Industry News
NETSCOUT Report Reveals Increase in Global DDoS Attacks
At a time when the online gaming and gambling sector is increasingly facing cyber threats, the rise of distributed denial-of-service (DDoS) attacks has become a major concern. According to the findings from NETSCOUT’s latest DDoS Threat Intelligence report, the gaming industry – also encompassing gambling associated with gaming – has been a top target for DDoS attacks.
Historically, 80-90% of all DDoS attacks are related to video games and online gambling. The report reveals that over 100,000 DDoS attacks were launched against video game publishers, and more than 20,500 against gambling-related companies in 2023. These attacks are often launched during online gaming tournaments in an attempt to disrupt competitors. The extensive gambling activity taking place around these events also introduces the potential for financial gain in the event of successfully attacking opponents and their networks.
The victims, typically online gaming companies, suffer substantial financial losses and must exert significant efforts to restore their services. This increased vulnerability is due to the sector’s strong dependence on digital infrastructure, making gaming platforms prime targets for cybercriminals.
Philippe Alcoy, security technologist at NETSCOUT, highlights a marked increase in attacks, often motivated by financial interests and the importance of comprehensive network visibility:
“It is clear that the situation is worsening, with incidents like the recent attacks against Blizzard Entertainment and Final Fantasy 14 in February and May 2024, where massive waves of traffic were deliberately sent to overload servers, thus harming the online player experience. These attacks are not just a minor inconvenience; they threaten the integrity and stability of the entire digital game ecosystem. While primarily profit driven, these attacks may also aim to harm competitors or occur in the context of disputes among players, particularly in networked games.
“In the online gaming and gambling sectors, where attacks can occur at any moment, having a precise mapping of network activity is essential to maintain service continuity and protect critical resources. To anticipate attacks before they cause significant damage, comprehensive network visibility is necessary to not only detect and respond quickly to incidents, but to also understand and analyse traffic.
“It is crucial that online gaming operators strengthen their security measures to guard against DDoS attacks, which aim not only to disrupt but also to destabilise companies economically and operationally. Attackers are exploiting the specific vulnerabilities of these digital platforms, often during peak user connection times, to maximise the impact of their attacks. Companies must therefore integrate DDoS resilience as an essential component of their security strategy, not only to protect their operations but also to maintain player trust – which is fundamental in this competitive sector.”
The post NETSCOUT Report Reveals Increase in Global DDoS Attacks appeared first on European Gaming Industry News.
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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