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Fish Games in Latin America: a Real Catch

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With their roots in the Asian iGaming market and a long history of success in the region, fish games have now found a new wave of popularity in Latin America. Thanks to their easy-to-learn gameplay, the chance to catch a big win while playing something other than slots, these games have quickly become a favourite pastime for many LatAm players. The SOFTSWISS Game Aggregator, with its partner, game provider KA Gaming, have been observing their rise of popularity and are ready to cover this trend in detail in this article. 

 

FISH GAMES PHENOMENON

Fish games are RNG games for online casinos. These games are based on the concept of fishing, where players use virtual fishing nets or guns to catch fish or other aquatic creatures on the screen. Each shot or reel accounts for a bet, and every fish or character has its ‘value’. When the shot hits the fish, the winning prize is awarded to the players. 

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These games often have colourful graphics, lively sound effects, a variety of characters with different point values, and, consequently, the potential for big payouts. Players can win prizes by catching fish and accumulating points for this, and some games even offer bonus rounds or jackpots for particularly skilled players. 

 

FROM ASIA TO LATIN AMERICA

Diving back into the history of fish games, they grew from simple arcade video games in China in the 2000s. Over time, the games became more advanced, with improved graphics, gameplay, and online connectivity, leading them into online casino portfolios. Many Asian iGaming companies now offer players a wide range of fish game options. 

KA Gaming is one of the game providers whose portfolio includes around 50 fish games. In partnership with the SOFTSWISS Game Aggregator, they supply these games to operators in different markets via API, including LatAm, where the demand for fish games has increased significantly during the last year.

Argentina, in particular, has emerged as a hotbed for fish games, with KA Gaming’s average number of ‘fish’ bets exceeding 8.5 million a month. This is a significant milestone, especially when compared to Asian countries where fish games have been popular for years. 

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The popularity of this game type has also spread to other countries in the region, including Brazil, Chile, and Peru. As players across Latin America continue to discover the excitement and potential rewards of fish games, likely, the popularity of these games will only continue to grow.

Mei Tu, Director of Sales and Marketing at KA Gaming, comments: “We are thrilled by the potential for growth that the Latin American market represents for fish games. With an assumed room for growth in this region, the numbers we see from Argentina are auspicious. While fish games have been popular in Asian countries for many years and have already gained a regular audience, the average monthly spins range from 12 to 25 million. In contrast, the figure of 8.5 million spins per month in Argentina alone is an excellent result, especially considering that fish games have only been gaining popularity for the past year and that slot games remain the most preferred option in the region. We’re excited to see how the popularity of fish games will continue to grow in LatAm and beyond.”

 

REASONS FOR INCREASING POPULARITY IN LATAM

So why have fish games become so popular in LatAm? There are several reasons for this trend. For one, they are easy to learn and play, with simple controls and fast-paced gameplay that keeps players engaged. Additionally, fish games are known for their high payouts, which can attract both casual and serious players alike.

Tatyana Kaminskaya, Head of SOFTSWISS Game Aggregator, has also noted that the easy entry threshold, allowing players to place small bets and still win, is a major factor driving the popularity of fish games in LatAm. 

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“The trend we’re seeing among players in this region is to place small but regular bets, which sets them apart from players in other regions. Fish games have a high probability of winning due to the ‘frequent catches’ and low betting options.”

Additionally, Tatyana notes that players in LatAm prefer to place bets using mobile devices. Since many fish games offered by operators and gaming providers are mobile-friendly, this is convenient for players in the region, contributing to the increasing popularity of these games.

KA Gaming also highlights the reasons for the rising popularity of fish games in LatAm. Among them, there are the following:

  • Fish games have the element of player interaction in the same rooms (usually 4–6) as they compete to ‘hunt the big fish for big rewards, creating much excitement for the players

  • There are multiple stages of the game, such as the “big boss” stage, where the players expect big wins once they successfully ‘reel in the ‘big boss’

  • The dynamic movement of the fishes and other characters on the screen, the fast pace of the fish hunt coupled with colourful visuals provide a great gamification experience for players

  • In addition, the gameplay learning curve is low compared to other games. KA Gaming usually sets the minimum bet lower than a typical slot game, making it easy for players to dive into the game

Summing up the above, Mei Tu adds: “Good games will always be good, regardless of culture and geography. Fish games’ exciting and engaging nature attracts players seeking a unique experience. Physical table fish games have already proven popular in North America, so we believe that with proper exposure and availability in the LatAm market, fish games will also gain popularity. It may take some players a warm-up or educational period, but it will also attract new players to iGaming who originally enjoyed arcade games.”

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The SOFTSWISS Game Aggregator and KA Gaming have joined forces to provide top-notch content to operators in various regions, including supplying fish and hunting games to online casinos in LatAm. KA Gaming’s fish games, such as KA Fish Hunter, Poseidon’s Secret, Golden Dragon, Three Head Dragon, and Happy Food Hunter, are among the most popular titles among LatAm players in the content hub’s portfolio.

