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NETSCOUT Report Reveals Increase in Global DDoS Attacks

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At a time when the online gaming and gambling sector is increasingly facing cyber threats, the rise of distributed denial-of-service (DDoS) attacks has become a major concern. According to the findings from NETSCOUT’s latest DDoS Threat Intelligence report, the gaming industry – also encompassing gambling associated with gaming – has been a top target for DDoS attacks.

Historically, 80-90% of all DDoS attacks are related to video games and online gambling. The report reveals that over 100,000 DDoS attacks were launched against video game publishers, and more than 20,500 against gambling-related companies in 2023. These attacks are often launched during online gaming tournaments in an attempt to disrupt competitors. The extensive gambling activity taking place around these events also introduces the potential for financial gain in the event of successfully attacking opponents and their networks.

The victims, typically online gaming companies, suffer substantial financial losses and must exert significant efforts to restore their services. This increased vulnerability is due to the sector’s strong dependence on digital infrastructure, making gaming platforms prime targets for cybercriminals.

Philippe Alcoy, security technologist at NETSCOUT, highlights a marked increase in attacks, often motivated by financial interests and the importance of comprehensive network visibility:

“It is clear that the situation is worsening, with incidents like the recent attacks against Blizzard Entertainment and Final Fantasy 14 in February and May 2024, where massive waves of traffic were deliberately sent to overload servers, thus harming the online player experience. These attacks are not just a minor inconvenience; they threaten the integrity and stability of the entire digital game ecosystem. While primarily profit driven, these attacks may also aim to harm competitors or occur in the context of disputes among players, particularly in networked games.

“In the online gaming and gambling sectors, where attacks can occur at any moment, having a precise mapping of network activity is essential to maintain service continuity and protect critical resources. To anticipate attacks before they cause significant damage, comprehensive network visibility is necessary to not only detect and respond quickly to incidents, but to also understand and analyse traffic.

“It is crucial that online gaming operators strengthen their security measures to guard against DDoS attacks, which aim not only to disrupt but also to destabilise companies economically and operationally. Attackers are exploiting the specific vulnerabilities of these digital platforms, often during peak user connection times, to maximise the impact of their attacks. Companies must therefore integrate DDoS resilience as an essential component of their security strategy, not only to protect their operations but also to maintain player trust – which is fundamental in this competitive sector.”

The post NETSCOUT Report Reveals Increase in Global DDoS Attacks appeared first on European Gaming Industry News.

AI

Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket

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Tugi Tark has released a 2026 whitepaper, The economics of AI-powered iGaming customer support, arguing that AI changes the unit economics of player support and can reduce costs compared with human-led operations.

The report cites “verified pricing” of EUR 0.15 per AI-handled ticket. It compares that with fully loaded employer costs for human support in Romania and Bulgaria of EUR 1.73 to EUR 1.88 per ticket. At a “realistic” 70% AI containment rate, the whitepaper claims a blended cost of about EUR 0.67 per ticket, which it describes as roughly a 64% reduction versus a human-only baseline of EUR 1.88.

Tugi Tark says its analysis draws on Eurostat 2024 labour cost data, published research on AI chatbot benchmarks, independent iGaming player behaviour research, and operational data from its own deployments. The company estimates operators can achieve a 55% to 75% reduction in total support expenditure, and argues AI can absorb volume spikes—such as during major sporting events—without additional hiring or training lag.

Harpo Lilja, founder and CEO of TUgi Tark, said: “In 2026, the ‘wait-and-see’ approach to AI is costing operators millions in unnecessary overhead. We aren’t just talking about chatbots; we’re talking about a fundamental shift in the unit economics of player retention.”

The whitepaper also frames customer support as a retention lever, stating that payment issues account for 52% of ticket volume and that slower response times drive churn. It claims a 0.5 percentage point churn reduction could retain an additional 500 players per month for a mid-sized operator, translating to €200,000 in annual revenue based on an assumed €400 Player Lifetime Value. Tugi Tark also claims AI agents average ~7 seconds for first response versus ~60 seconds for human agents, and outlines use cases across Responsible Gambling escalation, KYC/AML workflows, and GDPR-aligned data sovereignty.

The post Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Game Development

Games Global outlines May slot roadmap with Snowborn, AreaVegas and Just For The Win

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Games Global has published its May content roadmap, highlighting new slot releases from Snowborn Games, AreaVegas Games and Just For The Win, and a continued push to reuse established mechanics across its studio network.

The supplier said Area Link™ and Power Combo™ will feature prominently in May’s launches. AreaVegas Games’ Area Link™ Chilli uses six chilli symbols above the reels tied to bonus modifiers that can trigger individually or together, including cash prizes and fixed jackpots, multipliers, instant collectors and value boosters.

Games Global also pointed to Just For The Win’s Bison Ridge Power Combo™, where Link&Win™ is combined with Power Combo™ to create what it described as a more varied bonus structure.

Snowborn Games’ Volcanic Fortune™ is positioned around bonus modifiers such as collectors and multipliers, plus a Treasure Chest meter designed to build towards higher-value bonus outcomes.

David Reynolds, Director of Games Strategy and Partner Management at Games Global, said: “Our studios bring the craft, and May’s roadmap puts that on full display. It’s built around extending global franchises into new titles across our network, which is how we deliver breadth without compromising quality. The result is a pipeline that gives operators choice and players variety.”

The post Games Global outlines May slot roadmap with Snowborn, AreaVegas and Just For The Win appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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charity-lotteries

ZEAL posts 6% Q1 2026 revenue growth as EBITDA dips on investment spend

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ZEAL Network SE reported higher first-quarter 2026 revenue despite what it described as a weak jackpot environment, while profitability softened as the company increased investment. Revenue rose 6% year-on-year to €54.3 million (2025: €51.1 million). EBITDA fell to €15.5 million from €17.7 million.

“The first quarter of 2026 shows that we are consistently executing our strategy even in a weak jackpot environment: our core business is growing, and we have continued to invest in diversifying our business model,” says Andrea Behrendt, CFO of ZEAL. “Through targeted investments in new charity lotteries such as the Dream Car Raffle, we are laying the foundation for sustainable growth that is less dependent on jackpot cycles. The slightly lower EBITDA compared to the previous year is primarily a reflection of these measures.”

In the core lottery segment, ZEAL said average monthly active users increased 5% to 1,575 thousand (2025: 1,507 thousand), while new registrations climbed 11% to 274 thousand (2025: 247 thousand). Lottery billings edged up 1% to €268.0 million (2025: €264.7 million). The lottery gross margin improved to 17.8% (2025: 17.1%), with lottery revenue up 5% to €48.7 million (2025: €46.3 million).

ZEAL also used Q1 to prepare a new in-house charity lottery product. The company said it launched the Traumautoverlosung (English name: Dream Car Raffle) on 14 April 2026, its third charity lottery in Germany after freiheit+ and the Dream House Raffle.

In Games, ZEAL reported revenue up 14% to €3.9 million (2025: €3.4 million) after expanding its B2C portfolio to more than 740 titles. ZEAL said higher marketing costs (+13%) and personnel expenses (+21%) reflected continued investment in scaling charity lotteries and Games alongside the core lottery business.

The post ZEAL posts 6% Q1 2026 revenue growth as EBITDA dips on investment spend appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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