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New Report Reveals Each US States Most Popular Video Game of the Last Year and Decade

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  • A new report reveals each US state’s favorite video game over the last year and highlights the gaming franchises which have taken the US by storm.
  • Roblox is the most popular game in the US and is loved by over 20 states.
  • Among Us, the crazed lockdown game, came second in the US, ranking number one in 15 states.

The gaming industry is a multi-billion-dollar market, growing year-on-year, with millions of monthly competitors streaming and playing online. With the launch of the next-generation consoles and a year of lockdown, online gaming grew massively, seeing a 39% increase [1]. But, while hundreds of games are released every year, have you ever wondered which are the most popular in each US state?

By analyzing Google search volume and keywords data, a new report from TopUsCasinos.com has revealed the most loved games across all US states. The report highlights both the most popular games over the last 12 months and the most loved franchises over the last decade.

The Most Popular Games This Year

Taking the top spot for most popular game in the last year is the long-running PC game Roblox. Having millions of daily active users, the number one ranked game topped the charts in 20 US states, including Florida and California.

Lockdown crazes took over in the pandemic, with Among Us taking the gaming scene by storm. Released in 2018, the cross-platform game ranked second in the US, having 15 states name it their most popular video game. Minecraft, played by millions worldwide every month, secured third place and was favored by 11 states.

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The Most Popular Franchises This Decade

With regular reboots and relaunches, it’s no surprise that the 30-year-old hedgehog, Sonic, is the number one ranked franchise in the last decade – rated the most loved across nine states. Joining Sonic in the number one spot is Madden NFL. Launched in 1988, and also featuring in nine states, Madden NFL is by far the most popular sports game. Other loved franchises which made the list were Mario, Metal Gear and Tony Hawk’s.

The 30 most popular games included the 2018 and 2019 winner of the Best Ongoing Game, Fortnite, as well as various recent releases and ongoing games such as Apex Legends, Call of Duty Warzone, GTA V, and FIFA.

Below is a list of each state’s most popular game and franchise of the last year and decade, respectively:

State

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Most Popular Game (Year)

Most Popular Franchise (Decade)

Alabama

Roblox

Sonic the Hedgehog

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Alaska

Roblox

Pokémon

Arizona

Among Us

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Metal Gear

Arkansas

Minecraft

Dragon Ball

California

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Roblox

Metal Gear

Colorado

Roblox

Tony Hawk’s

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Connecticut

Roblox

Mario

Delaware

Among Us

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Madden NFL

District of Columbia

Among Us

Madden NFL

Florida

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Roblox

Sonic the Hedgehog

Georgia

Roblox

Sonic the Hedgehog

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Hawaii

Genshin Impact

Metal Gear

Idaho

Minecraft

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Minecraft

Illinois

Minecraft

Mario

Indiana

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Roblox

Mario

Iowa

Minecraft

Madden NFL

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Kansas

Genshin Impact

Call of Duty

Kentucky

Roblox

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NBA 2K

Louisiana

Roblox

Madden NFL

Maine

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Minecraft

Mario

Maryland

Among Us

Sonic the Hedgehog

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Massachusetts

Among Us

Tony Hawk’s

Michigan

Among Us

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Mario

Minnesota

Roblox

Madden NFL

Mississippi

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Minecraft

Sonic the Hedgehog

Missouri

Roblox

Call of Duty

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Montana

Among Us

Sonic the Hedgehog

Nebraska

Minecraft

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Mario

Nevada

Roblox

Metal Gear

New Hampshire

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Minecraft

Tony Hawk’s

New Jersey

Among Us

Mario

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New Mexico

Minecraft

God of War

New York

Genshin Impact

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Metal Gear

North Carolina

Among Us

Sonic the Hedgehog

North Dakota

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Among Us

Call of Duty

Ohio

Among Us

Madden NFL

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Oklahoma

Genshin Impact

God of War

Oregon

Roblox

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Tony Hawk’s

Pennsylvania

Minecraft

Madden NFL

Rhode Island

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Among Us

Mario

South Carolina

Roblox

Sonic the Hedgehog

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South Dakota

Among Us

Madden NFL

Tennessee

Roblox

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God of War

Texas

Roblox

Sonic the Hedgehog

Utah

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Roblox

Halo

Vermont

Genshin Impact

Battlefield

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Virginia

Among Us

God of War

Washington

Among Us

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Call of Duty

West Virginia

Minecraft

Metal Gear

Wisconsin

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Roblox

Madden NFL

Wyoming

Roblox

Assassin’s Creed

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Further information can be found on site here: https://www.topuscasinos.com/news/the-most-popular-video-games-broken-down-by-state

Source: https://www.statista.com/topics/8016/covid-19-impact-on-the-gaming-industry-worldwide/

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AGLC

Casino ATM Scam in Edmonton Reveals Money Laundering and Drug Links

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Law enforcement in Alberta continues to search for the last suspect in a sophisticated fraud operation that targeted ATMs in Edmonton-area casinos and resulted in over CAD 1 million ($720,487) in losses throughout Western Canada.

The Royal Canadian Mounted Police (RCMP) has confirmed that Hisham Ismaeel, 28, remains at large with a province-wide warrant for his arrest. He faces charges of fraud exceeding $5000 and possessing proceeds of crime. Police have already arrested four other men linked to the scheme. Investigators describe the operation as a well-planned effort to exploit financial systems and clean dirty money.

The accused, Elliot Miao, 42, Van Bau Ta, 39, Hassan Jaafar Haydar Ahmad, 37, and Dennis Jones, 42, showed up in the Alberta Court of Justice last week. They face charges from fraud and money laundering to owning criminal property. Miao also has a narcotics trafficking charge after police found cocaine when they searched with warrants.

