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Arctic Game Week, the game event of northern Sweden returns in May

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After two years of cancelled events due to the pandemic, we can now proudly present the best Arctic Game Week ever! As the midnight sun shines over northern Sweden, we once again open the doors to a week filled with business conferences, networking, entertainment and the public event Nordsken where games, culture and creativity meet. The event will be arranged in Skellefteå, Sweden, in the new cultural center Sara Kulturhus and in Skellefteå Kraft Arena.
The focus of Arctic Game Week is to create a strong platform with global appeal and to strengthen the Nordic entertainment industry. A unique conference with new business opportunities based on Intellectual Properties.
The week starts with Arctic Game Conference, northern Sweden’s annual meeting place for game developers, publishers, investors and game students and Fantastic Conference, a new meeting place that focuses on filmmakers, writers, illustrators, creators and streaming services.
The Arctic Game Conference and Fantastic Conference will bring together two different target groups. The purpose is to create new business when different industries that work with the same type of Intellectual Properties meet.
By facilitating that meeting and involving top industry names, we create a platform for the future”, says Johan Linder, project manager for Arctic Game Week.
The conferences, which are expected to attract about 1,000 participants, will together have 40 top lecturers from around the world, including Peter Zetterberg (Senior Director at Microsoft and founder of the company Wanderword), Agnes Larsson (Game Director at Mojang), Fredrik Malmberg (one of the founders to Swedish gaming industry and president of Heroic Signatures), Lloyd Levin (famous American film producer who has made Predator, Lara Croft, Event Horizon, Hellboy, Watchmen etc.), Tam 17, Vladislav Tsypljak from the Asian publisher Neon Doctrine, Elias and Agnes Våhlund (the creators of the book success Handbook for Superheroes) and Johan Egerkrans (one of today’s most famous Swedish illustrators). Host for the conference will be Orvar Säfström, well known film critic, musician and front figure for IPs and games.
On Friday, the program on the Creative Stage is especially aimed at librarians and teachers. Creators at the event then participate in panel discussions and lectures. Of course, other interested visitors can also attend these program items.
10-year anniversary for Nordsken
 
The game culture festival Nordsken celebrates its 10th anniversary this year. It will be a fantastic festival for everyone who likes popular culture, entertainment and games in all forms. The main attraction during the event will be the Swedish championship in Cosplay, which is a fantastic show to witness. During one of the evenings, a concert by Sabina Zweiacker will also be performed at the newly built culture house Sara, with music from The Lord of the Rings, Star Wars, The Witcher and others.

Covid has meant that there is a huge need to physically meet. Everyone we talk to now is extremely eager to visit Nordsken and to all our plans for the event, so we really believe that this will be something not to be missed”, says Pia Enroth, project manager for Nordsken.

Arctic Game Week is organized by Arctic Game (a game cluster that strengthens the gaming industry in northern Sweden) and Nordsken (non-profit organization) in collaboration with Bonnier, Rabén & Sjögren, B. Wahlströms, Wanderword, Global Top Round, Goodbye Kansas, Film i Västerbotten, Turborilla and Heroic Signatures.

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Amusnet

Amusnet Adds Wet and Wild Fun to Crash Gaming with Hippo Splash

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Amusnet is poised to elevate the thrill in the crash game segment with the imminent launch of Hippo Splash – a lively, quick-paced game that merges fun narratives with exhilarating gameplay and a verifiably fair algorithm.

At the core of Hippo Splash is a memorable image: a playful hippo gingerly balancing on a log in the center of a lake. Every action heightens the suspense, every moment raises the stakes… until a single mistake causes the hippo to plunge into the water. That’s the moment players anticipate – and the secret to transforming clever timing into substantial victories.

Created with player enthusiasm as a priority, Hippo Splash allows gamers complete control over their tactics. They have the option to cash out early at 50% for a more secure strategy or remain in the game longer to pursue higher multipliers before the eventual drop. Each round is fast, easy to grasp, and filled with tension, allowing for immediate participation while maintaining high adrenaline.

With its colorful theme, engaging mechanics, and modern crash gameplay, Hippo Splash is poised to appeal to both seasoned crash game fans and newcomers looking for something fun, fast, and rewarding.

Get ready to watch the log, track the multiplier, and decide the perfect moment to cash out – because in Hippo Splash, every step counts, and every splash could send winnings soaring.

Gamble
Play the game and multiply your winnings through the Gambling feature!

Multipliers
The game starts with a multiplier set at 1x and rises gradually and can go up to a max coefficient of 1,000,000.
Multiplier can potentially crash at 1x, ending the game round.

50% Cash Out
Players can cash out 50% of their bet during the game round and continue playing with the remaining 50%.

Jackpot Cards
The Jackpot Cards bonus game is triggered at random during the gameplay to allow players to win impressive jackpots.

The post Amusnet Adds Wet and Wild Fun to Crash Gaming with Hippo Splash appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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155.io

155.io Breaks the Mold Again, Introducing the CCTV Game Genre via Rush Hour

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155.io, the live content studio transforming real-world games, has launched CCTV.Game, an innovative genre created entirely from live CCTV footage collected worldwide. The category debuts with its inaugural title, Rush Hour. The live game operates around the clock to convert real-life traffic into immediate viewing and wagering entertainment.

