Gaming
ODIN by 4Players: Immersive, state-of-the-art in-game audio launches into the next generation of gaming

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Compatible with a wide range of game engines and operating systems including Unreal Engine 5 and IOS, ODIN offers spatial audio features that developers can easily integrate into their games
Tech pioneer, 4Players, has unveiled its latest cutting-edge innovation, ODIN by 4Players, continuing its mission to revolutionise in-game experiences. ODIN offers crystal clear voice chat, 3D spatial real-time voice, and seamless integration into game development engines, including Unity, Unreal Engine 4 and Unreal Engine 5. Built with the metaverse and beyond in mind, ODIN supports immersive voice experiences for a new age.
Created by a team of developers who are truly passionate about improving user experience and understand the importance of total immersion in gaming, ODIN is 4Players’ newest product. Following the success of 4NetPlayers – the company’s high-end, low latency server hire service – ODIN is an audio SDK that can be easily integrated into the next generation of game engines. With immersive and interactive gaming being the focus, ODIN’s tech levels-up in-game multiplayer communications, with spatial audio that makes voice chat feel more real than ever before. Highly optimised, ODIN is crystal clear and lag-free, with incredibly low latency and is compatible when developing across all current platforms.
Dedicated to privacy and security, ODIN is encrypted end-to-end and fully GDPR compliant. With a generic API, ODIN is flexible in its integration and with its cutting edge SDK, the game engine does all the work. Maximising the potential of in-game environments, ODIN can be attached to any in-game object to create an audio experience unlike anything else. Truly developer-friendly and quick to integrate, the process takes under a day to complete, creating a smooth and efficient experience for developers.
Developers are beginning to take advantage of the new tech, including the team at Combat Waffle Studios, a veteran owned game studio. This studio is using ODIN for the use of voice chat in its VR Multiplayer Survival game Ghosts of Tabor.
Reinaldo Vieira, Lead Developer at Combat Waffle Studios said: “ODIN by 4Players voice chat is the best choice for cross-play voice communication, besides having features that competitors do not. The setup is extremely easy, and having a team that supports you every step of the way to ensure you are on the right track is a relief.”
Using the same brand-new technology for game developers, 4Players has announced its own open-source chat client that is powered by ODIN. A truly feature-rich suite, this service offers a self-hosted platform for conferencing, allowing audio, video and text chat. ODIN doesn’t just level up the gaming experience, but work life too. Supported by Swift and SwiftUI, an IOS test client for ODIN is now available on GitHub. With this new advancement developers can integrate ODIN’s SDK into their games across IOS, placing the true power of spatial audio into the most popular operating system on mobile devices.
Sven Paulsen, CTO at 4Players said: “By creating ODIN by 4Players, we are giving developers the resources they need to create the most immersive gaming experience for the next generation. For us, this is important because at 4Players we understand, play and love games, and strive to have this reflected in our products.”
ODIN is deeply integrated into Unity by leveraging the native Unity AudioSource API for playback, which means that voice is part of the game engines´ scene and encourages developers to use standard Unity tools like AudioMixer. ODIN comes with custom built audio occlusion APIs that allow it to simulate the effect of thick walls and direction. The ODIN plugin for Unreal Engine is also deeply integrated into the engine by building on Unreal Engine’s Synth component, meaning that standard Unreal Engine tools can be used for audio effects and ODIN automatically uses Unreal Engine’s built in audio occlusion. These unique features allow developers to integrate realistic, immersive, 3D spatial real-time voice and sound into any Unity or Unreal Engine game in no time and with ease.
ODIN was developed by 4Players, a company which has been shaping the games industry for over 20 years with a suite of cutting-edge products. 4Players is at the forefront of the next generation of game development and playing, with its server hire service 4NetPlayers, a favourite of developers and gamers alike. ODIN is 4Players’ latest offering, created by a team of industry experts behind the forerunning platform TeamSpeak.
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Games of the Future 2025
The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi

