025, held on Thursday, December 11 in Los Angeles.
Teaser Trailer: youtu.be/KX2pzle9dkE?si=r591Kz3ZbPfdCzMH
Steam page: store.steampowered.com/app/4146000/

GANG OF DRAGON

 is a new action-adventure game set in Kabukicho, Shinjuku, Tokyo’s iconic nightlife district. Protagonist Shin Ji-seong is a high-ranking member of a Korean crime syndicate, and is portrayed by celebrated Korean actor Ma Dong-seok (Don Lee).

Players will engage in visceral hand-to-hand combat showcasing Shin’s overwhelming physical strength, while also wielding swords, firearms, and unleashing a wide range of combat techniques. Additionally, players can race through the vibrant streets of Shinjuku, experiencing exhilarating high-speed car chases. Lastly, the game’s scenario and overall direction are led by Toshihiro Nagoshi, who is widely recognized for his emotionally rich, character-driven storytelling.

This new story will engage players in an exciting way and showcase increadible graphics for an action packed adventure. Viewers of The Game Awards were the first to get a look at the new footage!

“I’m both relieved and deeply focused as we finally reach the day to unveil GANG OF DRAGON. This project depicts, with unwavering honesty, the lives of outlaws who inhabit the real streets of Kabukicho. Through gameplay, my team and I are committed to delivering a powerful new human drama born from this world. What is shown in this teaser represents only a small part of what G.O.D. truly has in store, and we look forward to sharing much more with you in the future.” Said Toshihiro Nagoshi.

About Toshihiro Nagoshi

Toshihiro Nagoshi is a veteran game creator and President of Nagoshi Studio. Since joining SEGA in 1989, he has worked on many titles including Daytona USA. In 2005, he launched the Yakuza (Like a Dragon) series, serving as General Director for the mainline entries up through Yakuza: Like a Dragon. He founded Nagoshi Studio in 2021 and now leads the development of GANG OF DRAGON.

The post Nagoshi Studio Unveils GANG OF DRAGON, a New Action-Adventure Game from Director Toshihiro Nagoshi appeared first on Gaming and Gambling Industry Newsroom.

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Blask & Gamblers Connect Enter A New Media Partnership

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Gamblers Connect, the award-winning iGaming affiliate and media platform, is proud to announce a new media partnership with Blask, a leading AI-powered analytics ecosystem dedicated to the iGaming industry.

This collaboration marks a pivotal step in the company’s mission to provide the most accurate, transparent, and data-backed content. Under the terms of this agreement, Blask will provide Gamblers Connect with complete access to its cutting-edge market intelligence platform.

This suite includes the Blask Index and real-time data tracking across more than 100 jurisdictions, allowing for granular analysis of market dynamics, brand performance, and player behaviour. By integrating these professional-grade tools into the editorial process, Gamblers Connect will elevate the depth and precision of its industry reporting.

The cornerstone of this partnership is a commitment to sharing knowledge with the wider iGaming community. Gamblers Connect will produce four exclusive case studies throughout 2026. Released once per quarter, these comprehensive reports will utilise Blask’s advanced analytics to uncover emerging trends, benchmark operator performance, and provide actionable insights for industry stakeholders.

This alliance represents a shared vision for a more transparent iGaming sector. By combining Blask’s technological prowess with Gamblers Connect’s editorial expertise, the aim is to set a new standard for data-driven journalism.

Max Tesla, Blask CEO, commented: “Partnering with Gamblers Connect is a natural step for Blask. We are building an ecosystem of transparent analytics that empowers the industry, and GC is one of the few media partners that truly values data and knows how to work with it. I’m confident this collaboration will strengthen both sides and deliver more accurate, trustworthy, and insight-driven content to the iGaming community.”

Gjorgje Ristikj, Founder & CEO at Gamblers Connect, added: “Partnering with Blask allows us to combine their strong analytical framework with our media expertise. It’s a collaboration grounded in trust and mutual respect, with the shared goal of delivering meaningful and measurable results to the industry.”

The post Blask & Gamblers Connect Enter A New Media Partnership appeared first on Gaming and Gambling Industry Newsroom.

