Industry News
Totalizator Sportowy and ffVC Launch VC Fund for Gaming Start-ups
Polish state-owned operator Totalizator Sportowy has partnered with American enterprise capital fund ffVC to invest in gaming start-ups.
The ffVC Tech & Gaming fund shall be used to spend money on 10-15 start-ups by the end of 2023, mainly in Poland and other Eastern European countries.
Companies are anticipated to obtain between PLN1m ($271,000) and PLN8m of their first funding, although subsequent investments could also be as excessive as PLN15m.
Olgierd Cieślik, president of the administration board of Totalizator Sportowy, stated working with promising new companies was a vital step for the way forward for the operator.
“Persevering with the technological transformation of Totalizator Sportowy requires us not solely to cooperate with the worldwide giants of the gaming market, but in addition to be open to the implementation of services and products offered by younger revolutionary corporations, together with Polish startups,” Cieślik stated.
“We hope that [this support] will deliver us all nice advantages and, above all, the opportunity of additional progress.”
John Frankel, founder and associate of ffVC, stated he was excited to increase his fund’s work to Poland.
“We’re glad that we are able to increase our enterprise and begin investing in Poland,” Frankel stated.
“We’ve got created a robust worldwide group to seek for the very best Polish corporations that, due to the assistance of ffVC and Totalizator Sportowy, have an opportunity to turn out to be leaders of their industries.
“The enterprise capital market in Poland has been creating dynamically for years and we consider that the market is getting into the section of improvement, after which Polish startups will obtain a world scale of operations.”
Frankel will handle the fund alongside three different ffVC companions: US-based Adam Plotkin and Poland-based Mariusz Adamski and Maciej Skarul.
“We wish to help the event of revolutionary and ground-breaking Polish corporations by utilizing ffVC’s relations with strategic companions akin to Totalizator Sportowy and serving to Polish corporations to increase internationally, particularly to the USA,” Adamski stated.
The fund was established underneath the Polish Growth Fund (PFR) and the Nationwide Middle for Analysis and Growth’s Company Enterprise Capital programme.
“We’re introducing a brand new CVC fund to the Polish market, centered on industries which – as we see in our different packages and initiatives – very successfully take in R&D funding, turning it into merchandise with potential for worldwide commercialisation,” Przemysław Kurczewski, deputy director of the Nationwide Middle for Analysis and Growth, stated.
Maciej Ćwikiewicz, president of PFR Ventures, added that gaming companies supply main curiosity amongst buyers and so such a fund made sense.
“Skilled recreation producers entice huge curiosity on the Warsaw Inventory Alternate, and now simply beginning research and tasks can depend on various capital,” Ćwikiewicz stated.
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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