Connect with us

Industry News

NSoft: Why do we have three variations of Lucky Six?

Published

on

Reading Time: 4 minutes

 

Do not fix it if it isn’t broken, right? Well, no, not really, and let us tell you why. This is the story on how we upgraded the perfect game by adding necessary variations to global success based on our customers’ feedback and our own know-how.

Lucky Six back story

Our draw-based, bingo-style game Lucky Six is almost as old as the company. It was our firstborn child and the first asset for the foundation of soon to become a successful business in the betting and gaming industry on a global level. Everybody loves Lucky Six. Since the V1, the game was simple, neat, running on any device, with good (configurable) RTP. The RNG driven entertainment soon became a must-have for any betting shop. And yes, it was first made for bet shops.

How to play

A total of 48 numbers are divided into eight groups. Every group has its colour, so the player will find red, green, blue, purple, brown, yellow, orange and black coloured balls with numbers. The player chooses six to ten numbers, and 35 out of 48 numbers will be drawn from the drum.

To win the draw, the player has to guess six numbers correctly.

Evolution of the game

Ever since this basic setup, the game has been continuously renewed, always featuring something new – visual enhancement, better performances, new bonus games, simpler UX, richer statistics, sound effects, etc. It was and still is the ongoing process that resulted in one of the best bingo-style games on the market for the retail distribution channel.

In cooperation with our partners, and betting operators, we have gathered invaluable information from the players themselves, and that is the secret of Lucky Six – the players helped us polish it!

Satellite distributed

Lucky Six is available to the operators and players even in areas with a poor internet connection, thanks to satellite streaming. The satellite stream is performed via the shared channel and with no additional fee for the satellite steam service.

Lightning Lucky Six is born.

After conquering retail, naturally, we have released the game on the online channels: web and mobile. The process demanded the adaptation of the well known and lovable product to the somewhat different surroundings. Online Lucky Six needed to meet quite different expectations of online players. The biggest one was speed-related.

So, fast Lucky Six was born, and it was named accordingly: Lightning Lucky Six.

As we have already mentioned, and as the name itself suggested, the main change of Lucky Six for web and mobile app were speed rounds. The number of markets was optimised as well. This was done in order to keep desired dynamic of the game even with the speeded process and not to overwhelm the players. The entire setup of the Lightning Lucky Six game had the basic premise of creating a fast bet experience for the players. The backend used for the game is similar to one at Lucky Six, with the same flair and simplicity. It can run on almost any device as well.

Although the round duration is configurable in both games, it is evident that the optimal time between rounds for the online is significantly different from the land-based presentations. The payment procedure in a physical shop lasts longer, thus the longer in-between desired time, while online players can only be annoyed with a long delay between rounds.

Optimised markets do not diminish the overall betting experience. On the contrary, it lifts the game and aligns with the desired fast betting experience. Predefined systems 6/7, 6/8, 6/9 and 6/10 in both games give the players more options for winning.

Lucky Six in the Casino category

The expansion of Casino content spin games and video slots is exponential. A lightning-fast!

Online players have easily related to the fast, flashy games, IT games for the online channel.

NSoft has offered and still offers third party integration with leading casino providers covering every aspect of this industry niche. Recently, our Games team have started an exciting journey: the production of our own video slots and casino content. Together with several exciting slots representing the vertical, like Classic Neon, Temple of Horus, and Vice Nights, there is also a spin version of Lucky Six. The game is called Slingshot 6 and proudly represents the latest upgrade of our classic.

Slingshot 6 is a casino game for the online channel. It is a spin game based on bingo which brings diversity into inevitable video slots category and ultra-popular crash categories.

The game’s duration is configurable, but being an on-demand game, there is no waiting time between rounds unless the players choose to have one. The round duration spans from up to 3 sec in turbo mode to 35 seconds.

Similar to Lightning Lucky Six, Slingshot 6 offers optimised betting options, sweetened with the possibility to play on favourites and run the game within one second. A system bet is also available, as well as the bonus symbol, a star, which multiplies the winnings.

User Interface differences

Lucky Six UI differs from the UI made for lightning and casino game categories mainly due to the differences between the number of markets. Still, all of them offer neat design, simplicity, showcase round history, statistics, favourite numbers and appealing drum visualisation.

All games share the same legacy, yet every one of them has its place in the operators’ setting. The popularity of Lucky Six made Lightning Lucky Six desirable online content, which led to a version for the popular casino category.

Powered by WPeMatico

Continue Reading
Advertisement

Industry News

Sky Bet Relocates Headquarters to Malta

Published

on

sky-bet-relocates-headquarters-to-malta

Reading Time: < 1 minute

Sky Bet has relocated its headquarters to Malta, a move that could cut its UK tax bill by tens of millions of pounds a year. The change will mean less money for the government at a time when the public finances are under strain.