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Law enforcement officers from Kazakhstan eliminated the organized financial criminal group organized by Vadim Gordievsky, Larisa Ivchenko, and Alyona Suvorova from Ukraine

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The law enforcement agencies of Kazakhstan have effectively eliminated the organized criminal group created by Vadim Gordievsky from Ukraine and his accomplices, Larisa Ivchenko and Alyona Suvorova. Even though the law enforcement agencies managed to block accounts and payments of the Marginplus Company, key employees and management are still hiding.

According to the media, just a few days ago, the Financial Monitoring Agency of the Republic of Kazakhstan revealed a large-scale shady scheme of cross-border transfers that involved numerous payment organizations and providers. The funds were disguised as legal transactions and withdrawn to the accounts of online casinos. The total volume of illegal transactions exceeded more than $1 billion.

According to law enforcement authorities in the Republic of Kazakhstan, the key organizer of the miscoding scheme, which involved bookmakers, online casinos, payment organizations, and bank employees, is Vadim Ivanovich Gordievsky from Ukraine, who was born in 1974. He was the leader of the organized criminal group and used the local Marginplus Company for these purposes (official website: marginplus.kz). In addition to companies from Kazakhstan, Gordievsky also worked with illegal Russian online casinos while helping them to facilitate illegal payments.

According to new information from law enforcement agencies in the Republic of Kazakhstan, banks and bookmakers, including the local PIN-UP bookmaker, have already terminated all cooperation with Gordievsky’s Marginplus company.

According to informburo.kz, the local licensed Pin-Up.Kz bookmaker (legal entity: Bonami LLP) declares that it has nothing to do with transactions carried out by individual payment organizations. Judicial and criminal proceedings have already been initiated against these structures, and the company itself is fully cooperating with law enforcement agencies to establish all the circumstances and identify fraudulent, shady schemes.

According to unofficial information, the Pin-Up management provided the law enforcement agencies of the Republic of Kazakhstan with all the data related to the Marginplus company belonging to Vadim Gordievsky.

As of today, all financial activities of Marginplus have been paralyzed. In addition, large amounts of money have been blocked in its bank accounts. This money should have been paid to partners, contractors, and providers, including the local Parimatch betting company. Ordinary employees of Vadim Gordievsky’s company are already looking for new work while its management, including Larisa Vladimirovna Ivchenko (listed as the head of Gordievsky’s FC Alta Capital from Ukraine), is still hiding. Alyona (Elena) Suvorova has already closed and renamed her social media profiles a few days ago. In addition, she does not respond to messages and is trying to evade responsibility.

We would like to remind the audience that Alyona Suvorova positions herself “as an entrepreneur, investor, and a crypto trader with 5+ years of experience.” According to Suvorova herself, she has been developing payment technologies in the field of FinTech for 10 years. In 2021, she opened her own business for international crypto transfers. In addition, she is the founder of the Lemoncoin Crypto Academy.

According to investigators, Gordievsky’s partner, Mikhail Kovalev (Mykhaylo Kovalov), who is a citizen of both Ukraine and Israel, as well as an owner of a number of companies in the EU, in particular, in Poland, and who has a residence permit in Spain, was closely working with Gordievsky. By using the STABLEX SOLUTION Sp. z o. o fictitious company (official website: solvexs.pl) in Poland, he was engaged in illegal payments and withdrawal of cryptocurrencies into fiat money.

At the same time, as the source notes, the mentioned management and the people involved in the money laundering of Marginplus Company will be added to the wanted list of Interpol in the nearest future. The National Security Committee of the Republic of Kazakhstan has also announced that it’s going to closely monitor this case. According to local laws, participants of this shady scheme face up to nine years in prison. Information on Vadim Gordievsky’s companies and connections in other countries is also being checked.

After the initiation of criminal cases for financial crimes, fraud, and the announcement of his wanted list by the Ministry of Internal Affairs, Vadim Gordievsky left Ukraine on forged documents. Before diving into the world of financial fraud, he was involved in land and property issues in the Kyiv region. As of today, numerous criminal cases have been initiated.

The post Law enforcement officers from Kazakhstan eliminated the organized financial criminal group organized by Vadim Gordievsky, Larisa Ivchenko, and Alyona Suvorova from Ukraine appeared first on Gaming and Gambling Industry Newsroom.

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