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Fish Games in Latin America: a Real Catch

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With their roots in the Asian iGaming market and a long history of success in the region, fish games have now found a new wave of popularity in Latin America. Thanks to their easy-to-learn gameplay, the chance to catch a big win while playing something other than slots, these games have quickly become a favourite pastime for many LatAm players. The SOFTSWISS Game Aggregator, with its partner, game provider KA Gaming, have been observing their rise of popularity and are ready to cover this trend in detail in this article. 

 

FISH GAMES PHENOMENON

Fish games are RNG games for online casinos. These games are based on the concept of fishing, where players use virtual fishing nets or guns to catch fish or other aquatic creatures on the screen. Each shot or reel accounts for a bet, and every fish or character has its ‘value’. When the shot hits the fish, the winning prize is awarded to the players. 

These games often have colourful graphics, lively sound effects, a variety of characters with different point values, and, consequently, the potential for big payouts. Players can win prizes by catching fish and accumulating points for this, and some games even offer bonus rounds or jackpots for particularly skilled players. 

 

FROM ASIA TO LATIN AMERICA

Diving back into the history of fish games, they grew from simple arcade video games in China in the 2000s. Over time, the games became more advanced, with improved graphics, gameplay, and online connectivity, leading them into online casino portfolios. Many Asian iGaming companies now offer players a wide range of fish game options. 

KA Gaming is one of the game providers whose portfolio includes around 50 fish games. In partnership with the SOFTSWISS Game Aggregator, they supply these games to operators in different markets via API, including LatAm, where the demand for fish games has increased significantly during the last year.

Argentina, in particular, has emerged as a hotbed for fish games, with KA Gaming’s average number of ‘fish’ bets exceeding 8.5 million a month. This is a significant milestone, especially when compared to Asian countries where fish games have been popular for years. 

The popularity of this game type has also spread to other countries in the region, including Brazil, Chile, and Peru. As players across Latin America continue to discover the excitement and potential rewards of fish games, likely, the popularity of these games will only continue to grow.

Mei Tu, Director of Sales and Marketing at KA Gaming, comments: “We are thrilled by the potential for growth that the Latin American market represents for fish games. With an assumed room for growth in this region, the numbers we see from Argentina are auspicious. While fish games have been popular in Asian countries for many years and have already gained a regular audience, the average monthly spins range from 12 to 25 million. In contrast, the figure of 8.5 million spins per month in Argentina alone is an excellent result, especially considering that fish games have only been gaining popularity for the past year and that slot games remain the most preferred option in the region. We’re excited to see how the popularity of fish games will continue to grow in LatAm and beyond.”

 

REASONS FOR INCREASING POPULARITY IN LATAM

So why have fish games become so popular in LatAm? There are several reasons for this trend. For one, they are easy to learn and play, with simple controls and fast-paced gameplay that keeps players engaged. Additionally, fish games are known for their high payouts, which can attract both casual and serious players alike.

Tatyana Kaminskaya, Head of SOFTSWISS Game Aggregator, has also noted that the easy entry threshold, allowing players to place small bets and still win, is a major factor driving the popularity of fish games in LatAm. 

“The trend we’re seeing among players in this region is to place small but regular bets, which sets them apart from players in other regions. Fish games have a high probability of winning due to the ‘frequent catches’ and low betting options.”

Additionally, Tatyana notes that players in LatAm prefer to place bets using mobile devices. Since many fish games offered by operators and gaming providers are mobile-friendly, this is convenient for players in the region, contributing to the increasing popularity of these games.

