Industry News
NETSCOUT Report Reveals Increase in Global DDoS Attacks
At a time when the online gaming and gambling sector is increasingly facing cyber threats, the rise of distributed denial-of-service (DDoS) attacks has become a major concern. According to the findings from NETSCOUT’s latest DDoS Threat Intelligence report, the gaming industry – also encompassing gambling associated with gaming – has been a top target for DDoS attacks.
Historically, 80-90% of all DDoS attacks are related to video games and online gambling. The report reveals that over 100,000 DDoS attacks were launched against video game publishers, and more than 20,500 against gambling-related companies in 2023. These attacks are often launched during online gaming tournaments in an attempt to disrupt competitors. The extensive gambling activity taking place around these events also introduces the potential for financial gain in the event of successfully attacking opponents and their networks.
The victims, typically online gaming companies, suffer substantial financial losses and must exert significant efforts to restore their services. This increased vulnerability is due to the sector’s strong dependence on digital infrastructure, making gaming platforms prime targets for cybercriminals.
Philippe Alcoy, security technologist at NETSCOUT, highlights a marked increase in attacks, often motivated by financial interests and the importance of comprehensive network visibility:
“It is clear that the situation is worsening, with incidents like the recent attacks against Blizzard Entertainment and Final Fantasy 14 in February and May 2024, where massive waves of traffic were deliberately sent to overload servers, thus harming the online player experience. These attacks are not just a minor inconvenience; they threaten the integrity and stability of the entire digital game ecosystem. While primarily profit driven, these attacks may also aim to harm competitors or occur in the context of disputes among players, particularly in networked games.
“In the online gaming and gambling sectors, where attacks can occur at any moment, having a precise mapping of network activity is essential to maintain service continuity and protect critical resources. To anticipate attacks before they cause significant damage, comprehensive network visibility is necessary to not only detect and respond quickly to incidents, but to also understand and analyse traffic.
“It is crucial that online gaming operators strengthen their security measures to guard against DDoS attacks, which aim not only to disrupt but also to destabilise companies economically and operationally. Attackers are exploiting the specific vulnerabilities of these digital platforms, often during peak user connection times, to maximise the impact of their attacks. Companies must therefore integrate DDoS resilience as an essential component of their security strategy, not only to protect their operations but also to maintain player trust – which is fundamental in this competitive sector.”
The post NETSCOUT Report Reveals Increase in Global DDoS Attacks appeared first on European Gaming Industry News.
21.com
21.com launches online casino and sportsbook led by ex-BetVictor CEO Michael Carlton
21.com has launched as an online casino and sportsbook, naming industry veteran Michael Carlton as Founder & CEO, the company said on 16 June 2026.
The operator said it is targeting a range of global jurisdictions and plans to differentiate through a “modern technology stack” and “AI-centric operations.” It did not disclose target markets, licensing status, launch territories, or product partners.
Carlton previously served 13 years at EY as a Chartered Accountant before entering gaming in 1997, according to the company. He later spent 17 years as CEO of BetVictor and has since invested in betting and gaming companies.
Carlton said 21.com is being built without legacy platform constraints. “Having started in the gaming industry prior to the launch of the internet and then having the privilege of being involved as the industry evolved and adapted to the opportunities, there is now a further revolution occurring with the power created by embracing AI helping us to move faster and tailor personalised experience to the player.
“One of 21.com’s greatest strengths is that it is being developed for the current market, rather than an after-thought adaptation of an existing one. Many operators have been around for a long time and continue to be defined by legacy platforms and pre-crypto payment customer journeys that existed long before the modern technical tools that exist now became a reality. 21.com has embraced AI to deliver unparalleled customer experiences.
“With a team of industry leading experts with the motivation and ability to achieve our goals but without any legacy systems, 21.com is able to take advantage of new technologies to become a market leader in the gaming industry”.
The company also set aggressive commercial targets. “21.com will be one of the top three operators in every market it operates and in the world within two years,” Carlton said.
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Alex Scott Chief Product Officer at Tequity
Tequity appoints Alex Scott as Chief Product Officer
Former Microgaming poker MD and ex-WPT Global president joins as supplier pushes regulated-market expansion and new verticals.
Tequity has appointed Alex Scott as Chief Product Officer, adding a long-time iGaming executive to lead product vision and oversee the product lifecycle from conception to market launch.
Scott has more than 20 years of experience in the sector. He previously served as Managing Director of Poker at Microgaming and later led WPT Global as President.
The hire comes as Tequity expands its product structure, including the recent launch of Tequity Exclusives, a vertical for custom-built games that sits alongside its RGS, Originals and Publishing divisions. The company also said it has completed BMM Testlabs certification for its RNG and the first batch of Tequity Originals titles as it targets regulated markets.
Alex Scott, Chief Product Officer at Tequity, said: “Tequity is pushing the boundaries of what is possible in iGaming by harnessing the power of technology to streamline and elevate game development.
“It is an incredibly exciting time to join the team. I look forward to leading the product vision across our expanding divisions to deliver next-generation casino content to operators worldwide.”
Krzysztof Opałka, CEO at Tequity, said: “We are thrilled to welcome Alex to the team as we continue to move the business forward at pace. His two decades of industry leadership and pioneering, hands-on experience with AI-driven casino games make him the perfect fit to lead our product strategy.
“With our rapid recent progress across all of our divisions, his expertise will be invaluable in maximising the impact of our portfolio.” Scott will attend iGB Live in London next month as part of Tequity’s team.
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adtech
Media Troopers adds AI automation tool to Media Cruiser DSP
Media Troopers has added a new artificial intelligence feature to its proprietary media buying platform, Media Cruiser DSP, introducing an automation layer called Automation Rules.
The company said Automation Rules is a rules-based automation engine designed to optimise campaigns using real-time data. Media Troopers said the tool can support actions including setting price ranges, highlighting and pausing underperforming metrics, creating exclusion filters, and adjusting bids without prior manual intervention.
Media Troopers positioned the release as a way to increase output while reducing operational costs, describing the workflow as “a single click” to apply automation.
Shmulik Segal, Chief Executive of Media Troopers, said, “Media Troopers is always looking to improve its systems to ensure that clients have the best technology available to help enhance their campaigns while also saving them time. This new AI feature is sure to be a game-changer among customers when it comes to increasing marketing output by taking on board and managing client data around the clock.”
The post Media Troopers adds AI automation tool to Media Cruiser DSP appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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