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New Report Reveals Each US States Most Popular Video Game of the Last Year and Decade

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  • A new report reveals each US state’s favorite video game over the last year and highlights the gaming franchises which have taken the US by storm.
  • Roblox is the most popular game in the US and is loved by over 20 states.
  • Among Us, the crazed lockdown game, came second in the US, ranking number one in 15 states.

The gaming industry is a multi-billion-dollar market, growing year-on-year, with millions of monthly competitors streaming and playing online. With the launch of the next-generation consoles and a year of lockdown, online gaming grew massively, seeing a 39% increase [1]. But, while hundreds of games are released every year, have you ever wondered which are the most popular in each US state?

By analyzing Google search volume and keywords data, a new report from TopUsCasinos.com has revealed the most loved games across all US states. The report highlights both the most popular games over the last 12 months and the most loved franchises over the last decade.

The Most Popular Games This Year

Taking the top spot for most popular game in the last year is the long-running PC game Roblox. Having millions of daily active users, the number one ranked game topped the charts in 20 US states, including Florida and California.

Lockdown crazes took over in the pandemic, with Among Us taking the gaming scene by storm. Released in 2018, the cross-platform game ranked second in the US, having 15 states name it their most popular video game. Minecraft, played by millions worldwide every month, secured third place and was favored by 11 states.

The Most Popular Franchises This Decade

With regular reboots and relaunches, it’s no surprise that the 30-year-old hedgehog, Sonic, is the number one ranked franchise in the last decade – rated the most loved across nine states. Joining Sonic in the number one spot is Madden NFL. Launched in 1988, and also featuring in nine states, Madden NFL is by far the most popular sports game. Other loved franchises which made the list were Mario, Metal Gear and Tony Hawk’s.

The 30 most popular games included the 2018 and 2019 winner of the Best Ongoing Game, Fortnite, as well as various recent releases and ongoing games such as Apex Legends, Call of Duty Warzone, GTA V, and FIFA.

Below is a list of each state’s most popular game and franchise of the last year and decade, respectively:

State

Most Popular Game (Year)

Most Popular Franchise (Decade)

Alabama

Roblox

Sonic the Hedgehog

Alaska

Roblox

Pokémon

Arizona

Among Us

Metal Gear

Arkansas

Minecraft

Dragon Ball

California

Roblox

Metal Gear

Colorado

Roblox

Tony Hawk’s

Connecticut

Roblox

Mario

Delaware

Among Us

Madden NFL

District of Columbia

Among Us

Madden NFL

Florida

Roblox

Sonic the Hedgehog

Georgia

Roblox

Sonic the Hedgehog

Hawaii

Genshin Impact

Metal Gear

Idaho

Minecraft

Minecraft

Illinois

Minecraft

Mario

Indiana

Roblox

Mario

Iowa

Minecraft

Madden NFL

Kansas

Genshin Impact

Call of Duty

Kentucky

Roblox

NBA 2K

Louisiana

Roblox

Madden NFL

Maine

Minecraft

Mario

Maryland

Among Us

Sonic the Hedgehog

Massachusetts

Among Us

Tony Hawk’s

Michigan

Among Us

Mario

Minnesota

Roblox

Madden NFL

Mississippi

Minecraft

Sonic the Hedgehog

Missouri

Roblox

Call of Duty

Montana

Among Us

Sonic the Hedgehog

Nebraska

Minecraft

Mario

Nevada

Roblox

Metal Gear

New Hampshire

Minecraft

Tony Hawk’s

New Jersey

Among Us

Mario

New Mexico

Minecraft

God of War

New York

Genshin Impact

Metal Gear

North Carolina

Among Us

Sonic the Hedgehog

North Dakota

Among Us

Call of Duty

Ohio

Among Us

Madden NFL

Oklahoma

Genshin Impact

God of War

Oregon

Roblox

Tony Hawk’s

Pennsylvania

Minecraft

Madden NFL

Rhode Island

Among Us

Mario

South Carolina

Roblox

Sonic the Hedgehog

South Dakota

Among Us

Madden NFL

Tennessee

Roblox

God of War

Texas

Roblox

Sonic the Hedgehog

Utah

Roblox

Halo

Vermont

Genshin Impact

Battlefield

Virginia

Among Us

God of War

Washington

Among Us

Call of Duty

West Virginia

Minecraft

Metal Gear

Wisconsin

Roblox

Madden NFL

Wyoming

Roblox

Assassin’s Creed

Further information can be found on site here: https://www.topuscasinos.com/news/the-most-popular-video-games-broken-down-by-state

