Industry News
NSoft: Why do we have three variations of Lucky Six?
Do not fix it if it isn’t broken, right? Well, no, not really, and let us tell you why. This is the story on how we upgraded the perfect game by adding necessary variations to global success based on our customers’ feedback and our own know-how.
Lucky Six back story
Our draw-based, bingo-style game Lucky Six is almost as old as the company. It was our firstborn child and the first asset for the foundation of soon to become a successful business in the betting and gaming industry on a global level. Everybody loves Lucky Six. Since the V1, the game was simple, neat, running on any device, with good (configurable) RTP. The RNG driven entertainment soon became a must-have for any betting shop. And yes, it was first made for bet shops.
How to play
A total of 48 numbers are divided into eight groups. Every group has its colour, so the player will find red, green, blue, purple, brown, yellow, orange and black coloured balls with numbers. The player chooses six to ten numbers, and 35 out of 48 numbers will be drawn from the drum.
To win the draw, the player has to guess six numbers correctly.
Evolution of the game
Ever since this basic setup, the game has been continuously renewed, always featuring something new – visual enhancement, better performances, new bonus games, simpler UX, richer statistics, sound effects, etc. It was and still is the ongoing process that resulted in one of the best bingo-style games on the market for the retail distribution channel.
In cooperation with our partners, and betting operators, we have gathered invaluable information from the players themselves, and that is the secret of Lucky Six – the players helped us polish it!
Satellite distributed
Lucky Six is available to the operators and players even in areas with a poor internet connection, thanks to satellite streaming. The satellite stream is performed via the shared channel and with no additional fee for the satellite steam service.
Lightning Lucky Six is born.
After conquering retail, naturally, we have released the game on the online channels: web and mobile. The process demanded the adaptation of the well known and lovable product to the somewhat different surroundings. Online Lucky Six needed to meet quite different expectations of online players. The biggest one was speed-related.
So, fast Lucky Six was born, and it was named accordingly: Lightning Lucky Six.
As we have already mentioned, and as the name itself suggested, the main change of Lucky Six for web and mobile app were speed rounds. The number of markets was optimised as well. This was done in order to keep desired dynamic of the game even with the speeded process and not to overwhelm the players. The entire setup of the Lightning Lucky Six game had the basic premise of creating a fast bet experience for the players. The backend used for the game is similar to one at Lucky Six, with the same flair and simplicity. It can run on almost any device as well.
Although the round duration is configurable in both games, it is evident that the optimal time between rounds for the online is significantly different from the land-based presentations. The payment procedure in a physical shop lasts longer, thus the longer in-between desired time, while online players can only be annoyed with a long delay between rounds.
Optimised markets do not diminish the overall betting experience. On the contrary, it lifts the game and aligns with the desired fast betting experience. Predefined systems 6/7, 6/8, 6/9 and 6/10 in both games give the players more options for winning.
Lucky Six in the Casino category
The expansion of Casino content spin games and video slots is exponential. A lightning-fast!
Online players have easily related to the fast, flashy games, IT games for the online channel.
NSoft has offered and still offers third party integration with leading casino providers covering every aspect of this industry niche. Recently, our Games team have started an exciting journey: the production of our own video slots and casino content. Together with several exciting slots representing the vertical, like Classic Neon, Temple of Horus, and Vice Nights, there is also a spin version of Lucky Six. The game is called Slingshot 6 and proudly represents the latest upgrade of our classic.
Slingshot 6 is a casino game for the online channel. It is a spin game based on bingo which brings diversity into inevitable video slots category and ultra-popular crash categories.
The game’s duration is configurable, but being an on-demand game, there is no waiting time between rounds unless the players choose to have one. The round duration spans from up to 3 sec in turbo mode to 35 seconds.
Similar to Lightning Lucky Six, Slingshot 6 offers optimised betting options, sweetened with the possibility to play on favourites and run the game within one second. A system bet is also available, as well as the bonus symbol, a star, which multiplies the winnings.
User Interface differences
Lucky Six UI differs from the UI made for lightning and casino game categories mainly due to the differences between the number of markets. Still, all of them offer neat design, simplicity, showcase round history, statistics, favourite numbers and appealing drum visualisation.
All games share the same legacy, yet every one of them has its place in the operators’ setting. The popularity of Lucky Six made Lightning Lucky Six desirable online content, which led to a version for the popular casino category.
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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