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10 Most Watched Twitch Streamers of 2020 So Far as Ninja and Others Eye Return

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– Summit1g hits top spot with 75million hours watched

– End of Mixer leaves door open to Ninja & Shroud

– No Myth or Pokimane in top 10 list

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2020 has been a strange year — but Twitch streamers have had it stranger than most. The global lockdown has driven huge spikes across the streaming world as these entertainers have been a lifeline for millions of fans looking for company and distraction from the safety of their home.

This led to 101% year-on-year viewership growth in April.

The award-winning esports bookmakers at Unikrn have created a list of the top 10 most watched twitch streamers of 2020 so far.

This comes with this week’s news that Microsoft has ditched their own streaming service, Mixer, leaving the door open for some of the biggest streamers on the planet to return to Twitch.

Tyler Blevins, known on Twitch as Ninja, accrued 14 million followers on Twitch before leaving to join Mixer in October last year, but the Fortnite gamer joined other big names such as Michael “Shroud” Grzesiek and Cory “King Gothalion” Michael as free agents with Mixer’s collapse.

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So, they too could make this list before the end of the year!

 

Most Watched Twitch Streamers of 2020

10.

TimTheTatman

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Name: Timothy Betar

Games: Fortnite, Overwatch, Call of Duty:

Country: United States

Age: 29

The online personality has recently become an icon.

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Now with nearly five million followers on Twitch, you may have seen the 29-year-old in the NFL 100 advert at Superbowl LIV earlier this year.

Followers: 4,947,610

Watch time in 2020: 24,293,873 hours

 

9.

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Lirik

Name: Saqib Zahid

Games: PUBG, GTA V, others

Country: United States

Age: 29

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Lirik has become well-known for his walkthroughs and guides as well as his competitive multiplayer gaming.

The 29-year-old is the king of variety, trying new games to give his fans a fair review of new opportunities.

Followers: 2,624,326

Watch time in 2020: 24,647,532 hours

 

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8.

Rubius

Name: Ruben Gundersen

Games: Fortnite, Minecraft and others

Country: Spain

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Age: 30

Rubius is rumoured to be one of the highest earners on the platform.

It was reported that he was estimated to be earning around $135,000 per video.

Followers: 5,062,556

Watch time in 2020: 24,934,263 hours

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7.

Tyler1

Name: Tyler Steinkamp

Games: League of Legends

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Country: United States

Age: 25

In January, Tyler1 set himself the challenge of reaching Challenger playing only Jungle on League of Legends ‘to prove a point’.

Last month, he achieved his goal, declared himself “the GOAT” and surprising many of his followers.

Followers: 3,387,929

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Watch time in 2020: 26,644,027 hours

 

6.

NICKMERCS

Name: Nick Kolchef

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Games: Fortnite, Call of Duty: Modern Warfare

Country: United States

Age: 29

NICKMERCS has long been considered one of the best Fortnite streamers out there.

He’s even now got so popular that rapper Drake has publicly given the gamer permission to use his music in his streams.

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Followers: 3,671,400

Watch time in 2020: 26,874,307 hours

 

5.

Tfue

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Name: Turner Tenney

Games: Fortnite

Country: United States

Age: 22

Amassing a fanbase of more than 8.5million on Twitch, Tfue now holds the highest number of followers on the platform.

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The 22-year-old took a break from Fortnite back in May after calling out the game for being “unfair”.

Followers: 8,537,326

Watch time in 2020: 30,823,402

 

4.

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Anomaly

Name: Ludwig Lagerstedt

Games: CS:GO, Valorant

Country: Sweden

Age: 25

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Anomaly’s figures have skyrocketed in the past few months, much because of his decision to re-stream 24/7 Valorant VODs.

There’s nothing wrong with this in terms of how Twitch sees it, though some fans and streamers have taken a disliking.

Followers: 2,631,307

Watch time in 2020: 47,037,756

 

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3.

xQcOW

Name: Félix Lengyel

Games: Overwatch and various other games

Country: Canada

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Age: 24

XQC is never too far from the headlines.

The skilled gamer even revealed last year how YouTube wrote to him directly to ask him to never stream with them.

Followers: 3,068,964

Watch time in 2020: 55,745,432 hours

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2.

Gaules

Name: Alexandre Borba

Games: CS:GO

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Country: Brazil

Age: 36

Gaules has been a sensation on Twitch over the past few months.

The Brazilian broke his own national record of 263,000 simultaneous viewers when he reached a peak of 393,000 viewers hosting the final of the BLAST Premier Spring Finals of North America.