KA Gaming also highlights the reasons for the rising popularity of fish games in LatAm. Among them, there are the following:

  • Fish games have the element of player interaction in the same rooms (usually 4–6) as they compete to ‘hunt the big fish for big rewards, creating much excitement for the players

  • There are multiple stages of the game, such as the “big boss” stage, where the players expect big wins once they successfully ‘reel in the ‘big boss’

  • The dynamic movement of the fishes and other characters on the screen, the fast pace of the fish hunt coupled with colourful visuals provide a great gamification experience for players

  • In addition, the gameplay learning curve is low compared to other games. KA Gaming usually sets the minimum bet lower than a typical slot game, making it easy for players to dive into the game

Summing up the above, Mei Tu adds: “Good games will always be good, regardless of culture and geography. Fish games’ exciting and engaging nature attracts players seeking a unique experience. Physical table fish games have already proven popular in North America, so we believe that with proper exposure and availability in the LatAm market, fish games will also gain popularity. It may take some players a warm-up or educational period, but it will also attract new players to iGaming who originally enjoyed arcade games.”

The SOFTSWISS Game Aggregator and KA Gaming have joined forces to provide top-notch content to operators in various regions, including supplying fish and hunting games to online casinos in LatAm. KA Gaming’s fish games, such as KA Fish Hunter, Poseidon’s Secret, Golden Dragon, Three Head Dragon, and Happy Food Hunter, are among the most popular titles among LatAm players in the content hub’s portfolio.

Tatyana Kaminskaya says: “We will continue to monitor the increasing popularity of fish games in LatAm. We recognise the potential for growth in this region beyond, and recommend operators to add this type of games to their online casinos The surge in popularity of certain game types reinforces this belief. Our portfolio boasts over 16,000 games available to LatAm clients, complete with API integration, exceptional service, and a range of tools that boost player engagement rates in online casinos. Notably, our recently launched Tournament Tool has already been tried out by several clients and has shown great promise.”

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Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel

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Xsolla will take part in Gamesforum Hamburg 2026 on June 9–10 at NORD EVENT Panoramadeck in Hamburg, Germany, with Jane Startseva, Vice President of Business Development, EMEA, scheduled for a keynote and a panel focused on direct-to-consumer (D2C) web shops and measurement.

On June 9 at 10:00 AM, Startseva is set to join Adam Smart, Global Director of Product – Gaming at AppsFlyer, for a 30-minute keynote titled “Web Shops and Attribution: Closing the Revenue Gap.” The session will focus on how developers track revenue performance for web shops and how attribution impacts user acquisition targets and growth planning, according to the company.

Later that day at 4:30 PM, Startseva will appear on a panel titled “The Belonging Economy: How Mobile Games Build Value Through Player Relationships” alongside Oliver Lindahl, Strategist & Behavioural Scientist at Sagely, and Pedro Alvin, Marketing Lead at Supercell. Xsolla said the discussion will cover player messaging, store optimization, new monetization opportunities, and trust in out-of-game purchase experiences.

“Being an Exclusive Global Partner of the Gamesforum series reflects how seriously Xsolla takes the European games market and the developers building here,” said Berkley Egenes, Chief Marketing and Growth Officer at Xsolla. “The shift to direct-to-consumer commerce is one of the most important things happening in this industry. Showing up at events like Hamburg, with partners like AppsFlyer, is how we help the industry move the conversation forward and build D2C businesses on a foundation video game studios and developers can actually measure.”

The post Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Amusnet

Amusnet Brings Football Passion to New Heights with Stoichkov #8 Crash Edition

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Feel the intensity of the stadium lights and the thrill of split-second decisions with Stoichkov #8 Crash Edition, a high-energy crash game from Amusnet where football excitement and rising multipliers collide. Inspired by legendary football icon Hristo Stoichkov, this adrenaline-fuelled experience places players right at the heart of the action, where instinct, timing and courage define every round.

From kickoff, the tension builds fast. Players place their wager and watch as the multiplier begins climbing higher and higher, increasing with every passing second. The challenge is simple but intense: cash out before the multiplier crashes. Wait too long, and the opportunity disappears in an instant.

Adding a strategic twist to the gameplay, the 50% Cash Out feature allows players to secure half of their progress mid-round while leaving the rest in play. It creates a dynamic balance between cautious play and daring ambition, turning every decision into a defining moment on the virtual pitch.

