Canada
Mokens League Live Blockchain eSports Raises $2M for “Win to Earn” NFT Gaming Platform with MOKA Token
Mokens League, the real-time multiplayer game platform for winning and earning, announced the completion of their $2 million seed fund. The NFT-based eSports platform also announced its in-game currency, MOKA token, on the Polygon network. MOKA will serve as the main utility token in the ecosystem of company-developed eSports games and in the future for third party games that get integrated into the Mokens League Platform. Mokens eSports are bringing real-time sports games (think FIFA, NBA2K, Mario Super Strikers) to the blockchain starting with soccer, while tennis, basketball, hockey, and more are in the works. One sport at a time, MOKA and Mokens League will bring the focus of play-to-win games back to skill and the games themselves in a sustainable, eco-friendly way.
The MOKA token is the underlying main utility token that can be used by players to interact with Mokens Platform games in a variety of ways. MOKA can be used to wager on games in the competitive “Win to Earn” playlists in the pot. Players enter matches using MOKA tokens and waiting in a queue until all players of similar ranks have joined. Winners take the pot and Mokens League charges a minimal fee for using the platform as a service.
Mokens League offers a free-to-play mode so new players can try the game. The free-to-play version of the Mokens Platform rewards an in-game soft currency that can be used to buy cosmetic items but not NFTs nor MOKA.
There is an opportunity to get in the game early by purchasing foundational NFT’s. These are unique and limited. Mokens Leagues plans to announce the foundational NFTs during late April and start sales in May that will last until supply is depleted.
“While we are thrilled and excited about the massive growth of crypto-based gaming, we can’t help but notice that there is a fundamental problem right now with existing ‘play to earn’ games that reward people for just spending time on a game that does not work. This is not fun or challenging and definitely not sustainable,” Martin Repetto, CEO of Monsters League Studios LLC, said.
“NFTs and tokens can be enticing for players to play our games, but as always, what will retain gamers is fantastic gameplay and eSports mechanics. The longest played games in the world right now are competitive eSports. That’s why our main priority is to make a game that is fun to play, easy to get going, but hard to master. Like Chess or Poker, there will be different levels where people can compete without getting overrun by pros or hardcore players. These games should also be as fun to play as they are to watch because the streaming community is the number one driver of game adoption at the moment,” Martin Repetto added.
MOKA holders can use their tokens to purchase NFTs that can be used for games in Moken’s ecosystem. The game can be played for free by anyone with a standard team of non NFT characters. However, players may choose to purchase character NFTs with improved stats like speed, strength, endurance, and special abilities to strengthen their team. While the NFT’s are not required to play the free version of the game, for competing to win MOKA, NFTs and MOKA will be required.
Furthermore, the future of Mokens NFTs looks big and bright with metaverse gameplay, club management features, and even metaverse assets like stadiums, decorations, and bringing the characters from the game into the metaverse. Players competing in their home arenas will receive bonus payouts for winning home games and get to enjoy the aesthetic of their home field. Not only do these arenas allow for players to earn more rewards, but they could also host games in their own arenas within virtual reality and the metaverse.
MOKA token is now available for presale. The token will run on the Polygon blockchain and can be acquired by pre-registering on Mokens’ website after the public presale. Mokens League aims to have real-time multiplayer demos released privately by the end of Q3 and a public beta open by Q1 of 2023. MOKA tokens will have a total supply of 500 million, and most of this supply will be held for distribution throughout Mokens League games. The rest of the supply will be spread across partners, marketing, liquidity management, early investors and more.
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Bally Bet Sportsbook & Casino app
Bally’s Interactive Launches the New Bally Bet Sportsbook & Casino App in Ontario
Bally’s Interactive, the digital and sports betting division of Bally’s Corporation, has launched the all-new Bally Bet Sportsbook & Casino app in Ontario, Canada. This latest release marks another significant milestone for the company, following the recent app update in New Jersey and a series of successful app launches in the past year, including the introduction of Bally Bet Sportsbook across multiple states and Bally Casino in Rhode Island.
