eSports
Esports earnings: Top 25 Highest Paid Players in 2020 So Far

> Five teenagers, including a 15-year-old, among the best
> Two chess players make the list
> No League of Legends players in top 25
2020 has hit a lot of industries very hard – but not esports.
The lockdown has brought huge growth in viewers to professional gaming as millions flock to watch the world’s best players in action.
This new level of interest will only help the industry grow, along with the pay packets of the gamers themselves.
But, how much do they earn?
New research by esports bookmakers Unikrn shows just how much the top 25 players have been winning in tournament prize money so far this year.
In 2019, there was a total prize pool of $227m shared between over 25,000 players playing in 5,000 tournaments.
Six months into 2020 and there’s still been $32.5m in prize money – despite the cancellation and postponement of many events.
Of that pot, the highest earning player has taken home $300,000 so far.
Brazilian Paulo Damo Da Rosa, known as PVDDR, won Magic: The Gathering Arena’s, Magic World Championship XXVI in February – pocketing the huge fee in one lump sum.
The five members of Spacestation Gaming’s Rainbow Six Siege team – Bosco, Rampy, Thinkingnade, Fultz and Canadian – also feature in the top 10.
Their victories in this year’s Six Invitational 2020 and Pro League Season 11 have earned them $210,000 each.
With a combined age of 47, teenagers Wolfiez, Furious and JannisZ are in the top 16 for their big Fortnite wins.
The UK’s Wolfiez, 16, has taken home $130,000 so far this year from two tournaments coming second in both FNCS Invitationals: Europe last month.
JannisZ, 15, from Germany, won one of those tournaments, while American 16-year-old Furious secured victory in the FNCS Grand Finals in North America – both earning $120,000+.
Among the top 25, Chess24 stars Hikaru Nakamura and grandmaster Magnus Carlsen have also taken home over $100,000 each in prize money.
STATISTICS
The average age of the top 25 earning players so far in 2020 is 24 years old.
So far this year, the top country for earning prize money is the United States with players making over $6million between 1,870 of them.
However, the best average prize winner per country belongs to Jordan.
Six players earned an average of $33,000 each – made up mostly by Doha 2 players Yapzor and Miracle-, who claimed $175,000 of the total $200,000.
Bear in mind all of these earnings do not include their sponsorships, bonuses or salaries – some of which are rumoured to be around the $500,000 mark.
So there will be players easily taking home close to $1,000,000 a year.
The highest earning esports player of all-time is Danish Dota 2 player Johan Sundstein.
Going by player ID N0tail, the 26-year-old has amassed $6.9m in prize money from 117 tournaments and been a winner at the International 2018 and 2019.
Ryan Jurado, esports analyst with the industry juggernaut Unikrn, said: “As impressive as the prize earnings are in esports, they’re just the tip of the iceberg.
“In reality, thousands of players around the world make additional income by building their brand and fan bases with non-competition activities such as gaming streams, earn income with sponsorship deals and receive a salary to play as part of an organized team.
“Amazon’s Twitch alone has 22,000 partnered streamers, most of whom are playing games and earning cash outside of tournaments. When you add in Microsoft’s Mixr, Google’s YouTube, Facebook, plus non-American platforms like Huya, plus thousands of yearly video game tournaments, the number of players making some form of income by gaming is likely well over 100,000 worldwide. For most, this is a paying hobby rather than a career, but some players do reach multi-millionaire status before they even graduate high school.”
