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New Report Reveals Each US States Most Popular Video Game of the Last Year and Decade

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  • A new report reveals each US state’s favorite video game over the last year and highlights the gaming franchises which have taken the US by storm.
  • Roblox is the most popular game in the US and is loved by over 20 states.
  • Among Us, the crazed lockdown game, came second in the US, ranking number one in 15 states.

The gaming industry is a multi-billion-dollar market, growing year-on-year, with millions of monthly competitors streaming and playing online. With the launch of the next-generation consoles and a year of lockdown, online gaming grew massively, seeing a 39% increase [1]. But, while hundreds of games are released every year, have you ever wondered which are the most popular in each US state?

By analyzing Google search volume and keywords data, a new report from TopUsCasinos.com has revealed the most loved games across all US states. The report highlights both the most popular games over the last 12 months and the most loved franchises over the last decade.

The Most Popular Games This Year

Taking the top spot for most popular game in the last year is the long-running PC game Roblox. Having millions of daily active users, the number one ranked game topped the charts in 20 US states, including Florida and California.

Lockdown crazes took over in the pandemic, with Among Us taking the gaming scene by storm. Released in 2018, the cross-platform game ranked second in the US, having 15 states name it their most popular video game. Minecraft, played by millions worldwide every month, secured third place and was favored by 11 states.

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The Most Popular Franchises This Decade

With regular reboots and relaunches, it’s no surprise that the 30-year-old hedgehog, Sonic, is the number one ranked franchise in the last decade – rated the most loved across nine states. Joining Sonic in the number one spot is Madden NFL. Launched in 1988, and also featuring in nine states, Madden NFL is by far the most popular sports game. Other loved franchises which made the list were Mario, Metal Gear and Tony Hawk’s.

The 30 most popular games included the 2018 and 2019 winner of the Best Ongoing Game, Fortnite, as well as various recent releases and ongoing games such as Apex Legends, Call of Duty Warzone, GTA V, and FIFA.

Below is a list of each state’s most popular game and franchise of the last year and decade, respectively:

State

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Most Popular Game (Year)

Most Popular Franchise (Decade)

Alabama

Roblox

Sonic the Hedgehog

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Alaska

Roblox

Pokémon

Arizona

Among Us

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Metal Gear

Arkansas

Minecraft

Dragon Ball

California

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Roblox

Metal Gear

Colorado

Roblox

Tony Hawk’s

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Connecticut

Roblox

Mario

Delaware

Among Us

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Madden NFL

District of Columbia

Among Us

Madden NFL

Florida

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Roblox

Sonic the Hedgehog

Georgia

Roblox

Sonic the Hedgehog

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Hawaii

Genshin Impact

Metal Gear

Idaho

Minecraft

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Minecraft

Illinois

Minecraft

Mario

Indiana

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Roblox

Mario

Iowa

Minecraft

Madden NFL

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Kansas

Genshin Impact

Call of Duty

Kentucky

Roblox

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NBA 2K

Louisiana

Roblox

Madden NFL

Maine

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Minecraft

Mario

Maryland

Among Us

Sonic the Hedgehog

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Massachusetts

Among Us

Tony Hawk’s

Michigan

Among Us

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Mario

Minnesota

Roblox

Madden NFL

Mississippi

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Minecraft

Sonic the Hedgehog

Missouri

Roblox

Call of Duty

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Montana

Among Us

Sonic the Hedgehog

Nebraska

Minecraft

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Mario

Nevada

Roblox

Metal Gear

New Hampshire

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Minecraft

Tony Hawk’s

New Jersey

Among Us

Mario

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New Mexico

Minecraft

God of War

New York

Genshin Impact

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Metal Gear

North Carolina

Among Us

Sonic the Hedgehog

North Dakota

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Among Us

Call of Duty

Ohio

Among Us

Madden NFL

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Oklahoma

Genshin Impact

God of War

Oregon

Roblox

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Tony Hawk’s

Pennsylvania

Minecraft

Madden NFL

Rhode Island

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Among Us

Mario

South Carolina

Roblox

Sonic the Hedgehog

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South Dakota

Among Us

Madden NFL

Tennessee

Roblox

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God of War

Texas

Roblox

Sonic the Hedgehog

Utah

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Roblox

Halo

Vermont

Genshin Impact

Battlefield

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Virginia

Among Us

God of War

Washington

Among Us

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Call of Duty

West Virginia

Minecraft

Metal Gear

Wisconsin

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Roblox

Madden NFL

Wyoming

Roblox

Assassin’s Creed

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Further information can be found on site here: https://www.topuscasinos.com/news/the-most-popular-video-games-broken-down-by-state

Source: https://www.statista.com/topics/8016/covid-19-impact-on-the-gaming-industry-worldwide/

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AGLC Announces New Board Chair

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Alberta Gaming, Liquor and Cannabis (AGLC) has announced the appointment of Larry Spagnolo as the new Board Chair, effective August 15, 2025. This announcement follows the official Order in Council issued by the Alberta Government and marks a new chapter in AGLC’s ongoing commitment to support communities, encourage responsible choices and position Alberta as the best place to do business.