Followers: 1,642,928

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Watch time in 2020: 57,671,713 hours

 

1.

Summit1g

Name: Jaryd Lazar

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Games: CS:GO, Sea of Thieves, GTA V and more

Country: United States

Age 33

And 2020’s top streamer so far is Summit1g.

Twitch have even gone out their way to lock their most prized asset down by offering the popular gamer a new contract in recent weeks.

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Followers: 5,357,969

Watch time in 2020: 75,839,528 hours

Most Watched Twitch Streamers of 2020

Channel Watch time Stream time Average viewers Followers
1 summit1g 75,839,528 1,903 35,811 5,357,969
2 Gaules 57,671,713 4,218 13,694 1,642,928
3 xQcOW 55,745,432 1,800 28,975 3,068,964
4 Anomaly 47,037,756 1,148 19,808 2,631,307
5 Tfue 30,823,402 1,071 28,012 8,537,326
6 NICKMERCS 26,874,307 1,146 22,386 3,671,400
7 loltyler1 26,644,027 985 26,468 3,387,929
8 Rubius 24,934,263 510 47,931 5,062,556
9 LIRIK 24,647,532 1,103 21,928 2,624,326
10 TimTheTatman 24,293,873 865 27,126 4,947,610

*Statistics from Dec 29 2019 – June 26th

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ComeOn Group and Astralis unite to drive esports engagement in the Nordics

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ComeOn Group announced a sponsorship partnership between its flagship brand ComeOn! and Denmark based Astralis, one of the most esteemed esports organisations globally. As a global leader in esports, Astralis is providing a vibrant and engaging esports experience that is aligned with ComeOn!’s brand experience and is further enhanced by its focus in providing a leading esports betting destination.

As the official sponsor of Astralis, ComeOn! will be prominently featured across all of their platforms, including social media, team events, and competitive gaming content, boosting their brand exposure in key global markets with a focus on the Nordics. ComeOn! is already known as a vibrant brand in the Nordics and with the increased brand visibility it will be put at the heart of the fast-growing esports scene.

ComeOn Group continues to invest in its Sportsbook product experience that is powered by its proprietary sportsbook platform, where esports holds an important strategic market opportunity with its ever growing demand.

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Juergen Reutter, Chief Executive Officer at ComeOn Group, said: “We are very excited to team up with Astralis as this collaboration not only allows us to showcase our innovative Sportsbook platform but also strengthens our ties to the esports community. This partnership is very much in the heart of one of the fastest growing betting markets globally. Esports has seen great demand by our audiences, and we want to provide the best betting experience for our customers. This partnership is also a testament to our localisation and personalisation focus and by working together with Astralis, we can deliver unique experiences that resonate with our players and elevate the entertainment experience around competitive gaming.”

Mads Rasmussen, Commercial Director at Astralis, said: ”We are proud to present ComeOn Group as our new global partner. This partnership holds great significance for Astralis both as an organization and as a business, and we look forward to bringing the agreement to life, benefiting the vast majority of our fanbase – who are adults. We have undergone a long and very positive process with ComeOn, and the fact that they are European-based with licenses in all our key markets, including Denmark, has been a decisive factor in our decision. Astralis fans, both in Denmark and internationally, can look forward to an innovative new digital activation, which promises to deliver an exciting and engaging experience.”

The post ComeOn Group and Astralis unite to drive esports engagement in the Nordics appeared first on European Gaming Industry News.

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Government support, medals, and global recognition define a landmark year for Indian esports and video gaming in 2024

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The Indian video gaming and esports industry witnessed exponential growth in 2024, breaking into the mainstream. According to the recently published ‘India Gaming Report,’ the Indian pure-play gaming industry is valued at INR 6,715 crore and is on track to grow at a CAGR of 24%, reaching INR 10,487 crore by 2026. With a staggering 13.85 crore gamers and an annual growth rate of 11.82% projected until 2026, the sector shows no signs of slowing down.

This year was marked by several historic milestones. India showcased its esports prowess on the global stage by securing a silver medal in Tekken 8 at the BRICS Esports Championship and a bronze medal in eFootball at the Asian Esports Games 2024. Adding to the excitement, the International Olympic Committee’s announcement of the Olympic Esports Games 2025 has opened new doors for India to achieve further international acclaim in esports.