Real name | Player name | Game | Nationality | Age | Prize Money 2020 | Tournaments | Prize Money (Overall) |
Paulo Damo da Rosa | PVDDR | Magic: The Gathering Arena | Brazil | 32 | $300,000.00 | 1 | $337,800.00 |
Troy Jaroslawski | Canadian | Rainbow Six Siege | Canada | 23 | $210,000.00 | 2 | $317,628.57 |
Dylan Bosco | Bosco | Rainbow Six Siege | United States | 25 | $210,000.00 | 2 | $275,750.00 |
Nathanial Duvall | Rampy | Rainbow Six Siege | United States | $210,000.00 | 2 | $261,060.00 | |
Javier Escamila | Thinkingnade | Rainbow Six Siege | El Salvador | 21 | $210,000.00 | 2 | $261,030.00 |
Alec Fultz | Fultz | Rainbow Six Siege | American | $210,000.00 | 2 | $238,966.67 | |
Lee, Byung Ryul | Rogue | Starcraft II | Korea | 26 | $155,128.20 | 9 | $832,543.20 |
Marcio Carvalho | Marcio Carvalho | Magic The Gathering Arena | Portugal | 34 | $150,000.00 | 1 | $214,900.00 |
Jaden Ashman | Wolfiez | Fortnite | UK | 16 | $130,000.00 | 2 | $1,300,026.67 |
Lasse Urpalainen | Matumbaman | Dota 2 | Finland | 25 | $122,413.40 | 7 | $3,684,194.44 |
Clement Ivanov | Puppey | Dota 2 | Estonia | 30 | $122,413.40 | 7 | $2,783,899.63 |
Ludwig Wåhlberg | Zai | Dota 2 | Sweden | 22 | $122,413.40 | 7 | $2,443,054.42 |
Yazied Jaradat | YapzOr | Dota 2 | Jordan | 25 | $122,413.40 | 7 | $1,452,524.07 |
Michał Jankowski | Nisha | Dota 2 | Poland | 19 | $122,413.40 | 7 | $852,679.11 |
Furious | Fortnite | United States | 16 | $121,500.00 | 3 | $122,400.00 | |
JannisZ | Fortnite | Germany | 15 | $120,000.00 | 1 | $131,362.42 | |
Asger Larsen | AcilioN | CS:GO | Denmark | 23 | $117,688.05 | 6 | $205,471.35 |
Lucas Andersen | Bubzki | CS:GO | Denmark | 21 | $113,800.00 | 5 | $186,770.86 |
Frederik Gyldstrand | acoR | CS:GO | Denmark | 22 | $113,800.00 | 5 | $183,034.72 |
Rasmus Beck | sjuush | CS:GO | Denmark | 21 | $113,800.00 | 5 | $178,613.09 |
Fredrik Jørgensen | roejJ | CS:GO | Denmark | $113,800.00 | 5 | $167,242.03 | |
Hikaru Nakamura | Hikaru | Chess24 | Japan | 32 | $102,632.19 | 10 | $148,117.61 |
Sven Magnus Carlsen | DrNykterstein | Chess24 | Norway | 29 | $101,170.48 | 7 | $130,928.92 |
Seth Manfield | Seth Manfield | Magic: The Gathering Arena | United States | 29 | $100,000.00 | 1 | $141,900.00 |
David Wang | Aqua | Fortnite | Austria | 18 | $98,750.00 | 4 | $1,868,341.23 |
Country | Prize Money | Players | Average per |
United States | $6,340,646.89 | 1870 | $3,390.72 |
China | $2,918,944.04 | 340 | $8,585.13 |
Brazil | $2,161,506.14 | 401 | $5,390.29 |
Korea, Republic of | $2,067,293.52 | 455 | $4,543.50 |
France | $1,516,403.65 | 419 | $3,619.10 |
Russian Federation | $1,495,117.67 | 440 | $3,397.99 |
Denmark | $1,472,041.31 | 173 | $8,508.91 |
Germany | $1,262,670.52 | 483 | $2,614.22 |
United Kingdom | $1,255,641.62 | 333 | $3,770.70 |
Canada | $1,170,591.49 | 308 | $3,800.62 |
——————————————————————————————————————————————————————————————————————–
Highest Earning Players of All Time (By Prize Money)
Real name | Player name | Game | Nationality | Age | Prize Money Overall | Tournaments |
Johan Sundstein | N0tail | Dota 2 | Denmark | 26 | $6,895,040.18 | 117 |
Jesse Vainikka | JerAx | Dota 2 | Finland | 28 | $6,470,000.02 | 65 |
Anathan Pham | ana | Dota 2 | Australia | 20 | $6,000,411.96 | 24 |
Sébastien Debs | Ceb | Dota 2 | France | 28 | $5,501,233.01 | 54 |
Topias Taavitsainen | Topson | Dota 2 | Finland | 22 | $5,415,046.17 | 21 |
Kuro Takhasomi | KuroKy | Dota 2 | Germany | 27 | $5,177,764.81 | 110 |
Amer Al-Barkawi | Miracle- | Dota 2 | Jordan | 22 | $4,743,118.88 | 57 |
Ivan Ivanov | MinD_ContRoL | Dota 2 | Bulgaria | 25 | $4,534,193.36 | 67 |
Maroun Merhej | GH | Dota 2 | Lebanon | 24 | $4,137,126.44 | 44 |
Lasse Urpalainen | Matumbaman | Dota 2 | Finland | 25 | $3,674,181.04 | 69 |
**Stats taken from www.esportsearnings.com and do not include salaries, bonuses or sponsorships
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eSports
Esports World Cup Foundation Launches ‘Music of EWC’ Initiative with Recording at Legendary Abbey Road Studios to Connect Esports Fans Around the World Through the Power of Music

The Esports World Cup Foundation (EWCF) announced the launch of ‘Music of EWC,’ a new initiative that will create an original musical identity for the Esports World Cup 2025, the world’s largest esports and gaming festival, set to return to Riyadh, Saudi Arabia, from July 7 through August 24. The multi-stage program kicked off on Sunday, April 27, with the recording of a four-track music suite at the legendary Abbey Road Studios featuring original compositions by acclaimed music development collectives 2WEI and Hollywood Scoring.
