eSports
20 years of HyperX: How Has the Gaming Industry Changed?
Paul Leaman, Vice President EMEA, HyperX provides some insight into just how much the gaming industry has changed in the last 20 years.
Over the last 20 years the gaming industry has changed and grown exponentially. By 2026 it is expected to be worth $321 billion. Besides this financial growth, we’ve seen huge strides in the visual aspect: video games from 8-bit graphics to almost lifelike characters and the introduction of VR. But it isn’t just the look and feel of games that has changed over the last 20 years. The technology we use to game, how we consume our games and who games, have all evolved in ways that few could have predicted in 2002. Here’s a look at some of the most fascinating developments in the gaming industry and what has led us to where we are today.
Evolving tech – the rise of wireless
Rewind 20 years and the PS2 and Xbox were still relatively new consoles to the market, having both launched within two years prior. For those who are not familiar with them, what they will probably find most surprising by today’s standards is that they came with wired controllers. Fast-forward a mere six years and we truly saw the beginning of a new wave of gaming technology – the rise of wireless. Xbox, PS3 and Nintendo Wii, all came with wireless controllers as standard and it would be the start of the modernisation of how people gamed. Wireless became the norm rather than the exception for controllers, headsets, mice, keyboards and chargers. As the technology continues to expand, more users are upgrading to wireless gaming hardware. The wireless gaming headset market alone, is expected to grow by 996.69 million USD during 2020-2024.
For a long time, wired connections led the way for enthusiast gamers. Having a more reliable, stable, physical connection would give you the least amount of lag or delay. However, significant research and development in the modern space has meant this is no longer the case. The ability to deliver to near-zero latency connectivity in wireless hardware has paved the way for its rise. Another important determining factor for gamers switching to wireless is due to aesthetics. Gamers can now create clean and tidy gaming set-ups that seamlessly fit into the design of their room.
Wireless headsets are becoming one of the most popular wireless gaming technologies. They offer freedom to gamers, with no cables to get tangled up in and the ability to move and talk freely. In today’s market most wireless gaming headsets have been designed so gamers spend less time charging and more time gaming in complete comfort with ergonomic designs. The biggest question mark has always been battery life and battery life degradation. However, this year we saw the first headset with up to 300 hours battery life and now gamers even have the option of in-ear buds, perfect for gaming on the move. Which begs the question, what will be possible next?
Gaming as a force for good
As the passion for gaming continues to grow around the world, it is no longer just seen as a hobby, but a thriving industry that is showing no signs of slowing down. Over 439 million people around the world tuned into esports events in 2020. This is a huge development from 2002 when competitive gaming was still very much in its infancy. While there is still a long way to go for gaming to be more inclusive, there have been huge strides taken in the last 20 years.
There is a long way to go to make gaming more inclusive for women and as it should be. However, over the last 20 years the industry has massively changed. There are now dedicated communities for women gamers, such as Sugar Gamers, r/GirlGamers and Women in Games International. These offer female gamers a greater voice and a safer space to make friends, share their experiences and learn more about the industry. We also have more female gaming ambassadors, that are improving women’s representation in games and communities specifically for female gamers. These play their part in facilitating a healthier environment and help pave the way to a brighter future for gaming.
Gaming is a great force for connecting different people, regardless of race, sexuality and gender. Gamers and the gaming industry is misunderstood by many, with typical stereotypes wildly outdated. In reality, the gaming community is over two billion globally and is very diverse and inclusive. For example, in the US alone, 65% of women between the ages of 10 and 65 play mobile games and research shows that 86% of UK parents game. If we think about COVID-19 and the global shutdown that ensued, gaming provided people with a way to stay connected virtually, even when they were physically isolated. Our research also showed that 50% of parents in the UK felt gaming improved their child’s mental health during lockdown and 52% felt their child coped better in lockdown because of gaming. And while we all need to stay on top of our screen time, gaming has a lot of benefits and can teach people values and skills. Multiplayer games foster teamwork and communication, gaming communities nurture belonging, and games can provide people a useful escape in troubling times. It is different for each person but ultimately, gaming has the power to be a force for good.
