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Most Common Cars Featured in Video Games

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Carwow has revealed Ford as the car brand that appears the most in video games, followed by Chevrolet and Toyota. Data from Internet Game Cars Database were analysed by Carwow to reveal the most common cars in video games.

Volkswagen Beetle has been found to be the model that is most common on virtual roads. The American classic Chevrolet Camaro Mk.I is second on the list. Ford Crown Victoria Sedan, a model that is often used as a police car is in third place. Chevrolet Step Van is in fourth place and 2002 Ferrari Enzo is in fifth place.

10 Most Common Cars in Video Games:

  1. Volkswagen Beetle – featured in 337 games
  2. Chevrolet Camaro Mk.I – featured in 198 games
  3. Ford Crown Victoria Sedan – featured in 179 games
  4. Chevrolet Step Van – featured in 156 games
  5. 2002 Ferrari Enzo – featured in 119 games
  6. Toyota Supra Mk.IV JZA80 – featured in 91 games
  7. Toyota Hilux – featured in 88 games
  8. Ford E-Series Ambulance – featured in 86 games
  9. 1987 Ferrari F40 – featured in 84 games
  10. 1995 Ferrari F50 – featured in 83 games

10 Most Featured Car Brands in Video Games:

  1. Ford – featured in 8707 games
  2. Chevrolet – featured in 6242 games
  3. Toyota – featured in 4299 games
  4. Nissan – featured in 4264 games
  5. Honda – featured in 3141 games
  6. Dodge – featured in 2933 games
  7. Mercedes-Benz – featured in 2739 games
  8. Volkswagen – featured in 2640 games
  9. BMW – featured in 2548 games
  10. Ferrari – featured in 2203 games

“We like to think we know cars pretty well, but with gamer Brits spending on average 6.76* hours a week playing video games we realised we didn’t actually know much about the virtual cars people were behind the wheel of. We had expectations that the most common video game cars would be over-the-top supercars or indestructible 4x4s, so it was quite a surprise to see that it was actually the classic Volkswagen Beetle that was the top model. The good news is that if gamers grow attached to their virtual ‘bug,’ the VW Beetle is a model that can be snapped up fairly easily in real life – so gamers could recreate their virtual driving experiences with relative ease,” Carwow’s Consumer Expert Vix Leyton said.  Read the full research and see the full top 50.

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FUN88 Launches AI Game Recommendations, Setting New iGaming Standard

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FUN88, a leading online gaming platform, has introduced its latest breakthrough in the iGaming industry: AI-powered recommendations for slot games. This new feature marks a significant step in enhancing user experience, offering tailored game suggestions based on individual preferences and gaming behaviour.

By analysing user data and local market trends, the AI system recommends popular games tailored to regions such as Thailand and Vietnam, ensuring a more personalised and engaging experience for every player.

Key Highlights of the AI Game Recommendations Feature:

• Personalised Recommendations – AI analyses gameplay history and preferences to suggest slot games that best fit each player.

• Enhanced User Experience – A seamless, customised journey that saves players time.

• Available for Vietnam and Thailand Players – The feature is available to registered FUN88 users in these markets, reinforcing the brand’s commitment to innovation.

• Responsible Gaming Focus – AI technology also supports FUN88’s dedication to safe and responsible play.

This launch marks another step forward for FUN88 in combining technology and entertainment to enhance user satisfaction. The new system not only makes gameplay more convenient and exciting but also aligns with FUN88’s long-term vision of offering safe, smart and enjoyable gaming.

Players can now explore the new AI-powered recommendations by registering on FUN88 or logging in to their accounts. Through the FUN88 app, users can easily access their favorite categories, manage their accounts and enjoy exclusive promotions.

The post FUN88 Launches AI Game Recommendations, Setting New iGaming Standard appeared first on European Gaming Industry News.

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AskGamblers Casino Complaint Service

AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players

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The AskGamblers Casino Complaint Service is a vital wheel in the mechanism of AskGamblers, and lately, that wheel has been spinning faster than ever. After reaching the $70 million milestone only a few months ago, the service has now gone above and beyond once again.

At AskGamblers, every complaint is handled with care and persistence to ensure fair treatment for players facing issues with online casinos. The most recent case involved a user who had difficulties withdrawing their winnings from Jackbit Casino. The amount in question was significant – $3,311,000.

After the AGCCS team reached out to the casino, the issue was resolved in less than two weeks, and the player successfully received their funds.

Since its launch in 2009, AGCCS has now returned over $80 million to players across the globe.

Dijana Radunović, General Manager at AskGamblers, said: “Every time our complaint team reaches a new milestone, I’m reminded of how much passion and effort they put into helping players. We’re proud of them and the impact they’re making – it’s a reminder that fairness in gaming really matters.”

The post AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players appeared first on European Gaming Industry News.

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ANESAR

ANESAR Holds its 43rd Ordinary General Assembly

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The Spanish Association of Gaming and Recreational Hall Entrepreneurs (ANESAR) has held its 43rd Ordinary General Assembly this Tuesday, November 4, in the Carlos Ferret Salat room of CEOE, in Madrid, where it once again brought together a large representation of members, in a meeting marked by reflection, collaboration and the firm will to continue working with data, arguments and responsibility.

Following the institutional opening by Javier Calderón, Director of Companies and Organisations of CEOE, aspects of mandatory statutory compliance were addressed, such as the approval of minutes, the explanation and approval of accounts and budgets, or the approval of the Annual Report of Activities.

Next, José Vall presented the president’s report, in which he emphasised that, although political decisions are often difficult to understand, “our duty is to continue providing arguments and evidence to defend the sector with rigor, knowledge, and sound judgment.” In this regard, he stressed the need to anticipate events, prepare information and coordinate common messages that reinforce the image of a sector committed to legality, prevention and responsible gaming.

For his part, Juan Lacarra, technical general secretary of ANESAR, reviewed the main current issues from a regulatory and operational perspective, addressing relevant aspects such as sanctioning procedures, opening hours, biometrics and hiring difficulties.

During the Assembly, the “Key Data and Sector Dynamics” were also presented, highlighting that there are currently 3600 gaming arcades (more than 240 have closed in the last four years) and 30,060 slot machines. It was also specified that the average spend per visit is €16, that 85% of people are accompanied by family and friends, and that 60% are men around 30 years old. Regarding employment data, it was explained that the sector supports more than 47,000 jobs, including both direct and indirect workers, making it a significant driver of employment. The ANESAR Training Plan was also emphasised, with 8725 students and 16,539 formal enrollments (data as of October 15, 2025). Furthermore, it was noted that, with a real estate investment of €260 million, gaming arcades represent one of the largest private investments in the leisure sector. A sector that, as was recalled, collects more than 320 million euros in taxes annually, which benefit hundreds of thousands of people, as well as society as a whole.

The Assembly also included the participation of experts in politics and institutional relations, such as Jaime Criado, from the firm ACENTO, who provided insights into the current political situation and its potential impact on the sector. ANESAR Vice Presidents Enric Sanahuja, Raúl Rubio and Antonio Fornés also offered their perspectives on current issues affecting the sector. Finally, Ramón Cubián, Director General of Land and Delegate for Gaming Regulation and Management of the Community of Madrid, accompanied by Gracia Martín Duarte, Deputy Director of Gaming Management and Regulation, and their team, officially closed the 43rd ANESAR Assembly.

The post ANESAR Holds its 43rd Ordinary General Assembly appeared first on European Gaming Industry News.

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