Gaming
Opera GX teams up with TikTok for the #GamingForAll challenge feat. BlindWarriorSven, challenging gamers to defy their limitations

Opera GX and TikTok are teaming up. They announced the international #GamingForAll Challenge on TikTok to benefit AbleGamers, a non-profit organization dedicated to using gaming to foster inclusive communities and improving the quality of life for people with disabilities. Opera GX, the browser for gamers, is on a mission to enable all users to pursue their passion for gaming, no matter what their goals or abilities. Thatâs why itâs partnering with visually-impaired Street Fighter champion BlindWarriorSven to inspire every gamer to challenge themselves to overcome their personal obstacles â no matter what they are.
At the center of the campaign is Sven van de Wege, a blind professional gamer who lost his vision to cancer when he was just 6 years old. Before losing his vision, video games had been a central part of Svenâs life, and he was devastated to feel incapable of playing when he returned home from the hospital. But a few months later, listening to Street Fighter, Sven discovered that he could hear moves and kicks, punches and jumping, and started playing again. With grit and dedication Sven was able to teach himself to play Street Fighter by relying solely on his hearing and memory; through an undying determination, he overcame his challenges.
Sven inspired Opera to launch the Opera GX #GamingForAll Challenge â a unique TikTok challenge in which the brand dares gamers to test themselves by playing their favorite game without the use of their sight, just like Sven. For every upload on the platform, the brand will make a donation of $0.5 US dollars to AbleGamers.*
To get the word out about the activation, which was created by Madrid-based ad agency Officer & Gentleman, the brand is launching a promotional video featuring BlindWarriorSven. They tell Svenâs unique story and show how he challenged himself to not only play again, but to become the best!
âThis collaboration between Sven, Opera GX, TikTok, and AbleGamers allows us to encourage gamers to overcome their personal obstacles, while having fun, challenging themselves, and raising money for charity. Sven is an inspiration to us all,â said Maciej Kocemba, Product Director of Opera GX.
The challenge, which launched today, will be amplified with leading eSports media platform theScore Esports, by a live event hosted on October 2nd in Amsterdam in the Netherlands where participants will get to meet Sven in person and challenge him in Street Fighter V. The stream will take place at 6 PM CEST on theScore Esportsâ TikTok channel.
âIâm excited to be helping people face their own fears but also to have some new opponents in Street Fighter. Game on â see you in Amsterdam!â said Sven Van de Wege.
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Gaming
XSOLLA PARTNERS WITH POCKET GAMER CONNECTS TO EMPOWER MOBILE GAME DEVELOPERS IN 2025