Online gaming
In the last 20 years, the world of online gaming has burst onto the scene and grown at a mindboggling rate. Since 2007, the online gaming market has continued to grow at a significant rate, with an annual growth rate of over 20% over the last five years. In the last 20 years, esports has gone from a vibrant niche to a central form of entertainment across the globe. Over 439 million people around the world tuned into esports events in 2020 and research from Nielsen found that 82% of global consumers played video games or watched video game content during the peak of the COVID-19 pandemic.
This meteoric rise has led to the opening of arenas such as the HyperX Esports Arena in Las Vegas. A multilevel arena designed to host every form of competitive gaming, the size and standard of the arena is one which historically was associated with traditional professional sports teams. Gaming is no longer just something people do in their spare time at home, it has place in a 30,000 square foot arena. We’re also seeing this level of growth as for many young gamers their idols and the “celebrities” they follow are no longer always in the traditional media. They’re streamers and content creators, such as Tim The Tatman or Valkyrae.
What to expect next
The transformation of the gaming industry over the last 20 years is nothing short of remarkable. The developments of huge online communities, the rise of gamers from all over the globe, from all different backgrounds, the constantly evolving technologies, and the growth of esports and online communities. Like any budding industry, it won’t stop here and it is going to be a fascinating journey. With the rise of new technologies, developing VR even further, completely immersive gaming; the possibilities are endless. And no doubt the next 20 years will be even more exciting.
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eSports
DATA.BET says esports betting GGR nearly doubles in Q1 2026
DATA.BET reported stronger esports betting performance in Q1 2026 across its partner sportsbook network, citing year-on-year gains in gross gaming revenue (GGR), turnover and player activity versus Q1 2025.
The supplier said esports GGR nearly doubled YoY, while turnover rose 70.6%. It also reported higher activity levels, with placed bets up 33.2% and combo bets increasing 72.1%. DATA.BET attributed the combo bet lift in part to recent UX changes to its Single Page Application (iFrame) and said higher-value wagering from “premium-segment partner platforms” supported a rise in average single bet size.
By title, DATA.BET said CS2, Dota 2, League of Legends and Valorant all delivered “strong double-digit growth” across profit, turnover, bet counts and active users. It also highlighted “niche disciplines” as a profit driver, reporting a 245% YoY increase in profit for that segment. Rainbow Six was singled out for growth following the addition of new markets, including combined Total Over + Win and Win First Half + Win Map, and expanded match coverage, with the company pointing to Latin America as a key audience.
Rocket League posted quarter-on-quarter growth, according to DATA.BET, with turnover up 85.3%, bet counts up 18.7% and active players up 50.1%, alongside a stated 94% live coverage conversion rate. The company also pointed to Valorant EMEA Clash 2026 as a contributor to acquisition, saying newcomers made up 68.6% of all new players and 55.4% of total bets placed.
According to Bohdan Holovnov, Head of Esports at DATA.BET, partners increased activity as returns improved: “High margin efficiency has been a real catalyst this quarter. Partners have increasingly recognized that esports can deliver meaningful commercial returns, encouraging them to scale up promotional campaigns and drive more traffic into the vertical. That feeds directly into more new users, higher turnover, and stronger margins. At the same time, we continue to offer the broadest match and discipline coverage on the market, and the impact is also reflected in the rapid growth of combo bets across our partner platforms.”
DATA.BET said official data events were up 5.2% YoY and the overall event calendar increased 10.8%. It added that top-tier events outperformed low-tier events on turnover, profit and bet count, while low-tier volume grew—particularly in CS2—following Valve’s restructured Major qualification system. Holovnov added: “Q1 of 2026 set a new benchmark for what esports betting can deliver. GGR nearly doubling year over year, combined with a player base growing by more than 56% and increasingly sophisticated betting patterns, suggests the vertical is maturing in exactly the right direction. We’re entering the rest of 2026 with strong momentum, an expanding market portfolio, and partners who are seeing tangible commercial impact quarter after quarter.”
The post DATA.BET says esports betting GGR nearly doubles in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Cyril Abiteboul
Genesis Magma Racing Launches GMR Esports as Official Esports Team
Genesis Magma Racing has entered the realm of esports and sim racing for the first time with the launch of GMR Esports. The expansion into esports is a key part of Genesis’ goal to increase awareness of the brand and Genesis Magma Racing among a diverse audience, including further raising the profile of the team in South Korea.