Tatyana Kaminskaya says: “We will continue to monitor the increasing popularity of fish games in LatAm. We recognise the potential for growth in this region beyond, and recommend operators to add this type of games to their online casinos The surge in popularity of certain game types reinforces this belief. Our portfolio boasts over 16,000 games available to LatAm clients, complete with API integration, exceptional service, and a range of tools that boost player engagement rates in online casinos. Notably, our recently launched Tournament Tool has already been tried out by several clients and has shown great promise.”

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Gaming

Experience a unique Gacha adventure in BGaming’s Infinity Pull

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Rapidly expanding content provider takes players on a thrilling anime journey in Infinity Pull

Popular iGaming content provider BGaming invites players to embark on an enchanting anime adventure with the launch of the mesmerising Infinity Pull. Step into a vibrant realm where three captivating goddesses await, each offering unique gameplay and winning opportunities.

Infinity Pull gives players unparalleled control over their gaming experience, enabling them to choose their path from the outset. Players select one of three enchanting waifus: the Blue, Purple, or the Golden. Each waifu represents a different volatility level, with the RTP ranging from 92 to 99%.

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Gacha gameplay mechanics were the main inspiration behind Infinity Pull, with the BGaming design team drawing on their love of the genre. The game asks players to wager on cards revealed by the chosen waifu. These cards can award exciting multipliers and instant cash prizes, as well as collectable characters. The game’s unique collection aspect makes it endlessly replayable, with players eager to return and complete their sets. Every 25 duplicate cards collected also reveal an additional chapter of the chosen waifu’s bio, enriching the game’s narrative experience.

Beyond its unique gameplay and mechanics, Infinity Pull also offers flexibility for operators, with the game’s reskinnable design making it perfect for seasonal promotions and themed events.

Alex Baliukonis, Game Design Team Lead at BGaming, said: “We can’t wait to see how players react to what we have achieved with Infinity Pull. What’s great about it is that you don’t need to have ever played a gacha game to enjoy it. It can be picked up and played by anyone.

At BGaming, we are always trying to push the boundaries and try something new. We believe Infinity Pull has the potential to really capture the imagination of players and inspire a whole new take on casual gaming.”

The post Experience a unique Gacha adventure in BGaming’s Infinity Pull appeared first on European Gaming Industry News.

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eSports

eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

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From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.

“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.

The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.

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Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”

 

The product launch will take place via Kickstarter on the 5th of August!

Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.

The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.

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Central Europe

Number of companies and employees in German games industry falls for first time in years

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After years of growth, the number of companies and employees in the German games industry declined in 2025. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. According to the data, the number of companies in Germany that develop and/or publish games has dropped by 4 per cent within the past year, to 910. The boom in start-ups in the games sector, which was set in motion by the introduction of the German Federal Games Funding Programme in 2020, has now completely subsided. Last year’s figures already indicated a clear slowdown. This decline was due in particular to the consolidation of the global games market and the unreliable availability of games funding to date in Germany.

Three times since 2020, there have been months-long suspensions placed on funding applications. Despite the newly registered drop, the number of companies has risen by 46 per cent overall since the initial start of the games funding programme in 2020. Of the 910 present companies, 454 work exclusively in game development and 52 exclusively as publishers. The remaining 404 companies are active in both the development and publishing of games.

‘Last year was another very difficult one for the German games industry,’ says Felix Falk, Managing Director of game. ‘Germany’s international competitiveness was further decreased by the ongoing flip-flopping of the games funding policy, which ran right into the consolidation wave that swept the global games sector. Fortunately, the new federal government has already taken the necessary steps to level the playing field for companies in this country. The future funding budget is to be increased and thus adjusted to actual needs, and applications can be submitted from August onwards. These are crucial growth impulses that are urgently needed. The additional funds will not only give companies more planning security, but also time to implement additional tax breaks for games, as set out in the coalition agreement between the CDU, CSU and SPD. The improved conditions will finally give games companies a boost, which will hopefully soon be reflected in more start-ups and the creation of new jobs.’

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The number of employees at games companies in Germany has also declined over the last year. Whereas game developers and publishers employed 12,408 workers in 2024, the current figure stands at just 12,134 – a drop of 2 per cent. As with the number of companies, the employee numbers had previously shown strong growth since the introduction of the games funding programme at the federal level: a rise of 23 per cent from 2020 to 2024. The recent decline indicates that the current conditions for the games industry, which offer limited scope for planning due to the repeated funding application stoppages and significant current funding restrictions, are having an impact on the job market. A year ago, there were still more companies with ongoing projects that were internationally competitive thanks to funding at levels comparable to those in other countries – financing that had stabilised Germany’s game sector, despite the global consolidation wave and a lack of funding certainty for the industry here. The game industry secures a total of over 30,000 jobs in Germany. In addition to jobs in development and publishing, these include, for example, skilled professionals in educational institutions, the media and the public and commercial sectors.

About the data
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 12 May 2025.

The post Number of companies and employees in German games industry falls for first time in years appeared first on European Gaming Industry News.

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