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Mario would earn £32,895 as an Italian plumber – which video game characters would be the richest if they had real-life jobs?

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  • At the top of the rich list is Borderland’s corporate president ‘Handsome Jack’ with an equally handsome salary of £333,043 per year.
  • Super Mario ranks among the lowest earners, taking home £32,895 per year on a typical plumber’s salary in Italy.
  • Pac-Man earns the lowest salary of all characters as a security guard in Japan, bringing in just £15,916 per year.

 

From Super Mario to Lara Croft, have you ever wondered where your favorite video game protagonists and villains would rank in the real-world job market?

Online gaming platform Solitaired looked at some of the world’s most iconic video game characters and calculated how much each would earn if they landed their real-world dream job. They based character earnings on data from salary comparison sites as well as publicly available pay bands to find an average yearly salary for more than 50 video game characters.

 

Video Games’ Highest Earners 

  1. Handsome Jack, Borderlands 2 

At the top spot is Borderland’s narcissistic bad-guy, Handsome Jack, who would take home an eye watering £333,043 per year as a corporate CEO. While Hyperion Corp is fortunately yet to be founded, it seems only fitting that as the fictional president of an intergalactic weapons manufacturer and supplier, Jack would take home such a huge paycheck.

  1. Solid Snake, Metal Gear Solid 

In at second place is Metal Gear Solid’s eye-patch sporting Solid Snake, who would take home an impressive salary of £107,517 per year as a Special Forces Soldier for the US Army. Snake, who boasts an impressive military career, was initially inducted into the Green Berets during his teenage years before later joining Big Boss’ special forces unit, FOXHOUND, meaning he would be substantially compensated for his acquired specialist skills.

  1. Albert Wesker, Resident Evil 

In third place is Resident Evil’s Albert Wesker, who would earn a salary of £90,519 per year as a virologist. Having graduated at 17 with a doctorate in Virology, Wesker originally began his training with Umbrella Pharmaceuticals and was later transferred to the Arklay Laboratory as a senior researcher working on the t-Virus project, following the disbanding of his training school.

  1. Alex Mason, Call of Duty 

In fourth place is Call of Duty veteran and fan favorite, Alex Mason. Mason is unlikely to have trouble remembering these numbers, as he stacks up an impressive £82,317 per year as an Intelligence Analyst for the CIA. Mason, who makes his first appearance as the main playable character in Call of Duty: Black Ops, joined the CIA Operation 40 squad in 1958 and continued to carry out several missions for the CIA despite his imprisonment and brainwashing at Vorkuta.

  1. Max Payne, Max Payne 

In fifth place is the titular action avenger Max Payne, who would earn £75,922 per year as a police detective in New York City. Payne began his police career in the 1990s, working for the NYPD as a detective before joining DEA colleague Alex Balder on the Valkyr drug case, following the brutal murder of his wife and daughter in 1998.

 

The 20 Highest Earning Video Game Characters 

 

Rank  Video Game Character  Video Game  Job/Occupation  Yearly Salary (£)  Yearly Salary ($) 
1. Handsome Jack Borderlands 2 CEO £333,043 $432,524
2. Solid Snake Metal Gear Solid Special Forces Soldier £107,517 $139,632
3. Albert Wesker Resident Evil Virologist £90,519 $117,557
4. Alex Mason Call of Duty CIA Operative £82,317 $106,905
5. Max Payne Max Payne NYPD Detective £75,922 $98,600
6. Cole Phelps LA Noire LAPD Detective £71,846 $93,306
7. Gordon Freeman Half-Life Research Associate Scientist £70,145 $91,097
8. Arthur Morgan Red Dead Redemption 2 Bounty Hunter £69,750 $90,585
9. Mortimer Goth The Sims Scientist £69,076 $89,709
10. Isaac Clarke Dead Space Engineer £64,859 $84,232
11. Duke Nukem Duke Nukem CIA Special Agent £62,837 $81,607
12. CJ Johnson Grand Theft Auto: San Andreas Entrepreneur £59,626 $77,436
13. Bella Goth The Sims Intelligence Researcher £58,363 $75,796
14. Michael De Santa Grand Theft Auto V Film Producer £54,563 $70,861
15. Leon S Kennedy Resident Evil Police Officer £54,113 $70,276
16. Homer Simpson Simpson’s Hit and Run Nuclear Technician £53,629 $69,648
17. Master Chief Halo Master Chief Petty Officer £53,491 $69,469
18. Doom Slayer Doom Marine’s Master Gunnery Sergeant £53,490 $69,468
19. Sam Fisher Splinter Cell Navy Seal £48,729 $63,284
20. Chris Redfield and Jill Valentine Resident Evil SWAT Team Member £48,158 $62,543

 

 

Video Games’ Lowest Earners 

  1. Pac-Man, Pac-Man 

At the bottom of the list, Pac-Man take the spot as the lowest earner, with a salary of just £15,916 per year as a security guard in Japan – where the character first debuted. While the creators don’t specify that Pac-Man has a job per se, the role seems fitting given the Namco classic shows the yellow sprite navigating through mazes trying to get rid of unwanted ghost intruders.