Source: https://www.statista.com/topics/8016/covid-19-impact-on-the-gaming-industry-worldwide/

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Bragg Strengthens Executive Team for Enhanced Content Strategy, North American Growth, and AI-First Transformation

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Bragg Gaming Group has announced the appointment of Morten Tonnesen as its new Chief Operating Officer and the promotion of Garrick Morris to the position of Executive Vice President of Global Content, US and Canada.

These immediate management changes emphasize Bragg’s strategic focus on aggressively scaling and expanding the high-margin content business globally, especially throughout the US and Canada. This global content business demonstrated significant growth, increasing by 76% in Q4-2025 compared to Q4-2024 and achieving 69% growth for the full year 2025 compared to 2024. This growth is supported by the acceleration of the “Bragg AI Brain” initiative and the company’s future presence in key emerging markets, such as Historical and Live Racing and Prediction markets. The organizational realignment represents the necessary final steps following the structural cost changes announced in January 2026.

Matevž Mazij, CEO of Bragg Gaming Group, said: “I’m thrilled to welcome Morten to Bragg and congratulate Garrick on his promotion. Both leaders are highly qualified, bringing extensive iGaming expertise that will be vital as we embark on our next chapter: becoming a global B2B leader in Content, Engagement, and Infrastructure and what we believe will be iGaming’s ‘AI-First’ company. Our cutting-edge tech stack has moved beyond the investment phase and is now a proven cash generator engineered for horizontal scaling.

“We believe their contributions will strengthen our ability to deliver operational leverage, meet our goals to streamline internal processes, enhance overall efficiency across our organization, and advance us further along the path toward EBITDA growth and net profitability. Importantly, with Morten streamlining operations and Garrick focused on U.S. and Global content expansion, we also believe that we are uniquely positioned to provide the robust iGaming ecosystems required by leading players in the evolving Historical and Live Racing and Prediction markets. We believe Bragg will stand out as the sole B2B provider operating at the convergence of iGaming, Sports, and Predictions.”

As Chief Operating Officer, Mr. Tonnesen’s mandate includes driving operational leverage and implementing Bragg’s ambitious artificial intelligence (AI) transformation. The goal of this transformation is to establish Bragg as an AI-First company by 2027. This transition is supported by specific 2027 objectives: ensuring AI-Enhanced Products are standard in over 90% of new launches and integrating AI into more than three-quarters of Bragg’s operational workflows.

Mr. Tonnesen brings over 17 years of progressive leadership experience in the iGaming, sports betting and technology sectors. He is recognized for his expertise in scaling complex businesses, driving cost efficiencies and operational excellence, and successfully executing high-impact initiatives to expand into new markets and achieve profitable growth. Before joining Bragg, Mr. Tonnesen served as Chief Growth Officer at Xtremepush, a leading provider of AI-powered CRM and loyalty marketing. Prior to his role at Xtremepush, which he joined in 2024, he was Chief Commercial Officer at Shape Games, an award-winning digital B2B platform and service provider for the iGaming industry, which was subsequently sold to Kambi. Earlier in his career, he co-founded and successfully exited the sports betting operator BetWarrior, now a major player in LatAm. He also spent six years in various roles at PokerStars. Mr. Tonnesen holds a Bachelor of Science in General Economics and a Master of Science in Strategy, Management, and Organisation from Copenhagen Business School.