The updated Bally Bet Sportsbook & Casino app represents a major step forward, as it combines the functionalities of the existing Bally Casino app and Bally Bet Sportsbook app into one comprehensive platform. Powered by White Hat Gaming, this new app allows players residing in or traveling to Ontario to conveniently place wagers on both sports and casino games using a single app, account, and universal wallet.
“We are thrilled to introduce the new Bally Bet Sportsbook & Casino app, marking a significant milestone for Bally’s. This integrated platform merges the features of our previous apps, providing players in Ontario with a seamless experience for both sports and casino betting. Our commitment to enhancing the player experience remains at the forefront as we strive to personalize the enjoyment of playing Bally Bet,” said Robeson Reeves, CEO of Bally’s Corporation.
BCLC
Be #GiftSmart: Scratch the Idea of Gifting Scratch & Win Tickets to Kids
BCLC reminds adults to gift responsibly this holiday season
With the holiday season in full swing, BCLC is reminding British Columbians to gift responsibly and scratch lottery products from their shopping lists for kids.
“Scratch & Win tickets can make great stocking stuffers for the adults in your life, but they’re not for kids,” said Ryan McCarthy, BCLC’s Director of Player Health. “The research shows that children who have early encounters with gambling are four times more likely to develop riskier gambling behaviour as they grow up. While people are out shopping for those last-minute gifts, BCLC wants adults to be aware of the potential risks associated with gifting lottery products to children and to consider safer alternatives.”
While Scratch & Win tickets are among the most common ways kids can be introduced to gambling, children are increasingly exposed to various online forms, such as gambling streams.
“With the convergence of gaming and gambling, youth are becoming more exposed to gambling content in online spaces like streaming sites, where creators are able to live-stream their own gambling, usually while playing online slots and instant games,” said Dr. Luke Clark, Director for Gambling Research at UBC. “Our research at the UBC Centre for Gambling shows that a higher frequency of watching online gambling streams is associated with a more positive attitude towards gambling and a high intention to gamble in the future.”
In B.C., it is illegal to sell lottery products to anyone under the age of 19 and BCLC encourages adults to have conversations with the kids in their lives about the risks associated with gambling.
“Open and honest conversations are crucial when it comes to navigating childhood exposure to gambling,” said McCarthy, who shared the following tips to adults:
- Monitor for gambling-related lifestyle changes. For example, developing a positive attitude towards gambling or a preoccupation with video games or streaming sites.
- Be a positive role model. Exhibit safer gambling behaviour and talk about the risks.
- Limit exposure. Monitor kids’ online activities and discourage engagement with gambling content. Explain how gambling is based on chance.
AGCO
Jackpot Digital Receives Approval from AGCO as a Registered Gaming Supplier
Jackpot Digital Inc., a leading provider of innovative dealerless electronic poker gaming solutions, has announced that the Alcohol and Gaming Commission of Ontario (AGCO) has approved the Company to be licensed as a registered Gaming Related-Supplier (the “Supplier License”) under the Gaming Control Act in the Province of Ontario.
This significant achievement allows Jackpot Digital to enter one of the most dynamic and rapidly growing regulated gaming markets in North America. The Supplier License authorizes Jackpot Digital to supply its electronic table games to Ontario’s gaming venues, including casinos and other regulated gaming facilities.
Jackpot Digital’s flagship product, the Jackpot Blitz electronic table game system, offers a modern, dealerless, player-friendly solution that integrates traditional multiplayer poker games with cutting-edge digital technology. The Supplier License will enable the Company to offer its innovative gaming solutions to operators throughout Ontario, driving new revenue opportunities and enhancing player experiences.
“Receiving AGCO’s approval is a major milestone. This approval provides us with the opportunity to offer our top-tier electronic gaming systems to operators throughout all of Ontario, positioning us for further growth in one of the world’s most robust gaming markets. We are excited to bring our innovative products to Ontario’s gaming community and continue our commitment to providing exciting, technology-driven entertainment experiences,” said Jake Kalpakian, CEO of Jackpot Digital.
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