 

  1. Link, Legend of Zelda 

Second from the bottom is Legend of Zelda’s hero and protagonist, Link, who would earn only £19,661 per year as a knight – if the job were to still exist. A knight was paid an average of two shillings per day during the 1200s, which means that Link would take home just over £19k when taking into consideration currency conversions and increases in inflation.

 

  1. Cloud Strife, Final Fantasy VII 

The third lowest earner is Cloud Strife from the Final Fantasy series who would earn £19,964 per year as a Private First-Class Soldier in the US Army. Cloud was unsuccessful in joining SOLDIER, instead becoming a Shinra infantryman, hence justifying the lower pay band for our sword wielding fighter.

 

  1. Desmond Miles, Assassin’s Creed                  

As the fourth lowest earner in the list, Assassin’s Creed’s modern day main character, Desmond Miles, would earn just £21,408 per year as a bartender in New York City. Desmond, who is the descendant of a long line of assassins, used his training to hitchhike to New York City, where he worked as a bartender at Bad Weather before his eventual capture.

 

  1. Ryu, Street Fighter 

At fifth from the bottom is the main character of the Street Fighter series, Ryu, who would bring home just £21,723 as a martial arts instructor in Japan. Ryu made his first appearance in Capcom’s original Street Fighter game in 1987, and while his name roughly translates to ‘plentiful’ in Japanese, the same cannot be said for his expected salary.

 

The 20 Lowest Earning Video Game Characters 

Rank  Video Game Character  Video Game  Job/Occupation  Yearly Salary (£)  Yearly Salary ($) 
1 Pac-Man Pac-Man Security Guard £15,916 $20,670
2 Link Legend of Zelda Knight £19,661 $25,533
3 Cloud Strife Final Fantasy Private First-Class Soldier £19,964 $25,927
4 Desmond Miles Assassin’s Creed Bartender £21,408 $27,802
5 Ryu Street Fighter Martial Arts Instructor £21,723 $28,212
6 Marcus Fenix Gears of War Army Sergeant £24,119 $31,324
7 Don Lothario The Sims Medical Intern £24,784 $32,187
8 Geralt of Rivia The Witcher Pest Controller £24,906 $32,345
9 Niko Bellic Grand Theft Auto IV Taxi Driver £25,521 $33,144
10 Lightning Final Fantasy Security Guard £29,084 $37,771
11 Crash Bandicoot Crash Bandicoot Bodyguard £29,670 $38,533
12 John Marston Red Dead Redemption Rancher £32,770 $42,559
13 Mario Super Mario Bros Plumber £32,895 $42,721
14 Tom Nook Animal Crossing Real Estate Agent £33,812 $43,912
15 Isabelle Animal Crossing Secretary £34,071 $44,248
16 Freddy Fazbear Five Nights at Freddy’s Mascot £35,078 $45,556
17 Captain John ‘Soap’ MacTavish Call of Duty 4: Modern Warfare Army Sergeant £35,953 $46,692
18 Booker DeWitt Bioshock Infinite Private Investigator £36,000 $46,753
19 Spyro Spyro the Dragon Jeweler £36,516 $47,424
20 Sonic the Hedgehog Sonic the Hedgehog Professional Athlete £36,592 $47,522

 

 

Honorable Mentions 

Some character earnings meant that they ranked elsewhere in the list, however some are so iconic that it would be a shame to miss them out entirely. 

Given Super Mario’s Italian heritage, he would earn a salary of £32,895 working as a plumber in Italy, ranking him 41st in the list. Elsewhere in Europe, Tomb Raider’s female lead Lara Croft ranks 27th, earning a salary of £41,998 working as a British archaeologist.

While Sonic the Hedgehog isn’t currently on the job hunt, based on his ability to run at supersonic speeds, it is only fitting that he would earn a salary of £36,592 as a professional athlete. Although he may have to wait a few years before he is eligible to earn, as the creators suggest he is only 15 years old.