The EWCF now invites the global music community to take part in shaping the sound of the EWC 2025 through an open competition on Audiotool, a leading cloud-based music creation platform. Two winning tracks will be selected and added to the official EWC music suite, joining the professional works recorded at Abbey Road. The full soundtrack will be featured across tournament broadcasts, on-site events, and digital content during the seven-week event this summer. The inaugural EWC 2024 recorded over 250 million hours watched, reaching more than 500 million viewers and welcomed 2.6 million visitors to Riyadh’s Boulevard City.
“At its core, the Esports World Cup is about community – a global platform that connects people and elevates talent in all forms,” said Mike McCabe, Chief Operating Officer, Esports World Cup Foundation. “Music of EWC is a natural extension of that purpose, built on the same passion, creativity, and collaboration that define gaming and competition. Music and esports both bring people together, they let us feel the same rhythm, the same energy, wherever we are. With Music of EWC, we’re creating our own voice, sharing a universal language that tells the story of our sport and defines the role of esports in global culture.”
Studio One at Abbey Road, the birthplace of iconic albums for Pink Floyd, Adele and more; films such as Star Wars, Avengers: Endgame, Across The Spiderverse, and games such as Halo, Call of Duty, Final Fantasy, World of Warcraft, and more, hosted the initial recording session, bringing together two of gaming’s most respected music collaborators. 2WEI, known for producing some of the most popular anthems in League of Legends, and campaigns for Assassin’s Creed Shadows and Call of Duty, and Hollywood Scoring, recognized for its work on the Star Wars films, Riot Games’ Arcane, and Disney Parks, will each contribute two original tracks to anchor the suite.
“Music of EWC” marks the beginning of a long-term investment by EWCF in music as a universal language that elevates the storytelling, emotion, and drama of competition. By combining professionally recorded music at one of the most iconic studios in the world with community-created works, the EWCF is building a new platform that celebrates the evolving sound of esports and helps shape the cultural identity of the Esports World Cup.
In addition, to support emerging talent from across the globe, two winning tracks from the Audiotool competition will be selected by industry judges to join the suite and debut during the Esports World Cup this summer. The winners will also receive 25 limited-edition vinyls of their track and a one-year LANDR Studio subscription –an opportunity that could launch careers in gaming and entertainment. Submissions must be original, under a Creative Commons license, and are open until 8 June 2025 at ewc.audiotool.com.
“Partnering with the Esports World Cup, the world’s biggest esports and gaming festival, is a unique opportunity to spotlight new talent on a global stage,” said Andreas Jacobi, CEO of Audiotool. “Together with EWCF, we’re proud to help emerging artists bring their music into esports – a space that’s rapidly reshaping the future of entertainment – and share their work with a global audience as part of a cultural moment that connects creativity, community, and competition.”
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Club Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Launches ‘Music of EWC’ Initiative with Recording at Legendary Abbey Road Studios to Connect Esports Fans Around the World Through the Power of Music appeared first on European Gaming Industry News.
eSports
BETBY EXPANDS E-SIM GAME PORTFOLIO WITH NEW eSOCCER AND eFIGHTING TITLES

BETBY, the premium sportsbook supplier, has expanded its proprietary esports feed, BETBY Games, with the launch of two new e-sims inspired by some of the most popular titles in global gaming: FIFA’s Penalty Shootout and Mortal Kombat 11. With these additions, the BETBY Games portfolio now includes 16 titles, offering expanded betting opportunities for operators and players.