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Xsolla, a leading global video game commerce company, is deepening its commitment to mobile game developers through a strategic partnership with Pocket Gamer Connects (PGC) in 2025. As the industry leader in Web Shop development and management, with over 500+ Web Shops generating revenue, Xsolla is also leading the way in direct-to-consumer monetization in the video game industry. Xsolla will showcase its latest innovations in mobile game monetization, user acquisition, and cross-platform analytics throughout key global PGC events.
Supporting Mobile Developers at PGC Events Worldwide
Xsolla will sponsor Pocket Gamer Connects events in 2025, bringing its expertise in direct-to-consumer monetization and engagement strategies to the following locations:
- PGC San Francisco (March 17-18)
- PGC Dubai (May 7-8)
- PGC Barcelona (June 3-4)
- PG Summit Shanghai (July 30)
- Mobile Games Awards at Gamescom (August)
- PGC Helsinki (October 7-8)
Xsolla will engage with developers at each event through thought leadership sessions, panel discussions, and networking opportunities. It will offer data-driven insights and solutions to help mobile developers maximize revenue beyond traditional app stores.
Advancing Web Shop Monetization with AppsFlyer Integration
A key component of Xsollaâs presence at PGC will be its partnership with AppsFlyer, the global leader in mobile measurement and data analytics. Together, they have developed a first-in-the-industry integration that solves cross-platform attribution challenges, giving mobile game developers the tools to:
- Measure Web Shop purchases as in-app events for accurate LTV and ROAS tracking.
- Seamlessly attribute Web Shop revenue to mobile user acquisition, re-engagement, and retention campaigns.
- Optimize ad spending across mobile and Web Shops with real-time analytics, all without requiring coding from developers.
Xsollaâs Web Shop solution has already transformed mobile game monetization, enabling 500+ developers to generate direct-to-consumer sales online while pushing players to pay on their mobile devices. By integrating AppsFlyerâs measurement tools, Xsolla ensures that mobile developers gain a complete, end-to-end understanding of the user journey across platforms, allowing them to make smarter business decisions and improve ROI.
âXsollaâs Web Shop has revolutionized how mobile game developers monetize online, and our integration with AppsFlyer takes it to the next level,â said Berkley Egenes, Chief Marketing & Growth Officer at Xsolla. âBy bridging the data gap between Web Shops and mobile applications, we empower developers with the insights they need to optimize performance, increase revenue, and engage players more effectively. We look forward to engaging directly with the community and hearing from the Pocket Gamer community throughout the year at each event around the world.â
Strengthening the Global Mobile Gaming Ecosystem
Xsollaâs continued investment in mobile game commerce solutions aligns with Pocket Gamer Connectsâ mission to support and connect game developers worldwide. With the combined power of Web Shop, AppsFlyer integration, and a direct presence at major industry events, Xsolla is committed to helping mobile game creators navigate monetization challenges and drive sustainable growth.
âPocket Gamer Connects is the worldâs leading event series for mobile game developers (and others) and weâre thrilled to have Xsolla as a key partner in 2025,â said Chris James, CEO at Steel Media, Pocket Gamerâs parent company. âXsollaâs expertise in mobile commerce, cross-platform engagement, and Web Shop monetization makes them an invaluable resource for developers looking to scale their businesses.â
By partnering with Pocket Gamer Connects, Xsolla ensures mobile developers worldwide can access the latest technology, insights, and business models to thrive in todayâs competitive gaming market.
For more information on Xsolla Web Shop and its integration with AppsFlyer, visit:Â xsolla.blog/xsolla-appsflyer
Join us at Pocket Gamer Connects 2025 to connect, learn, and explore new opportunities in the gaming industry.
The post XSOLLA PARTNERS WITH POCKET GAMER CONNECTS TO EMPOWER MOBILE GAME DEVELOPERS IN 2025 appeared first on European Gaming Industry News.
Gaming
Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 âiii gamesâ were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).
Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.
At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.
Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.
As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you canât really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.
The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.
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Selection of already confirmed participants:
- Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
- Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
- The Game Kitchen (Blasphemous I & II) / Spain
- Toukana Interactive (Dorfromantik)/ Germany
- Ghostship Publishing (Deep Rock Galactic) / Denmark
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- Chasing Carrots (Halls of Torment) / Germany
- Foulball Hangover (Hydroneer) / UK
- Siege Camp (Foxhole) / Canada
The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.
Fourth Star
Fourth Star Launches Immersive Media Streaming Platform

Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.
âFourth Star is more than just a platform â itâs a revolution in entertainment,â said Greg Simon, Co-Founder & CEO of Fourth Star. âWeâve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.â
A New Era of Interactive Entertainment
The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movieâs storyline.
âThe combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,â said Craig Wiltshire, CTO of Fourth Star. âOur vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.â
Built for Content Partners
Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.
Key Features of Fourth Star
- VR Streaming Platform â Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
- Social & Customization â Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
- Player Portal â Users can access the web-based marketplace to explore content, invite friends,
- Creator Portal â Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
- Blockchain Integration â The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
- AI-Powered Companions â Coming soon
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FSTR: The Utility Token Powering Fourth Star
FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:
- VIP Access â Exclusive events, early screenings, and red carpet experiences.
- Discounts â 25% savings on in-app purchases (IAPs) and entertainment content.
A New Paradigm in Entertainment
Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:
- A seamless transition from passive to interactive experiences.
- A thriving community for players, creators, and investors.
- Advanced AI integration for interactive AI characters.
- Donât just watch the star in the movie, become the star.
Availability and Access
Fourth Star is now live and available for users worldwide on Sidequest. Whether youâre an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.
The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.
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