Mr. Tonnesen said: “It has been captivating to watch the scale, scope and speed with which Bragg is already building the Bragg AI Brain and, thereby, transforming itself into an AI-first company. With Bragg navigating a combination of increasingly complex regulatory compliance requirements and recent tax headwinds in the Netherlands and other regions, exciting new emerging market opportunities in the U.S. and elsewhere, and potential consolidation in the overall global iGaming and Prediction markets, my near-term focus will be squarely on helping steer the Bragg AI Brain toward protecting the Company’s cash runway and driving its EBITDA growth.”

Mr. Morris first joined Bragg as Senior Vice President Commercial for the U.S. & Canada in 2024. In an iGaming management career spanning more than 15 years, before joining Bragg, he served as Chief Operating Officer at Digital Gaming Corporation, Operations Manager at Microgaming, and IT Platforms Manager at Derivco. Mr. Morris has a Bachelor of Economics from Stellenbosch University.

Mr. Morris said: “Since I first joined Bragg in May 2024, we have significantly expanded our U.S. content footprint through the launch of our newest games, Remote Gaming Server technology, and Player Account Management platform. I look forward to working with the team to help further accelerate growth, including via our planned strategic entrance into the Historical and Live Racing, and Prediction markets segments, with the aim of enhancing value for our shareholders.”

The post Bragg Strengthens Executive Team for Enhanced Content Strategy, North American Growth, and AI-First Transformation appeared first on Americas iGaming & Sports Betting News.

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Wazdan’s North American Growth Accelerates Following FanDuel Alliance

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Wazdan, the player-centric developer, has further strengthened its notable North American presence by forming a partnership with FanDuel, a top iGaming company in the area.

The deal represents a crucial milestone in Wazdan’s continuous global growth, as FanDuel introduces two feature-packed games at the same time in Ontario and Michigan, enabled by Light & Wonder’s aggregation platform.

In Ontario, gamers can experience Mighty Fish: Blue Marlin and 36 Coins, two games that highlight Wazdan’s distinctive blend of familiar themes and performance-focused mechanics. In Michigan, 12 Bells and Hot Slot: 777 Crown will offer players captivating gameplay designs centered on clarity, rhythm, and extensive features.

After the initial launch, FanDuel’s famous iGaming platform, FanDuel Casino, will have its collection expanded by a wide array of new slot games, each meticulously selected to include various Wazdan features that enhance player engagement like Cash Infinity™, Hold the Jackpot, and Sticky to Infinity™, all aimed at increasing entertainment and providing tangible growth for operators.

The newest expansion capitalizes on Wazdan’s progress in North America, succeeding in Michigan, New Jersey, Pennsylvania, and previous entries into West Virginia.

Radka Bacheva, Head of Sales at Wazdan, said: “Partnering with FanDuel represents a major milestone in Wazdan’s North American growth strategy and underlines the strong demand for our engagement-driven portfolio across regulated markets.

“FanDuel’s reach and reputation make them an ideal partner, and launching simultaneously in Ontario and Michigan is a powerful way to introduce our games to new audiences. We are confident that our feature-rich titles and proven mechanics will resonate strongly with players and deliver tangible value for FanDuel as we continue to scale our presence across the region.”

The post Wazdan’s North American Growth Accelerates Following FanDuel Alliance appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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PointsBet Canada to Contest Proposed 5-Day Suspension by AGCO

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PointsBet Canada confirmed it will request a hearing before the independent Licence Appeal Tribunal to contest the Notice of Proposed Order issued by the Alcohol and Gaming Commission of Ontario (AGCO) on February 12, 2026, proposing a five-day suspension of its operator registration.

PointsBet claims that the proposed sanction overemphasized an isolated incident that was a result of human error, not a systemic issue. The company also said that it did not intentionally withhold information from gaming regulators, and it immediately sent the necessary information once it was discovered.

The operator, which launched in Ontario in April 2022, also said that it cooperated fully with the AGCO’s investigation.

“We have a strong compliance record in Ontario and remain fully committed to the highest standards of integrity and player protection. We look forward to presenting our case at the Tribunal,” said Scott Vanderwel, PointsBet Canada Chief Executive Officer.

The post PointsBet Canada to Contest Proposed 5-Day Suspension by AGCO appeared first on Americas iGaming & Sports Betting News.

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