The latest releases further reinforce BETBY’s two core esports verticals — eSoccer and eFighting — and reflect the company’s ongoing commitment to delivering diverse and engaging betting content. The football-themed title introduces fast-paced gameplay, with each match lasting less than 3 minutes, and includes three leagues based on the World Cup, Spanish La Liga, and Brazilian Série A. Featuring over 15 betting markets in a classic format of 5 shots for each team, this addition brings 30,000 matches per month to the BETBY Games feed, all designed to run with low margins and high engagement.
The second release draws from the iconic world of arcade-style fighting games, offering dynamic player-versus-player action in a Best-of-3 (BO3) format with each match also taking less than 3 minutes. Featuring more than 15 markets and three ongoing tournaments — Elements and Forces, Power and Royalty, and Technology and Chaos — this title equals the football counterpart delivering another 30,000 monthly matches to the platform.
With these new launches, BETBY Games now boasts 70+ tournaments, 350+ betting markets, and supports over 300,000 live matches every month, cementing its position as one of the most comprehensive and high-frequency esports betting solutions in the industry.
Kirill Nekrasov, Head of Sportsbook Product at BETBY, commented: “The launch of these new titles showcases our commitment to evolving the BETBY Games offering and delivering esports content that resonates with players worldwide. By drawing inspiration from globally recognized franchises, we create products that are both familiar and optimized for high-frequency betting environments. This approach enables operators to expand their portfolios and gives players even more excitement and engagement.”
This launch follows the recent success of BETBY Games, which was awarded Best Esports Product 2025 at the SiGMA Americas Awards. This achievement underscores BETBY’s strategic focus on redefining the esports betting experience through unmatched flexibility, deep customization, and exceptional engagement for both operators and players.
The post BETBY EXPANDS E-SIM GAME PORTFOLIO WITH NEW eSOCCER AND eFIGHTING TITLES appeared first on European Gaming Industry News.
eSports
GIANTX wins Madrid’s heart during a historic weekend for European esports

Global esports organisation GIANTX has come away from Madrid with a landmark victory, outstanding performances, and the affection of thousands of fans, after the Spanish capital turned into the European hub for esports over the weekend. The LEC Roadtrip, hosted by Movistar KOI — the organisation led by Ibai Llanos — proved to be a resounding success in terms of attendance and organisation. GIANTX, with roots in London and Málaga, played a starring role. Only a narrow defeat against the hosts prevented a perfect weekend. Now, the focus shifts back to Berlin, where GIANTX will fight for a place in the playoffs of the League of Legends EMEA Championship (LEC), the continent’s premier esports league.
For the first time, the LEC temporarily moved its competition from Berlin to Madrid. The Spanish capital once again demonstrated the strength and passion of its esports community, particularly in League of Legends. Around 10,000 spectators filled the Madrid Arena over two days, witnessing four thrilling matches — all decided on the final map — alongside fan activities and community events. The success of the Roadtrip has reignited calls for more international esports events to be hosted in Spain.
GIANTX approached the weekend with two objectives: to improve their standings by securing key victories and to reaffirm their status as one of Europe’s most historic esports organisations, with more than 15 years of tradition and success. The support for GIANTX was immense, with fans travelling from across the country to gather in Madrid. While the team fell just short of a perfect weekend, they earned the respect and affection of the entire arena.
On the competitive front, GIANTX made a strong start by defeating G2 Esports, the historic powerhouse of European League of Legends. It was GIANTX’s first-ever victory over G2, following a tense three-map series that also played out heavily on social media. In the first game, Lot and Jackies led the charge with standout performances on Jax and Yone. Although GIANTX faltered in the second map after a promising early game, they pulled off an unforgettable comeback in the decisive third map, overcoming a formidable performance from G2’s superstar Caps.
Later on Sunday, GIANTX faced KOI in another fiercely contested series. After a standout performance with Tristana in the second game, GIANTX forced a third map but could not maintain their momentum. KOI, who had defeated Fnatic the day before, emerged victorious and closed out the weekend as Roadtrip champions. Fnatic, meanwhile, secured a win over G2 to salvage their weekend.
GIANTX proved itself a top-level contender at the Madrid Arena, but earlier inconsistencies during the Spring Split now weigh heavily in the standings. To qualify for the LEC playoffs, GIANTX must defeat Team BDS next weekend and Team Heretics the following one. The team currently holds a 2-5 record — results that do not fully reflect the positive performances seen in Madrid.
The post GIANTX wins Madrid’s heart during a historic weekend for European esports appeared first on European Gaming Industry News.
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