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Assessing the Dutch market

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It is a full year since the regulated online market opened in the Netherlands. In this round-table feature, we ask Matej Filipančič, Head of Turnkey Solutions at Bragg Gaming, for his view on how the market has performed to date and what lies around the corner.

Having opened up online gambling in October 2021, the Dutch regulator De Kansspelautoriteit (KSA) implemented a cooling-off period affecting many major operators. Has this affected the growth potential of the Dutch market?

It’s hard to say and with a year since the new legislation entered into force, it is now easier to focus on the positives and how the market has evolved in the last 12 months. First mover advantage has been crucial in the Netherlands and the initial 10 licensees have really carved out a big market share. It’s great to see that players have been channelled towards new operators rather than staying with incumbent ones as it means wider choice, exciting new products and better promotions through various acquisition channels. Consequently, this should attract more players, leading to healthy market growth. We think the Dutch lawmakers and regulators have done a great job with the new legislation benefiting both operators and players and we have great expectations for the potential in the country.

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Will restrictions on advertising make it difficult for new entrants to the market to gain market share? If so, what part can suppliers play in attracting and retaining Dutch players?

It is very important to distinguish between online operators and those with a land-based presence here as there will be a relative advantage for the latter who will still be able to use some methods of advertising to retain players. All operators will need to be innovative and creative in coming up with ways to reach customers while also making sure their campaigns are fully compliant. For newcomers, it will become more difficult to gain a player base compared with those that were present at the time of market opening. The new restrictions are not at all in favour of newly licensed operators in that sense, but suppliers can make a big difference here. At ORYX, we offer a wide range of retention tools, which became even more important to operators after the marketing ban announcement. The new licensees on our platform have already come up with very exciting and successful strategies on how to utilise our state-of-the-art Fuze™ player engagement platform and other products to stay ahead of the competition.

 

What appetite have you seen among Dutch players for content types that are popular in other regulated European markets? Are they out-performing classic games that originate from the Dutch land-based heritage?

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We have seen that top-performing content from world-leading providers such as Evolution, GAMOMAT and Pragmatic Play has outperformed the rest of the competition. This includes localised traditional studios like Greentube, Edict (Merkur) and Stakelogic, who still remain very popular with players. The result is a relatively healthy mix between the traditional games which have been present in the land-based machines for decades in the Netherlands and internationally recognised brands which perform well in all markets. Live casino has also been very strong and seems to have a great appeal to Dutch players.

 

What are your hopes for the Dutch market across the next 12 months?

Hopefully the restrictions will be applied equally on all operator websites, including the state-owned companies that were already in the market before the new regulation entered into force. There is of course potential for growth for all licensees, old or new, but it is crucial for recent entrants to be innovative to acquire and retain players. ORYX was the first external platform to launch in the Dutch market and we hope to maintain the position as a leading supplier there with the help of the exceptional track record of our operator partners.

We hope our platform partners can make use of all our tools to continue to grow and operate successfully in the Netherlands, gaining market share while making sure they are fully compliant and continue to excel in terms of Responsible Gaming and player protection. We are also in a great position to offer our proprietary products to new clients in the market and can guarantee a safe and exciting experience for the players, along with a profitable business for our partners.

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Flexion Reports Revenue Increase of 9% for 2024

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Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.

Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.

“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.

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Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.

In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.

“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.

“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.

The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.

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Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

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The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.

In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.

Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”

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SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025

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SlotsCalendar, a leading name and tastemaker in iGaming, has announced the second edition of the SlotsCalendar Awards. Winners will be announced during the iGC Malaga event in May 2025.

These awards are rapidly gaining significance in the iGaming world as SlotsCalendar’s steady growth, success, and player-centric mentality represent the community’s interest.

Players have approximately a month to vote between the 10th of April and the 12th of May.

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For its 2025 edition, the SlotsCalendar Awards Gala returns to the iGaming Club Conference in Malaga, happening on May 28th. The Awards categories for this year are as follows:

• Game Studio of the Year

• The Slot Everyone’s Talking About

• Star Slot in the Making

• Casino of the Year

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• Excellence in Bonus Variety

• Industry Standard in Responsible Gambling

• Live Casino of the Year

• Best Sports Betting Platform

• Best New Casino

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• Best Crypto Casino

While the idea of iGaming Awards is not new to the industry, the SlotsCalendar Awards are unique for a simple reason: winners are voted by players from the entire iGaming community.

The uniqueness of these awards makes them particularly important in iGaming. Placing the decision-making strictly in the hands of the player is a fundamental shift in the iGaming community.

SlotsCalendar CEO Viorel Stan said: “It’s truly an honor and a privilege to see how our SlotsCalendar Awards have evolved. Last year’s inaugural edition was a crowning achievement for us. It proved how vast and involved our community is, creating a level of engagement that made us incredibly proud. Being able to return to the iGC and reward some of iGaming’s luminaries in the name of the SlotsCalendar Community is beyond gratifying.”

The post SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025 appeared first on European Gaming Industry News.

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