Gaming
Socialpoint, a leading Spanish mobile gaming company, launches multiple games on AppGallery
The launches start with Dragon City and Monster Legends, two of Socialpoint’s flagship titles
Socialpoint, a leading mobile games developer and wholly-owned studio of Take-Two Interactive Software, Inc., today announced that their titles are now available on AppGallery, Huawei’s official app distribution platform.
Through this alliance, Huawei continues to offer Huawei users the elevated experiences through its services, consolidating AppGallery as the third-largest application platform in the world.
Based in Barcelona and part of Take-Two Interactive, Socialpoint is a world-renowned game developer and publisher specialising in mobile gaming. Socialpoint has eight games released worldwide, with over 700 million downloads and a very strong presence in the U.S. and European markets. Dragon City and Monster Legends are its flagship titles.
This collaboration between AppGallery and Socialpoint starts with the release of Dragon City followed by Monster Legends.
Dragon City boasts more than 1,500 dragons for players to collect, each beautifully designed with its own personality, skill, and rarity. Players can breed, grow, and level up their dragons, and use them to compete in epic battles!
Monster Legends is an epic monster collection and battling game. Players can breed, feed, and train Legendary and Epic monsters, build their fighting force, and face the ultimate challenge: real-time battles against other Monster Masters!
“We are very happy to start this relationship with Socialpoint, a leading company in smartphone game development. Thanks to this, we continue on the path of providing the best offering to our Huawei users and exponentially increasing the options available,” said Jaime Gonzalo, VP of Huawei Mobile Services in Europe.
Characterised as one of the fastest growing mobile app marketplaces in the world, AppGallery focuses its efforts on partnering with market-leading brands and game developers whose features appeal to a larger global audience. This has enabled the platform to deliver a steady stream of quality, exciting, challenging, and entertaining content, creating a special connection between users and their games, and bringing developers closer to new customers.
“We are excited that Dragon City and Monster Legends will now be available to a wider audience across the globe through our partnership with AppGallery. We look forward to seeing how players engage with both games on this new platform,” said Pasqual Batalla, COO of Socialpoint.
To support the dynamic growth of its games on AppGallery, Huawei recently introduced GameCenter, the official game service on Huawei devices. In addition, a special games tab was introduced as part of its navigation, which was launched along with AppGallery’s new design earlier this year, allowing users to find games and specific content aligned with their preferences more easily.
Huawei’s investment in the development of its Huawei Mobile Services (HMS) ecosystem has led to an increase of more than 81% year-on-year in the number of applications integrated into HMS, with a total of 173,000 apps currently available. This growth is also reflected in its community of developers registered on the HMS platform, which now exceeds 5.1 million, 300,000 of them in Europe alone. AppGallery currently operates in 170 countries worldwide and has 560 million monthly active users worldwide.
Powered by WPeMatico
Gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
The post Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions appeared first on European Gaming Industry News.
Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.
-
Asia6 days ago
PBBM Orders Immediate Ban Against All PH POGO Operations
-
Australia6 days ago
AUSTRAC and Pacific Financial Intelligence Units Gather in Brisbane to Tackle Financial Crime in the Region
-
Balkans5 days ago
EGT Digital’s iGaming platform X-Nave and successful titles to deliver high-quality experience to BetHub’s customers
-
Betxico6 days ago
Vibra Solutions becomes Betxico platform partner in Mexico
-
Bragg5 days ago
Bragg Gaming Group Announces Record Third Quarter 2024 Revenue of Eur 26.2 Million (USD 29.3 Million)
-
Latest News6 days ago
Peter & Sons’ Radioactive Fishing Game ‘Muddy Waters’ Hits November 14
-
Balkans6 days ago
EGT’s Supreme Green Selection made its successful debut in Bulgaria
-
Compliance Updates6 days ago
IAGR confirms new Board members