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In just under three months, the world will turn its eyes to Abu Dhabi as the Games of the Future 2025 (GOTF 2025) prepare to deliver an electrifying showcase of competition, innovation and entertainment.
Set to redefine the boundaries of sport in a pioneering format where competitors must excel both in traditional sports and digital gaming arenas, the Games of the Future 2025 is set to be a sporting spectacular like no other.
For six days from 18-23 December, ADNEC will transform into a futuristic sports hub featuring sports and esports arenas, robot combat zones and drone racing tracks, as athletes and clubs from across the globe battle across 11 phygital disciplines that test speed, strategy and sporting prowess for a staggering USD 5 million prize pool.
Led by ASPIRE as the official delivery authority for the Games of the Future 2025, and supported by Ethara, the operations powerhouse behind some of the city’s key iconic events, athletes, fans and spectators can look forward to an exceptional edition that will elevate the Games of the Future into a landmark occasion on the global sporting calendar.
Residents and visitors can experience a taste of the action with an immersive roadshow at a series of locations across the UAE from October to December. Featuring live demos and interactive challenges, the tour will bring the thrill of phygital sport to life ahead of the Games of the Future 2025 in December.
Nis Hatt, CEO of Phygital International, said: “Phygital sports are rewriting the rulebooks of competition. With less than three months to go, transforming the iconic exhibition centre in the heart of Abu Dhabi into the world’s most advanced space for both digital and physical competition is no small feat. It requires the vision and dedication of hundreds of people to build bespoke digital arenas, pitches, and immersive experiences that will redefine how athletes compete and how fans engage.”
Fans will be able to follow every moment of the Games of the Future 2025 thanks to two newly confirmed media partners. Ei Nerd, Brazil’s leading entertainment platform boasting over 4 billion views, will bring the spectacle directly to its vast community, and BIGG, one of the foremost gaming and esports entertainment company in EMEA, will deliver comprehensive coverage via BIGG TV, the Middle East’s leading gaming channel, which reaches 50 million households in more than 100 countries.
The post The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi appeared first on European Gaming Industry News.
155.io
155.io rolls out new chaos-fuelled game Survivor

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155.io, the live content studio built for a mobile-first world, has amped up the chaos in its live game portfolio with the launch of Survivor – a frenetic, last-marble-standing battle that turns physics into pure entertainment.
Brought to life from 155.io’s custom-built studio, Survivor sees 16 marbles begin on a plate that spins to make collisions in a mesmerising display of speed and chaos – ultimately leaving just one winner. Marbles are assigned to coloured teams with each featuring a different number of marbles, creating unique odds every round.
The mercurial white marble pays out over 15x, making every spin a heart-racing showdown. 155.io’s live portfolio of games stars ducks.io, Marbles.io and Stairpong.io. All of the games are recorded from a real-world studio, broadcast live, designed for the mobile user in mind.
155.io Founder and CEO Sam Jones commented: “Survivor strikes the perfect balance of real-world chaos, adrenaline, and intensity as players watch to see which marble outlasts the rest. It’s a fun, fresh twist on our original marbles game — one that players still love to this day. This is exactly what 155.io is about: simple, universal games brought to life with real-world action and designed for the next generation of players.”
The post 155.io rolls out new chaos-fuelled game Survivor appeared first on European Gaming Industry News.
Belatra
Belatra on target with debut crash game: Goose Boom Bang

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Belatra, a leading developer of innovative online slots, has set its sights on the crash game market with the launch of its hit new game, Goose Boom Bang.
Following 30 successful years of creating outstanding slot and instant games, Belatra has turned its sights on the crash game market. Goose Boom Bang stars a fearless goose whose explosive personality takes the game to new heights. As soon as the goose takes off, the multiplier begins to climb – from 1.01x up to an incredible 1000x. The longer the goose travels, the higher the potential reward.
As the journey gathers pace, the risk increases and at any moment the goose can be stopped in his tracks by a cunning Hunter, the swift Hawk, or the sly Crocodile. The prize returns to zero as soon as the goose is stopped by one of these protagonists. Players must decide the opportune moment to call time on the goose flight, but choose when to shoot and claim the winnings.
If the shot hits the mark, the bet is multiplied by the current multiplier, and the Goose drops to the water. Game round history is displayed at the top of the screen: green indicates a win, red – shows a loss. The Goose’s flight path continues to be shown even after the round, revealing how far it could have flown and the maximum possible winning total.
Misha Voinich, Head of Business Development at Belatra, commented: “Belatra has fired the starting gun on its crash game entry, bringing its signature style of humor, dynamic gameplay, and unique atmosphere. Players have the power to choose when to stop the Goose and secure the maximum multiplier before the Hunter, Hawk, or Crocodile ends the round for them!”
The post Belatra on target with debut crash game: Goose Boom Bang appeared first on European Gaming Industry News.
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