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Champion of Champions Tour partners with GAM3RS_X for the North Europe Region

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GAM3RS_X, part of the Fantasyexpo group, joins the ranks of Regional CCT Partners to produce data-driven broadcasts for North Europe.

The partnership will see GAM3RS_X utilising the GRID Data Platform to enrich the English broadcasts for the CCT North Europe with interactive tools such as StreamCards or Prosper. All eight (8) Online Series will be broadcasted in English by GAM3RS_X, split into Play-ins, Group Stages, and Playoff stages, respectively.

The newly appointed Partner for the CCT is experienced in organising tournaments thanks to their work on previous projects such as BLAST Rising, the Polish Esports League, European Development Championship, EU Champions, Razer Invitational or GeForce Cup. In 2018, Fantasyexpo also launched their own Esports platform – Fantasy Expo Challenge, which was a great hub for polish players for many years.

“GAM3RS_X is a strong partner to join the CCT in the North Europe region of the Tour, offering the Nordic community a truly tailored regional experience. We recognize the importance of delivering reliable and dedicated broadcasts to CCT viewers, and trust GAM3RS_X will deliver a fantastic broadcast. Our Regional Partners are an integral part of the Tour and we could   be more excited to welcome  GAM3RS_X to the CCT.” – Tom Warburton, COO at GRID

GAM3RS_X’s responsibilities as Regional Partner will also include tournament management services of each of the region’s eight series in their entirety. Faceit will serve as the tournament platform for North Europe qualifiers and offer an open pathway into the CCT for teams from this region.

GAM3RS_X joins the list of the Regional Partners for the Champion of Champions Tour that includes BTSBrasilTV (South America), FiReSPORTS (North America), Fragster (West Europe), REPUBLEAGUE (Central Europe), Relog Media (East Europe), Gjirafa (South Europe).

“We are very pleased that as GAM3RS_X we can take part in the creation of the entire CCT ecosystem. We are grateful to the originator of the series that they trusted us. Based on our experience, I am convinced that our team will deliver a top-quality product for teams and that we will provide great moments for viewers.” – Bartłomiej Jaśkiewicz, Gaming Project Manager, GAM3RS_X

 

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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