Pokémon’s Pikachu would be perfectly suited to a job as a detective given his latest movie role, earning him £37,282 per year – although considering his element type, he would also make for a great electrician. His trainer and best friend, Ash Ketchum, would just top Pikachu’s earnings, taking home £41,327 as a Research Fellow for Professor Cerise.

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EasyWin closes second seed round at $20m valuation

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Real-money casual puzzle tournament startup says an EU private investor backed the April 2026 round.

EasyWin, a U.S.-based real-money gaming startup, said it has closed its second seed funding round at a $20 million valuation. The company announced the round in April 2026 and said it was backed by a private investor from the European Union.

The company previously closed its first seed round in December 2025 at a $15.5 million valuation. That round included funding from Velo Partners, Vladimir Nikolsky and several private angel investors.

EasyWin was founded by Ivan Leshkevich, a former executive at mobile game publisher and developer Mamboo Entertainment. The startup, which currently has a team of eight, says it has built a global tournament platform for casual puzzle games with cash prizes and operates across major markets.

Since launching in 2025, EasyWin reported 25% month-over-month growth in user spending and a 4.9 average user rating. It also said it has expanded into 12 countries with localized legal opinions and payment infrastructure, received PayPal approval for its MCC, and completed payments-stack integrations with global providers.

The company also said it has obtained GLI certification “confirming compliance with U.S. regulations for skill-based gaming products.” Leshkevich said: “In the long term, we aim to become a leading global skill-based gaming platform. To achieve this, we focus on a strong product USP and new AI-based dev tools.”

The post EasyWin closes second seed round at $20m valuation appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Why Some Slot Themes Perform Better in Different Markets

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A slot that breaks records in Las Vegas can flop in Stockholm. One that prints money across Macau might leave Western players scratching their heads.

It happens all the time, and it’s rarely an accident.

Player taste is shaped by culture, regulation, storytelling habits, and even the kind of phone someone uses to play. Once you start digging into why some themes win in some markets and stall in others, the patterns get pretty clear.

Cultural Influence on Slot Theme Preferences

People are drawn to what feels familiar. Mythology, history, and cultural symbols come pre-loaded with meaning, which makes recognition easier from the very first spin.

A Norse warrior slot lands differently for a player in Gothenburg than it does for one in Tokyo. The imagery taps into stories already living in their cultural memory.

That’s why certain themes punch above their weight when matched to the right region. Norse mythology peaks in Northern Europe. Dragons and koi fish dominate East Asia. Ancient Egypt, oddly enough, travels almost everywhere thanks to decades of pop-culture exposure.

Developers have noticed. They’re now drilling into culturally specific micro-niches, drawing on real historical detail rather than recycling tired clichés. Modern players spot lazy localization in seconds, and they punish it.

Visual Style and Regional Design Preferences

Aesthetic expectations also shift sharply between regions.

Some markets prefer clean, minimal interfaces with uncluttered reels and easy-to-read paytables. Others want vibrant colors, dense animation, and constant movement on screen.

Asian markets typically gravitate toward red-and-gold palettes, ornate symbol design, and celebratory sound effects. Nordic players tend to favor sleeker, video-game-quality production with restrained visuals.

The slots that travel best find a way to keep universal appeal while quietly localizing the small stuff. That might mean dialing back color saturation, swapping out the soundtrack to fit local musical tastes, or tweaking pacing so wins feel either explosive or steady depending on who’s playing.

These details look minor on paper. They often decide whether a title sticks in a market or vanishes within weeks.

Popular Slot Themes Across Global Markets

North America leans hard into entertainment-driven, jackpot-focused titles. Branded slots tied to films, TV, and music do well, alongside progressive heavyweights like Mega Moolah and Wheel of Fortune. Big-win marketing and instant brand recognition carry a lot of weight here.

American-themed slots featuring buffalo imagery, Vegas iconography, and Wild West motifs also remain strong sellers. Coverage of American-themed slots shows how patriotic visuals and classic three-reel formats keep pulling loyal audiences across regulated US states.

Asia is dominated by themes built around luck and prosperity. Titles like 88 Fortunes and Dragon Link work because their symbols — gold ingots, dragons, lanterns, festival imagery — connect directly to long-standing beliefs about fortune.

Interestingly, Asian-themed slots also perform unusually well in Latin America. A lot of that comes down to early market exposure: Asian providers entered those markets first and shaped player taste before Western developers caught up.

Europe, including Sweden and the wider Nordics, favors adventure and mythology. Book of Dead, Vikings Go Berzerk, Starburst, and Gonzo’s Quest stay popular because they hit a sweet spot between accessible gameplay and strong storytelling.

Sweden has a deeper connection to these games than most. Many of them — Starburst and Gonzo’s Quest among them — were built by Swedish studios like NetEnt and Play’n GO right out of Stockholm.