Esports Squad Supports Main Goals of Team
The team will compete in official esports events organised on the official game of the series, Le Mans Ultimate, developed by Motorsport Games, including Online Championships, World Endurance Championship Special Events and future official esports competitions.
In joining these events, GMR Esports will support the work of Genesis Magma Racing. The Esports team will compete in virtual models of the same GMR-001 Hypercar from the WEC, carrying a similar distinctive livery as their on-track counterparts. The team’s presence in the events will help further expand the awareness of the Genesis brand outside of the traditional motorsport audience, just as Genesis Magma Racing aims to expand the following of the manufacturer with its more performance-orientated image and approach.
Genesis Magma Racing Team Principal Cyril Abiteboul said: “Genesis Magma Racing is a large project and we want to be successful everywhere we compete, including with GMR Esports. The creation of GMR Esports makes the team, GMR-001 Hypercar and the Genesis brand more accessible to a wider audience and the success of our drivers in online competition will complement the work of the race team on track.”
He continued: “Esports is increasingly becoming an entry point to motorsport, so it is very important to have Genesis and Genesis Magma Racing represented there. Esports provides a gateway for would-be drivers to develop their talents, prove themselves to teams in official events, and build a professional racing career. If GMR Esports and our work with Le Mans Ultimate can provide a route for new drivers and fans, then we can certainly take that as a positive, on top of any event results.”
The launch of GMR Esports builds on Genesis Magma Racing’s existing partnership with Motorsport Games, with Le Mans Ultimate branding featured on the GMR-001 Hypercar. This close collaboration has already enabled the GMR-001 Hypercar to be brought to Le Mans Ultimate ahead of its first competitive outing, giving fans an early opportunity to experience the car in action and underlining a shared commitment to authenticity.
Virtual and Real-world Racing Experience Combined
GMR Esports is made of a stable of seven drivers — six main drivers and one reserve, similar to the makeup of the Genesis Magma Racing FIA World Endurance Championship team. The esports drivers are a mix of European and Korean talent and blend proven professional virtual racing and real-world experience, including competing in some of the biggest races in the world.
The team is led by Dutchman Collin Spork. A former Formula Sim Racing World Champion and a Virtual Endurance World Championship winner in the Hypercar category, Spork combines elite-level sim racing with ongoing work supporting professional race teams as a Simulation and Development Driver. He brings a strong focus on detail and collaboration, helping translate simulator learning into actionable performance gains.
As well as a driving role, Spork will also take on the technical and development lead within the team.
Spork said: “This program is about more than just results — it’s about building a team that can push the limits of the GMR-001 Hypercar in the virtual world and feed that learning back into everything Genesis Magma Racing stands for. Le Mans Ultimate gives us a platform that rewards detail, discipline and teamwork, and that’s exactly the environment we want to develop in. My focus is to make sure we arrive prepared, keep improving every session and represent the Genesis brand with the same professionalism and ambition you see on track.”
Further leadership is provided by Nissan GT Academy alumni Jesper Pedersen and Slovenian Jernej Simončič, two of endurance sim racing’s most established competitors. Pedersen is an Endurance eRacing World Champion and a Virtual Endurance Championship Division 1 GT3 champion and also a Le Mans Virtual Bahrain 8 Hours overall winner. Alongside his esports record, the Dane brings real-world experience including Formula Ford and national endurance racing.
Simončič has built a reputation as one of the standout drivers in global esports, with multiple Formula Sim Racing World Championship titles and a record of winning at the highest level across formats, including major LAN finals. He also brings proven endurance credentials highlighted by podium finishes in virtual editions of the 24 Hours of Le Mans and front-running results in the Virtual Endurance Championship.
Korean Talent Expands Aims of Programme
Genesis Magma Racing’s expansion into esports also provides a new avenue for the team to connect with its growing Korean audience.
“GMR Esports and Genesis Magma Racing will work together to achieve our shared goals. There is no WEC round in the country, but esports are very popular in South Korea. GMR Esports gives us a new, key way to engage with our Korean audience, making Genesis Magma Racing, Genesis and motorsport far more accessible to the new fans we aim to create,” said Genesis Magma Racing Team Principal Cyril Abiteboul.
