Industry News
NETSCOUT Report Reveals Increase in Global DDoS Attacks
At a time when the online gaming and gambling sector is increasingly facing cyber threats, the rise of distributed denial-of-service (DDoS) attacks has become a major concern. According to the findings from NETSCOUT’s latest DDoS Threat Intelligence report, the gaming industry – also encompassing gambling associated with gaming – has been a top target for DDoS attacks.
Historically, 80-90% of all DDoS attacks are related to video games and online gambling. The report reveals that over 100,000 DDoS attacks were launched against video game publishers, and more than 20,500 against gambling-related companies in 2023. These attacks are often launched during online gaming tournaments in an attempt to disrupt competitors. The extensive gambling activity taking place around these events also introduces the potential for financial gain in the event of successfully attacking opponents and their networks.
The victims, typically online gaming companies, suffer substantial financial losses and must exert significant efforts to restore their services. This increased vulnerability is due to the sector’s strong dependence on digital infrastructure, making gaming platforms prime targets for cybercriminals.
Philippe Alcoy, security technologist at NETSCOUT, highlights a marked increase in attacks, often motivated by financial interests and the importance of comprehensive network visibility:
“It is clear that the situation is worsening, with incidents like the recent attacks against Blizzard Entertainment and Final Fantasy 14 in February and May 2024, where massive waves of traffic were deliberately sent to overload servers, thus harming the online player experience. These attacks are not just a minor inconvenience; they threaten the integrity and stability of the entire digital game ecosystem. While primarily profit driven, these attacks may also aim to harm competitors or occur in the context of disputes among players, particularly in networked games.
“In the online gaming and gambling sectors, where attacks can occur at any moment, having a precise mapping of network activity is essential to maintain service continuity and protect critical resources. To anticipate attacks before they cause significant damage, comprehensive network visibility is necessary to not only detect and respond quickly to incidents, but to also understand and analyse traffic.
“It is crucial that online gaming operators strengthen their security measures to guard against DDoS attacks, which aim not only to disrupt but also to destabilise companies economically and operationally. Attackers are exploiting the specific vulnerabilities of these digital platforms, often during peak user connection times, to maximise the impact of their attacks. Companies must therefore integrate DDoS resilience as an essential component of their security strategy, not only to protect their operations but also to maintain player trust – which is fundamental in this competitive sector.”
The post NETSCOUT Report Reveals Increase in Global DDoS Attacks appeared first on European Gaming Industry News.
Casino Content
ICONIC21 launches Football Cup-branded casino games and debut network tournament
ICONIC21 has rolled out three limited-edition Football Cup-branded casino games and launched its first network tournament, ICONIC Showdown Football Cup, running from 9th of July to 19th of July.
The new titles are Football Cup Roulette, Football Cup Blackjack 360, and Football Cup Gravity Blackjack. ICONIC21 said the releases showcase different customisation approaches, including green screen production for the roulette environment and an updated visual rebrand for its RNG blackjack table.
For Football Cup Gravity Blackjack, ICONIC21 said it used its latest LED technology and applied the Gravity Series multiplier mechanic, with a custom felt, a football gate, and bespoke 3D-printed decorations.
Alongside the three new games, ICONIC21 pointed to its previously launched slot Soccer World Championship, plus The Kickoff and Top Card, which it said received football-season branding and UI/UX updates.
The ICONIC Showdown Football Cup tournament covers 11 games in total and is positioned around the quarter finals, semi-finals and final period. ICONIC21 said 1,000 winners will share a €50,000 prize pool, and operators can enroll via their account manager or by contacting the company directly.
Edvardas Sadovskis, Chief Product Officer at ICONIC21, said:
“What I’m most proud of with this project is the turnaround. We built three fully branded, technically distinct games, enhanced existing ones with promotional branding, and launched our first-ever network tournament around them, all timed to coincide with peak player interest and traffic.
That kind of speed doesn’t happen by accident, it reflects how this team works. ICONIC Showdown is a meaningful first step for us as a provider, and launching it during the Football Cup, with this much energy around the game, feels like the right way to do it. We’re genuinely excited to see how the leaderboard shapes up and even more excited for the finals.”
The post ICONIC21 launches Football Cup-branded casino games and debut network tournament appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Ambassador
Ronaldinho visits CreedRoomz Yerevan studio to front Marble Cup and Kickoff Roulette
CreedRoomz has brought footballer Ronaldinho to its headquarters in Yerevan, where the company filmed an “exclusive interview” with the former player in connection with two new live casino game shows, Marble Cup and Kickoff Roulette. CreedRoomz said Ronaldinho is the global ambassador for both titles.
In the interview, Ronaldinho said: “For me, it’s a great joy to be a part of this partnership. Since arriving here at the office, everyone has treated me with great affection. I already feel at home, very happy.” Asked to choose between the two games, he added: “Honestly, it’s difficult to choose one, both are wonderful, I loved them, so it’s very difficult to choose one, I think everyone will really like them, I think the whole world will really enjoy them.”
Ronaldinho also described his first impressions of the studio and gameplay: “I was surprised and very happy, everything is very beautiful, everything is very innovative, so I believe that’s why everyone will really like them, so I’m looking forward to everyone starting to enjoy them a lot.”
On why CreedRoomz expects the titles to gain traction, he said: “These are different games. I think that will attract attention, the fact that football is a global passion also helps, so I believe everyone will like it for those reasons.. and for the innovation of everything that is happening.”
CreedRoomz linked the interview to upcoming “World Cup and R10 Tournaments,” with Ronaldinho closing by telling fans: “A message of gratitude for the continued affection. I’m very happy and excited. for the next competitions for the next games, the games are all ready, I hope everyone enjoys them and everyone be very happy and have good times together.”
The post Ronaldinho visits CreedRoomz Yerevan studio to front Marble Cup and Kickoff Roulette appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Gamification
Soft2Bet launches MEGA Shoot World Cup gamification engine
Soft2Bet has launched MEGA Shoot, a football-themed gamification engine designed around the 2026 FIFA World Cup, aimed at helping sportsbook operators retain players during the tournament.
The product will be deployed across selected Soft2Bet brands including Betinia, Swiper, Campobet, ToonieBet and Elabet, with availability spanning markets including Denmark, Greece, Mexico, New Jersey, Ontario, Romania, and the rest of Canada, according to the company.
MEGA Shoot uses a player-versus-player best-of-five penalty shootout format. Players alternate between striker and goalkeeper, with the striker selecting where to shoot and the goalkeeper selecting where to defend. Each round resolves as a goal or a save before roles switch.
Soft2Bet said early internal results show 31.9% engagement among active players across selected brands, with 71.2% of MEGA Shoot players going on to play a second match. The company also claims a 13.5% player retention uplift.
Yoel Zuckerberg, Chief Product Officer at Soft2Bet, said: “The World Cup runs from 11 June to 19 July, so retention has to work across the full tournament calendar. MEGA Shoot gives operators a football game that players can understand quickly, with head-to-head competition tied to the sport they already follow. With almost 32% engagement among active players and about 71% converting into a second match, the early data shows how tournament-led gamification can strengthen sportsbook engagement during major football events.”
The post Soft2Bet launches MEGA Shoot World Cup gamification engine appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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