Driven by a Provably Fair algorithm, every round delivers transparent gameplay and unpredictable excitement, ensuring that each multiplier rise feels authentic and engaging. Combined with energetic visuals, football-inspired design and the unmistakable presence of the football legend Hristo Stoichkov himself, the game captures the emotion and pressure of a decisive match moment.

Fast-paced, competitive and packed with atmosphere, Stoichkov #8 Crash Edition transforms every round into a battle of nerves where football spirit meets high-voltage crash action. The whistle has blown, the crowd is roaring and the next legendary moment is only seconds away.

Multipliers

The game starts with a multiplier set at 1x and rises gradually and can go up to a max coefficient of 1,000,000. Multiplier can potentially crash at 1x, ending the game round.

50% Cash Out

Players can cash out 50% of their bet during the game round and continue playing with the remaining 50%.

Gamble

Play the game and multiply the winnings through the Gambling feature.

Jackpot Cards

The Jackpot Cards bonus game is triggered at random during the gameplay to allow players to win impressive jackpots.

The post Amusnet Brings Football Passion to New Heights with Stoichkov #8 Crash Edition appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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G2 Esports

G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON

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G2, one of the world’s leading entertainment and esports brands, announced the upcoming English-language launch of its original fantasy-action series, Red Aura, on WEBTOON, a leading digital comics platform. Launching on Saturday, 6th June under the platform’s WEBTOON Originals label, the series marks the next step in G2’s expansion into digital-first entertainment. Inspired by the defining moments and competitive spirit behind G2’s rise, Red Aura reimagines the organisation’s legacy through bold shonen-inspired storytelling.

After debuting in Japan on LINE MANGA in October 2025, where it reached #9 in New Series on the opening weekend, Red Aura now launches on WEBTOON’s English-language platform as an Originals series. With 20 episodes available immediately, including 15 free episodes and 5 Fast Pass chapters, Red Aura offers readers expanded access to the series from day one, ahead of weekly releases across a planned 42-episode first season.

At the centre of the series is Asa, a young girl who dreams of becoming the greatest Nomad who ever lived. Driven by the same pursuit of greatness at the heart of G2, Red Aura unfolds in a fantasy-action world shaped by rivalry, perseverance and competition, where Asa must learn to master her abilities while facing dangerous enemies and the brutal consequences of ambition.

Red Aura was brought to life through collaboration with KISAI Entertainment, the studio behind the webcomic adaptations of AVATAR: The Last Airbender and The Beginning After the End, alongside Japanese Art Director Runbel, who works on the previously #1 action fantasy series in Japan and Korea – Skill Master Levels Up. Designed specifically for WEBTOON’s vertical-scroll format, the series also experiments with platform-native creative techniques, including a chapter that visually integrates music into the reading experience.

To celebrate the launch, G2 creator and VALORANT streamer Shanks will host a live reading of Red Aura, with further details to be announced soon.

“Red Aura was created as a way to reimagine the ambition and competitive spirit that have defined G2 over the last decade. Following the response to the Japanese launch, we’re excited to now bring the series to a global audience through WEBTOON. Expanding into original entertainment has been a major focus for G2, and Red Aura is only the beginning of what we want to build,” said Sabrina Ratih, COO of G2.

“The world of Red Aura is fresh and original, which made it really enjoyable to work on. It was a lot of fun working with producer Daniel using camera work to create cool action panels that have never been seen before, and I was always inspired by his passion to try new things. I am very honored to have been a part of it. I hope you enjoy it.”

Since its inception over a decade ago, G2 has expanded beyond esports through ventures across entertainment, culture, and original content. From collaborations with Smiley and Solo Leveling, to the launch of G2’s 62 media house and expansion into Gerard Piqué’s Kings League, Red Aura represents G2’s continued investment in anime-inspired entertainment and original storytelling designed for digital-first audiences.

The post G2 Esports Announces Global English Launch of Webcomic “Red Aura” on WEBTOON appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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