Gaming
From WoW to Forewarned: The most popular mythical creatures, according to the internet
With Halloween just past and winter setting in, some gamers are switching over to horror games to really get in the mood. And 2021 has produced some truly terrifying horror games already, including Resident Evil: Village (7th May), The Medium (28th January), and Forewarned (10th September). But from zombies to goblins, which mythical creatures pique gamers’ interest most?
Interested in finding out which mythical creatures are the most popular online, money.co.uk scoured Reddit, TikTok, Instagram and Google to find the creatures that are generating the biggest buzz.
The results are as follows…
|
|
Mythical creature |
Most popular on… |
Total popularity score (/100) |
|
#1 |
Dragon |
|
92 |
|
#2 |
Zombie |
TikTok |
91 |
|
#3 |
Unicorn |
|
90 |
|
#4 |
Vampire |
TikTok |
83 |
|
#5 |
Elf |
|
81 |
|
#6 |
Mermaid |
TikTok & Instagram |
78 |
|
#7 |
Fairy |
|
76 |
|
#8 |
Goblin |
|
68 |
|
#9 |
Medusa |
|
63 |
|
#10 |
Kraken |
|
51 |
Money.co.uk can reveal that the most popular mythical creature online is a dragon, finishing with a score of 92/100. Dragons have taken the gaming world by storm, featuring heavily in games like Elder Scrolls V: Skyrim (2011), World of Warcraft (2004), and more classic franchises such as Spyro.
Ranking in second place are zombies with a popularity score of 91/100, and it was found that they are most popular on TikTok. The popularity for ‘zombies’ has skyrocketed in the past couple of decades, with notable games featuring zombies including Call of Duty: World at War: Zombies (2009), The Walking Dead (2012), and State of Decay 2 (2018). But tales of the reanimated dead can be traced back thousands of years, featuring in religious texts, magic and voodoo.
Not surprisingly due to its huge following in modern culture, unicorns rank as the third most popular with a total of 90/100. Unicorns feature heavily in children’s games, such as The Unicorn Princess (2019), but also Robot Unicorn Attack (2010) and Alice: Madness Returns (2011). Unicorns proved to be most popular on Instagram.
Fourth is the Halloween classic – a vampire. Vampires scored 83/100, and were most popular on TikTok. In fifth place are elves, scoring 81/100 which could be due to their prominence in modern culture such as the Lord of the Rings franchise and popular role-playing games like Dungeons and Dragons.
Salman Haqqi, personal finance expert at money.co.uk, commented on the findings:
“Owning a mythical pet is a dream of many children, and even some adults – although we’d likely all steer clear of zombies and vampires in favour of dragons and unicorns. If you want the next best thing and are after a rare or exotic pet, here are some top tips to take into consideration before buying a new pet:
1. Do your research
Before you go out and purchase the pet of your dreams, make sure you’ve thoroughly researched the legality and care requirements, as well as the time and money that goes into owning an exotic pet.
2. Look into insurance
You may need to purchase specialist insurance for your exotic pet, and you will need to find out which local veterinary clinics will be able to cater for your pet and their needs. If your pet is particularly costly to buy or they need specialist care, your insurance premiums are likely to go up.
3. Pet-proof your home
Although dogs, cats and other common pets can cause damage to your home and its contents, exotic pets with large claws or sharp teeth could cause more damage than you’d think. Remember, it’s your responsibility to keep your possessions safe, not your pet’s.”
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Compliance
HIPTHER Launches HALLO: The Standard in Compliance Expertise
HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.
HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.
Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.
A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.
Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”
HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.
The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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