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REVEALED: Most Popular Mobile Games, by Country

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New research by casino.co.uk reveals the most popular mobile games around the world (data split by country).

Casino.co.uk collected data using SimilarWeb to find out every countries most popular game, the games that are used the most, ranked the most popular game for that country.

UK’s Top 10 Most Popular Game:  

Country United Kingdom
Row Labels Sum of Monthly Downloads
Makeover Studio 3D 856113
Slice It All! 797012
Crash Bandicoot: On the Run! 770652
Paper Fold 753801
Sword Play! Ninja Slice Runner 734763
8 Ball Pool 651701
Z Escape 629563
High Heels! 566663
Heroes Inc! 523344
Voodoo Doll 501738
Grand Total 6785350

 

 

The world finally unites but sadly on mobile games! These games are the most popular across the world:

Bridge Race
Bridge Race has been very popular as a mobile game and is popular in the countries like Bulgaria, Peru, and Mexico as illustrated above. This game has been downloaded 651,775 times on the Google play store and 2 million times on the Apple store. Bridge Race is quite simple yet addictive. You only have to pick the logs of your colour and then build the bridge using them. Just don’t let the others build on your bridge.

High Heels
High Heels stand in the second position and can be seen as very popular in countries like Jordon and Spain. If you like High Heels, catwalk, and fashion designing, this game is the best fit for you. With the help of this game, you will be able to channel your inner fashionista and design the best shoes possible. This game has a 4.6 rating on the Apple store which surely accounts for its popularity.

Subway Surfers
Downloaded 36,099,366 times, Subway Surfer is a very popular game around the world. It connects different corners of the world like Ghana, Sri Lanka, and Turkey. It also holds the 5th position for the action game in the Apple store.

Candy Crush Saga
Who hasn’t played Candy Crush Saga? This game can surely tickle your sweet tooth which is why it has around 31,871,889 downloads on the Google play store. Not only is the game addictive but it is a great way to freshen up your mind.

Garena Free Fire- World Series
This is the only shooter game in this series that has made it this far. It is very popular in countries like India and has a following around the world. With 94,048,125 in total on Google play store, it holds a 4.2 rating.

Water Sort Puzzle 
Last but not least on the list is Water Sort Puzzle. This game is found all over the world in different variants but this is the most common version of it.

 

Methodology

To collect the data for the most popular video games, we have used SimilarWeb as a source of information. There were three choices available: Top Three, Top Paid, and Top Grossing. Since the free applications were the most accessible, we included them in our content.

Then they were ranked using an algorithm called the “Usage Rank”. The scoring on this algorithm is based on current installs, active users, category, and Leaderboards. The ranking is based on 28 days. The most downloaded section was made using 42matters.com. They are a paid service that offers a 14-day trial period. These applications are ranked according to their monthly downloads for each country. Using the filters, games, and monthly downloads we were able to talk about the free most downloaded games of a specific country.

Find out your countries most popular mobile game here: https://www.casino.co.uk/most-popular-mobile-games-by-country/

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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HIPTHER Launches HALLO: The Standard in Compliance Expertise

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HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.

HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.

Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.

A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.

Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”

HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.

The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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