The chancellor needs to increase tax revenues and is under pressure to levy higher duties on the betting industry – something the industry is aggressively campaigning against. Sky Bet, which describes itself as “the UK’s No. 1 betting app,” has moved its sportsbetting business to the Maltese branch of a new UK company, SBG Sports Limited.

Flutter Entertainment PLC, Sky Bet’s parent company, first told staff about the move in June, alongside a plan to make around 250 people in the UK redundant. At a meeting which was live-streamed across Flutter’s “UK and Ireland” business, workers in Leeds, Sunderland, London, Dublin, Gibraltar, Porto and Cluj were told the relocation of Sky Bet to Malta was driven by a “need to operate more efficiently” and to reduce costs.

Steve Birch, chief commercial officer of Sky Betting and Gaming, said that from November 1, “day-to-day commercial and marketing decision making will take place in Malta,” although Sky Bet’s Leeds office would continue to be one of Flutter’s largest.

The post Sky Bet Relocates Headquarters to Malta appeared first on European Gaming Industry News.

Continue Reading

financial results

GiG Software PLC Q3 Trading Results

Published

on

gig-software-plc-q3-trading-results

Reading Time: 2 minutes

GiG Software Plc, a leading B2B iGaming technology company, has announced its financial results for the third quarter ended 30 September 2025 (Q3 2025).

Key Operational Highlights

• Delivered three launches across Q3 2025, including GiG’s market-leading sportsbook in the UK, with two additional launches released following the end of the quarter

• Ongoing new business momentum continued, with five commercial agreements signed, including an agreement to supply the technology to a European Lottery alongside new business wins targeting the Brazilian market

• Continued progress against the Company’s key strategic growth priorities, in particular leveraging AI across the iGaming vertical

• Post quarter end, the Company entered into a commercial agreement with a European Operator to provide platform and sportsbook services to the French market.

Financial Summary of Q3 2025

• Q3 2025 revenue of €9.7 million (Q3 2024: €7.4 million), up 31% YoY

• Q3 2025 Adjusted EBITDA for the third quarter of 2025 increased €2.3 million to €1.2 million (Q3 2024: loss of €1.1 million) at a margin of 13% (Q3 2024: -15%)

• Q3 2025 operating loss reduced to €3.5 million (Q3 2024: underlying loss of €9.7 million)

• Cash and cash equivalents balance of €4.7 million as at 30 September 2025 (30 September 2024: €10.0 million; 31 December 2024: €6.4 million).

At the end of Q3 2025, GiG received €11m in relation to the Company’s directed share issue. In light of this, the Board is satisfied with the current strength of the Company’s Balance Sheet and, in the interest of all shareholders, do not currently envisage the need for additional funds.

Results for the First Nine Months of 2025

Revenue for the first nine months of 2025 (9M 2025) was up 22% YoY to €28.0 million (9M 2024: €23.0 million)

Adjusted EBITDA for 9M 2025 amounted to €2.6 million (9M 2024: underlying loss of €3.1 million), at a margin of 9% (9M 2024: -13%)

Operating loss for 9M 2025 reduced to €11.6 million (9M 2024: underlying loss of €22.1 million)

Richard Carter, Chief Executive Officer of GiG, said: “We continue to be encouraged with our ongoing financial and operational progress across the business. Our new business momentum has been supported by a number of key strategic new business wins, including recent gains targeting the Brazilian market and GiG securing a major European Lottery, marking our first entry into the lottery vertical.

“Q3 represented another period of progress for GiG and further evolution of the business. We continue to refine our go-to-market strategy and evolve our highly scalable technology platform complemented by an increasingly data-driven, AI-empowered operating model.”

The post GiG Software PLC Q3 Trading Results appeared first on European Gaming Industry News.

Continue Reading

ATG

BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market

Published

on

bos-in-debate-with-svenska-spel-and-atg-on-svd-debatt-on-bonuses-in-the-gambling-market

Reading Time: 4 minutes

On November 7, the CEOs of the gambling companies Svenska Spel and ATG published an op-ed in one of Sweden’s main newspapers – Svenska Dagbladet – in which they propose a total ban on all bonuses in the Swedish licensed gambling market.

BOS – the Swedish Trade Association for Online Gambling – responds today in the same paper that such a ban would unilaterally benefit Svenska Spel and ATG commercially, at the cost of poorer consumer protection in Sweden. The latter is related to the fact that a total bonus ban is expected to contribute to an accelerated transition from legally licensed gambling to unregulated unlicensed gambling.