Larry brings a wealth of experience in technology and business leadership to the AGLC Board and will play an integral role in guiding AGLC’s strategic direction. He is currently serving as VP and GM of Emerson’s SaaS SCADA business and has held senior roles at Zedi and Telus, driving innovation, growth, and global success.

A strong advocate for education and community, Larry serves as Vice Chair of Athabasca University’s Board of Governors and has held board roles with NAIT and Polytechnics Canada. He was awarded the King Charles III Coronation Medal for his community contributions.

AGLC and the Board of Directors extend their heartfelt thanks to Len Rhodes for his leadership and dedication as Board Chair since August 2019. He decided not to seek a third term and will continue to serve in this role until August 14, 2025. Len led AGLC through some significant milestones, including reducing red tape by 51%, growth of the emerging cannabis industry and ensuring AGLC delivered a balanced approach to business development, social responsibility, and regulatory oversight.

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The post AGLC Announces New Board Chair appeared first on Gaming and Gambling Industry in the Americas.

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Bonus Guardian

Pinnacle Ontario live with CasinoEngine in North America debut

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EveryMatrix has expanded its partnership with tier-1 operator Pinnacle powering its new casino in Ontario, Canada, using CasinoEngine platform technology – the first time its platform solution has gone live in North America. 

The latest agreement builds on the two companies’ previous collaboration that saw EveryMatrix’s CasinoEngine productivity platform power the well-known brand’s global casino offering.

The new launch takes the relationship to North America, marking EveryMatrix’s debut CasinoEngine platform integration in that market.

BonusEngine, EveryMatrix’s cross-vertical bonusing tool will be integrated in the second phase of launch. This will equip Pinnacle Ontario with a host of bonus types as well as AI-powered bonus abuse solution Bonus Guardian.

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BonusEngine is the first of multiple engagement tools from EveryMatrix’s EngageSuite that Pinnacle plans to integrate.

With this comprehensive toolkit at its disposal, and the opportunity to add even more casino products in the future, Pinnacle Ontario can tailor campaigns, segment audiences, and reward players more effectively, creating a world-class digital entertainment experience for its customers.

EveryMatrix has more than 300 global customers and holds North American licences in Ontario, New Jersey, Michigan, West Virginia, Connecticut and Pennsylvania.

Stian Enger Petersen, CEO, Casino, EveryMatrix, said: “This launch marks a key milestone for EveryMatrix as we bring our market-leading CasinoEngine platform to Canada for the first time.

“We’re delighted to expand our partnership with Pinnacle and support their ambitions in Ontario with a powerful combination of platform, content, and engagement tools that are proven to drive success.”

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Prime Skill Games Inc. Official Response to AGCO Press Release

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As CEO of Prime Skill Games Inc., I feel compelled to address recent comments made by the Alcohol and Gaming Commission of Ontario regarding so-called unapproved gambling machines in convenience stores across the province.

Let me be perfectly clear

Our machines are not gambling devices. They are entirely skill-based, fully compliant with the law, and built on the fundamental idea that players are in control. The outcome of every session is determined solely by the player’s ability, not by random chance.

Prime Skill Games is proud to be the only true skill game operating in Ontario today.

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We categorically reject any suggestion that our products fall under the definition of unregulated gambling. Such statements are inaccurate, misleading, and fail to recognize the critical distinction between games of skill and games of chance.

We stand firmly behind the legality of our machines and the integrity of our operations. We will demonstrate this through every available means, whether through legal documentation, expert analysis, or, if necessary, before the courts. We are prepared and unafraid to defend the truth.

To our players, partners, and business community, we want to reassure you that our mission has not changed. We are committed to offering a responsible, transparent, and innovative entertainment experience. We will not be intimidated by broad and baseless accusations, and we will continue to move forward with strength and clarity.

 

Sincerely

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Matt Zamroźniak

Chief Executive Officer

Prime Skill Games Inc.

The post Prime Skill Games Inc. Official Response to AGCO Press Release appeared first on Gaming and Gambling Industry in the Americas.

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