eSports
Racing and esports elite combine for Le Mans Virtual Series

The entry list for the newly launched Le Mans Virtual Series, the global, elite endurance esports series, has today been revealed and it features some of the world’s best known motorsport and sim racing names. The full season list of teams can be found here, with all driver names – including top stars from many different disciplines around the world – due to be released on Tuesday, September 14.
For the season finale, the 24 Hours of Le Mans Virtual on January 15/16, an additional 20 cars are expected to join the event with prestige team and star driver names coming from all over the world to add to the excitement.
Among the 38-strong entries – split between two categories of car (LMP2 – 21 cars; LMGTE – 17) – there are championship and Le Mans-winning worldwide brands such as Alpine, BMW, Ferrari and Porsche, all with multiple entries. Race and/or championship title winners from the WEC and European Le Mans Series (past and present) include Rebellion Racing, JOTA, Panis Racing, Team Project 1 and Team WRT, while some of endurance racing’s most dedicated teams such as GR Racing, Proton Competition, D’Station Racing and ARC Bratislava are also featured on the list.
The real world racers are joined by a large number of highly successful and world-famous teams from sim racing competition. Yas Heat, Mahle Racing Team, Race Clutch Alpine, Romain Grosjean’s R8G Esports team, Floyd ByKolles-Burst, Williams Esports, Team Redline, Red Bull Racing Esports and Jenson Button’s Rocket Simsport team all have one or more entries in the prototype category, and all entries will compete with an ORECA 07 LMP2. Among these is the successful 2020 24 Hours of Le Mans Virtual-winning partnership, Williams Rebellion Esports, back to defend their title.
In LMGTE, which offers a choice of Aston Martin Vantage GTE, BMW M8 GTE, Corvette C8.R, Ferrari 488 GTE and Porsche 911 RSR GTE cars to entrants, leading marques such as BMW, Ferrari and Porsche will be represented by their own official esports teams together with Red Bull Racing Esports, BMW Team Redline, TESLA R8G Esports, and GR Wolves Racing – a link between the WEC GTE team and British Premier League football team Wolverhampton Wanderers FC.
Twelve different nations are represented on the entry list from Europe, the Middle and Far East.
Le Mans Virtual Series is a joint venture between Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games”) — a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world — and the Automobile Club de l’Ouest (ACO) — the creators and organizers of the world-famous 24 Hours of Le Mans and promoter of the FIA World Endurance Championship (FIA WEC). It will take place over five rounds with the 24 Hours of Le Mans Virtual as its grand finale. This twice-round-the-clock event will be a live, televised event within the 2022 Autosport International motorsport show in Birmingham, UK on January 15/16.
The calendar of events features some of the world’s most famous racetracks – Monza, Spa, Nürburgring, Sebring and Le Mans – which will challenge all the drivers, international FIA-licensed and sim racers alike, and thrill millions of esports enthusiasts worldwide.
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eSports
PandaScore and Playbook Engineering join forces

Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions
PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.
The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.
Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.
Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.
The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.
A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.
Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.
“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.
“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”
Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.
“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”
The post PandaScore and Playbook Engineering join forces appeared first on European Gaming Industry News.
eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
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