Investigators claim the group made coordinated withdrawals at several casino ATMs, timing their transactions to avoid getting caught. This action messed up ATM networks in the area and showed flaws in the systems that banks and casinos use to stop misuse.

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The RCMP Federal Policing Northwest Region led an investigation that involved six search warrants in Edmonton. The Edmonton Police Service, the Financial Transactions and Reports Analysis Centre of Canada (FINTRAC), Alberta Gaming, Liquor and Cannabis (AGLC), and several banks supported this effort. Officials said the case shows how teamwork between public agencies and the private sector plays a key role in combating modern financial crime.

AGLC representatives pointed out that casino operators in the province must follow strict reporting and surveillance rules under Canada’s anti-money laundering laws. The specific casinos affected remain unnamed, but the Edmonton region has seven licensed facilities. AGLC said its policies helped spot problems and backed the RCMP’s investigation.

Compliance experts say this fraud shows how criminals change their methods to take advantage of weak spots in reporting limits and transaction checks. They claim that casinos, which deal with lots of cash, are still easy targets unless they keep improving their detection systems and teach their front-line workers to notice coordinated actions like several big withdrawals happening one after another.

For now, the case highlights both the money and crime aspects of casino-related fraud. Besides the million-dollar losses, finding drugs during the raids points to a bigger criminal operation where financial crimes and drug dealing overlap.

The post Casino ATM Scam in Edmonton Reveals Money Laundering and Drug Links appeared first on Gaming and Gambling Industry in the Americas.

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Bragg Gaming

Bragg Confirms Cyber Attack – Hackers Access Internal IT Systems

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Bragg Gaming Group, a leading online gaming technology provider, has confirmed a major cybersecurity incident that compromised its internal IT infrastructure in the early hours of Saturday, August 16, 2025.

The company detected unauthorized intrusion attempts that successfully breached its internal network, triggering an immediate and comprehensive incident response.

Key Takeaways

  • Bragg Gaming Group experienced a cybersecurity breach involving access to internal IT systems.

  • No customer personal data or payment information appears to have been compromised.

  • The company has enacted full containment and investigation protocols.

Details of the Breach

According to a preliminary forensic analysis by Bragg’s internal security team, the attack was a targeted breach aimed at the company’s internal computer environment. While the exact method of intrusion is still under investigation, early indicators suggest a sophisticated exploit of internal network vulnerabilities.

Fortunately, the company’s customer-facing systems, including sensitive user data and financial information, appear to have been unaffected. Bragg’s existing encryption protocols and access control systems successfully prevented the attackers from accessing customer information.

Immediate Response Measures

In response to the breach, Bragg launched a multi-tiered containment strategy, including:

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  • Network Segmentation to isolate affected systems

  • Enhanced Monitoring of data flows across its Remote Games Server (RGS) platform

  • Security Audits of critical infrastructure, including the Bragg Hub and PAM systems

  • Engagement of Independent Cybersecurity Experts to assist in incident analysis and system hardening

Bragg’s Security Operations Center has also elevated its alert level, initiating 24/7 monitoring across all server clusters and network endpoints. In addition, company-wide penetration testing is now underway to proactively identify any residual vulnerabilities.

Business Continuity Maintained

Despite the severity of the breach, Bragg reports that its operations remain unaffected. All gaming services, including iCasino and sportsbook offerings across regulated markets, continue to function without disruption.

“While this incident is deeply concerning, we are confident in the rapid and thorough response initiated by our team,” a company spokesperson stated. “We remain committed to protecting our infrastructure, our partners, and most importantly, our players.”

Looking Ahead

As part of its response, Bragg has also launched mandatory security awareness training for all employees to reinforce best practices and prevent future incidents.

Cybersecurity analysts will continue working with Bragg to determine the full scope of the attack, improve system resilience, and maintain the trust of its users and stakeholders.

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Bragg’s handling of the incident highlights both the evolving nature of cybersecurity threats and the importance of robust, responsive defense systems in the digital gaming sector.

Source: cybersecuritynews.com

The post Bragg Confirms Cyber Attack – Hackers Access Internal IT Systems appeared first on Gaming and Gambling Industry in the Americas.

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AGCO

AGCO Removes Cap on Seller Commission for Charitable Lottery Products

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The Alcohol and Gaming Commission of Ontario (AGCO) has updated several lottery policies to remove the cap on seller commission for Paper Raffles and Media Bingo, along with removing the prohibition on Catch the Ace paper lotteries, to align with other charitable lottery products.

Licensed charities may now negotiate commissions directly with sellers and determine commissions, provided they are reasonable and tied to the cost of service provided by the seller.

These updates further the AGCO’s commitment to adopt an outcomes-based regulatory approach and reduce burden for the charitable gaming sector. Local charitable organizations will have greater flexibility to make decisions that best serve their fundraising objectives.

Important Reminders

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• Charities must still receive approval for other expenses incurred under their licence and retain receipts for seller commission paid.

• Licensing authorities will not require documentation to be submitted as part of the application process, however, charities are still subject to audit to determine compliance.

• Charities are reminded of their legal requirement to meet their obligations under the Criminal Code and with respect to conducting and managing a charitable gaming scheme.

• As with all licensed charitable lottery events, charities must take the necessary steps to ensure that they are conducting and managing the lottery event within Ontario.

For charitable gaming-related inquiries, email an AGCO Eligibility Officer at [email protected] or call AGCO Customer Service at 1-800-522-2876, Monday to Friday from 8:30 a.m. to 5 p.m.

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The post AGCO Removes Cap on Seller Commission for Charitable Lottery Products appeared first on Gaming and Gambling Industry in the Americas.

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