Government and state support for the industry also saw remarkable growth. The Union Cabinet announced the establishment of the National Centre of Excellence for AVGC-XR in Mumbai, while the Ministry of Information and Broadcasting is backing the inaugural WAVES Esports Championships 2025. States like Bihar introduced esports tournaments in schools, and Meghalaya became the first Indian state to sponsor an esports team. Nagaland also joined the momentum by hosting its first esports tournament, reflecting the growing grassroots movement across the country.

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In addition to government initiatives, one of the industry leaders driving this transformation was NODWIN Gaming, a leader in new-age youth entertainment, gaming, and esports whose initiatives elevated Indian gaming to new heights. The company’s flagship esports IP, the BGMI Masters Series, not only brought esports to national television for the third consecutive year but also facilitated the entry of high-profile brands like Garnier Men and Android into the Indian esports ecosystem.

NODWIN Gaming also created one of the nation’s biggest youth entertainment events of the year by hosting DreamHack India alongside Hyderabad Comic Con. Internationally, the company acquired leading European esports company Freaks 4U Gaming and Turkey-based esports firm Ninja Global, while also partnering with the Global Esports Federation. Domestically, NODWIN Gaming expanded its footprint by acquiring Trinity Gaming and Comic Con India and collaborating with JSW Sports, reinforcing its position at the heart of youth entertainment.

 

Akshat Rathee, Co-founder and Managing Director, NODWIN Gaming believes that in 2024, games became an integral part of the cultural zeitgeist, with creators and influencers amplifying their appeal among youth. The year witnessed significant strides in institutional support, with government recognition playing a pivotal role in legitimising esports as a sport.

“This rapid growth of gaming and esports has allowed NODWIN Gaming to evolve into a holistic youth-focused entertainment company. By focusing on curating entertainment platforms that go beyond esports, we have managed to build a comprehensive ecosystem that includes content production, event management, and community engagement, enabling us to connect with youth across multiple touchpoints. We believe that our philosophy of timeshare of mindshare has driven our strategy to reach audiences where they live, play, and engage, ensuring sustained growth and relevance,” he explains.

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A significant highlight this year was the acknowledgment of the gaming industry by Prime Minister Shri Narendra Modi. For the first time ever, the PM met with leading Indian gamers like Animesh Agarwal (8Bit Thug), Naman Mathur (Mortal), and Payal Dhare (PayalGaming) to discuss the sector’s various aspects and its potential.

Creating even more history, S8UL Esports, India’s leading esports and gaming content organization, co-founded by Mortal and Animesh, completed a hat-trick of awards at the global Esports Awards, with Mortal also winning ‘Esports Content Creator of the Year.’ S8UL secured back-to-back victories at MOBIES 2024, with PayalGaming becoming the first Indian female to win ‘Streamer of the Year,’ further elevating India’s global esports reputation.

“2024 was a landmark year for S8UL, filled with milestones that cemented our position as leaders in global esports. In the past year, esports has solidified its position as a mainstream cultural phenomenon. The distinction between competitive esports and gaming became clearer, helping audiences and stakeholders better understand the ecosystem. At the same time, esports, traditional sports, and influencer-driven content began working more cohesively, creating synergies that enhanced fan experiences and industry growth. Brands now view esports not just as a sponsorship opportunity but as a platform for deep, authentic engagement with Gen Z and Millennials. This evolution underscores the industry’s maturity, making esports a dynamic and indispensable part of modern culture,” states Animesh Agarwal aka 8Bit Thug, Co-founder, S8UL Esports.

While India has long been a mobile-first gaming market, 2024 saw developments aimed at diversifying the landscape, with CyberPowerPC, a global leader in custom gaming computers, making its debut in the Indian market. Along with its groundbreaking configurator tool, the company introduced the EZPC module, allowing gamers to build PCs tailored to their favorite titles.

CyberPowerPC recently demonstrated its commitment to expanding the PC gaming community by awarding two premium gaming PCs, each valued at over INR 1 lakh, to two gamers at one of India’s largest gaming festivals in Mumbai. The initiative aimed to showcase the potential of custom gaming PCs while fulfilling the dreams of these gamers for an unparalleled gaming experience.

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Vishal Parekh, Chief Operating Officer, CyberPowerPC India, notes 2024 has been a year of unprecedented growth for the Indian gaming and esports ecosystem. Gaming has evolved into a mainstream cultural phenomenon, fueled by India’s expanding digital economy and government initiatives like ‘Digital India,’ which have provided fertile ground for the industry’s growth. The focus on Tier 2 and Tier 3 cities has unlocked new demographics, driving demand for high-performance gaming rigs. At CyberPowerPC India, we have strengthened our engagement with the gaming community through partnerships with esports organizations, and our focus remains on delivering systems that combine high performance with affordability.”