Regional Market Trends and Player Behaviour

Behavior itself varies by region, not just taste.

Some markets gravitate toward high-volatility gameplay with rare but massive payouts. Others prefer steadier, low-risk experiences that stretch session length.

North American players often chase jackpot potential and the dream of life-changing wins. Asian markets emphasize symbol-rich, visually intense gameplay where the experience itself is the reward.

Nordic markets sit somewhere in the middle. Swedish players in particular are known for analytical play. They want transparent mechanics like Megaways and Hold & Win, and they tend to stick with trusted, familiar titles rather than chasing every new release.

Industry data from Evolution, the group behind Swedish slot pioneers NetEnt and Red Tiger, points to Swedish-built slots having set the bar for production quality. That’s part of why local players hold such high expectations.

How Platforms Adapt Slot Libraries for Different Regions

Players don’t usually find their favorite slots by accident. Online casino comparison platforms do a lot of the heavy lifting.

These sites curate libraries based on local taste, regulation, and language. They cut through thousands of available titles and surface the ones that actually fit a given market.

In Sweden, this is especially noticeable. An online casino comparison site such as casinohallen.se tends to spotlight the slots that resonate most with Nordic players — Starburst for its clean design and steady low-volatility wins, Book of Dead for its Egyptian adventure framing, Gonzo’s Quest for its cascading Avalanche mechanic, and Reactoonz for its quirky character-driven gameplay.

The same logic applied in North America would push jackpot networks and branded titles to the top. An Asian-focused platform would lead with dragon and prosperity themes.

The role of these comparison sites isn’t just to list options. They act as cultural filters, surfacing the games most likely to actually click with a specific local audience.

Game Design Elements That Influence Global Success

Mechanics carry as much weight as themes.

Free spins, cascading reels, expanding wilds, bonus multipliers, and Megaways-style variable paylines all amplify theme performance when they line up with the narrative.

Book of Dead works because the expanding symbol mechanic feels like uncovering an ancient secret. An adventure slot needs progression. A prosperity slot needs symbols that feel ceremonial when they land. Mismatch the mechanic and the theme, and the whole thing feels off.

Globally successful slots tend to share a formula: simple core gameplay, a recognizable theme, and one or two distinctive mechanics. That combination travels well without losing identity.

As Slots 101 coverage on slot fundamentals points out, the genre’s real strength is how easily it adapts. A few tweaks to symbols, sound, and volatility can transform the same underlying game into something that feels native almost anywhere.

In the end, slot performance is a reflection of the player. Get the cultural fit right, match the mechanics to local risk appetite, and respect regional aesthetic expectations — and a slot can quietly become a market favorite for years.

The post Why Some Slot Themes Perform Better in Different Markets appeared first on Americas iGaming & Sports Betting News.

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SOFTSWISS wins ‘Aggregator of the Year’ at SBC Awards Europe 2026

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SOFTSWISS has solidified its leadership position in the European iGaming market by winning the Game Aggregator of the Year category.

The recognition took place during the prestigious SBC Awards Europe 2026 ceremony, held on April 30 in Malta.

The event served as the official closing of the SBC Summit Malta, bringing together the industry’s top operators, suppliers, and regulators.

The award highlights the platform’s ability to provide content scalability and high-impact engagement tools for its global partners.

Technical performance and scale at the industry’s core

With a portfolio exceeding 40,000 titles, the SOFTSWISS Game Aggregator connects operators with over 300 providers across 24 regulated jurisdictions.

Beyond volume, technical stability remains a key pillar, maintaining a 99.999% uptime even during peak traffic loads.

Tatyana Kaminskaya, Head of SOFTSWISS Game Aggregator, celebrated the win in Malta, often considered the capital of the iGaming world.

According to Kaminskaya, the award reflects the team’s dedication to creating a practical tool for the daily management of operator brands.

Innovation in retention and new prediction markets

The victory at the SBC Awards follows the recent launch of new features, such as the Tournament Report and Instant Tournaments.

These tools allow operators to monitor campaign metrics in real-time and adjust marketing strategies without switching platforms.

The company has also diversified its B2B offering with the introduction of its Prediction Markets Platform.

This solution focuses on fixed-odds for real-world events, covering areas ranging from politics and economy to technology.

With over 15 years of experience and a team of 2,000 professionals, SOFTSWISS reaffirms its role as a global technology hub in the gaming ecosystem.

The post SOFTSWISS wins ‘Aggregator of the Year’ at SBC Awards Europe 2026 appeared first on Americas iGaming & Sports Betting News.

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