The CCTV Game signifies a new path for 155.io, broadening its chaos-oriented philosophy into completely live, real-world settings. Created using numerous live CCTV feeds from around the globe, the game transforms everyday activities into quick, engaging, and immediately bettable entertainment.

Running nonstop, Rush Hour enables players to wager on straightforward, distinct results during rounds lasting under a minute – such as the number of cars that cross a junction or the quantity that turns left or right within a specified timeframe. Each round is dynamic, spontaneous, and influenced by the organic rhythms of the world, instead of standard RNG methods.

Rush Hour’s live recordings feature diverse locations such as Sydney, Swindon, Arizona, and Taipei, as well as landmarks like Patong Beach in Thailand and Abbey Road in London. From everyday crossroads to landmark locations, the entire world transforms into the game board. Crafted for mobile devices, Rush Hour is immediately comprehensible and genuinely engaging, providing a much-needed option to conventional casino formats. CCTV Game embodies 155.io’s fundamental philosophy: chaotic reality, straightforward games, and entertainment designed primarily for mobile.

The launch enhances 155.io’s attraction to the upcoming player generation, merging live-stream culture with instant betting features.

CCTV Game and Rush Hour can now be accessed via Hub88 or through direct integration.

Sam Jones, Founder & CEO of 155.io, commented: “Rush Hour is the first expression of our CCTV Game genre – think Big Brother blended with Polymarket. It’s completely live, and the world is now our studio. CCTV.game takes real-world chaos and turns it into something instantly playable and genuinely entertaining – this is content the next generation will queue up to try.”

He added: “Once you realise the entire world can be a live game feed, there are no boundaries. Live traffic content is just the start – from live wildlife to iconic sporting locations – we’re only just setting off on our journey of what real-world chaos entertainment can be.”

The post 155.io Breaks the Mold Again, Introducing the CCTV Game Genre via Rush Hour appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Chicken X & Friends

Million Games Launches Chicken X & Friends Today Following Strong ICE Reception

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Million Games announces today the official launch of Chicken X & Friends, its real-time multiplayer crash game and the highly anticipated sequel to the award-nominated hit Chicken X.

Following a successful showcase at ICE 2026, where the game attracted strong interest and positive feedback from operators, partners, and industry professionals, Chicken X & Friends is now live and available to play.

Set across a chaotic multi-lane highway, Chicken X & Friends brings Jack Chicken back into action—this time in a shared, unlimited multiplayer environment. Unlike traditional crash games, gameplay never pauses. There are no waiting rounds or session start times. Players can jump in instantly and start playing at any moment.

Multiplayer Crash Gameplay, Evolved

Chicken X & Friends introduces unlimited, real-time multiplayer gameplay to the crash genre. Players are visible live on screen as they navigate traffic lanes, build multipliers, and decide when to cash out before the crash.

“This launch marks an important step for us,” said Thomas Nimstad, CEO of Million Games. “Chicken X & Friends builds on everything players loved about the original, but adds a social layer that fundamentally changes how crash games feel. Seeing other players make decisions in real time adds tension, strategy, and excitement—and that was very clear from the feedback we received at ICE.”

Player Choice, Progression, and Personalisation

Gameplay takes place across multiple traffic lanes, each offering a distinct risk-and-reward profile. Slower lanes provide steadier multiplier growth with lighter traffic, while faster lanes increase volatility with denser traffic and quicker multiplier escalation.

Players actively choose how and where to play—staying safe, pushing into danger, or switching lanes as conditions change. Safe zones offer a brief pause from traffic, but staying too long triggers an automatic cash-out, ensuring the pace remains high and the pressure stays on.

As players progress, they unlock levels and cosmetic customisations, including different skins and hats for Jack Chicken. These visual rewards allow players to stand out on the road and showcase their experience and performance without affecting gameplay balance.

Movement is fast and intuitive, controlled through taps or directional inputs, allowing players to react instantly as traffic patterns evolve.

Social, Competitive, and Always On

In public playgrounds, up to ten players appear live on screen. Each player is represented by Jack Chicken, while competitors appear as pigeons, creating instant visual awareness of who is still in the race. The leading player is highlighted with a unique “king” skin and a visible live multiplier.

Live leaderboards track top performances over the past hour and 24 hours, encouraging repeat play and competition. Players can also choose to play solo or create private rooms with friends, offering flexibility without compromising the core gameplay experience.

Now Live and Available

Chicken X & Friends is launching today and can be played now on the Million Games website. Operators and partners interested in integrating the game or learning more about distribution opportunities are encouraged to get in touch with the Million Games team.

“This game represents something genuinely new for our industry,” added Thomas Nimstad. “We’re pushing beyond familiar formats to create experiences that players haven’t seen before. Unlimited gameplay, visible multiplayer tension, and shared decision-making open up a new direction for crash games—and that’s exactly the kind of innovation we want Million Games to be known for.”

The post Million Games Launches Chicken X & Friends Today Following Strong ICE Reception appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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