Another notable development in the Indian gaming sector was 88 Pictures, the Indian animation and VFX studio behind Emmy-winning shows launching its game development division called 88 Games. With three premium titles in development, the studio aims to showcase India’s rich folklore and history to a global audience. This aligns with Prime Minister Modi’s Independence Day call for Indian developers to make their mark internationally, positioning 88 Games as a leader in India’s growing presence in the global gaming landscape.

“In 2024, we witnessed a surge of homegrown studios and games, including our own, highlighting the immense potential for the industry’s growth. The rapid growth of gaming and esports has transformed them into viable career paths. Awareness has increased, not just about being a gamer or creator but also about the wide array of roles in the industry. While the industry is currently mobile-centric, there’s a massive opportunity in PC and console gaming. At 88 Games, we aim to fill this gap by focusing on premium titles for these platforms, contributing to a more balanced and diverse gaming ecosystem,” says Milind D. Shinde, Founder & CEO of 88 Games.

As the year closes, it is evident that Indian esports and gaming have not only grown but transformed into a cultural and economic powerhouse. Given the rapid pace of growth, the industry is all set to shape the future of entertainment both at home and on the global stage.

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The post Government support, medals, and global recognition define a landmark year for Indian esports and video gaming in 2024 appeared first on European Gaming Industry News.

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Wamba Technologies signs Borderlands Developer Aaron Thibault to Esports Project

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Wamba Technologies, a think tank consisting of leaders in the online gaming industry, is excited to announce the appointment of Aaron Thibault as oversight for its upcoming esports venture, Gamers Oasis. This key addition comes as they move to launch their Gamers Oasis platform which allows gamers to compete for real money directly from their mobile devices.

Thibault began his gaming industry career in 1998, initially working as a sound designer and cinematic director at EA/Origin Systems. Today, he brings over 30 years of experience in game development and education. Thibault spent 16 years at Gearbox Entertainment as Vice President. There, he led major projects, including developing the billion dollar Borderlands franchise. Borderlands 3 was nominated for Best Game Design and Best Art Direction. Currently, Thibault serves as the director of games and esports at Texas A&M University. His industry knowledge will play a significant role in driving the development of Gamers Oasis, which aims to revolutionize online esports competitions.

Meanwhile, a platform like “Gamers Oasis” is only possible due to a patent that gives Wamba Technologies and Gamers Oasis the exclusive capability to offer “real money” capabilities into skill-based video games in the United States where players can actually compete for real money online (Patent 10,424,160). Their patent allows them (and ONLY them) to offer a software feature which will allow gamers to pay an entry fee into tournaments online, compete against each other, and actually win money back (where such capability is integrated into the game in some fashion). This will ultimately give developers previously untapped revenue streams and players the ability to win large amounts of real money while utilizing their skills from the comfort of their very own homes.

“At Wamba Technologies, we are committed to making esports accessible to everyone,” said Denham. “With Aaron’s oversight and experience, we will be able to move into the next phase of development and make Gamers Oasis a reality for dedicated esports players everywhere” 

“What Gary and I are going to do with Wamba Technologies and Gamers Oasis has never been done before in esports,” said Thibault. “There is so much incredible potential in this patent, and we can’t wait to start putting it to use and creating a product that is going to completely revolutionize the esports industry.”

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Online, real money competition (online esports) is still in its infancy, but Wamba Technologies is currently engaging with gamers, game designers, coders, programmers, esports influencers and financial consultants to aid in the development of Gamers Oasis.

In the United States alone, 215 million people play mobile video games and globally, more than 700 million people are involved with esports. Among those 700 million people worldwide, only a very small percentage are competing online when real money is involved, while the rest of the players are competing in real life (IRL) at physical locations. Wamba anticipates that when offered and monetized properly, a mere 10% of the global market share could generate $13B-$15B in annual revenue from tournament buy-ins and ad revenues alone.

Aaron is not the first major player recently signed on board by Wamba Technologies. Wamba has also previously signed Andy Ashcraft (God of War 2, God of War 3, Disney’s Cars 2, and more), Brian Upton (Lead game designer for Tom Clancy: Rainbow 6, Tom Clancy: Ghost Recon), Marty Denham (genius mind behind the Pentium wafers for Intel), Joe Bagdon (CSO, formerly Military Intelligence Cyber Security in Afghanistan), Jared Goetz (former Lionsgate VP), and a number of other “rock star” individuals behind, or working with, multi-billion dollar products/companies.

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