The post Genesis Magma Racing Launches GMR Esports as Official Esports Team appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
“90s”
BETBY launches “90s”, a new retro-inspired genre within BETBY Games
BETBY, the leading sportsbook supplier, has announced the launch of “90s”, a new genre within its proprietary esports feed, BETBY Games, bringing exclusive retro-inspired content to operators and players.
Designed around the look and feel of classic 90s video games, the new genre introduces a lineup of e-sims that take players back to the pixel era, combining retro-inspired visuals with the simplicity and high-frequency betting mechanics that define BETBY Games. While many modern esports products focus on realism and
advanced graphics, 90s takes a different approach by returning to the roots of gaming, transforming familiar retro aesthetics into a fully optimised betting experience.
The launch responds to a growing demand for greater content variety within sportsbook environments, particularly products that can deliver constant engagement beyond traditional live sports schedules.
With 1-minute match formats, 24/7 availability, and quick settlements, “90s” is designed to offer operators a new layer of always-on entertainment while maintaining the speed and betting intensity that define BETBY.Games.
One of the key strengths of “90s” lies in its distinctive positioning within the modern iGaming market.
By bringing retro-inspired game formats into a fully betting-ready environment, BETBY is offering operators access to a type of content that is rarely available today, creating a differentiated experience inspired by the iconic titles and visual style that shaped a generation of players.
The first wave of titles includes eBasketball’98, eBaseball’95, eTennis’89, and eFighting’93, each bringing its own distinctive retro identity while being fully integrated with modern betting mechanics.
The collection covers a mix of major sports and fighting content, combining familiar retro gaming cues with formats built specifically for sportsbook performance.
eFighting’93 introduces a format that complements BETBY Games’ existing eFighting portfolio, offering fast-paced matchups and simple winner markets across 6,000 monthly matches.
eBasketball’98 delivers a dynamic format featuring a high-speed 1v1 shootout between two players at a single hoop.
Bettors can place wagers on the top scorer, point handicaps, total points, and individual point counts, with the title delivering 6,000 matches per month. eBaseball’95 condenses baseball into a
high-intensity 1-inning format, offering 5,000 monthly events across 1×2, handicap, and totals markets. Completing the lineup, eTennis’89 brings an ultra-fast tennis format focused on single-game action, with 6,000 monthly matches and winner markets.
Inspired by the visual identity of the 8-bit and 16-bit eras, “90s” creates a product that feels instantly recognisable to players who grew up with this style of gaming, while also offering younger audiences a distinctive and visually engaging alternative to conventional esports content.
“90s is an exciting new direction for BETBY Games because it brings something completely different to sportsbooks,” said Kirill Nekrasov, Head of Innovation & R&D at BETBY.
“There is still a very strong emotional connection around retro games, from the pixel art to the sounds and the simplicity of the gameplay.
We wanted to take that nostalgia and transform it into a product that works for modern betting: fast, clear, engaging, and available around the clock.”
“Our goal was to increase content diversity for our partners. Operators need engagement tools that work 24/7, and the “90s” genre provides a unique, fast-paced solution.
This initial launch is just the start, as we will continue to expand the portfolio with a wider mix of 90s-themed sports and casual titles,” he added.
The launch of 90s further strengthens BETBY.Games’ position as one of the most innovative proprietary esports feeds in the market, offering operators a broad portfolio of fast-betting content designed to drive engagement, increase event volume, and deliver a differentiated sportsbook experience.
BETBY
BETBY is a leading B2B provider of top-tier sports betting services, renowned for its groundbreaking technology and dedication to excellence.
BETBY’s team of industry veterans tap into their knowledge and expertise to deliver a premium, adaptable, and scalable sportsbook platform tailored to meet the varied demands of operators across the globe.
From dynamic in-play betting options to robust risk management tools and ground-breaking AI tools, BETBY is committed to propelling the success of its partners in the rapidly evolving landscape of online sports betting.
The post BETBY launches “90s”, a new retro-inspired genre within BETBY Games appeared first on Americas iGaming & Sports Betting News.
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