“The elephant in the room for consumer protection is that consumers are to such a large extent absent from the legally licensed part of the gambling market. Instead, they have chosen the unregulated unlicensed market to an alarming extent, partly because of the very generous bonus systems offered there. We should not have that kind of excesses with sky-high bonuses in the licensed market, but to completely ban any form of moderate bonus offer is to give up the fight of defending the licensed gambling market and its consumer protection,” says BOS Secretary General Gustaf Hoffstedt.

Svenska Spel’s and ATG’s debate article is available here: https://www.svd.se/a/nyky6B/bonusar-maste-bort-driver-pa-ungas-spelande-skriver-debattorer

BOS’ debate article is available here, signed by Gustaf Hoffstedt, published today, November 14: https://www.svd.se/a/GyvAK4/spelbolagschefer-driver-spelarna-till-olagliga-spel-skriver-gustaf-hoffstedt

A translated version of Gustaf Hoffstedt’s op-ed can be read below:

 

Svenska Spel and ATG sacrifice consumer protection

Tighten the conditions for licensed gambling companies even further, demand gambling company CEOs Anna Johnson and Hasse Lord Skarplöth, Svenska Spel and ATG respectively, on SvD Debatt. Today, all forms of programs for loyal gambling customers are already prohibited in the Gaming Act. Johnson and Lord Skarplöth want this ban to now be extended to the currently permitted bonuses for new gambling customers. All in the name of protecting the gambling consumer.

Their reasoning may seem logical to someone who is not more deeply familiar with the conditions in the gambling market. What the reasoning, however, completely ignores is the elephant in the room when it comes to consumer protection in the Swedish gambling market: that consumers are increasingly abandoning licensed gambling companies in favour of companies that operate outside the regulated gambling market. According to a recent study by ATG, one of the signatories of the op-ed, the share of unlicensed online casino gambling can now account for just over 40 percent of turnover. In the unlicensed gambling market, the absence of consumer protection is total. The Swedish state receives zero kronor in gambling tax there and zero kronor in profit from its own state-owned gambling operations.

In the name of good consumer protection, the 40 percent lost to the unlicensed gambling market outweighs the 60 percent who still play licensed. This is because most high-volume gamblers are found among the 40 percent. High-volume gamblers are not synonymous with problem gamblers, but it is among these 40 percent that Swedish consumer protection needs to reach. Which it does not do today.

We believe that everyone agrees and is concerned that gambling among young people under the age of 18 is a growing problem, but to claim that this is due to the welcome bonuses that are currently offered to adult players, without mentioning how today’s young people learn to play for money through so-called skins and loot boxes in their favourite games, is not serious. Especially since data from our neighbouring country Denmark clearly points to the latter as the main reason for the increase in youth problem gambling there.

A high proportion of legally licensed gambling is achieved through striking a balance between consumer protection and gambling pleasure. The gambling consumers must themselves want to be in the licensed gambling market. If this is not achieved, the entire system will collapse.

The gambling authority Spelinspektionen has asked gambling consumers why they prefer to play unlicensed in Sweden to such a large extent. Among the main explanations is always the absence of loyalty programs for existing customers. Now Johnson and Lord Skarplöth also want to remove the possibility of giving a bonus to a new gambling customer. If they get their way, we probably haven’t seen the bottom yet in how low the proportion of legally licensed gambling can fall. As a reference, the Netherlands can be mentioned, whose gambling authority KSA recently announced that the proportion of illegal gambling now accounts for more than half of their gambling market.

So why are Svenska Spel and ATG acting in this way? Well, because even in a shrinking legal gambling market, there are market shares to defend. Both of these gambling companies, which emerged from the Swedish gambling monopoly, took significant market shares with them from the start when the Swedish gambling market was reregulated in 2019. The fact that their competitors, who in many cases start with zero customers on their data base, are prohibited from offering a bonus when a new customer is recruited is of course tempting for the old monopolists.

But they bite their own tail. Because with demands for further restrictions on the legal licensed gambling market, they can only defend their market share in an increasingly shrinking license market.

This is sad to see, because the Swedish gems ATG and Svenska Spel, where in the latter case all Swedes are part-owners of the company, could instead have shown leadership in defending a sustainable gambling license market. These two companies could have brought together the gambling market, or at least the members of their own trade association, for some common good. However, they ignore this and run solo games for short-term benefit for themselves, but not for Sweden and above all not for consumer protection in the gambling market.

Gustaf Hoffstedt, Secretary General, BOS – The Swedish Trade Association for Online Gambling

The post BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market appeared first on European Gaming Industry News.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania